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Made in us
Decrepit Dakkanaut






Omadon's Realm

Would the game be a more balanced thing without them.

Imagine for a moment that we completely remove marines and marine variants, no more DA, SW or BA, no GK or Chaos Marines.

Instead the Imperium just gets Imperial Guard, Ad Mech and Inquisitorial armies, perhaps with the option to take a handful of marines, Chaos gets Lost and the Damned, again with a handful of marines. But in effect, the days of MEQ are gone.

Is the game more balanced without them? How does the metagame alter?

This message was edited 1 time. Last update was at 2011/02/27 03:31:55




 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

The setting would be very much more boring...

IG centred game? no thanks.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It doesn't.

There'd be a new 'power' army and of course we'd see threads like "Imperial Guard get too much attention, Ad Mech need more love!".

The idea of Marines 'unbalancing' the game isn't really a result of the game, but the players.

At least that's my take on it.
   
Made in au
Lady of the Lake






It would alter significantly as you said the days of mech are gone. There are really only two places it could go which is elite troops or swarm armies. As marines are gone or at least very minor it would put swarms in favor. The missile launcher would be good, but we'd likely see heavy flamers and flamers spammed like melta weaponry is now.

I'd say it's a little more balanced, but not by much. Orks would probably take the top.

This message was edited 1 time. Last update was at 2011/02/27 02:40:23


   
Made in us
RogueSangre






I'm not certain it would be more balance. Marines are the most "average" characters, with stats adjusted from there for everyone else, and then point costs adjusted accordingly. Wthout that average, the game might look very different.

Obviously the meta alters. About half of tournament lists would disappear, with the void being filled by whatever other codices can mindlessly spam a handful of effective units.

If they never had existed, I'd probably have tried Elysians or Tau for my army. If they were removed now, I'd rage quit. All of my armies are Marines.

For the supposedly disproportionate amount of support they receive, I do think they make the setting interesting. Especially around the Horus Heresy lore. Not saying I wouldn't like to see more Xenos-centric material from BL, (and maybe some more all around support from GW) but I'm more or less content with how things are.

   
Made in us
Ambitious Space Wolves Initiate




One due to GW losing what accounts for the vast majority of there profits there probably would be no 40k to play, but lets assume that some army manages to become as profitable.

I feel that there would be a gap in the meta that could not be filled by any current army. It would not get rid of mech as DE, IG, Eldar, and SoB, do that just as well. Though marines are a bit over pushed, not having them would be a blow to 40k not a boon.

 
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

Sorry, I meant to say that 'MEQ' is effectively gone as the dominant army style (not mech). It would still live on in SOB and arguably Necrons as well, but I would say neither Eldar nor Dark Eldar fit that bill as armies.

I know if I equip my orks a certain way, they will have greater effect against Codex Marines, Marine Variants (DA, BT, BA, SW), SOB, Chaos Marines and Necrons. That's 8 armies currently where certain principles can be brought to bear, removing fully 6 of them from the equation would significantly alter the metagame and I'm wondering if we'd see far more variable armies from people once that style of force was no longer the overwhelming dominant type seen. I know my optimum builds vs Tyranids would be very different to my optimum builds vs Eldar, but as things currently stand, taking my orks to a tourney or club night, equipping the list to deal with MEQ gives me a great deal of likelihood of success due to the overwhelming saturation of those armies.



 
   
Made in us
Been Around the Block




the game would be much better

I avoid playing vs marines and the games are much more enjoyable.

Kinda like chess without rooks and queens
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

What's special about Space Marines?

If we can make a clear, accurate statement about that, it will help us figure out what would be missing if they were gone.

The Sv3+ is obvious.

How about the high stats for everything else? The special morale? The ability to form combat squads? The access to particular weapons? How important are these things?

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

MeanGreenStompa wrote:Sorry, I meant to say that 'MEQ' is effectively gone as the dominant army style (not mech). It would still live on in SOB and arguably Necrons as well, but I would say neither Eldar nor Dark Eldar fit that bill as armies.

I know if I equip my orks a certain way, they will have greater effect against Codex Marines, Marine Variants (DA, BT, BA, SW), SOB, Chaos Marines and Necrons. That's 8 armies currently where certain principles can be brought to bear, removing fully 6 of them from the equation would significantly alter the metagame and I'm wondering if we'd see far more variable armies from people once that style of force was no longer the overwhelming dominant type seen. I know my optimum builds vs Tyranids would be very different to my optimum builds vs Eldar, but as things currently stand, taking my orks to a tourney or club night, equipping the list to deal with MEQ gives me a great deal of likelihood of success due to the overwhelming saturation of those armies.

I don't really think we'd see 'far more variable armies from people', even with MEQ gone.

We might see a difference in how the Codices themselves are done, but ultimately the players themselves are responsible for the metagame--not the other way around.

The WAAC attitude is, in my opinion at least, what brought us to the mech/MEQ heavy metagame we have now.

Basically: without the player base radically shifting in dynamic--MEQ/Mech/whatever you really want to use as an example of a 'widespread phenomenon' just becomes replaced with something else.
   
Made in us
Dark Angels Librarian with Book of Secrets






sigh... This again?

