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Made in gb
Bloodthirsty Bloodletter





NE England

Seismic Crucibles just got more tempting.
Amid this talk of snap fire, I've just had ideas of sword & shield Lychguard making short range charges at plasma gunners..
Also, if it turns out you can use templates, who in their right mind would charge Flamers of Tzeentch?

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Made in au
Frenzied Berserker Terminator






Sunoccard wrote:So if I field CSM and Daemons in an allied list, can I use the CSM banners to get no scatter DS for my Daemons?

Not by current wording. This has been the case for Apocalypse in 5th edition, too.

In C:CSM, Icons only prevent scatter for (Summoned) Lesser Daemons (p61; p81)). Nothing in C:CD is called a "Summoned Lesser Daemon", so they are not covered by C:CSM.

In C:CD, the rule for not scattering is specific to the "Chaos Icon" piece of wargear (p73). Chaos Marines do not have access to this piece of wargear, so it does not help.

Of course, any Chaos Icons in your Daemon army will help other Daemons to arrive. Oddly, they prevent scatter for any unit that is deep striking, so by that wording, they'd prevent scatter for deep-striking CSM units (including Raptors, unlike the CSM icon). However, I expect that 6th will have a specific rule preventing wargear in one army from helping its allies, so I doubt it will matter.
   
Made in us
Sybarite Swinging an Agonizer






In regards to Eldar sucking with psychic powers, I wonder if they are limited to those two schools but they get access to casting any psychic power out of those schools at any time? That would pretty sick and make them very potent as they can just use whatever spell is best in a given situation.


Playing chess doesn't require skill, it just requires you to be good at chess...

...that would be a skill 
   
Made in us
Irked Necron Immortal





NoVa

Cheexsta wrote:
Sunoccard wrote:So if I field CSM and Daemons in an allied list, can I use the CSM banners to get no scatter DS for my Daemons?

Not by current wording. This has been the case for Apocalypse in 5th edition, too.

In C:CSM, Icons only prevent scatter for (Summoned) Lesser Daemons (p61; p81)). Nothing in C:CD is called a "Summoned Lesser Daemon", so they are not covered by C:CSM.

In C:CD, the rule for not scattering is specific to the "Chaos Icon" piece of wargear (p73). Chaos Marines do not have access to this piece of wargear, so it does not help.

Of course, any Chaos Icons in your Daemon army will help other Daemons to arrive. Oddly, they prevent scatter for any unit that is deep striking, so by that wording, they'd prevent scatter for deep-striking CSM units (including Raptors, unlike the CSM icon). However, I expect that 6th will have a specific rule preventing wargear in one army from helping its allies, so I doubt it will matter.
I expect there will be such a rule, but was hoping for my Word Bearers to able to summon real daemons for once.
   
Made in nl
Longtime Dakkanaut





mikhaila wrote:Detatchments must take an HQ and troop, then you can take ONE moreeach of troop, elite, fast, hvy.

So....
Mek
Mek
Boysx2
lootasx3

Mek
boys
lootas

Mek
boys
Lootas etc

Or.....Paint up a spiffy ork bomber, and add on Lascannons/zap guns to the wings, and call it an "Allied Vendetta".


But the question still remains: does that allied HQ count as your second HQ on the FOC, thus filling it?

It will depend on the exact wording of the rules.

Also, if the rulebook doesn't specifically list, for example, codex Space Marines as a possible ally for codex Space Marines, then the whole double codex theory seems impossible to begin with.



 
   
Made in us
Sybarite Swinging an Agonizer






Why do I keep seeing people making lists where they ally with their own army? I bet you they will not allow that since games that allow Allies are for a single player to create a custom army. It is not intended for two players to create an army and play 'together' as one entity (think 'doubles' tournaments). You making an army where you take Orkz and ally it with Orkz so you can field two Ghazzies is not going to fly me thinks. If it does, then GW really is that f'n stupid...


Playing chess doesn't require skill, it just requires you to be good at chess...

...that would be a skill 
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

It just dawned on me that by allowing allies, it should alleviate some of the bitching about, "this codex is OP!" and "That unit is unbalanced!"

