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Made in us
Wicked Ghast






Bend Oregon

likie the title says: is it possible to defeat the doom of malantai with a green tide army?

Orks: approx 4000 pts
Uruk-hai force(700 pts)
about 700 points of Vampire Counts


 
   
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A missile. Still only T4. No matter how many wounds a krak missile will still Instant Death it.

Surely you can find some missiles in that pile of Orks.

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Or just assault it and kill it, a power klaw to the head would be the quickest way, but a squad of Boys could probably drag it down with regular attacks as well.
   
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The doom is pretty much the most overhyped unit in the codex.

One failed invuln save against a rocket and your orcs have him dead. Even with ability, charge him. A squad of 30 boys should be able to survive and assault him. If their attacks don't take him down the PK Nob should.

Also, the standard answer of a Deffroller works as well.

But, yes. While pure green tide army might struggle, I still think a boys squad should be able to drag him.
   
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necrongod wrote:likie the title says: is it possible to defeat the doom of malantai with a green tide army?

any nob with a power klaw can take him out. doom is strong in this match up but you definitely still have answers.

   
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Garner, N.C.

my guess would be a rokkit, or quite possibly some milk of magnesia....

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Shoot it a bunch.

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the Doom is overrated.

he can kill himself with his first use of his power if he rolls poorly(he uses his wounds to power it) for the number of wounds he takes from it.

the Doom is certaintly really good against a Green Tide, but your certaintly have the tools to kill him.


Do you have a KFF? you do get cover saves from his power.

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Run it over with a Deffrolla' equipped wagon!
   
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use it as a speed bump for extra movement ... after you wipe it in CC consolidate

   
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Gonna have to second the BW deffrola notion. D6 STR 10 hits that wound on 2s? and insta gib? >

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Plastictrees






Salem, MA

I've lost several games because of the doom and have had to deal with it frequently.

Being in a transport is the best defense against the Doom. Also you can use your own models to control where it's able to drop, in order to contain the damage from the initial use of the spirit leech power. 6" is pretty short range, so if you can hold it away from your non-transported units (or only allow it to drop near one of them) then you'll minimize the damage. The worst thing you can do is leave an open space in the middle of your foot troops--I've lost 20+ space marines in one shooting phase that way.

The problem with assaulting it is that you have to close to within 6" during your own movement phase to set up the assault, which means it gets to use spirit leech on the assaulting unit during your shooting phase before you assault. So it's better to shoot it to death with str8+ weapons or defrollas.

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Flavius Infernus wrote:
The problem with assaulting it is that you have to close to within 6" during your own movement phase to set up the assault, which means it gets to use spirit leech on the assaulting unit during your shooting phase before you assault.


That's not that bad. You've got a 50% chance of taking zero wounds, and an 84% of taking 3 or less.

Orks are disposable. If you're not prepared to throw away 3 orks, you should find a new army.

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Sinewy Scourge






The doom is pretty much the most overhyped unit in the codex.


I would sort of disagree. In terms of disruption and bang for it's buck it is usually going to kill back it's cost. It won't win a game solo for you.

Shoot it a bunch.


Lol, what horrible advice. It comes down in a pod and bumps it's wounds up to 7ish easily versus tons of Orks. 30 shoota boys, 20 shots hit, 10 wound, it fails 3 saves? The best way to kill it is to ID it. You can kill it with torrent of fire, but it's not efficient.

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Grey Templar wrote:the Doom is overrated.

he can kill himself with his first use of his power if he rolls poorly(he uses his wounds to power it) for the number of wounds he takes from it.



He is overrated, but he can't kill himself with his first shot. He starts with 4 wounds and his shot only causes him D3 wounds so worst case for him is he has a single wound left.

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one powerclaw hit, one deffroller hit, one missle, warboss, shokk attack, the options go on...

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All those answers.....and this:

Deffkopta with a twin-linked rokkit launcha. A unit of warbuggies with twin-linked rokkit launchas.

   
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behind you!

doom is good. he doesnt break the game and he's not the greatest thing ever but for 100 points (IIRC) he absolutely terrorizes the opponent. its just hard to find units for around that cost that force the opponent to react the way the doom of malantai does. I think he's an autoinclude for bug players.

