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![[Post New]](/s/i/i.gif) 2012/06/21 14:27:03
Subject: Re:6th edition rumour and news summary
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Bloodthirsty Bloodletter
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Seismic Crucibles just got more tempting.
Amid this talk of snap fire, I've just had ideas of sword & shield Lychguard making short range charges at plasma gunners..
Also, if it turns out you can use templates, who in their right mind would charge Flamers of Tzeentch?
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![[Post New]](/s/i/i.gif) 2012/06/21 14:37:36
Subject: 6th edition rumour and news summary
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Frenzied Berserker Terminator
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Sunoccard wrote:So if I field CSM and Daemons in an allied list, can I use the CSM banners to get no scatter DS for my Daemons?
Not by current wording. This has been the case for Apocalypse in 5th edition, too.
In C: CSM, Icons only prevent scatter for (Summoned) Lesser Daemons (p61; p81)). Nothing in C:CD is called a "Summoned Lesser Daemon", so they are not covered by C: CSM.
In C:CD, the rule for not scattering is specific to the "Chaos Icon" piece of wargear (p73). Chaos Marines do not have access to this piece of wargear, so it does not help.
Of course, any Chaos Icons in your Daemon army will help other Daemons to arrive. Oddly, they prevent scatter for any unit that is deep striking, so by that wording, they'd prevent scatter for deep-striking CSM units (including Raptors, unlike the CSM icon). However, I expect that 6th will have a specific rule preventing wargear in one army from helping its allies, so I doubt it will matter.
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![[Post New]](/s/i/i.gif) 2012/06/21 14:38:57
Subject: Re:6th edition rumour and news summary
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Sybarite Swinging an Agonizer
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In regards to Eldar sucking with psychic powers, I wonder if they are limited to those two schools but they get access to casting any psychic power out of those schools at any time? That would pretty sick and make them very potent as they can just use whatever spell is best in a given situation.
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![[Post New]](/s/i/i.gif) 2012/06/21 14:42:53
Subject: 6th edition rumour and news summary
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Irked Necron Immortal
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Cheexsta wrote:Sunoccard wrote:So if I field CSM and Daemons in an allied list, can I use the CSM banners to get no scatter DS for my Daemons?
Not by current wording. This has been the case for Apocalypse in 5th edition, too.
In C: CSM, Icons only prevent scatter for (Summoned) Lesser Daemons (p61; p81)). Nothing in C:CD is called a "Summoned Lesser Daemon", so they are not covered by C: CSM.
In C:CD, the rule for not scattering is specific to the "Chaos Icon" piece of wargear (p73). Chaos Marines do not have access to this piece of wargear, so it does not help.
Of course, any Chaos Icons in your Daemon army will help other Daemons to arrive. Oddly, they prevent scatter for any unit that is deep striking, so by that wording, they'd prevent scatter for deep-striking CSM units (including Raptors, unlike the CSM icon). However, I expect that 6th will have a specific rule preventing wargear in one army from helping its allies, so I doubt it will matter.
I expect there will be such a rule, but was hoping for my Word Bearers to able to summon real daemons for once.
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![[Post New]](/s/i/i.gif) 2012/06/21 14:45:36
Subject: Re:6th edition rumour and news summary
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Longtime Dakkanaut
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mikhaila wrote:Detatchments must take an HQ and troop, then you can take ONE moreeach of troop, elite, fast, hvy.
So....
Mek
Mek
Boysx2
lootasx3
Mek
boys
lootas
Mek
boys
Lootas etc
Or.....Paint up a spiffy ork bomber, and add on Lascannons/zap guns to the wings, and call it an "Allied Vendetta".
But the question still remains: does that allied HQ count as your second HQ on the FOC, thus filling it?
It will depend on the exact wording of the rules.
Also, if the rulebook doesn't specifically list, for example, codex Space Marines as a possible ally for codex Space Marines, then the whole double codex theory seems impossible to begin with.
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![[Post New]](/s/i/i.gif) 2012/06/21 14:49:40
Subject: Re:6th edition rumour and news summary
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Sybarite Swinging an Agonizer
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Why do I keep seeing people making lists where they ally with their own army? I bet you they will not allow that since games that allow Allies are for a single player to create a custom army. It is not intended for two players to create an army and play 'together' as one entity (think 'doubles' tournaments). You making an army where you take Orkz and ally it with Orkz so you can field two Ghazzies is not going to fly me thinks. If it does, then GW really is that f'n stupid...
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![[Post New]](/s/i/i.gif) 2012/06/21 14:52:35
Subject: 6th edition rumour and news summary
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Veteran Wolf Guard Squad Leader
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It just dawned on me that by allowing allies, it should alleviate some of the bitching about, "this codex is OP!" and "That unit is unbalanced!"
Are you an imperial army that's tired of losing to GK? Think those purifiers are cheese? Now you too can have some of your own!
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2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2012/06/21 14:52:37
Subject: 6th edition rumour and news summary
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One Canoptek Scarab in a Swarm
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tetrisphreak wrote:This from vampirecountJP on Warseer
An example says the entire daemon army causes
fear
So, is this something new or does it mean daemons are just scary looking to the guardsmen fluff-wise?
