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Made in us
Longtime Dakkanaut






xlDuke wrote:
Generally the reception for the updated Waaagh! Ghaz and the Orkurion has been pretty negative as it didn't change any of the rules or formations that made the initial release didappointing.

>snip<

Other than that the updated supplement gave us new formations for Dakkajets, Blitza-bommers and Burna-bommers. Other than that it includes some formations that were printed previously in another book whose name I've forgotten and fixes the perplexing bonus of Furious Charge in the Gorkanaut Krushin' Krew formation. In addition to that the update didn't include the Greentide formation or the Great Waaagh! detachment, the latter of which no one cared about but the former was a bit of a surprise. I think that's about it really.

As for it being better than a CAD it really depends on what sort of list you want to build. I persinally have never won a game because of Objective Secured on my Troops but I find the CAD to be nice and flexible and allows far greater subtlety where the Orkurion removes a lot of your flexibility (particularly at lower points games) but allows a fairly effective brute force approach with Fearless Orks and the Ghaz deathstar.

So I bought the LE Ork dex when it was initially released, which came with W!G. Is the new book available anywhere physically anymore? I cannot stand their Android ebooks.
   
Made in us
Longtime Dakkanaut




 streamdragon wrote:
xlDuke wrote:
Generally the reception for the updated Waaagh! Ghaz and the Orkurion has been pretty negative as it didn't change any of the rules or formations that made the initial release didappointing.

>snip<

Other than that the updated supplement gave us new formations for Dakkajets, Blitza-bommers and Burna-bommers. Other than that it includes some formations that were printed previously in another book whose name I've forgotten and fixes the perplexing bonus of Furious Charge in the Gorkanaut Krushin' Krew formation. In addition to that the update didn't include the Greentide formation or the Great Waaagh! detachment, the latter of which no one cared about but the former was a bit of a surprise. I think that's about it really.

As for it being better than a CAD it really depends on what sort of list you want to build. I persinally have never won a game because of Objective Secured on my Troops but I find the CAD to be nice and flexible and allows far greater subtlety where the Orkurion removes a lot of your flexibility (particularly at lower points games) but allows a fairly effective brute force approach with Fearless Orks and the Ghaz deathstar.

So I bought the LE Ork dex when it was initially released, which came with W!G. Is the new book available anywhere physically anymore? I cannot stand their Android ebooks.


I wouldn't bother with it. The flyer formations are useless and the mega formation is garbage. Your better off using a CAD or the codex formations.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Krazed Killa Kan






Flyer formations are ok IF you where planning on bringing the flyers anyways. The Dakkajet one is the most practical because it actually helps the jets do something they aren't great at which is killing flyers. It also makes it easier to take other fast attack units and my 3 flyers without the need to double CAD. Again its not game changing but its something.

That said the updated supplement is basically a joke and the Orkcurion is an unwieldly piece of gak that's only saving grace is building a Ghazz Deathstar (which is fairly weak by Deathstar standards) and MSU cheesing the lazy design of the auxiliary options.

This message was edited 1 time. Last update was at 2016/11/28 15:35:20


"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Longtime Dakkanaut




 Vankraken wrote:
Flyer formations are ok IF you where planning on bringing the flyers anyways. The Dakkajet one is the most practical because it actually helps the jets do something they aren't great at which is killing flyers. It also makes it easier to take other fast attack units and my 3 flyers without the need to double CAD. Again its not game changing but its something.

That said the updated supplement is basically a joke and the Orkcurion is an unwieldly piece of gak that's only saving grace is building a Ghazz Deathstar (which is fairly weak by Deathstar standards) and MSU cheesing the lazy design of the auxiliary options.


If you were planning on bringing flyers you were already playing at a handicap though. what is it? 140+pts for a AV10 flyer that puts out 9 TL S6 shots a turn? Not exactly frightening, and if your bringing the wing, then your tying up a large portion of your army in useless vehicles.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Ragin' Ork Dreadnought




I just got my hands on a box of Meganobz and some old metal ones, bringing my total up to 12. I'm thinking of getting one more box, so I'll have 15 and can use the Bully Boyz formation, but is it worth it?
Meganobz are one of my favorite Orky units, but they seem overcosted by far and taking 15 of them is a pretty hefty investment. Without an invuln, and with 2+ Armor being pretty weaksauce of late, I feel like they're just going to go down without much pomp, under the circumstances. AP2 is common, and S8 AP2 is less common, but still pretty easy to find.