Are you an imperial army that's tired of losing to GK? Think those purifiers are cheese? Now you too can have some of your own!

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Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
One Canoptek Scarab in a Swarm





tetrisphreak wrote:This from vampirecountJP on Warseer
An example says the entire daemon army causes
fear


So, is this something new or does it mean daemons are just scary looking to the guardsmen fluff-wise?

This message was edited 2 times. Last update was at 2012/06/21 14:53:33


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Made in gb
Bloodthirsty Bloodletter





NE England

Either psycology is coming back or someone got mixed up with fantasy daemons.

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Made in us
The Hive Mind





Kurce wrote:Why do I keep seeing people making lists where they ally with their own army? I bet you they will not allow that since games that allow Allies are for a single player to create a custom army. It is not intended for two players to create an army and play 'together' as one entity (think 'doubles' tournaments). You making an army where you take Orkz and ally it with Orkz so you can field two Ghazzies is not going to fly me thinks. If it does, then GW really is that f'n stupid...

Aside from Nids you mean, of course... since they get no other allies.

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Made in us
Lead-Footed Trukkboy Driver





or pretty much all xenos, who can't ally with "the Chosen" (Imperial armies).

   
Made in us
Hardened Veteran Guardsman




Maryland

So, does anyone know/heard if Rage or Beserk (whatever it will be called) will still have compulsory movement?

If not, might have to break those DC back out...

It's a simple question doctor... If the moon were made of spare ribs, would you eat it?

5K 3K 3K 3K 300pts 200pts 
   
Made in us
Irked Necron Immortal





Florida

With the allowance of AP for close combat weapons, 2+ saves just got alot better. If power weapons are AP3, then terminators, artificer armor, and thankfully for my Tyranids Armored Thorax will be useful and worth its points!

I am looking forward to seeing how everything develops...I am glad I revised my necron list from including three ghost arks before buying them...the Nightscythe is seeming a much better choice, and besides, I assembled one of those arks and its was a real bugger to put together!

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4000 - Skaven
1500 - Dark Eldar
2500 - Daemons
1500 - Necrons  
   
Made in us
Posts with Authority





South Carolina (upstate) USA

I really get a kick out of the destroyed flyers crashing on the battlefield.

"I blew up your Stormraven, HAHA"

"and it crashed on your Land Raider. HAHA back at ya"

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Scuttling Genestealer




Auburn WA USA

I have a feeling Flyrants will not be considered 'flyers' per se...simply MC jump infantry, and hence won't get those 'vector strike' rules rumored to be in the new rulebook. I think that will be solely reserved for the Harpy (and Harridan).

Bugs and Greenskins FTW! 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Grugknuckle wrote:It just dawned on me that by allowing allies, it should alleviate some of the bitching about, "this codex is OP!" and "That unit is unbalanced!"

Are you an imperial army that's tired of losing to GK? Think those purifiers are cheese? Now you too can have some of your own!
Think about GWs PoV. They know that when they release the next hawt model, now all imperial players will buy it. If they release one for imperial and one for chaos, then nearly every player will buy one.

Its brilliant.
   
Made in us
Devestating Grey Knight Dreadknight





Overland Park, KS

So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?

This is looking up for my Draigo/Paladin lists.

Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...

   
Made in us
Hardened Veteran Guardsman




Greensboro, NC

gorgon wrote:
AlmightyWalrus wrote:The Deep Strike, Infiltrate, Outflank and general reserve rules will also affect certain 'Nid units quite a bit.


They were all huge positives for Tyranids in pancake. But based on what we've seen so far, I'm not expecting many changes there. I believe one source has already said that assaulting after deep strike is out.


even for chaos daemons? who have a rule stating that they specifically CAN assault after deepstrike in their codex?
   
Made in de
Decrepit Dakkanaut





Mad4Minis wrote:I really get a kick out of the destroyed flyers crashing on the battlefield.

"I blew up your Stormraven, HAHA"

"and it crashed on your Land Raider. HAHA back at ya"


"I crashed your Stormraven, your Dreadnought suffers a S10 hit!"

feth yeah.

Take that cheesebot.

