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Made in de
Decrepit Dakkanaut







Hi,
someone else may do the rumour summary, here is just a current batch of new ones posted by Marshal Augustine over at Warseer (who I don't know).
As for rumour credibility. I have always been on the sidelines. I keep up to date and up to snuff and get my hands on things rather quickly sources are a need to know basis . I did a lot about the DE book when it came about and many previous marine books. As well as 5th edition... when that was in the works.

Other than that what can I say?

Special Characters:
Lord "Draigo" LR cost.
Grand Master "Mordrack" Storm Raven Cost
Brother Captain Stern
Castellan Crowe

HQ/
Grand Master
Brother Captain
Brotherhood Champion
Librarian
Inquisitor Corteaz
Inquisitor Karamazov
Inquisitor Valeria
Ordo Malleus Inquisitor
Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor

Elites/
Techmarine
Purifier Squad
Venerable Dreadnought
Paladin Squad
Callidus
Eversor
Vindicare
Culexus
Inquisitorial Henchmen Warband

Troops/
Grey Knight Terminator Squad
Special Upgrade Character - Justicar Thawn
Grey Knights Strike Squad (the regular GK's)

Transports:
Rhino
Razorback
Chimera

Fast/
StormRaven

Heavy Support/
Purgation Squad
Dreadnought
Nemesis Dreadknight (MC)
Land Raider (and variants, including redeemer)

Grand Master rumoured to pick D3 units during deployment and giving them a special rule:
Makes them scoring (kinda neat for dread and or elite paladins)
Makes them re roll 1s to wound all game
Makes them have counter attack USR.
Makes them Scout
All these units are affected by the one choice.

Terminators equipped with frag and krack grenades.

No drop pod. But GK strike squads are supposed to be able to take personal teleporters. This makes them jump infantry. And once per game it is rumored to allow them to make a 30" move, just move... not a on table deep strike. they Can shoot when they do this, but not charge.

Wargear that has been listed that rules are unknown:

Psyke-out grenades.
Brotherhood Banner (terminator and paladin squads)

Paladins = 2 wounded terminators (they can have an apothecary in the squad)

Purifiers = Grey Knights that have a lot of anti horde options, they are the ones with the power that will do a wound on every engaged enemy model in cc on 4+.

Grand Master rumoured to pick D3 units during deployment and giving them a special rule:
Makes them scoring (kinda neat for dread and or elite paladins)
Makes them re roll 1s to wound all game
Makes them have counter attack USR.
Makes them Scout
All these units are affected by the one choice.

Terminators equipped with frag and krack grenades.

(On the question of Ordo Xenos and Ordo Hereticus Inquisitors
Yes. they each have different wargear options, full of character if you ask me.

This message was edited 3 times. Last update was at 2011/02/11 06:01:09


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Made in gb
Fixture of Dakka





Southampton

All branches of the Inquisition represented... interesting

   
Made in us
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Boston, MA

I doubt the Ordos Hereticus/Xeno inquisitors unless there's some mechanic for Deathwatch Marines in the book.

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Made in us
Dakka Veteran





I wonder if Psyk-Out grenades will count as both Frag and Krak; it would explain why the Terminators are able to use them.
   
Made in nl
Longtime Dakkanaut





Special Characters:
Lord "Draigo" LR cost.
Grand Master "Mordrack" Storm Raven Cost
Brother Captain Stern
Castellan Crowe

HQ/
Inquisitor Corteaz
Inquisitor Karamazov
Inquisitor Valeria

The difference between these is that the former are upgrades to units, and the latter are individual HQ choises, right?

If so, I wonder how exactly they will work and which units they are upgrades to. Stern should be a Grey Knight Terminator upgrade, but the others? Crowe an upgrade to a "normal" Grey Knights squad maybe, and Mordrack perhaps as an upgrade to the Paladins. Not sure where the lord would go, but it sounds like it could be an inquisitor.


Automatically Appended Next Post:
Brother SRM wrote:I doubt the Ordos Hereticus/Xeno inquisitors unless there's some mechanic for Deathwatch Marines in the book.


It would be great if Deathwatch Marines are somehow listed as henchman options, but most likely they are not in the book.

This message was edited 2 times. Last update was at 2011/02/06 20:49:32




 
   
Made in us
Dakka Veteran





I want to say that the first group of names are 'new' characters, though I don't believe there's any previous fluff for an Inquisitor Valeria.
   
