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![[Post New]](/s/i/i.gif) 2011/02/15 19:09:52
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Kirasu wrote:Apemen are in the book.. As I said hes called a Jokaero weaponsmith and grants the abilities detailed
GKGM is correct, he gives those abilities.. However he cannot give abilities to ICs, so not joining them to scouts
I think ghost knights will be a hugely popular unit.. They can get a demon hammer for *free*.. and the upgrade to S5 stormbolters is 10 pts for the WHOLE unit
So for 330 points you can get 10 teminators with S5 SB + S8 CC weapons that come down turn 1 and dont scatter... along with stealth
If you only allocate 1 wound to mordrak a phase that he fails you COULD get him for half pt cost.. Since he gets 1 ghost knight per wound suffered (if youre lucky) and he has 4 wounds. Oh he's also untargettable in CC since the ghost knights become retinue and that means he only has to be within 2" to attack. Only downside is if he dies then all ghost knights die too, but who cares since he'll alway be last to die
Ahh, thanks. So, I'm still thinking 6 + GM in a LR...although 10 scouting Movie Marine is pretty funny Clams  .
Daemon Hammer Nemesis = TH with special powers v. Daemons?
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2011/02/15 19:21:32
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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I dont actually know what the demon hammer does since I dont have the armory.. Mordrak has a Nemesis Force Hammer and the ghost knights can get a Nemesis Demon hammer.. Im sorta assuming it doubles strength like every other hammer in the universe
Perhaps it strikes in Init order vs demons like the current book
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2011/02/15 19:47:51
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Dakka Veteran
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Kirasu wrote:I dont actually know what the demon hammer does since I dont have the armory.. Mordrak has a Nemesis Force Hammer and the ghost knights can get a Nemesis Demon hammer.. Im sorta assuming it doubles strength like every other hammer in the universe
Perhaps it strikes in Init order vs demons like the current book
Thunderhammer with daemonbane.
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8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
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![[Post New]](/s/i/i.gif) 2011/02/15 20:10:10
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Dakka Veteran
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@Kirasu: Are these Ghost knights, Ghost? Or are they just called that and are nothing more than Grey Knight Terminator ninjas? Just curious.
Thanks,
Chappy P!
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![[Post New]](/s/i/i.gif) 2011/02/15 20:21:09
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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Chaplain Pallantide wrote:@Kirasu: Are these Ghost knights, Ghost? Or are they just called that and are nothing more than Grey Knight Terminator ninjas? Just curious.
Thanks,
Chappy P!
what weapons?
2 wounds?
what USR's?
how many points?
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2011/02/15 20:22:52
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Dakka Veteran
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shrike wrote:Chaplain Pallantide wrote:@Kirasu: Are these Ghost knights, Ghost? Or are they just called that and are nothing more than Grey Knight Terminator ninjas? Just curious.
Thanks,
Chappy P!
what weapons?
2 wounds?
what USR's?
how many points?
'
I thought they were 1 wound terminators with stealth, apart from that i dont know
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![[Post New]](/s/i/i.gif) 2011/02/15 20:33:05
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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Gibbsey wrote:shrike wrote:Chaplain Pallantide wrote:@Kirasu: Are these Ghost knights, Ghost? Or are they just called that and are nothing more than Grey Knight Terminator ninjas? Just curious.
Thanks,
Chappy P!
what weapons?
2 wounds?
what USR's?
how many points?
'
I thought they were 1 wound terminators with stealth, apart from that i dont know
thanks for the info.
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2011/02/15 20:40:33
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Longtime Dakkanaut
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Jokaero in the book? Oh I'm even more sold now than I was after seeing the Dreadknight.
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![[Post New]](/s/i/i.gif) 2011/02/15 20:47:47
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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ghost knights are terminators with stealth.. They are 8 pts cheaper than SM terminators, have hammerhand and can have either a power weapon, halberd or demon hammer for free. Basically they're CSM terminators with a 2pt USR who dont have to pay for power fists
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This message was edited 1 time. Last update was at 2011/02/15 20:48:18
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2011/02/15 20:51:42
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Are warding staves two handed weapons? Or can you go;
Staves
Daemonhammer
To essentially get TH/SS 2 wound terms with a 2++?
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2011/02/15 20:53:47
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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Ward staves only replace their power weapon, so if they are labled 2h in the armory it wouldnt matter since they dont have 2 CC weapons anyway.. but it does not restrict access to ranged weapons
Theyre just crazy expensive, but you cant have 2 CC weapons.. Every option replaces the power weapon
Warding staves are best on the brotherhood champion who has a 98% chance to negate all wounds when using his defensive fighting stance
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This message was edited 3 times. Last update was at 2011/02/15 20:56:10
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2011/02/15 20:54:47
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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AgeOfEgos wrote:Are warding staves two handed weapons? Or can you go;
Staves
Daemonhammer
To essentially get TH/SS 2 wound terms with a 2++?
if this is so, I'm taking at least 10...