Yeah, getting Fearless is nice, and WS5 can potentially break some heads, (Or even Ws6 if you throw in a Lukky Stick,) but is it worth it for the unit you get, since they might never get to swing before they're dead? (Comparatively, Custodes cost the same as a Meganob with Buzzsaws, and while the Meganob does get +2 S and Armorbane in that comparison, the Custodes wins out in literally every other regard.)
   
Made in us
Speedy Swiftclaw Biker





Norfolk, VA

Meganobz are still great, they just need some trukks or battle wagons to speed them forward. Although they can die to grav spam, if you flood the table with them and many other threats one may get into combat, and that's where they shine. They are way more effective than they look on paper as long as not every model has ap2 or ap2 at initiative they will take their points worth or more. Definitely one of the best units in our codex.

2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist 
   
Made in us
Krazed Killa Kan






SemperMortis wrote:
 Vankraken wrote:
Flyer formations are ok IF you where planning on bringing the flyers anyways. The Dakkajet one is the most practical because it actually helps the jets do something they aren't great at which is killing flyers. It also makes it easier to take other fast attack units and my 3 flyers without the need to double CAD. Again its not game changing but its something.

That said the updated supplement is basically a joke and the Orkcurion is an unwieldly piece of gak that's only saving grace is building a Ghazz Deathstar (which is fairly weak by Deathstar standards) and MSU cheesing the lazy design of the auxiliary options.


If you were planning on bringing flyers you were already playing at a handicap though. what is it? 140+pts for a AV10 flyer that puts out 9 TL S6 shots a turn? Not exactly frightening, and if your bringing the wing, then your tying up a large portion of your army in useless vehicles.


I've had good success with them as they tend to draw a lot of fire, have the reach to threaten the backfield support units that lootas/lobbas might not be able to LoS or reach, and it does work against flyers while not being exposed to artillery that can nuke them off the board turn 1 (which is the bane of lootas). They are fun to use and they do alright for me most games so I don't have any real complaints about them other than that they got an unjustified nerf in 7th edition.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in ru
!!Goffik Rocker!!






Waaaghpower wrote:
I just got my hands on a box of Meganobz and some old metal ones, bringing my total up to 12. I'm thinking of getting one more box, so I'll have 15 and can use the Bully Boyz formation, but is it worth it?
Meganobz are one of my favorite Orky units, but they seem overcosted by far and taking 15 of them is a pretty hefty investment. Without an invuln, and with 2+ Armor being pretty weaksauce of late, I feel like they're just going to go down without much pomp, under the circumstances. AP2 is common, and S8 AP2 is less common, but still pretty easy to find.

Yeah, getting Fearless is nice, and WS5 can potentially break some heads, (Or even Ws6 if you throw in a Lukky Stick,) but is it worth it for the unit you get, since they might never get to swing before they're dead? (Comparatively, Custodes cost the same as a Meganob with Buzzsaws, and while the Meganob does get +2 S and Armorbane in that comparison, the Custodes wins out in literally every other regard.)


If you like meganobz, it's your lucky time. The bullyboyz formation is decent. That's what i'm running. And custodes don't win out simply because they don't have trukks.

I'm running them as:
2 killsaws
1 skorcha
1 regular
1 boss regular
trukk with ram and rokkit

Keeping trukks alive can prove problematic but voidshield generator and chaff units in trukks - like 5 tankbustas or 10 naked boyz in a trukk or simply an empty trukk do help out as they can hop in when needed.

So far they've won a grav cent + calgar + libconclave + honor guard list, kharn + dogs + sorkabal list twice and a renegade list with ignorecover apoc s10 ap1 baneblade - doomhammer or something like this, i think - they all sound the same. And i haven't played vs anything else yet. So, 4 winsout of 4 so far. And i'd not call the lists i faced off casual either. They'd completely wreck my previous footslogging list 19 times out of 20.

