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![[Post New]](/s/i/i.gif) 2020/03/03 14:35:15
Subject: Re:Warcaster: Neo-Mechanika
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Abel
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2020/03/03 17:56:17
Subject: Warcaster: Neo-Mechanika
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Battlefield Professional
Nottingham, England
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I watched the 1 hour 30 mins staff playthrough on youtube and despite my earlier negativity I have to admit it's got my interest given the mechanic of returning killed units etc
Nothing more annoying that having that expensive new unit killed turn 1 and that's it for turns 1-6. The mechanic with the portals seems risk/reward based.
The pricing of the KS could be another killer though along with delivery timeline. I don't see anything involving China going well for the foreseeable future and it's not impossible to rule out disruption in the US, and for us in England we've got the shipping uncertainties of Brexit post December 2020.....
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![[Post New]](/s/i/i.gif) 2020/03/03 18:02:19
Subject: Warcaster: Neo-Mechanika
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Fixture of Dakka
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TwilightSparkles wrote:
The pricing of the KS could be another killer though along with delivery timeline. I don't see anything involving China going well for the foreseeable future and it's not impossible to rule out disruption in the US, and for us in England we've got the shipping uncertainties of Brexit post December 2020.....
They're aiming for June apparently, so I suspect everything is more or less ready to go from a production standpoint. This is mostly a preorder/direct retail kickstarter to bring attention to the project. Metal means they're almost certainly doing things in house and while I'd not be surprised if some of the other materials are done in China, but its looking like this has been in the production pipeline for a while and likely finished enough that they could launch it with just models or something to get it out the door under the worst scenario.
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![[Post New]](/s/i/i.gif) 2020/03/03 18:11:57
Subject: Warcaster: Neo-Mechanika
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Stubborn Dark Angels Veteran Sergeant
Vancouver, BC
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LunarSol wrote:They're aiming for June apparently, so I suspect everything is more or less ready to go from a production standpoint. This is mostly a preorder/direct retail kickstarter to bring attention to the project. Metal means they're almost certainly doing things in house and while I'd not be surprised if some of the other materials are done in China, but its looking like this has been in the production pipeline for a while and likely finished enough that they could launch it with just models or something to get it out the door under the worst scenario.
I'm not worried about the KS being well supplied, my worry is about the supply of product going forward. Given PPs history I think this is a valid concern.
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![[Post New]](/s/i/i.gif) 2020/03/03 19:08:06
Subject: Warcaster: Neo-Mechanika
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Krazed Killa Kan
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Then let's just hope Warcaster's rules aren't the only aspect of PP that changed drastically.
Going down to 30 employees is a big change. The new CEO should also be moving things in a better direction. Anyone saying that the new CEO isn't in charge needs to get their head checked, as pretty much all of these changes started when he did, and started basically after MK3 really started slipping, and MonPoc failed to restart.
A quick search online shows PP is actively recruiting new manufacturing related positions, almost a good sign except it's for positions that should already be filled.
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![[Post New]](/s/i/i.gif) 2020/03/03 23:37:14
Subject: Warcaster: Neo-Mechanika
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Regular Dakkanaut
Tacoma, WA
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Where are all the aliens? The rules are intriguing, but if all the factions are mech and power armor it's not my cup of tea
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![[Post New]](/s/i/i.gif) 2020/03/03 23:51:44
Subject: Warcaster: Neo-Mechanika
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Longtime Dakkanaut
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The Fermi Paradox strikes again.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2020/03/04 00:16:23
Subject: Warcaster: Neo-Mechanika
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Krazed Killa Kan
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This is one area that, despite my own inclinations, it's a good business move to have the first factions be primarily humans.
Human or humanoid armies far outsell more outlandish aliens, even if you factor in support level.
But, PP would be foolish not to add some in sooner than later.
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![[Post New]](/s/i/i.gif) 2020/03/04 00:47:05
Subject: Warcaster: Neo-Mechanika
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Stubborn Dark Angels Veteran Sergeant
Vancouver, BC
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Vertrucio wrote:This is one area that, despite my own inclinations, it's a good business move to have the first factions be primarily humans.