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This message was edited 2 times. Last update was at 2012/06/21 14:53:33
Tomb Kings.... In SPAAAAAAACE! (5500)
Tomb Kings.... Not in SPAAAAAAACE! (2500)
Bearers of the Word of Lorgar (2500) |
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![[Post New]](/s/i/i.gif) 2012/06/21 14:54:10
Subject: 6th edition rumour and news summary
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Bloodthirsty Bloodletter
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Either psycology is coming back or someone got mixed up with fantasy daemons.
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![[Post New]](/s/i/i.gif) 2012/06/21 14:54:35
Subject: Re:6th edition rumour and news summary
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The Hive Mind
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Kurce wrote:Why do I keep seeing people making lists where they ally with their own army? I bet you they will not allow that since games that allow Allies are for a single player to create a custom army. It is not intended for two players to create an army and play 'together' as one entity (think 'doubles' tournaments). You making an army where you take Orkz and ally it with Orkz so you can field two Ghazzies is not going to fly me thinks. If it does, then GW really is that f'n stupid...
Aside from Nids you mean, of course... since they get no other allies.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:00:52
Subject: Re:6th edition rumour and news summary
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Lead-Footed Trukkboy Driver
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or pretty much all xenos, who can't ally with "the Chosen" (Imperial armies).
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![[Post New]](/s/i/i.gif) 2012/06/21 15:03:56
Subject: Re:6th edition rumour and news summary
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Hardened Veteran Guardsman
Maryland
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So, does anyone know/heard if Rage or Beserk (whatever it will be called) will still have compulsory movement?
If not, might have to break those DC back out...
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It's a simple question doctor... If the moon were made of spare ribs, would you eat it?
5K 3K 3K 3K 300pts 200pts |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:09:58
Subject: Re:6th edition rumour and news summary
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Irked Necron Immortal
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With the allowance of AP for close combat weapons, 2+ saves just got alot better. If power weapons are AP3, then terminators, artificer armor, and thankfully for my Tyranids Armored Thorax will be useful and worth its points!
I am looking forward to seeing how everything develops...I am glad I revised my necron list from including three ghost arks before buying them...the Nightscythe is seeming a much better choice, and besides, I assembled one of those arks and its was a real bugger to put together!
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15000 - Tyranids
4000 - Skaven
1500 - Dark Eldar
2500 - Daemons
1500 - Necrons |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:10:53
Subject: 6th edition rumour and news summary
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Posts with Authority
South Carolina (upstate) USA
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I really get a kick out of the destroyed flyers crashing on the battlefield.
"I blew up your Stormraven, HAHA"
"and it crashed on your Land Raider. HAHA back at ya"
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Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2012/06/21 15:13:30
Subject: 6th edition rumour and news summary
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Scuttling Genestealer
Auburn WA USA
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I have a feeling Flyrants will not be considered 'flyers' per se...simply MC jump infantry, and hence won't get those 'vector strike' rules rumored to be in the new rulebook. I think that will be solely reserved for the Harpy (and Harridan).
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Bugs and Greenskins FTW! |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:13:55
Subject: 6th edition rumour and news summary
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Dark Angels Librarian with Book of Secrets
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Grugknuckle wrote:It just dawned on me that by allowing allies, it should alleviate some of the bitching about, "this codex is OP!" and "That unit is unbalanced!"
Are you an imperial army that's tired of losing to GK? Think those purifiers are cheese? Now you too can have some of your own!
Think about GWs PoV. They know that when they release the next hawt model, now all imperial players will buy it. If they release one for imperial and one for chaos, then nearly every player will buy one.
Its brilliant.
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![[Post New]](/s/i/i.gif) 2012/06/21 15:15:42
Subject: 6th edition rumour and news summary
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Devestating Grey Knight Dreadknight
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So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?
This is looking up for my Draigo/Paladin lists.
Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...
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![[Post New]](/s/i/i.gif) 2012/06/21 15:25:57
Subject: Re:6th edition rumour and news summary
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Hardened Veteran Guardsman
Greensboro, NC
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gorgon wrote:AlmightyWalrus wrote:The Deep Strike, Infiltrate, Outflank and general reserve rules will also affect certain 'Nid units quite a bit.
They were all huge positives for Tyranids in pancake. But based on what we've seen so far, I'm not expecting many changes there. I believe one source has already said that assaulting after deep strike is out.
even for chaos daemons? who have a rule stating that they specifically CAN assault after deepstrike in their codex?
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![[Post New]](/s/i/i.gif) 2012/06/21 15:28:19
Subject: 6th edition rumour and news summary
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Decrepit Dakkanaut
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Mad4Minis wrote:I really get a kick out of the destroyed flyers crashing on the battlefield.
"I blew up your Stormraven, HAHA"
"and it crashed on your Land Raider. HAHA back at ya"
"I crashed your Stormraven, your Dreadnought suffers a S10 hit!"
feth yeah.
Take that cheesebot.