This message was edited 1 time. Last update was at 2016/11/28 18:08:33


 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

 koooaei wrote:
Waaaghpower wrote:
I just got my hands on a box of Meganobz and some old metal ones, bringing my total up to 12. I'm thinking of getting one more box, so I'll have 15 and can use the Bully Boyz formation, but is it worth it?
Meganobz are one of my favorite Orky units, but they seem overcosted by far and taking 15 of them is a pretty hefty investment. Without an invuln, and with 2+ Armor being pretty weaksauce of late, I feel like they're just going to go down without much pomp, under the circumstances. AP2 is common, and S8 AP2 is less common, but still pretty easy to find.

Yeah, getting Fearless is nice, and WS5 can potentially break some heads, (Or even Ws6 if you throw in a Lukky Stick,) but is it worth it for the unit you get, since they might never get to swing before they're dead? (Comparatively, Custodes cost the same as a Meganob with Buzzsaws, and while the Meganob does get +2 S and Armorbane in that comparison, the Custodes wins out in literally every other regard.)


If you like meganobz, it's your lucky time. The bullyboyz formation is decent. That's what i'm running. And custodes don't win out simply because they don't have trukks.

I'm running them as:
2 killsaws
1 skorcha
1 regular
1 boss regular
trukk with ram and rokkit

Keeping trukks alive can prove problematic but voidshield generator and chaff units in trukks - like 5 tankbustas or 10 naked boyz in a trukk or simply an empty trukk do help out as they can hop in when needed.

So far they've won a grav cent + calgar + libconclave + honor guard list, kharn + dogs + sorkabal list twice and a renegade list with ignorecover apoc s10 ap1 baneblade - doomhammer or something like this, i think - they all sound the same. And i haven't played vs anything else yet. So, 4 winsout of 4 so far. And i'd not call the lists i faced off casual either. They'd completely wreck my previous footslogging list 19 times out of 20.


Can you please post your list;

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Fresh-Faced New User





Hey Ork people,

I am looking for some help on my Ork Walker List and was hoping some of you might head over and give me your thoughts!

http://www.dakkadakka.com/dakkaforum/posts/list/709369.page

Thanks for the help!
   
Made in us
Bonkers Buggy Driver with Rockets






Thinking of changing to a fluffier list, but I still need a bit of advice on making it work. What's the cheapest way for orks to get bonuses/rerolls on reserves rolls?

40k drinking game: take a shot everytime a book references Skitarii using transports.
 
   
Made in us
Ragin' Ork Dreadnought




 gnome_idea_what wrote:
Thinking of changing to a fluffier list, but I still need a bit of advice on making it work. What's the cheapest way for orks to get bonuses/rerolls on reserves rolls?

Aegis Defense Line with a Command Relay, or whatever it's called. You get a nice cover line, and rerolls on Reserves. (I think? I haven't used it in a while. Some kind of Reserves bonus.)
   
Made in ca
Feral Wildboy with Simple Club




Montreal

 JimOnMars wrote:
This is a minor buff for lobbas:

Q: Regarding Barrage weapons and vehicles – how do you
determine which side is hit?
A: Assume the shot is coming from the centre of the
blast marker and hits the nearest side.


Now they can hit a lot of vehicles. Low probability for success, but with 5 of them they might get a glance or two.

WHAT THE ?????

What is this question? It is clearly written in the rulebook: "Hits against vehicles are always resolved against their side armour."

Extremely minor buff to lobbas but a pretty major nerf to battlewagons!!

Seriously, if GW really meant to change that, why is it not an errata instead of a FAQ?


Automatically Appended Next Post:
 Vitali Advenil wrote:
Q: Must the passengers of a Fast Skimmer fire Snap Shots if
their Transport moved more than 6"?
A: Yes.

Jesus, just erase the Dark Eldar codex entirely, why don't you? Now I don't feel so bad about the tankbusta thing.

Edit: Didn't see that they got rid of the "passengers must snap fire if the transport jinked" thing.

Well, it was that even before the FAQ. It's the same for orks in trukks, you either move 6" and shoot normally (assault wpns) of 12" and shoot snapshots.

This message was edited 1 time. Last update was at 2016/11/28 23:33:26


   
Made in us
Mutilatin' Mad Dok





Georgia

Oh, I thought fast skimmers had extra movement or something. I must be thinking of eldar jetbikes, I'm not sure.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in us
Battlewagon Driver with Charged Engine





Ashkayel wrote:
 JimOnMars wrote:
This is a minor buff for lobbas:

Q: Regarding Barrage weapons and vehicles – how do you
determine which side is hit?
A: Assume the shot is coming from the centre of the
blast marker and hits the nearest side.


