Hey, thought I would post some pictures of the tiles in play and share a fun story from my campaign.
So one of my players has just had a kid, and since she is so into the plot of our main campaign I decided to run a side story where the players are the apprentices of great heroes. Their masters all left for Rappan Athuk, the most fearsome dungeon in the world, long thought lost, when they heard news that a map showing its location had been found (the map was found in the main campaign). Their masters did not return, so the apprentices have set out to find them. They rolled a bunch of level 1 characters and I put basecoats on some minis for their choices:
Left to right: Boy, Fir Bolg Fighter, Ha'Triq, Wood Elf Monk, Dagna, Hill Dwarf Wizard, Dunoal, Mountain Dwarf Paladin and Saesta, Human Bard.
The group set out in high spirits along the coast road, looking for the dungeons in the foothills further south. I asked for a marching order and they spread out, 30 feet apart with the wizard on her own in the middle. I had several NPCs
warn them of danger ahead and they ignored the NPCs
. I had wolves howling in the forest off the road. Well, then, a pack of wolves lead by a Worg rushed the players. They downed the Wizard in one round and started dragging her away. The players had one round to heal her but decided to wait because they did not think I would attack a downed PC
. Well, Wolves hunt to kill and eat, so they did kill her and dragged her corpse into the trees. The players, outraged, slew the worgs. Eventually the now reduced party made it to the entrance of Rappan Athuk, which is a huge sunken graveyard. It was swarming with dire rats. A gargoyle animated and flew down the large ominous well in the graveyard. The party shouted, threw things down the well, and then split up while yelling across the graveyard to each other. I described their voices echoing off the hills but they continued. Okay. Roll for random encounters! 2d6
ghouls Oof. I rolled a 10, and the swarm of ghouls came out of the ground between the Dwarf Paladin and the rest of the party. He got swarmed and the rest charged into the save him, and got slaughtered. TPK.
We discussed and the players felt they would like to continue if "it was all a dream". I was not satisfied with that, so I gave them another option. They woke up on cold slabs in stinking cells underground. They had 1 HP
, 3 levels of exhaustion, and either scars or internal damage from being roughly returned to life by Orcus, the Lord of Undeath. The cult has decided to break and turn the PCs
to use them against their masters. Now it is a prison break scenario. The dead wizard made a new character, a Death Cleric of the Lawful Neutral god of death who is opposed to Orcus. The Fir Bolg player did not want to be raised, and made a Goblin Rogue. We decided the ressurection had gone wrong for the Fir Bolg, and he was now an undead monster (the other players did not know this). I used my Mantic Dungeon Saga furniture and doors here.
The game started with the bard being dragged in to fight the Fir Bolg, and being beaten to a pulp. As time progressed it became obvious they were making all of them fight and die over and over. The Monk and Rogue took their chance when the monk was grabbed and ganged up on the Acolyte. But the Acolyte called for help! They opened the door to Boy, and then the Cleric used Chill Touch to weaken the chain around his neck. The Fir Bolg snapped his chain and began to wail on the Acolyte, So as reinforcements arrived the players slowly fought and widthdrew (using improvised shivs and rocks as weapons!) cleverly using positioning and spells to keep Undead Boy's attention focused on the reinforcements (which included an antipaladin!).
They fled the other direction into a mostly empty room with bones and a body in it, which animated as a wight when touched. With two choices, they spiked the door leading back toward danger and ran for the open corridor heading away.
The cleric turned undead and drove off the Wight and Spectre, and ran to catch up with the others.
Racing down this passageway, they opened a door to a half flooded room, lowering the water level and exposing a rat gnawed tunnel. Quickly, they crawled into the stinking waterlogged tunnel and got into a bigger chamber used by the numerous dire rats (and other things) of the dungeon complex. They covered the entrance from their side and rested, and the pursuit missed them (rolled a 5...).
Pretty exciting session, great chance to use the tiles, and a pretty good recovery from a TPK! The group are now crawling their way to the surface, filthy and starving with extremely limited gear. Let's see how they do out in the rough wilds surrounding Rappan Athuk...