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Made in gb
Towering Hierophant Bio-Titan






SoloFalcon1138 wrote:
daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?

This is looking up for my Draigo/Paladin lists.

Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...


I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?


The rumours point to regular power weapons becoming AP3, allowing terminators to use their regular 2+ armour save. Power fists and axes would still be AP2, and chainfists AP1.
   
Made in us
Irked Necron Immortal





Florida

SoloFalcon1138 wrote:
daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?

This is looking up for my Draigo/Paladin lists.

Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...


I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?


IF CC weapons like power swords are AP 3, then they do not remove their save. However, if they meet a thunderhammer / powerfist / Monstrous Creatures (AP2) or Chainfist (AP1) they will sorely need their storm shield if they have it.

EDIT ** Ninja'd!

This message was edited 1 time. Last update was at 2012/06/21 15:40:44


15000 - Tyranids
4000 - Skaven
1500 - Dark Eldar
2500 - Daemons
1500 - Necrons  
   
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Devestating Grey Knight Dreadknight





Overland Park, KS

SoloFalcon1138 wrote:
daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?

This is looking up for my Draigo/Paladin lists.

Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...


I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?


Wouldn't need to be 2++ if most power weapons are AP3.

Of course, if they are AP2, then nothing changes.

Edit: wow enough people posted that, sheesh.

schadenfreude wrote:
SoloFalcon1138 wrote:
daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?

This is looking up for my Draigo/Paladin lists.

Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...


I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?


Imperial/chaos plasma guns rapid firing 2 shots out to 24"

Space marine bikes rapid firing 3 shots out to 24"

Chaos/Wolfguard terminators rapid firing 3 combi plas shots each out to 24"

Tau plasma guns rapid firing 3 shots out to 24"


Ok, so what is the point here?

None of those things will hurt my terminators rolling around in Land Raiders.

This message was edited 1 time. Last update was at 2012/06/21 15:42:18


   
Made in gb
Fresh-Faced New User




warboss wrote:
wuestenfux wrote:
Wound Allocation is closest to furthest.

What does that mean? What about multi-wound models with diversification?


Hopefully it means that this ridiculous and unneeded rule is completely gone from 40k forever. I'm not sure how a nob/paladin/thunderwolf/whatever wearing red shoes while the other wears blue ones was supposed to help them both survive incoming fire. That rule added nothing but needless complexity and argument to the game for the past 4 years.


God is thats all its been, it seem like ive spent most of my life waiting whilst wound allocation abusers carerfully work out how to screw me out of my second plasma gun hit, hell if your gonna "game" that hard you could at least be good at it.




 
   
Made in us
Hardened Veteran Guardsman




Greensboro, NC

Grugknuckle wrote:It just dawned on me that by allowing allies, it should alleviate some of the bitching about, "this codex is OP!" and "That unit is unbalanced!"

Are you an imperial army that's tired of losing to GK? Think those purifiers are cheese? Now you too can have some of your own!


Are you NOT an imperial army that's tired of losing to GK? Think those purifiers are cheese? Now you too can have to face them twice as often
   
Made in us
[DCM]
.







daedalus-templarius wrote:
SoloFalcon1138 wrote:
daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?

This is looking up for my Draigo/Paladin lists.

Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...


I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?


Wouldn't need to be 2++ if most power weapons are AP3.

Of course, if they are AP2, then nothing changes.

Edit: wow enough people posted that, sheesh.

schadenfreude wrote:
SoloFalcon1138 wrote:
daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?

This is looking up for my Draigo/Paladin lists.

Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...


I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?


Imperial/chaos plasma guns rapid firing 2 shots out to 24"

Space marine bikes rapid firing 3 shots out to 24"

Chaos/Wolfguard terminators rapid firing 3 combi plas shots each out to 24"

Tau plasma guns rapid firing 3 shots out to 24"


Ok, so what is the point here?

None of those things will hurt my terminators rolling around in Land Raiders.


Did you just move the goalpost?
   
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The New Miss Macross!





Deep Fryer of Mount Doom

xttz wrote:
SoloFalcon1138 wrote:
daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?

This is looking up for my Draigo/Paladin lists.

Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...


I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?


The rumours point to regular power weapons becoming AP3, allowing terminators to use their regular 2+ armour save. Power fists and axes would still be AP2, and chainfists AP1.