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Union, Kentucky United States

Interesting,,, a Librarian. Being that in the former fluff all GK's had some Phsycic abilities this is a bit of a change.

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Made in nz
Longtime Dakkanaut



New Zealand

There is plenty of interesting and cool stuff there (taken with an appropriate amount of salt of course) but I have yet to see anything which is going to give Grey Knights the anti mech options they desperately need to bring them up to 5th edition standards. Nothing has suggested they are getting meltaguns or something similar to replace them, and there aren't any obvious long ranged anti tank options either (unless Purgation Squads morph in to proper Devastators or Purifiers are actually Sternguard)
   
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Empchild wrote:Interesting,,, a Librarian. Being that in the former fluff all GK's had some Phsycic abilities this is a bit of a change.


That's like saying Black Templars are too zealous to need Chaplains. I could see a use for them.
   
Made in gb
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Well seems fairly awesome but good agree with above, if they get some decient anti-mech, they won't be up there some of the 5th books.

Plus it's fairly credible that a GW marketing campaign for their biggest release would fit on one side of A4 - Flashman  
   
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Isn't Inquisitor Valeria the one who's pals with Commissar Cain in his novels?

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Fiat justitia ruat caelum

 
   
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Incorporating Wet-Blending






Australia

My thoughts:

  • The Ordo Xenos Inquisitor should be a choice in the Space Marine codex, not Grey Knights.

  • Having only one FA choice is ridiculous. They could at least throw in something that boosts deep strike - either an Orbital Auspex Array or just a Teleport Homer in a Drop Pod.

  • Along with the above, keeping some form of Orbital Bombardment in the HS slot would allow for an all-Terminator, all-teleporting list that uses every Force Organisation slot.

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    Made in us
    Decrepit Dakkanaut






    SoCal, USA!

    Where's the DreadKnight with the KnightLights for KnightFight? Is it just a regular Dread?

    And the Stormies? Where?

    Meh.

       
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    Longtime Dakkanaut



    New Zealand

    I believe Stormtroopers are being merged into the Henchmen unit, which can probably be moved to troops by a HQ option. Its certainly looking like this is going to be much more Codex: Grey Knights than it is going to be Codex: Daemonhunters though.
       
    Made in ca
    Dakka Veteran





    Powerguy wrote:Its certainly looking like this is going to be much more Codex: Grey Knights than it is going to be Codex: Daemonhunters though.

    Yes, because that's the name of the codex now

    8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

    8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

    Victories: ALL
    Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

    Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
     
       
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    Seems like a boring foc, IMO. No bikes, no assault guys. They're like BA, except not nearly as mobile. Yeah, they have rhinos and land raiders, but they'll be sorely outclassed by the faster armies.

    It seems like the usual army will be dreadnought spam with an OP hq, and terminators as troops. I say dreadnought spam because, well, the rest if the FOC I freaking lane


    If only ZUN!bar were here... 
       
    Made in ca
    Dakka Veteran





    Samus_aran115 wrote:Seems like a boring foc, IMO. No bikes, no assault guys. They're like BA, except not nearly as mobile. Yeah, they have rhinos and land raiders, but they'll be sorely outclassed by the faster armies.

    It seems like the usual army will be dreadnought spam with an OP hq, and terminators as troops. I say dreadnought spam because, well, the rest if the FOC I freaking lane


    Oh, so you've read the codex. Care to enlighten us about the statlines and point costs?

    Edit: Alright, to be more productive; all these are also from Marshal Augustine.

    No restrictions of that nature when it comes to the henchmen.

    The unit is 3-12 and does not take up an elite.
    ArcoFlagelant - FNP, CCwpn
    Banisher- Can take eviscerator, units of deamons within 6" of him re roll succesful inv saves (ala nullzone)
    Crusader- PW, SShield
    Deamonhost- Lots of crazy stuff. No time to elaborate now.
    DeathcultAssassin- 5+ invul, 2 PW.
    Servitor- cheap, come with HB or MMelta for free. Can upgrade to PC (up to 3) will mindlock if no inquisitor is present.
    WeaponSmith- Mini obliterator ( can pick, lascannon, mmelta, hflamer) Also adds bonus to the unit roll d6 add +1 for each after first.
    1- no effect
    2- +12" to the range of all guns
    3- armoursaves improved by one
    4- all shooting weapons are rending.
    5- all models gain 5+ invul
    6- "the works" roll twice on the table, apply both results. No result can be taken twice.
    Mystic- basically a living teleport homer.
    Psyker- power is the blast weapon power form the IG PBS.
    WarriorAcolyte- guardsman grunt.

