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2011/02/15 15:45:42
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
The major thing about paladins is that they just do what terminators already do well enough...survive small arms fire...admittedly, they are much better at surviving something like droves of termagants, but they'll die very much the same to AT weapons...good unit to put on the board to be a fire magnet that allows other units to walk around unhindered...kind of like a swarmlord...
Not if you give them warding staves. Expensive, yes, but statisically bound to survive just about anything. I could see them being of use in Apocalypse if there was someone you REALLY wanted kept alive, just give them all warding staves and laugh at just about any normal attack.
Karyorhexxus' Sons of the Locust: 1000pts
2011/02/15 15:55:41
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
I was talking about warding staves...but what you forget is that when you put your 700-1000 point unit on the table...your opponent only really has one target for their AT and it's a pretty slow target...
What I am hoping this means...is that lascannons will be brought back to the meta...missiles being denied by FnP so often should really teach people.
Balance wrote:Even worse, they're superintelligent ape weaponsmiths that appear to have been hanging around with the Obliterator cults.
Well, they were here first.
Fair enough, although I had never heard them having presto-changeo weapons before now...
Well in the old fluff, they constructed "digital weapons"... as powerful as full sized meltagun, lasgun, bolter, etc... but small enough to fit on a single finger. If that holds true, its simply that they have one digital weapon of each weapon they can have but are limited to shooting one each turn. The multi/twin-linked weapons simple represent them having one of a type of weapon on each hand.
This message was edited 1 time. Last update was at 2011/02/15 15:57:47
2011/02/15 15:58:13
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
That's why I mentioned Apocalypse. It's only in those kinds of points value that could have anything else of note that it would be in the enemies' interest to target.
I'm still going to have to try a 1500 point game with paladins, just for fun
Karyorhexxus' Sons of the Locust: 1000pts
2011/02/15 15:59:19
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
Cerebrium wrote:That's why I mentioned Apocalypse. It's only in those kinds of points value that could have anything else of note that it would be in the enemies' interest to target.
I'm still going to have to try a 1500 point game with paladins, just for fun
Oh for certain...I am going to run and all paladin all dreadknight list...just for the fun of it...
Balance wrote:Even worse, they're superintelligent ape weaponsmiths that appear to have been hanging around with the Obliterator cults.
Well, they were here first.
Fair enough, although I had never heard them having presto-changeo weapons before now...
Well in the old fluff, they constructed "digital weapons"... as powerful as full sized meltagun, lasgun, bolter, etc... but small enough to fit on a single finger. If that holds true, its simply that they have one digital weapon of each weapon they can have but are limited to shooting one each turn. The multi/twin-linked weapons simple represent them having one of a type of weapon on each hand.
Fair enough. It still seems like a weird Codex to force this particular background element into, but who knows?
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2011/02/15 16:10:57
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
We're all pretty certain the word "jokaero" was added in by the fanbase...haven't heard anyone actually believe its in the book...for now just consider it a human until we get confirmation...let's avoid the fluff wars on it.
Things like that don't tend to come out of nowhere. I'd just guess that the "Weaponsmith" henchmen type is a more generic entry with the Jokaero possibly being mentioned as a an example of one.
This message was edited 1 time. Last update was at 2011/02/15 16:15:02
2011/02/15 16:26:31
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
1125 points that start no more than 18" away. On DoW missions, they can do some very scary things.
Add 2x Nemesis Dreadknight with teleporters for 420
Now on T1 there's 2 2+/4++ nasty nasties along with 12 OMGDED stone killers on or within your deployment.
Vindicaire Assassin, and 2 3-Paladin squads with psycannons bring the list up to about 1960.
Is this a tiny army? Yes. Is it unbeatable? Of course not. Is 10 GK Super Terms with Draigo and 3 (or 4) 2++ saves plus two Megatrons 10 inches from your deployment zone on T1 terrifying?
Yeah, yeah it is. Footslogging lists don't have a chance. Even IG blobs lose about 20 guys on the charge. The only way around it is to be more mobile and whittle them down with shooting. Some lists can do this, but even DE will have trouble doing so while taking heavy psycannon fire from Megatrons, psycannon fire from Pallas, and Turbo fire from Vindie.
2011/02/15 17:08:21
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
ductvader wrote:I was talking about warding staves...but what you forget is that when you put your 700-1000 point unit on the table...your opponent only really has one target for their AT and it's a pretty slow target...
What I am hoping this means...is that lascannons will be brought back to the meta...missiles being denied by FnP so often should really teach people.
Krak Missiles and Lascannons are equivalent weapons when shooting something that's Toughness 4 with a 2+ invulnerable save.
Feel No Pain applies to neither.
This message was edited 1 time. Last update was at 2011/02/15 17:21:34
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
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2011/02/15 17:26:01
Subject: Re:GK rumours - (blurry) Dreadknight pics on pg 19
Teeth is one thing. 17 Razorbacks is something slowed altogether.
I think I'd just walk away from the table and look for a game with someone who *isnt* a douchebag to game with... and I'll be fielding GK myself!
I don't like Chimera lists for the game; but frankly; with the way a pure inquisition army was in the old codex...I'm just glad that things have improved for better or for worse for the game; old Inquisition armies were weak. (Barring GKs and SoBs)
Maybe its Karma that they haven't put a true Inquisitorial Stormtrooper Squad in as a Codex choice.
This message was edited 1 time. Last update was at 2011/02/15 17:27:00
2011/02/15 17:32:31
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
Balance wrote:Even worse, they're superintelligent ape weaponsmiths that appear to have been hanging around with the Obliterator cults.
Well, they were here first.