They'd also still be alot better than a 5++ against shooting from plasma, melta, lascannons, etc. This change makes termies a bit more survivable (which I think they need frankly... despite the inherent buff to GK paladins).
   
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The rarefied atmosphere

personally it looks like somebody took second edition and streamlined it. we are seeing the return of parry, axes getting ,what is in essence, an increase in strength. overwatch is back.

The USS Orinoco was a Federation Danube-class runabout that was in service with Starfleet in the late 24th century, attached to Deep Space 9. It was outfitted with a sensor pod.

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Steelcity

I think the examples of what people plan to do with the allies rule is reason enough to not include it.

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Upstate, New York

Any idea how the intercepter/anti-aircraft fire works against drop pods? If people get free shots, particuarly against the first wave (before you have a chance to nutralize the AA guns) things could go poorly for a drop pod army.

   
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London

Sephyr wrote:
Nagashek wrote:
FNP going to 5+, all skimmers getting a 5+ save, Charges going to the best of 2d6 rather than a straight 6... well... great. Fine. I guess I didn't like Wyches that much anyway.

But 3 hull points for Dreads. Fantastic! It's about time people had a reason to start taking them. :sigh: I'll look through the rest of the rules when they are released, but this seems to do great things for GK, Marines, and ESPECIALLY IG (since the Hydra will doubtless be AA fire, AND they get an amazing and undercosted flyer) but this looks a bit grim for my DE.

To be fair: SOME of these things look bad for DE, and may merely require a slight change up to my normal list. That in and of itself is not jarring, and that is good: my usual playstyle will remain unaffected. However, as things appear now I will be having to change my list closer to Venom Spam, which is just unfortunate as it lessens the number of viable builds for my army, while increasing the power of other armies' normal power builds AND adding to the number of them they can field.

I had a funny feeling that somehow the new rules would leave GK untouched or more powerful and marginalize a competitor. I hate being right.

Who wants to bet that, since FNP is getting nerfed, the new Apothecary rules will either keep it at 4+ or let it be 5+ AND add other rules to make it even better than it was before? Like a rerollable 5+ (better than 4+)


Hate to be a downer, but I agree. My DE list has wyches and Incubi instead of just more darklight and Venom spam...seems like they want us to use the internet cheese lists. Fragile armor-less DE get fired at when charging, have to roll variable charge distances, power weapons now do squat against termis, artificer armor and sempiternal weave, and we have no power/chainfists.


I am not sure which rumours people are going with so I could be wrong, but isn't the charge 2d6??? not pick highest, just straight up? and something about fleet units re-rolling their run and possibly one of the charge dice? That seems pretty nice if true! Wyches are taken down with fnp but now we have a viable choice in hellions if impact hits are to be believed! Also all this rapid fire speculation means warriors are way nicer as a competitive unit, I think for us this balances out some units in the codex i've found to be way too useful (wyches) or just lacking (hellions, warriors to a lesser extent)

I feel like we become more fragile, but more killy with better charge ranges and shooting buffs, etc.
Tbh, i've always used weight of fire on termies, I wouldn't throw my power weapons in their way in 5th, and definitely not now!

 
   
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Hardened Veteran Guardsman




Greensboro, NC

SoloFalcon1138 wrote:
daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?

This is looking up for my Draigo/Paladin lists.

Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...


I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?


Plasma, melta, other shooting with ap1 or ap2
   
Made in gb
Brainy Zoanthrope






TBD wrote: But the question still remains: does that allied HQ count as your second HQ on the FOC, thus filling it?

It will depend on the exact wording of the rules.

Also, if the rulebook doesn't specifically list, for example, codex Space Marines as a possible ally for codex Space Marines, then the whole double codex theory seems impossible to begin with.


the example in WD show 2 hq units for the main and a third one for the ally, as for allying with yourself ... well even tasty taste is only 65% sure.
   
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Regular Dakkanaut




Kirasu wrote:I think the examples of what people plan to do with the allies rule is reason enough to not include it.

Yes, because the plans people are making around small snippets of rules rumors are clearly game-breaking enough to justify preemptively condemning allies as a whole.

The rumors at this point seem to indicate that allies are for use with detachments. Assuming detachments don't otherwise change from 5th (for use in higher point games to relax FOC restrictions), they still won't be used in standard games.
   