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2011/02/15 20:55:22
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ghost Knights sound very... Ward-esque.
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![[Post New]](/s/i/i.gif) 2011/02/15 20:55:46
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Kirasu wrote:Ward staves only replace their power weapon, so if they are labled 2h in the armory it wouldnt matter since they dont have 2 CC weapons anymore.. but it does not restrict access to ranged weapons
Theyre just crazy expensive
Warding staves are best on the brotherhood champion who has a 98% chance to negate all wounds when using his defensive fighting stance
Ahh, so it's not like WolfGuard with the text "May replace storm bolter and/or power fist with one of the following...". You can only replace the power weapon, damn.
Brotherhood champ seems pretty cool then!
Staves = 25 points?
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This message was edited 1 time. Last update was at 2011/02/15 20:56:29
Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2011/02/15 21:00:03
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Dakka Veteran
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Sorry if I was not clear earlier, my question is:
Fluff wise are these Ghost Knights truly ghost as in the spooky undead type of spirits? Or are they normal living dudes who are just really stealthy? I hope that is more clear...
Thanks and sorry for sounding like a newb.
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![[Post New]](/s/i/i.gif) 2011/02/15 21:03:13
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Longtime Dakkanaut
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Some questions:
Ward staves - are they simply replacing the NFW and still allowing the stormbolter or do they remove that extra 1A from the SB?
Halbeards - do they remove the +1A from the stormbolters (count as 2H)?
Deamonhammers - do they still count the +1A from the stormbolter?
If you take a psycannon or incinerator - do those remove the +1A from the stormbolter?
(basically if you upgrade a terminator in any way, b eit with heavy weapon, ward staff or halbeard, will this affect the number of Cc attacks. Is it either shooty termie squads or assaulty or both?)
If you cast holocaust, before Cc will you still be able to use hammerhand?
How about the next "player turn" Cc?
Do normal troop GK terminators get the 4++ inc save?
Librarian and HQs:
Can take skull servitors, what does this count as and taking several, what is the difference?
Do they count as the current +1I or as a locator beacon maybe or as the SW infiltration negating device?
Models:
Are there different models for normal GK terminators, stealth terminators, paladins?
(even though it is one termie box, can you make distinctly different GKT, stealth GKT, paladins?
Same goes for strike knights and purgation knights.
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Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
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![[Post New]](/s/i/i.gif) 2011/02/15 21:04:27
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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I dont know if the BH champ has been posted.. but basically he costs the same as a basic SM captain..
UPDATE: I was wrong, he cannot take warding stave
But he comes with artificer armor, anointed blade, iron halo and a storm bolter. He only has 1 wound
He has titans herald, perfect warrior, hammerhand and heroic sacrifice abilities
anointed sword is nemesis force weapon that re-rolls ALL failed wounds
Titans herald is same litanies of hate
Perfect warrior gives him fighting stances he MUST use at start of CC
Swordstorm - auto hit vs all enemies in B2b
Bladeshield - reroll all FAILED saves period .. He may not attack this round
Rapier strike (Even tho he doesnt have a rapier).. His attack profile is d3 and all attacks are resolve at Init 10
INCOMING CHEESY ABILITY
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Heroic sacrifice
psychic power used when he is slain.. He then makes a single melee attack vs ANY ENEMY that was in b2b with him
If he hits, the model is gone from the game with no saving through allowed period.. Its dead, get it out of here
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This message was edited 3 times. Last update was at 2011/02/15 21:07:47
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2011/02/15 21:05:19
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Willing Inquisitorial Excruciator
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Do the Grey Knights have resistance to Daemon shooting powers? I am looking forward to playing my Daemons vs. new GK. Abilities like Boon of Mutation, Breath of Chaos, and Daemonic Gaze will still work like they do against other MEQ right? I just wanted to make sure there isn't any more powers that give them an edge vs. Daemons because right now I'm not worried... elite MEQ armies are pretty easy to take down with Daemons (preferred enemy or not). Either way it will make for some epic battles.
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7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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![[Post New]](/s/i/i.gif) 2011/02/15 21:11:15
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Terminator with Assault Cannon
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Does Heroic Sacrifice work on vehicles? If so, what happens to any occupants they might have?