   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Phragonist wrote:
even for chaos daemons? who have a rule stating that they specifically CAN assault after deepstrike in their codex?


Codex rules have always trumped the BRB, Phragonist. If you have something that says you can, Like Lesser Chaos Daemons or Vanguard Vets with Jump Packs, then you're still golden.

This message was edited 2 times. Last update was at 2012/06/21 15:29:44


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Badass "Sister Sin"






Camas, WA

Phragonist wrote:even for chaos daemons? who have a rule stating that they specifically CAN assault after deepstrike in their codex?

I think you're thinking of Lesser Daemons from C:CSM. I don't imagine the rulebook will overrule codex specific deepstrike rules.

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The New Miss Macross!





Deep Fryer of Mount Doom

Are hull points only used for purposes of stunned/shaken? Or do they actually need to be whittled down before a destroyed/exploded result can occur? I.e. can you still one -shot a vehicle with more than 1 hull point?
   
Made in es
Sneaky Striking Scorpion




Madrid

I hope banshee power weapons get at least ap2, otherwise they will feature as much as swooping hawks do now. Oh well, I can just replace them with purifiers
   
Made in us
Dark Angels Librarian with Book of Secrets






daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?

This is looking up for my Draigo/Paladin lists.

Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...


I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?
   
Made in us
Fresh-Faced New User




Grugknuckle wrote:It just dawned on me that by allowing allies, it should alleviate some of the bitching about, "this codex is OP!" and "That unit is unbalanced!"

Are you an imperial army that's tired of losing to GK? Think those purifiers are cheese? Now you too can have some of your own!
DE can't have Psycic powers??? Say hello to Eldrad say goodbye to everyone else using theirs
   
Made in us
Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

Phragonist wrote:
gorgon wrote:
AlmightyWalrus wrote:The Deep Strike, Infiltrate, Outflank and general reserve rules will also affect certain 'Nid units quite a bit.


They were all huge positives for Tyranids in pancake. But based on what we've seen so far, I'm not expecting many changes there. I believe one source has already said that assaulting after deep strike is out.


even for chaos daemons? who have a rule stating that they specifically CAN assault after deepstrike in their codex?


Pancake let units make an "engage" move (more or less an assault move) after deep striking, although it could be very dangerous to DS that close. Signs point to no rule of that kind being in 6th ed, that's all.

I really liked the pancake reserve system too...it gave a measure of control without making things completely predictable. But with all the randomness apparently in 6th, I doubt they kept it.

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Made in gb
Waaagh! Warbiker





Well dread knight isn't that bad as its a psyker.........wait one minute as the psykers can replace its codex choice with the new lore does this mean that dreadkinghts, brood lords and psyker battle squad get to chose them.....surely their not that stupid? right?







edit : that didn't make sense

This message was edited 1 time. Last update was at 2012/06/21 15:38:41


Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman  
   
Made in us
Numberless Necron Warrior






here's hoping it's front-to-back model removal and not front-to-back wound allocation. i'm guessing it will be the latter, though.
   
Made in us
Daemonic Dreadnought






SoloFalcon1138 wrote:
daedalus-templarius wrote:So Landraiders have 4 hull points, Dreads have 3 hull points, and Terminator armor has 2+ saves vs most power weapons...?

This is looking up for my Draigo/Paladin lists.

Are Dreadknights still garbage? It sounds like they are compared to Dreadnoughts and Landraiders now...


I don't see terminators getting a 2++ save against power weapons. What is the point of storm shields if that is the case?


Imperial/chaos plasma guns rapid firing 2 shots out to 24"

Space marine bikes rapid firing 3 shots out to 24"

Chaos/Wolfguard terminators rapid firing 3 combi plas shots each out to 24"

Tau plasma guns rapid firing 3 shots out to 24"

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
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Longtime Dakkanaut





triplare wrote:I have a feeling Flyrants will not be considered 'flyers' per se...simply MC jump infantry, and hence won't get those 'vector strike' rules rumored to be in the new rulebook. I think that will be solely reserved for the Harpy (and Harridan).


Fortunately since the Flyrant got released, converting a Harpy is incredibly easy.

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