    The inquisitors are one statline. The different options are just wargear and upgrades that fit their role.

    No wargear rules.

    Special rules

    ATSKNF
    Combat Squads
    Aegis (units targeted by powers, enemy psyker at -1ld for test) Units within 12" of a GK dreadnought targetted by powers psyker is at -4 "reinforced aegis"

    Gk

    44441418 3+ at 1/5 of 100pts each.

    Termies
    44441429 terminator armour. 200pts for 5...

    Paladins are Ws5

    (Replying to a question about Paladins)
    55pts

    apoth + 75. min squad size of 1.

    GhostKnights are also in. (terminators with stealth that are upgrade retinue for one of the special characters, his rules are fun, for every wound he takes another terminator is added to the squad to "protect" him hehe.

    Well for the base cost of 100pts you get 4 GK and a justicar. 2A and Ld9.

    Basic Power is Hammerhand (+1 str in cc)

    Also have warp quake. Any deepstriking unit that ends up within 12" of any GK strike unit will mishap. Also makes enemy teleport homers and beacons stop working.

    IMO a 20pts space marine with a storm bolter (and whatever the force weapon is) is aweseome! and a lot cheaper than they used to be..


    And the following is from Dragmire at HO.
    Lord Kaldor Draigo 275 points
    7 6 5 5 4 5 4 10 2+
    Lord of titan: Pladin squads are troops
    armed with the titan sword and SS as well as SB
    Frag, krak and psyk-out nades
    3 psykic powers, Hamerhand, psyckic comunion and sactified flame

    Was it mentioned that GK have PE against Deamons??

    Storm raven has shadow skies: same and the blood angles one but squads with personal homes dont scatter

    8 8 4 4 2 7 4 10 4+ Assassin stat line.

    This message was edited 4 times. Last update was at 2011/02/06 23:59:25


    8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

    8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

    Victories: ALL
    Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

    Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
     
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

    All three Ordos in the same book? I’ll believe it when I see it.

    Strike and Purifier squads are real though, and Strike squads should have personal teleporters. So that much is real.

    And nice to see my Inquisition army has been reduced to three choices – Inquisitor, Assassin, Henchmen.

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in us
    [DCM]
    .







    I really do hope Librarians are in, but...

    A Grey Knight Chaplain would have been ace too!

    This all sounds a bit... off.
       
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    Didn't all GKs used to have WS 5? I'm taking a lot of this with a big grain of salt.

    Still no mention of the shrouding existing at all.

    The weaponsmith thing seems a bit ridiculous. +12" range on guns? Does that mean my guardsmen/warrior/whatever with a meltagun in the retinue get an upgrade to an assault 1 multi-melta for free more or less?


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    Fixture of Dakka






    Lincolnshire, UK

    JohnHwangDD wrote:Where's the DreadKnight with the KnightLights for KnightFight? Is it just a regular Dread?


    I believe you're looking for the Nemesis Dreadknight in the Heavy Support...

    I think it looks fairly reasonable though, all sounds about right. Although I would've thought the standard GK would be a bit better than that...


    Automatically Appended Next Post:
    Samus_aran115 wrote:Seems like a boring foc, IMO. No bikes, no assault guys. They're like BA, except not nearly as mobile. Yeah, they have rhinos and land raiders, but they'll be sorely outclassed by the faster armies.

    It seems like the usual army will be dreadnought spam with an OP hq, and terminators as troops. I say dreadnought spam because, well, the rest if the FOC I freaking lane


    You realise this is Grey Knights, right?


    Automatically Appended Next Post:
    Vhalyar wrote:WarriorAcolyte- guardsman grunt.


    Surely that's not the only Storm Trooper there?!

    (Replying to a question about Paladins)
    55pts

    apoth + 75. min squad size of 1.

    GhostKnights are also in. (terminators with stealth that are upgrade retinue for one of the special characters, his rules are fun, for every wound he takes another terminator is added to the squad to "protect" him hehe.


    Paladins seem hugely undercosted whilst the Ghostknight reg/Termie thing just sounds crazy and over-powered.