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This message was edited 1 time. Last update was at 2011/02/15 21:11:40
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![[Post New]](/s/i/i.gif) 2011/02/15 21:12:48
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Jervis Johnson
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Has to be a pretty bizarre scenario for him to die the same turn he is in base to base contact with an enemy transport vehicle.
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![[Post New]](/s/i/i.gif) 2011/02/15 21:14:52
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Dominar
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ph34r wrote:sourclams wrote:VoidAngel wrote:Nothing has been said (to my knowledge) about anything that can assault from deep strike. All this deep striking...and everyone has to stand there an get their @$$ shot off for a turn?
Yeah, yeah - I hear you screaming about how "uber" they already are, and warding staves, etc. - but it still seems like an obvious omission. And yes, I do like Vanguard Veterans. But I play for fun.
Who's mentioned deepstriking anything GK related? Access to Scout USR and 30" no-miss "teleport" jump mean there's no reason to DS.
How about everyone that has talked about ghost terminators?
Ghost Termies certainly, but that's a no-miss teleport and then they just run to be in not-get-owned-by-blasts formation. GTs seem to be the only thing that you ever would bother porting and they don't suffer from near as many limitations as normal.
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![[Post New]](/s/i/i.gif) 2011/02/15 21:19:37
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Terminator with Assault Cannon
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Therion wrote:Has to be a pretty bizarre scenario for him to die the same turn he is in base to base contact with an enemy transport vehicle.
He charges a vehicle with several other guys, surrounding and immobilizing it. The next turn, the enemy countercharges and kills him. Does this happen commonly? Not really. But it's certainly something that could come up.
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![[Post New]](/s/i/i.gif) 2011/02/15 21:19:57
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Fixture of Dakka
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Fetterkey wrote:Does Heroic Sacrifice work on vehicles? If so, what happens to any occupants they might have?
It would seem it is allowed as it only says model.. As to what happens, er I dont know.. Id reference lucas the trickster
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2011/02/15 21:19:59
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Bladewalker...good point...does anyone know if GKs have a resistance to daemonic gifts?
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![[Post New]](/s/i/i.gif) 2011/02/15 21:21:06
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Raging-on-the-Inside Blood Angel Sergeant
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Death or Glory w/ heroic sacrifice.. nice..
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![[Post New]](/s/i/i.gif) 2011/02/15 21:31:16
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Preacher of the Emperor
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Heroic sacrifice vs. titans?
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![[Post New]](/s/i/i.gif) 2011/02/15 21:38:43
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Dakka Veteran
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Chaplain Pallantide wrote:Sorry if I was not clear earlier, my question is:
Fluff wise are these Ghost Knights truly ghost as in the spooky undead type of spirits?
They seem to be psychic constructs, not the souls of the dead or living terminators. Hence they disappear when Mordrack dies.
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This message was edited 2 times. Last update was at 2011/02/15 21:40:12
8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
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![[Post New]](/s/i/i.gif) 2011/02/15 21:41:45
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Do we have a definitive list of gear warrior acolytes can use? Because they've picked up my interest. As far as I've heard they have masses of choices, which leads me to believe you could "create" new types of unit, or tailor it for others *cough* SoB *cough*.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/15 21:45:56
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Plaguelord Titan Princeps of Nurgle
Alabama
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AgeOfEgos wrote:puma713 wrote:sourclams wrote:VoidAngel wrote:Nothing has been said (to my knowledge) about anything that can assault from deep strike. All this deep striking...and everyone has to stand there an get their @$$ shot off for a turn?
Yeah, yeah - I hear you screaming about how "uber" they already are, and warding staves, etc. - but it still seems like an obvious omission. And yes, I do like Vanguard Veterans. But I play for fun.
Who's mentioned deepstriking anything GK related? Access to Scout USR and 30" no-miss "teleport" jump mean there's no reason to DS.
If you can even use it to Scout.
Pretty solid rumor that Grandmasters grant one of the following to d3 units;
1) Makes them scoring
2) Makes them re roll 1s to wound all game
3) Makes them have counter attack USR.
4) Makes them Scout
So, at the very least....the Paladin unit would have scout (Although this might need a FAQ...as I wonder if the attached IC counts as part of that 'unit' in terms of granting them a special ability...or will you need to spend one of your D3 on him too)
That's not what I meant. I'm talking about the 30" teleport. There may some restriction about using it to Scout, using it on Turn 1 or something else to keep the Scout + 30" move shenanigans down.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/02/15 21:51:38
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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You should just scout your 12 in case they get first turn...then you can move 30" during your own turn...makes little difference...you can't assault that turn no matter how you do it...
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