Now they can hit a lot of vehicles. Low probability for success, but with 5 of them they might get a glance or two.

WHAT THE ?????

What is this question? It is clearly written in the rulebook: "Hits against vehicles are always resolved against their side armour."

Extremely minor buff to lobbas but a pretty major nerf to battlewagons!!

Seriously, if GW really meant to change that, why is it not an errata instead of a FAQ?

Yea, I don't think it was even one of the questions discussed. This is an outright rule change. Why GW picks one random thing and changes it when there are 100 others more worthy...
   
Made in ru
!!Goffik Rocker!!






 thenewgozoku wrote:

Can you please post your list;


It's changing a bit from game to game - like manz getting fewer saws, an exchange of footslogging boyz for a kopta star, min kommandoes, nob gets a pk, looses a pk, gets bc, someone gets a bosspole, looses a bosspole and so on. The things set in stone are lobbas and vsg. But the last thing i was running looked like this:

Spoiler:

CAD:
Biker boss, klaw, dls, pole
Biker dok
sacrificial mek
29 choppaboyz + pk,shoota,nob + ram,rokkit trukk
9 choppaboyz + bigchoppa,pole,shoota nob + ram,rokkit trukk
5 tankbustas + ram,rokkit trukk
Deffkopta
5 lootas
5 lootas
5 lobbas + 5 ammo runts
Voidshield generator with 3 shields

Bully boyz:
2 killsaw manz + 1 skorcha man + regular man + regular boss man + ram,rokkit trukk
2 killsaw manz + 1 skorcha man + regular man + regular boss man + ram,rokkit trukk
2 killsaw manz + 1 skorcha man + regular man + regular boss man + ram,rokkit trukk

This message was edited 1 time. Last update was at 2016/11/29 08:24:05


 
   
Made in gb
Fully-charged Electropriest






Hey guys and gals, I'm looking for advice on a little conundrum I'm debating with myself at the moment. Does using a Kustom Stompa equipped with double bursta kannons, belly gun and deff arsenal make me a not-so-fun guy to play against? To aid the answers some context may be useful: it's for a fairly high points game (probably around 3k) against CSM where I may face a Lord of Skulls and/or a Renegade Knight (but I also may not face either and it could be Rhino rush/cultist horde/Land Raider assault/psyker mischief/any number of things). The general consensus seems to be that the LoS isn't great but when you're an Ork things can look very different and I'd like to have some sort of answer to it if it does appear. If perhaps the double bursta kannons aren't the best idea what else have you guys found can work against a SHW of this calibre?
   
Made in us
Ragin' Ork Dreadnought




xlDuke wrote:
Hey guys and gals, I'm looking for advice on a little conundrum I'm debating with myself at the moment. Does using a Kustom Stompa equipped with double bursta kannons, belly gun and deff arsenal make me a not-so-fun guy to play against? To aid the answers some context may be useful: it's for a fairly high points game (probably around 3k) against CSM where I may face a Lord of Skulls and/or a Renegade Knight (but I also may not face either and it could be Rhino rush/cultist horde/Land Raider assault/psyker mischief/any number of things). The general consensus seems to be that the LoS isn't great but when you're an Ork things can look very different and I'd like to have some sort of answer to it if it does appear. If perhaps the double bursta kannons aren't the best idea what else have you guys found can work against a SHW of this calibre?

I mean... The Lord of Skulls is a crappy titan. The Renegade Knight, however, is pretty darn good. It depends.

A Kustom Stompa is just a straight-up better Titan than the regular Stompa, or even the better-but-still-lackluster Big Mek Stompa. Taken with an identical build, it's cheaper by nearly two hundred points, and you can give it far better weapons for about the same price. However, I don't see this as a problem. Why? Because the regular Stompa is terrible. It's awful, it sucks, it's just no good.

For way, way too many points, you get a good ranged weapon, a decent machine gun that is liable to crap out on you, a few one-shot barrages, and a Melee weapon that is never going to see the light of day. It has more Hull Points than most titans, sure, but its armor is 13/13/11, so it's going to drop like a fly against reasonably good anti-tank shooting. You can give it a Kustom Force Field for a 5++, but then you're cranking up its point cost even more.