Fair enough, although I had never heard them having presto-changeo weapons before now...
Well in the old fluff, they constructed "digital weapons"... as powerful as full sized meltagun, lasgun, bolter, etc... but small enough to fit on a single finger. If that holds true, its simply that they have one digital weapon of each weapon they can have but are limited to shooting one each turn. The multi/twin-linked weapons simple represent them having one of a type of weapon on each hand.
Ore three weapons connected to one power source. You only have enough to juice to fire once each turn.
Automatically Appended Next Post:
Cerebrium wrote:Even if it is a human, I'm making a Jokaero model. Weapon-making super-intelligent orangutan. What's not to love.
Other than "weapon-making", "super-intelligent" and "orangutan"? Nothing.
Please let them not actually be monkeys. Let them change the fluff in a positive manner this time...
Automatically Appended Next Post: Nothing has been said (to my knowledge) about anything that can assault from deep strike. All this deep striking...and everyone has to stand there an get their @$$ shot off for a turn?
Yeah, yeah - I hear you screaming about how "uber" they already are, and warding staves, etc. - but it still seems like an obvious omission. And yes, I do like Vanguard Veterans. But I play for fun.
This message was edited 2 times. Last update was at 2011/02/15 17:41:23
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2011/02/15 18:06:48
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
VoidAngel wrote:Nothing has been said (to my knowledge) about anything that can assault from deep strike. All this deep striking...and everyone has to stand there an get their @$$ shot off for a turn?
Yeah, yeah - I hear you screaming about how "uber" they already are, and warding staves, etc. - but it still seems like an obvious omission. And yes, I do like Vanguard Veterans. But I play for fun.
Who's mentioned deepstriking anything GK related? Access to Scout USR and 30" no-miss "teleport" jump mean there's no reason to DS.
2011/02/15 18:41:16
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
niallkissick wrote:I was in my local GW yesterday and my friend who works in there was able to tell me the Dreadknight sits a couple of inches higher than a Land Raider.
Which is quite clearly noticeably larger than a Dreadnought.
By being so large it thereby not only is cool just for its huge size, but it fills a useful purpose in the game and model range by adding a new dimension to the army to which it belongs. There clearly was no use for anything slightly larger than Terminators that is also slightly smaller than a Dreadnought. That's hardly a large gap to fill size-wise, its hardly a gap at all.
This message was edited 3 times. Last update was at 2011/02/15 18:53:51
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2011/02/15 18:50:49
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
VoidAngel wrote:Nothing has been said (to my knowledge) about anything that can assault from deep strike. All this deep striking...and everyone has to stand there an get their @$$ shot off for a turn?
Yeah, yeah - I hear you screaming about how "uber" they already are, and warding staves, etc. - but it still seems like an obvious omission. And yes, I do like Vanguard Veterans. But I play for fun.
Who's mentioned deepstriking anything GK related? Access to Scout USR and 30" no-miss "teleport" jump mean there's no reason to DS.
If you can even use it to Scout.
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2011/02/15 18:53:40
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
VoidAngel wrote:Nothing has been said (to my knowledge) about anything that can assault from deep strike. All this deep striking...and everyone has to stand there an get their @$$ shot off for a turn?
Yeah, yeah - I hear you screaming about how "uber" they already are, and warding staves, etc. - but it still seems like an obvious omission. And yes, I do like Vanguard Veterans. But I play for fun.
Who's mentioned deepstriking anything GK related? Access to Scout USR and 30" no-miss "teleport" jump mean there's no reason to DS.
How about everyone that has talked about ghost terminators?
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2011/02/15 18:54:41
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
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puma713 wrote:
sourclams wrote:
VoidAngel wrote:Nothing has been said (to my knowledge) about anything that can assault from deep strike. All this deep striking...and everyone has to stand there an get their @$$ shot off for a turn?
Yeah, yeah - I hear you screaming about how "uber" they already are, and warding staves, etc. - but it still seems like an obvious omission. And yes, I do like Vanguard Veterans. But I play for fun.
Who's mentioned deepstriking anything GK related? Access to Scout USR and 30" no-miss "teleport" jump mean there's no reason to DS.
If you can even use it to Scout.
Pretty solid rumor that Grandmasters grant one of the following to d3 units;
1) Makes them scoring
2) Makes them re roll 1s to wound all game
3) Makes them have counter attack USR.
4) Makes them Scout
So, at the very least....the Paladin unit would have scout (Although this might need a FAQ...as I wonder if the attached IC counts as part of that 'unit' in terms of granting them a special ability...or will you need to spend one of your D3 on him too)
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2011/02/15 19:02:31
Subject: GK rumours - (blurry) Dreadknight pics on pg 19
Apemen are in the book.. As I said hes called a Jokaero weaponsmith and grants the abilities detailed
GKGM is correct, he gives those abilities.. However he cannot give abilities to ICs, so not joining them to scouts
I think ghost knights will be a hugely popular unit.. They can get a demon hammer for *free*.. and the upgrade to S5 stormbolters is 10 pts for the WHOLE unit
So for 330 points you can get 10 teminators with S5 SB + S8 CC weapons that come down turn 1 and dont scatter... along with stealth
If you only allocate 1 wound to mordrak a phase that he fails you COULD get him for half pt cost.. Since he gets 1 ghost knight per wound suffered (if youre lucky) and he has 4 wounds. Oh he's also untargettable in CC since the ghost knights become retinue and that means he only has to be within 2" to attack. Only downside is if he dies then all ghost knights die too, but who cares since he'll alway be last to die
This message was edited 1 time. Last update was at 2011/02/15 19:08:24
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