Human or humanoid armies far outsell more outlandish aliens, even if you factor in support level.
But, PP would be foolish not to add some in sooner than later.
It would be cool to see aliens/mutants as the Hordes style counterpoint to all the high technology but I agree that it should come in the second wave of releases.
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![[Post New]](/s/i/i.gif) 2020/03/04 00:52:42
Subject: Warcaster: Neo-Mechanika
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Hallowed Canoness
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I'm surprised, as I gave the answer directly above the question.
"for instance, the Marcher Worlds use of cloth, cloaks and hoods that contrast with the pure metal of the Iron Star Alliance much much harder to notice"
For now, it's really the obvious thing to distinguish them.
Doesn't work for the jacks, but the Iron Star Alliance jack seems like it wears an upscaled version of the solo armor, so that help: same back thingies, same "sword and armor knight" feel.
vipoid wrote:However, I can't remember whether that makes them the Marcher Worlds or the Iron Star Alliance. Nor, I fear, are the names themselves especially useful when it comes to distinguishing between them.
The Iron Star Alliance has Iron in the title, they are the lawful neutral types, with the big organized hightech forces.
The Marcher Worlds are the rag-tag bands of rogues.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2020/03/04 07:34:16
Subject: Warcaster: Neo-Mechanika
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Nihilistic Necron Lord
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My understanding is the metal and resin have always been done in house, it was just the plastic they outsourced.
Also MonPoc failed to relaunch? That games been doing pretty well to my understanding. At least as well as any non-Warhammer game.
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![[Post New]](/s/i/i.gif) 2020/03/04 07:59:43
Subject: Warcaster: Neo-Mechanika
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Longtime Dakkanaut
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WUWU wrote:Where are all the aliens? The rules are intriguing, but if all the factions are mech and power armor it's not my cup of tea
This is something that game companies (especially small ones) said again and again- Aliens, especially if they're anything but humans+pointy ears/blue skin sell much worse than humans. It's sad, but makes sense. Almost anyone can pick one flavor or another of human and empathize with the army, but make spider-people, and all the squid-alien fans won't buy it, and neither will anyone else but the few people into spideraliens.
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![[Post New]](/s/i/i.gif) 2020/03/04 08:24:50
Subject: Warcaster: Neo-Mechanika
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Battlefield Professional
Nottingham, England
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The third race are aliens.
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![[Post New]](/s/i/i.gif) 2020/03/04 09:58:27
Subject: Warcaster: Neo-Mechanika
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Nihilistic Necron Lord
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The third faction are humans, we’ve already seen artwork for them. The non-humans are later.
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![[Post New]](/s/i/i.gif) 2020/03/04 13:23:25
Subject: Warcaster: Neo-Mechanika
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Blackclad Wayfarer
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This looks so desperate
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![[Post New]](/s/i/i.gif) 2020/03/04 13:33:09
Subject: Warcaster: Neo-Mechanika
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Decrepit Dakkanaut
UK
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I don't think so, not when they've got the moulds made and are producing in-house. They are aiming to deliver in June which means that they are almost purely using this as a pre-order. Kickstarter is simply a platform that's well marketed and known. Not forgetting its not free either, KS takes a cut of anything they raise. This likely is going to allow them to prepare for the launch, but perhaps also provide money for investment into the next wave of releases after. Allowing them to keep the release rate at a decent pace, esp in the opening months.
Plus they've still been releasing Warmachine/Hordes and Mon Apoc stuff. I'd agree it would be worrying if their releases for those games had vanished
It should also build some hype for the game when it commercially launches.
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![[Post New]](/s/i/i.gif) 2020/03/04 13:40:00
Subject: Warcaster: Neo-Mechanika
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Longtime Dakkanaut
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Spartan was also releasing up until they didn't, and also did cast in-house. Different company, somewhat similar approach (how many boardgames and cardgames did PP do over the years?), but that's pure conjecture.
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![[Post New]](/s/i/i.gif) 2020/03/04 13:52:52
Subject: Warcaster: Neo-Mechanika
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Decrepit Dakkanaut
UK
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Cronch wrote:Spartan was also releasing up until they didn't, and also did cast in-house. Different company, somewhat similar approach (how many boardgames and cardgames did PP do over the years?), but that's pure conjecture.