The Big Mek Stompa replaces the melee weapon with a bad-but-still-not-as-useless Lifta Droppa, which at least has the potential to cause damage, even if it isn't likely. It also gets the Gaze of Mork, which is cool, and it can take a second Deff Kannon, meaning it actually has a reasonable arsenal, if still not a great one. Unfortunately, it's only marginally more durable, and it costs almost a thousand points.

A Kustom Stompa with the loadout you're talking about is strong, yes, but it's no stronger than (For example) a Warhound titan, and for about the same cost. (A Warhound can put out 4 SD Large Blasts, you can put out 2 SD 7" blasts and a big attack once every other turn, plus some various other shooting. You're about as durable, with more hull points but weaker armor and fewer shields.)
   
Made in gr
Tough-as-Nails Ork Boy




Athens

Renegade knight can kill a stompa in close combat and costs a lot less so I think it's ok. Also ork shooting is randomly efficient.

This message was edited 1 time. Last update was at 2016/11/30 09:18:34


Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in gb
Fully-charged Electropriest






Waaaghpower wrote:
Spoiler:
xlDuke wrote:
Hey guys and gals, I'm looking for advice on a little conundrum I'm debating with myself at the moment. Does using a Kustom Stompa equipped with double bursta kannons, belly gun and deff arsenal make me a not-so-fun guy to play against? To aid the answers some context may be useful: it's for a fairly high points game (probably around 3k) against CSM where I may face a Lord of Skulls and/or a Renegade Knight (but I also may not face either and it could be Rhino rush/cultist horde/Land Raider assault/psyker mischief/any number of things). The general consensus seems to be that the LoS isn't great but when you're an Ork things can look very different and I'd like to have some sort of answer to it if it does appear. If perhaps the double bursta kannons aren't the best idea what else have you guys found can work against a SHW of this calibre?

I mean... The Lord of Skulls is a crappy titan. The Renegade Knight, however, is pretty darn good. It depends.

A Kustom Stompa is just a straight-up better Titan than the regular Stompa, or even the better-but-still-lackluster Big Mek Stompa. Taken with an identical build, it's cheaper by nearly two hundred points, and you can give it far better weapons for about the same price. However, I don't see this as a problem. Why? Because the regular Stompa is terrible. It's awful, it sucks, it's just no good.

For way, way too many points, you get a good ranged weapon, a decent machine gun that is liable to crap out on you, a few one-shot barrages, and a Melee weapon that is never going to see the light of day. It has more Hull Points than most titans, sure, but its armor is 13/13/11, so it's going to drop like a fly against reasonably good anti-tank shooting. You can give it a Kustom Force Field for a 5++, but then you're cranking up its point cost even more.

The Big Mek Stompa replaces the melee weapon with a bad-but-still-not-as-useless Lifta Droppa, which at least has the potential to cause damage, even if it isn't likely. It also gets the Gaze of Mork, which is cool, and it can take a second Deff Kannon, meaning it actually has a reasonable arsenal, if still not a great one. Unfortunately, it's only marginally more durable, and it costs almost a thousand points.

A Kustom Stompa with the loadout you're talking about is strong, yes, but it's no stronger than (For example) a Warhound titan, and for about the same cost. (A Warhound can put out 4 SD Large Blasts, you can put out 2 SD 7" blasts and a big attack once every other turn, plus some various other shooting. You're about as durable, with more hull points but weaker armor and fewer shields.)


Those are pretty much my throughts exactly and is how I ended up deciding on the Kustom Stompa. The Lord of Skulls isn't great for its cost but it's still difficult for Orks to deal with and is fast and powerful enough to make ignoring it difficult, even more so in an Eternal War mission. The Renegade Knight, while far more points efficient than a Lord of Skulls, has fewer hull points and is less potent in combat so I have a few more ways of dealing with it. I dont think killsaws MANz or a couple units of Tankbustas are going to sort out a Lord of Skulls the same way they would a Knight. I could do Bully Boyz + tankbusta trukk spam but I'm in the mood for something more... dakka.

 thenewgozoku wrote:
Renegade knight can kill a stomps in close combat and costs a lot less so I think it's ok. Also or shooting is randomly efficient.