   
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Sinewy Scourge






doom is good. he doesnt break the game and he's not the greatest thing ever but for 100 points (IIRC) he absolutely terrorizes the opponent. its just hard to find units for around that cost that force the opponent to react the way the doom of malantai does. I think he's an autoinclude for bug players.


Good, yes. Auto include, no. If he wasn't an Elite choice he would be.

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behind you!

what is he crowding out?

   
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is his shooting power a PSA? Lost my bug codex ... guess its with my rulebook ... Curious I would enjoy nothing more than d3 wounds-rolls a five, test, snake-eyes, even if they pass the 3++ twice it'd be funny to see.

but seriously for orks to kill the doom, assault the bugger


   
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Arch Magos w/ 4 Meg of RAM






AbaddonFidelis wrote:what is he crowding out?


ranged anti tank.

the doom's psychic "brain suck" isn't a psychic power, I believe off the top of my head his big nuke blast is.

low leadership armies get absolutely devoured by the brainsuck which is what most people complain about

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Just about every ork army either has deffrollas, walkers, or nob bikers. Its rare to see an ork list without any of those options.

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The almighty Lootas could mow him down the turn he shows up.

But other than that everybody else has pretty much solved the 'problem'.
   
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Sinewy Scourge






what is he crowding out?


Hive Guard. The most essential unit to running competitive Nids. At 1500 I wouldn't leave home without 2x2 squads minimum. The third Elites slot is a preference but make no mistake, there are very good options there. Zoenthropes in a pod as incredibly disruptive, and amazing versus high armor values. The Deathleaper has a place. Some swear by him. Ymargl Stealers can be good as well. Or, you could take more Hive Guard

The Doom is far from an auto take.

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jdjamesdean@mail.com wrote:is his shooting power a PSA? Lost my bug codex ... guess its with my rulebook ... Curious I would enjoy nothing more than d3 wounds-rolls a five, test, snake-eyes, even if they pass the 3++ twice it'd be funny to see.


Forgot about the perils. Yes, doom can kill himself with his first shot if he doesn't gain wounds from spirit leech. The odds are very low: 0.5%.

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JGrand wrote:
what is he crowding out?


Hive Guard. The most essential unit to running competitive Nids. At 1500 I wouldn't leave home without 2x2 squads minimum. The third Elites slot is a preference but make no mistake, there are very good options there. Zoenthropes in a pod as incredibly disruptive, and amazing versus high armor values. The Deathleaper has a place. Some swear by him. Ymargl Stealers can be good as well. Or, you could take more Hive Guard

The Doom is far from an auto take.

ok I'll go with that.
I dont really fear hive guard b/c (wait for it) I dont run rhinos, but I can understand why bug players would want to prioritize hive guard...

   
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Mattlov wrote:A missile. Still only T4. No matter how many wounds a krak missile will still Instant Death it.

Surely you can find some missiles in that pile of Orks.


toughness 4? TOUGHNESS FOUR??!? my ****ing *** of a **** ******* ******* oponent said it had toughness 6!!!!!!!!!!

Orks: approx 4000 pts
Uruk-hai force(700 pts)
about 700 points of Vampire Counts


 
   
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necrongod wrote:
Mattlov wrote:A missile. Still only T4. No matter how many wounds a krak missile will still Instant Death it.

Surely you can find some missiles in that pile of Orks.


toughness 4? TOUGHNESS FOUR??!? my ****ing *** of a **** ******* ******* oponent said it had toughness 6!!!!!!!!!!


Could have been an honest mistake. At least you will know next time you face this situation what to do. Doom at T6 would be about best unit in the game.
   
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necrongod wrote:
Mattlov wrote:A missile. Still only T4. No matter how many wounds a krak missile will still Instant Death it.

Surely you can find some missiles in that pile of Orks.


toughness 4? TOUGHNESS FOUR??!? my ****ing *** of a **** ******* ******* oponent said it had toughness 6!!!!!!!!!!


Buy a large magnifing glass, and use it beat your friend.
If the opponent is not a friend, beat him senseless with his own models. Or until he runs out of models.

This message was edited 1 time. Last update was at 2010/11/19 22:59:21


 
   
 
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