True, however at the same time Spartan was slow on completing their first KS (it was still delivering when they were starting the new one and they went under). Plus they'd for years done this odd thing of instead of supporting their current game; they'd start a brand new one and would often only focus on releases for one game at a time. So they'd have a game, sell it well, then almost abandon it for another game. Bloating their range adding more games at the same time. Plus loads of missed deadlines and such. It also didn't help that their owner was in hospital/sick for a good portion of their last year or so. I think that was one of the big tipping points for them which was making their situation worse
The warning signs were there. Though I think they also partly got caught short since they up and died very suddenly. I recall at the time people thinking one of the banks/investors/debetors suddenly called in the debt without any mediation. Of course I don't think we ever learned what their full debts were etc..
PP has kept up with their core game, their side game and their specialist mini-crates. Plus board games are sort of one-and-done deals anyway and different to the long term support people expect for a wargame. Right now the biggest risk would be if they've got loads of debt over them. KS is far preferable to taking out loans/investors and loading themselves with debt. It's what often sinks companies when things take a downturn.
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This message was edited 1 time. Last update was at 2020/03/04 13:56:12
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![[Post New]](/s/i/i.gif) 2020/03/04 14:24:51
Subject: Warcaster: Neo-Mechanika
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Fixture of Dakka
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AduroT wrote:My understanding is the metal and resin have always been done in house, it was just the plastic they outsourced.
Also MonPoc failed to relaunch? That games been doing pretty well to my understanding. At least as well as any non-Warhammer game.
I don't think they'd be developing models for a campaign system if it wasn't selling. It's been doing fairly well here. I really need to start up my Destroyers on that note.
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![[Post New]](/s/i/i.gif) 2020/03/04 15:43:13
Subject: Warcaster: Neo-Mechanika
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Regular Dakkanaut
Dublin, Ireland
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Anyone know what time this is scheduled to march forth?
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![[Post New]](/s/i/i.gif) 2020/03/04 15:46:57
Subject: Warcaster: Neo-Mechanika
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Battlefield Professional
Nottingham, England
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2pm Pacific
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![[Post New]](/s/i/i.gif) 2020/03/04 15:58:00
Subject: Warcaster: Neo-Mechanika
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Decrepit Dakkanaut
UK
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So that's 10pm GMT? Gah loooooong wait!
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![[Post New]](/s/i/i.gif) 2020/03/04 18:37:11
Subject: Warcaster: Neo-Mechanika
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Warning From Magnus? Not Listening!
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Went ahead and grabbed an early bird. We will see if I keep it.
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![[Post New]](/s/i/i.gif) 2020/03/04 18:45:11
Subject: Warcaster: Neo-Mechanika
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[DCM]
Dankhold Troggoth
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This message was edited 2 times. Last update was at 2020/03/04 19:18:08
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![[Post New]](/s/i/i.gif) 2020/03/04 18:52:36
Subject: Re:Warcaster: Neo-Mechanika - Kickstarter is live!
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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From the updates section:
I have written countless Kickstarter updates in the past many years, but this is the first time I have ever written one before the launch of a campaign. I wanted to have this ready to post right after the launch of the Warcaster: Neo-Mechanika Kickstarter Campaign so that we could all be on the same page as to Privateer’s intent with this game and this Kickstarter.
This will not be the last Warcaster Kickstarter. As you can see by how we have structured the rewards in waves, we are Kickstarting four months worth of content. Our plan is to do this every three to four months, Kickstarting blocks of content ahead of their releases, to ensure we are producing to demand and delivering the product to everyone who wants it.
Whether you are a player or a retailer, we want to reward you for your early pledge through Kickstarter. Every publisher wishes they could have a crystal ball, to know how much of a product they’re going to sell in the future, but traditionally, we just have to speculate and no matter what, it’s always too much or too little. Kickstarter provides us the next best thing to a crystal ball and helps us manage our business accordingly. And for the hassle of having to go to Kickstarter to place your order, we will do our best to make sure you get a greater value for your pledge.