I've not had that happen yet but it's a worry and that's partly why I decided to use a shooty Stompa and not one with the strength D mega choppa.

This message was edited 1 time. Last update was at 2016/11/29 23:05:48


 
   
Made in ru
!!Goffik Rocker!!






It's more about if they have mages or not. One invis invalidates all your stompa's shooting from the get go.
   
Made in us
Liche Priest Hierophant






Hehehe.

"Guns guns guns, technology robots guns chainsaws. Technology Lasers Technology."

"Magic!"

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ru
!!Goffik Rocker!!






You might change your point of view on tabletop 40k when you face enough psychers flying around in ruins exploding heads left and right. Oh, they are also invisible.

- Boss, dare's a ruin flying towards us and boyz started dying suddenly!
- Iz dere anyone in da ruin?
- ...nah, can't see a fing.
- Den stop boggin' me. Leave it be.

Magic, man. 40k is magic.

This message was edited 5 times. Last update was at 2016/11/30 10:39:01


 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

I would love to see the theme that the orks are dormant psychers somewhere in the fluff.

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Tough-as-Nails Ork Boy





San Diego

Has anyone contemplated this list? and what would be the negatives or benefits, besides being super expensive. I don't have the exact points but basically taking Zhadsnark the rippa and spamming bikers and cheap buggies with Big shoots into 1850onts. I would think to run it as a double CAD with two or three big squads of bikes each with a warboss on a bike and pain boy on a bike. On the side I would just have small units of bikes and give all the noobs big choopas, if that were possible. The way I have calculated it is that you can get around 220 twin linked big shoota shots pretty much taking out most MC's and light armored vehicles. While buggies and small bike units can be held in reserve and outflank to hold objectives.

 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

It could work against some armies but dreadknights, superheavy vehicles and deathstars will destroy this list easy

Stomp soflty and carry a big choppa.

-Winstork churchill- 
   
Made in us
Tough-as-Nails Ork Boy





Washington, DC

Had a great casual game this weekend vs some Chaos gits- tried out a very HQ heavy list with the Boss Boyz formation:

Boss Boyz:
Big Mek 1 (warlord) - Gazbag's superbike thing, outflank with koptas
Big Mek 2 - SAG
Big Mek 3 - KMB and bosspole, with shootas
Warboss - Megaarmor and Lucky Stikk, with nobz in trukk
Weirdboy - rolled Da Krunch and Warpath, with sluggas

CAD:
HQ: Kaptin Badrukk (with tankbustas)
20 Shootas - armor and nob
30 Sluggas - nob
3 Nobz w/trukk
3 meganobz w/trukk
10 tankbustas w/trukk
3 deffkoptas
15 stormboyz
8 Lootas
3 Lobbas
Deff Dread

Chaos played a pretty fluffy list, centerpiece was Abaddon with a squad of 10ish terminators, had some chosen, some long ranged support, mostly on foot.

It was one of my first maelstrom games, and it was a blast. Trukks and koptas let me outmaneuver the termies and grab points, it felt really tactical. The formation let the dread outflank, but he did very little (just finished painting him, so he wanted to participate!)

The lucky stikk warboss weathered massive amounts of punishment, amazing value. Slugga boyz took a mistep and were nearly wiped by a flamer squad, but got support and actually survived. The real stars were the Tankbustas with Badrukk, who became marine killing machines. Wiped out two squads and never lost a model.

All in all, lots of fun- refreshing not to be just charging into a gun line

Check out my gathering Waaagh! of drunken orks: http://www.dakkadakka.com/dakkaforum/posts/list/559908.page 
   
Made in us
Liche Priest Hierophant






 thenewgozoku wrote:
I would love to see the theme that the orks are dormant psychers somewhere in the fluff.



I just want to hear about someone fielding an Unbound army that's literally all Wierdboyz.

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Georgia

Well, if they're all ML2 psykers, they get 3 warp charges due to their special rule, so that's d6+3 warp charges for each weirdboy. At 60 points a weirdboy, in an 1800 point game you could have 30 weirdboyz which translates to d6+90 warp charges.

Honestly at that point the d6 is just kinda there. You're going to get something off with 90 warp charges.

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Yeah but it won't be anything of note except summoned demons, because all the powers we have are terrible.
   
 
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