Made in br
Savage Khorne Berserker Biker






Altayre wrote:

I am not sure which rumours people are going with so I could be wrong, but isn't the charge 2d6??? not pick highest, just straight up? and something about fleet units re-rolling their run and possibly one of the charge dice? That seems pretty nice if true! Wyches are taken down with fnp but now we have a viable choice in hellions if impact hits are to be believed! Also all this rapid fire speculation means warriors are way nicer as a competitive unit, I think for us this balances out some units in the codex i've found to be way too useful (wyches) or just lacking (hellions, warriors to a lesser extent)

I feel like we become more fragile, but more killy with better charge ranges and shooting buffs, etc.
Tbh, i've always used weight of fire on termies, I wouldn't throw my power weapons in their way in 5th, and definitely not now!


This largely means buffing what was already strong and making the average/weak units even worse. Wyches were never really "strong"; at best, they were a decent tarpit unity.

2d6 charge means less reliable CC. It's not that bad since it's across the board, but some armies can afford to have their CC specialists on the board for one turn after failing to charge. DE is NOT one of them.

I'm holding back my whining until we know more, but I'm pessimistic. I hate the idea of Venomspam, Draigowing, Razorspam and many other cheap (but $$ expensive) builds being rewarded at the cost of viable builds overall.

Then again, I may just take a Farseer and some Fire Dragons as an allied detachment, if allowed. Fortuned Twin-linked Disintegrators galore!

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
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Riverside CA

I must have missed it, I know its the new one, but What Number White Dwarf?

Space Wolf Player Since 1989
My First Impression Threads:
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Maryland

Hey, just curious about something. If anyone has an extensive White Dwarf collection, would you happen to have the issues where they featured the 'first new edition batrep'? I want to see if something I suspect is true or not.

   
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Longtime Dakkanaut





DarkStarSabre wrote:[
Did you miss the bit about flying MCs getting flyer-scale defense against shooting? Hive Tyrants will literally be swooping full speed towards the enemy line (come on, D3+1 autohits on what you move over? Thing only has 5 attacks. That's like a freebie round of combat with no counter!) and safely getting into combat straight off.

I don't know if you'll be able to charge after a vector strike. But, on the plus side, even if you cannot it looks like your Flyrant will only be shot on 6s if he vectored far enough.

triplare wrote:I have a feeling Flyrants will not be considered 'flyers' per se...simply MC jump infantry, and hence won't get those 'vector strike' rules rumored to be in the new rulebook. I think that will be solely reserved for the Harpy (and Harridan).

I think the opposite.

For one, the rumour says winged monstrous creatures will get the bonus. If they restricted it to "special" MCs wouldn't the Harpy be pretty much the only monster in the game to get the bonus? Tyrants and Daemon Princes are the only other flying MCs I can think of (unless the C'tan can take that upgrade?)

For two, Winged HIve Tyrants are widely viewed as needing a boost, and this would do it.

For three, GW just released a winged Tyrant kit into a low-yield sales environment; older players already have metal/FW Tyrants, and newer players took other superior 5th edition HQs.

jb50c wrote:So, does anyone know/heard if Rage or Beserk (whatever it will be called) will still have compulsory movement?

If not, might have to break those DC back out...

Does the current meta include "redirector/chaff" type units, like those common in WHFB? I've been pretty much out of the game since 8th WHFB hit.

But I'm having sexy fever dreams about letting Hormagaunts loose outside of Synapse range and berserking manz all over the board.
   
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Hangin' with Gork & Mork






What are those little metal servo skulls that come with the Gamers Edition? At first I thought maybe they were objective markers, but those ended up being dice. They look like individual dice stands, but that seems a strange thing to produce.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
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Riverside CA

Ahtman wrote:What are those little metal servo skulls that come with the Gamers Edition? At first I thought maybe they were objective markers, but those ended up being dice. They look like individual dice stands, but that seems a strange thing to produce.

I don't know, but they are kinda cool.

Space Wolf Player Since 1989
My First Impression Threads:
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IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
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Towering Hierophant Bio-Titan






Ahtman wrote:What are those little metal servo skulls that come with the Gamers Edition? At first I thought maybe they were objective markers, but those ended up being dice. They look like individual dice stands, but that seems a strange thing to produce.

I think they're dice stands for placing next to a model to show wounds or something, rather than putting a random dice on their base that gets knocked/picked up by mistake later.