To be totally transparent, we make about the same margin on an individual reward pledge as we do from a retailer pledge. So, if you’re more comfortable purchasing through your local game store, we encourage you to encourage your LGS manager to get behind this Kickstarter and stock the product line. Retailers who back the project will be shipped their rewards at the same time we ship to individual backers, so there won’t be any lag time if you’re getting your goods from a store that backs our campaign. We will, however, ensure that rewards are sent to all backers (retailers included) before product is shipped for a general public release.
So this is our manifesto for Warcaster: Neo-Mechanika, now and for our foreseeable future:
• We here at Privateer are going to work our hardest to bring you the best game experience we can, with the best models we can make.
• We have priced our rewards in line with how we currently price our products for general public release. After what we pay out in commissions to Kickstarter, credit card processing and shipping costs, we make about the same as we do if we sold the products traditionally, but Kickstarter gives us a platform and toolset to manage our business proactively instead of reactively, and to make sure that we’re making the right decisions so that we can keep achieving the number one goal, which is delivering you the best game experience and models that we can.
• We will do our best to make sure your pledge is rewarded with added value to your purchase as well as to your interactions with us.
• We will deliver on our projected timeline. But if something unforeseen goes off the rails, we’ll keep you informed and course-correct as quickly as possible. We don’t expect your confidence, we know it is our job to earn it.
• This is just the beginning. But it is also highly experimental. We hope that it works! We hope that you understand our motives and our reasons, that you like what you see and that you will be confident in backing this project. We are setting out to create a new model for the delivery of our products in an era of great change in how the game industry as well as how retail in general, works. We will endeavor to learn from each Kickstarter with the goal of improving each subsequent effort, because we believe this is the way of the future.
• We love you for your passion. We are grateful for your support. And we hope that this moment is the shared experience of a launch for a fantastic new tabletop miniatures game that you will enjoy for years to come. We have big aspirations for Warcaster and we would love to bring everything that we’ve dreamed up for it to life. With your support, we will.
On behalf of everyone at Privateer Press, thank you for your support. There is no Privateer without you.
Matt Wilson
Chief Creative Officer
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![[Post New]](/s/i/i.gif) 2020/03/04 19:02:20
Subject: Warcaster: Neo-Mechanika - Kickstarter is live!
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Inspiring SDF-1 Bridge Officer
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Hm, pricey.
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![[Post New]](/s/i/i.gif) 2020/03/04 19:06:05
Subject: Warcaster: Neo-Mechanika - Kickstarter is live!
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Member of a Lodge? I Can't Say
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Our plan is to do this every three to four months, Kickstarting blocks of content ahead of their releases, to ensure we are producing to demand and delivering the product to everyone who wants it.
Every 3-4 months is definitely a troubling sign, they need that much new cash in?
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I prefer to buy from miniature manufacturers that *don't* support the overthrow of democracy. |
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![[Post New]](/s/i/i.gif) 2020/03/04 19:11:51
Subject: Warcaster: Neo-Mechanika - Kickstarter is live!
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Terrifying Doombull
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Yeah, no. Do not want this as a sale model for anything.
Sounds like they're saying up front that the first time an every-four-months kickstarter fails, they're crashing the game.
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This message was edited 1 time. Last update was at 2020/03/04 19:14:36
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/03/04 19:13:39
Subject: Warcaster: Neo-Mechanika - Kickstarter is live!
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Fixture of Dakka
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I like what I'm seeing. Probably don't need to buy in on the kickstarter, but I'm interested in giving it a try as it gets to retail. The heavy warjacks designs are far more interesting than the lights. 25 models in a "full" army is a good number overall.
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![[Post New]](/s/i/i.gif) 2020/03/04 19:18:02
Subject: Warcaster: Neo-Mechanika - Kickstarter is live!
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Longtime Dakkanaut
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LunarSol wrote:I like what I'm seeing. Probably don't need to buy in on the kickstarter, but I'm interested in giving it a try as it gets to retail. The heavy warjacks designs are far more interesting than the lights. 25 models in a "full" army is a good number overall.
I feel exactly the same. I'll jump in on the game but not the KS. Glad to see it's already funded.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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