    Lord Kaldor Draigo 275 points
    7 6 5 5 4 5 4 10 2+
    Lord of titan: Pladin squads are troops
    armed with the titan sword and SS as well as SB
    Frag, krak and psyk-out nades
    3 psykic powers, Hamerhand, psyckic comunion and sactified flame

    Was it mentioned that GK have PE against Deamons??

    Storm raven has shadow skies: same and the blood angles one but squads with personal homes dont scatter


    He also seems incredibly over-powered.

    Personally, I'm going to take the 'details' of these rumours with a handful of salt. I'll believe the core ones, such as the FoC and such, but the ones I've quoted among others just sound ridiculous...

    This message was edited 2 times. Last update was at 2011/02/07 00:33:19


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    $1,000,000 and a 50% discount

    Oh how I love the look of that Assassin statline.

    2+/4+ to hit with a vindicare, and possibly unlimited ammo, very nice.

    I'd like to see more about the dreadknight.

    100pts for a squad of 5 PAGKs? Sounds awesome,

    200pts for a squad of 5 TAGKs? Even better.

    Should be a lot faster to total points with these nice rounded numbers.

    And paladins with apothecaries sounds awesome!

    Hope the costing for the GK Dreadnoughts isn't too much above SM codex Dreadnoughts


    just hangin' out, hangin' out
     
       
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    Devestating Grey Knight Dreadknight





    GhostKnights? I think not. But otherwise very believeable and credible rumours, thanks a heap!

    Really looking forward to paladin terminators, I hope they are real coz they sound badass. Whats the word on true grit? surely PAGK have more than one attack without charging?
       
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    Versteckt in den Schatten deines Geistes.

    Alpharius wrote:This all sounds a bit... off.


    From what I know it’s not that far off (the GK bits that is – I don’t know much about the non-GK bits). The various squad types, some of the powers (Nemesis Hammerhand and Warp Quake), these all track with what I’ve heard.

    Had not heard of Ghostknights before today. They sound... a little silly. But then again given who the author is... [is silenced by GW black helicopter troops]

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    Dakka Veteran





    Just Dave wrote:Personally, I'm going to take the 'details' of these rumours with a handful of salt. I'll believe the core ones, such as the FoC and such, but the ones I've quoted among others just sound ridiculous...


    Since these are all from the same guy (except for the Draigo and assassin stats) and his information comes from reading the material and not from a third party, shouldn't it be an I believe all or nothing deal?

    Still from Marshal:
    Storm Raven is 5pts more than BA counterpart. But has psy power that allows it to ignore shaken and stunned.

    also a lot of units can be upgraded with psybolt ammunition. Whatever that is... 20pts for the entire unit of GK's

    Purgation Squads are HS... their special psypower is being able to shoot at units out of LOS.

    And they have a lot of guns.

    The terminator upgrade character special rule "i shall not yield" basically a 4+ WWB for the character.

    purgation... same as before... 4 weapons, 20pt psycannon, free incinerators, and psilencers (whatever those are)
    Cost of GK unit as they are GK's, just with weapons.

    The GK psyker rule states that the justicar is the one to take the hit. If not then one randomly determined member does. anything that targets psykers specifically.


    Edit:
    (in reply to vehicles using psychic powers and GK having a bonus to power rolls)
    glancing hit.
    As far as I know no bonuses. But there might be some crazy wargear... then again I dont have any info on the gear.

    also, almost entire army has preferred enemy "deamons"

    This message was edited 1 time. Last update was at 2011/02/07 00:55:31


    8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

    8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

    Victories: ALL
    Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

    Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
     
       
    Made in au
    Devestating Grey Knight Dreadknight





    Are grey knights not fearless anymore? or even stubborn?


    Automatically Appended Next Post:
    Im not believing psilencers where, thats a ridiculous play on words. Im hoping purgation squads get assault cannons, that would be awesome. Interested in Purifier squads, I could deffs use some horde stopping units ( I have a nid problem )

    This message was edited 1 time. Last update was at 2011/02/07 00:53:54


     
       
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    Versteckt in den Schatten deines Geistes.

    Jaon wrote:Im not believing psilencers where, thats a ridiculous play on words.


    Believe it. (/Trinity)

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in au
    Devestating Grey Knight Dreadknight





    Ok so couple points here.

    Point 1: It was mentioned that GK have preferred enemy against Daemons.
    Point 2: It was mentioned that they could possibly adopt the ability to reroll 1's (rumoured that GK wound daemons on a 2+)

    This makes that totally redundant. I smell salt.
       
     
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