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![[Post New]](/s/i/i.gif) 2012/06/21 15:28:41
Subject: 6th edition rumour and news summary
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Decrepit Dakkanaut
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Phragonist wrote: even for chaos daemons? who have a rule stating that they specifically CAN assault after deepstrike in their codex? Codex rules have always trumped the BRB, Phragonist. If you have something that says you can, Like Lesser Chaos Daemons or Vanguard Vets with Jump Packs, then you're still golden.
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This message was edited 2 times. Last update was at 2012/06/21 15:29:44
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/06/21 15:29:06
Subject: Re:6th edition rumour and news summary
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Badass "Sister Sin"
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Phragonist wrote:even for chaos daemons? who have a rule stating that they specifically CAN assault after deepstrike in their codex?
I think you're thinking of Lesser Daemons from C: CSM. I don't imagine the rulebook will overrule codex specific deepstrike rules.
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![[Post New]](/s/i/i.gif) 2012/06/21 15:31:17
Subject: 6th edition rumour and news summary
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The New Miss Macross!
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Are hull points only used for purposes of stunned/shaken? Or do they actually need to be whittled down before a destroyed/exploded result can occur? I.e. can you still one -shot a vehicle with more than 1 hull point?
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![[Post New]](/s/i/i.gif) 2012/06/21 15:31:26
Subject: Re:6th edition rumour and news summary
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Sneaky Striking Scorpion
Madrid
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I hope banshee power weapons get at least ap2, otherwise they will feature as much as swooping hawks do now. Oh well, I can just replace them with purifiers
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![[Post New]](/s/i/i.gif) 2012/06/21 15:32:00
Subject: 6th edition rumour and news summary
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Dark Angels Librarian with Book of Secrets
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daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?
This is looking up for my Draigo/Paladin lists.
Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...
I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?
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![[Post New]](/s/i/i.gif) 2012/06/21 15:36:17
Subject: 6th edition rumour and news summary
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Fresh-Faced New User
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Grugknuckle wrote:It just dawned on me that by allowing allies, it should alleviate some of the bitching about, "this codex is OP!" and "That unit is unbalanced!"
Are you an imperial army that's tired of losing to GK? Think those purifiers are cheese? Now you too can have some of your own! DE can't have Psycic powers??? Say hello to Eldrad  say goodbye to everyone else using theirs
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![[Post New]](/s/i/i.gif) 2012/06/21 15:36:34
Subject: Re:6th edition rumour and news summary
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Pragmatic Primus Commanding Cult Forces
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Phragonist wrote:gorgon wrote:AlmightyWalrus wrote:The Deep Strike, Infiltrate, Outflank and general reserve rules will also affect certain 'Nid units quite a bit.
They were all huge positives for Tyranids in pancake. But based on what we've seen so far, I'm not expecting many changes there. I believe one source has already said that assaulting after deep strike is out.
even for chaos daemons? who have a rule stating that they specifically CAN assault after deepstrike in their codex?
Pancake let units make an "engage" move (more or less an assault move) after deep striking, although it could be very dangerous to DS that close. Signs point to no rule of that kind being in 6th ed, that's all.
I really liked the pancake reserve system too...it gave a measure of control without making things completely predictable. But with all the randomness apparently in 6th, I doubt they kept it.
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![[Post New]](/s/i/i.gif) 2012/06/21 15:36:42
Subject: Re:6th edition rumour and news summary
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Waaagh! Warbiker
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Well dread knight isn't that bad as its a psyker.........wait one minute as the psykers can replace its codex choice with the new lore does this mean that dreadkinghts, brood lords and psyker battle squad get to chose them.....surely their not that stupid? right?
edit : that didn't make sense
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This message was edited 1 time. Last update was at 2012/06/21 15:38:41
Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman |
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![[Post New]](/s/i/i.gif) 2012/06/21 15:38:12
Subject: Re:6th edition rumour and news summary
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Numberless Necron Warrior
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here's hoping it's front-to-back model removal and not front-to-back wound allocation. i'm guessing it will be the latter, though.
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![[Post New]](/s/i/i.gif) 2012/06/21 15:39:04
Subject: 6th edition rumour and news summary
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Daemonic Dreadnought
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SoloFalcon1138 wrote:daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?
This is looking up for my Draigo/Paladin lists.
Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...
I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?
Imperial/chaos plasma guns rapid firing 2 shots out to 24"
Space marine bikes rapid firing 3 shots out to 24"
Chaos/Wolfguard terminators rapid firing 3 combi plas shots each out to 24"
Tau plasma guns rapid firing 3 shots out to 24"
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/06/21 15:39:18
Subject: 6th edition rumour and news summary
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Longtime Dakkanaut
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triplare wrote:I have a feeling Flyrants will not be considered 'flyers' per se...simply MC jump infantry, and hence won't get those 'vector strike' rules rumored to be in the new rulebook. I think that will be solely reserved for the Harpy (and Harridan).
Fortunately since the Flyrant got released, converting a Harpy is incredibly easy.
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My Armies:
5,500pts
2,700pts
2,000pts
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