Personally I'm sticking with the small green epic dice for wounds.
   
Made in gb
Longtime Dakkanaut





Kirasu wrote:I think the examples of what people plan to do with the allies rule is reason enough to not include it.

The only people coming up with stupid allies lists probably aren't very good at 40k. I play mech guard, if I gave up a quarter of my army for some purifiers or other "overpowered"(other peoples' words, not mine) unit, not only would I be stuck with 200 points of deadweight troops and HQ, but I'd have an infantry squad in a mech army and my army would be weaker because of it.
Honestly I think there's very little opportunities for being gamey will the ally system, as long as there are a few caveats - ICs can't join each other's units (so sanguinary priest can't join blob guard), maybe a couple of others.
Oh and anyone who thinks you can ally with your own army for bonus FOC slots is a moron. Not that this will stop them for critisising GW for being stupid. I may as well say "WOW I CAN'T BELEIVE THEY MADE GUARDSMEN T6 GW ARE SO STUPID BUT THEY SURE KNOW HOW TO MAKE MONEY HUH LOLOLO".

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
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Haemonculi Flesh Apprentice






Ahtman wrote:What are those little metal servo skulls that come with the Gamers Edition? At first I thought maybe they were objective markers, but those ended up being dice. They look like individual dice stands, but that seems a strange thing to produce.


Happy meal quality crap to trick you into paying 50$ more for an already outrageously overpriced book.

   
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Badass "Sister Sin"






Camas, WA

Red Corsair wrote:
Ahtman wrote:What are those little metal servo skulls that come with the Gamers Edition? At first I thought maybe they were objective markers, but those ended up being dice. They look like individual dice stands, but that seems a strange thing to produce.


Happy meal quality crap to trick you into paying 50$ more for an already outrageously overpriced book.

Woah. Somebody having a bad morning?

It's the book, a bag and the dice. If the bag and the dice are worth $50 to you, then get it. If not, don't.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
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New Orleans, LA

Ahtman wrote:What are those little metal servo skulls that come with the Gamers Edition? At first I thought maybe they were objective markers, but those ended up being dice. They look like individual dice stands, but that seems a strange thing to produce.


If you read this picture, it says they are "Skull mounted dice holders that are designed to mark the locations of specific objectives or denote vehicle damage by holding the appropriate marker, thus preventing them from being rolled unwittingly in the middle of the game."

So, they hold the objective dice and vehicle damage dice in place.

Spoiler:



Edit: I like Happy Meals, by the way.

This message was edited 3 times. Last update was at 2012/06/21 16:33:38


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
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Camas, WA

Which is actually a cool idea. I can't count the number of times I put a die next to something to remind me to roll morale or somesuch and then pick it up to make armor saves.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
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Leerstetten, Germany

Red Corsair wrote:
Ahtman wrote:What are those little metal servo skulls that come with the Gamers Edition? At first I thought maybe they were objective markers, but those ended up being dice. They look like individual dice stands, but that seems a strange thing to produce.


Happy meal quality crap to trick you into paying 50$ more for an already outrageously overpriced book.


So what you are saying is: "I don't know but GW is evil"?
   
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Badass "Sister Sin"






Camas, WA

d-usa wrote:So what you are saying is: "I don't know but GW is evil"?

I lol'd. Zing for d-usa!

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
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Riverside CA

Red Corsair wrote:
Ahtman wrote:What are those little metal servo skulls that come with the Gamers Edition? At first I thought maybe they were objective markers, but those ended up being dice. They look like individual dice stands, but that seems a strange thing to produce.


Happy meal quality crap to trick you into paying 50$ more for an already outrageously overpriced book.


It’s working on me!

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
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Haemonculi Flesh Apprentice






pretre wrote:
Red Corsair wrote:
Ahtman wrote:What are those little metal servo skulls that come with the Gamers Edition? At first I thought maybe they were objective markers, but those ended up being dice. They look like individual dice stands, but that seems a strange thing to produce.


Happy meal quality crap to trick you into paying 50$ more for an already outrageously overpriced book.

Woah. Somebody having a bad morning?

It's the book, a bag and the dice. If the bag and the dice are worth $50 to you, then get it. If not, don't.


Everyone else was complaining so I figured I would complain about the coast rather then the rules I don't know for sure yet And I am a bit sleepy thanks for asking

   
 
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