You'd have a game that never made it past the Rogue Trader generation of the game. People want to identify with the big supermen, it's basic psychology. Until the fanboys came in and and started complaining that they were getting too popular, everyone wanted to play Space Marines.

Stop complaining that Games Workshop pushes the Space Marines too much. Its the gateway for people to get interested in 40k. In other word, it lets the noobs in for you to pwn then you can feel all 1337, understand?
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

SoloFalcon1138 wrote:sigh... This again?

You'd have a game that never made it past the Rogue Trader generation of the game. People want to identify with the big supermen, it's basic psychology. Until the fanboys came in and and started complaining that they were getting too popular, everyone wanted to play Space Marines.

Stop complaining that Games Workshop pushes the Space Marines too much. Its the gateway for people to get interested in 40k. In other word, it lets the noobs in for you to pwn then you can feel all 1337, understand?



Hello Solofalcon.

I'm not sure who you're addressing with your response but if it's me as the OP, what I was doing was pondering a 'what if' situation and how the current makeup of several MEQ armies does to the metagame and how it would be altered if there wasn't so much of one type of army, what this would do to other armies as they would be less sure of meeting that one type of army (well armoured elite small armies capable of fielding several AV14 vehicles).

It was a bit of a musing and I was interested to see other people's views on how it might alter the gameplay.

You might want to temper your response somewhat, it's fairly hostile, aloof and portrays you in a bad light from where I'm reading.

This message was edited 1 time. Last update was at 2011/02/27 23:55:55




 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

MeanGreenStompa wrote:
SoloFalcon1138 wrote:sigh... This again?

You'd have a game that never made it past the Rogue Trader generation of the game. People want to identify with the big supermen, it's basic psychology. Until the fanboys came in and and started complaining that they were getting too popular, everyone wanted to play Space Marines.

Stop complaining that Games Workshop pushes the Space Marines too much. Its the gateway for people to get interested in 40k. In other word, it lets the noobs in for you to pwn then you can feel all 1337, understand?



Hello Solofalcon.

I'm not sure who you're addressing with your response but if it's me as the OP, what I was doing was pondering a 'what if' situation and how the current makeup of several MEQ armies does to the metagame and how it would be altered if there wasn't so much of one type of army, what this would do to other armies as they would be less sure of meeting that one type of army (well armoured elite small armies capable of fielding several AV14 vehicles).

It was a bit of a musing and I was interested to see other people's views on how it might alter the gameplay.

You might want to temper your response somewhat, it's fairly hostile, aloof and portrays you in a bad light from where I'm reading.

It's likely a misunderstanding on his part, MGS.

We've had a great many of the "Why can't we get rid of X Marines so we can instead make Y Xenos in the game!" styled threads lately. It's kinda grating to the Marine players who aren't of the 'my Blood Wolf Guard are now Ultrabloodscars!' persuasion to constantly have threads asking for their specific army, which has a background that isn't completely at odds with the army's playstyle/presence(i.e. the 'Inquisition Guard' armies) on the tabletop and a book which is worse than pretty much every Xenos/Imperial book out there, to be folded into a book where they really don't belong.

It's an annoyance, at best, a downright obnoxious instance in most cases.

But yeah. I said my part already. I think overall, we'll still see a metagame heavily balanced towards one specific 'style' of army--until the player base changes their overall attitude, we've still got the whole 'Mutually Assured Destruction' stance going on for your average pickup games. Everyone wants to ensure they've got a big stick to beat the other big sticks down with.
   
Made in gb
Barpharanges







I'd quit playing Warhammer 40,000 , I may not like Loyalists or Imperials but still 40k would lose some of its best Characters and heroes.

This message was edited 1 time. Last update was at 2011/02/28 16:48:52


The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
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Been Around the Block




Fluff-wise, without marines there wouldn't be much of a 40k. The Imperial Guard isn't strong enough to stand up to, well, anyone. The Emperor's Great Crusade wouldn't have happened. There wouldn't really be any big war going on, because there would be no one to fight. There would be no imperium of man, at least not outside of the Sol system. The rampant xenophobia that is indoctrinated into the IoM wouldn't be there. The Eldar wouldn't bother with anyone. The Orks would actually be running mostly unopposed through the universe. Provided the astronomicon was still activated somehow, the 'nids probably would have at least tried invading Earth itself.
   
Made in ca
Decrepit Dakkanaut





Space Marines are a great introductory range for Warhammer 40k: you don't have to paint flesh if you don't want to, and they're easy to design as modular models, so they're also easy to convert. From a standpoint of selling toy soldiers, the design of Space Marines lends itself well to beginner and intermediate hobbyists while retaining something for the expert.

Game-wise, they allow players to play relatively small games, although Imperial Guard are much better for beginners since basic squads involve fewer special rules.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Fluff wise that could all be re-written in a few paragraphs.

Bulletinum Imperiorum wrote:It was the great plague which began in 42.05.765 that nearly caused the downfall of the whole Imperium, and yet, ultimately became its salvation.

The Lords of Terra were horrified to be informed with absolute certainty, that an unknown virus, thought to be of Tyranid origin, had infected several of the most important zygotes of the Adeptes Astartes. Whilst normal humans were immune, transmission between Space Marines was swift and irreversible.

Not only did the infected individuals die miserably in pain and madness, their mighty bodies corrupting to helplessness over a period of years. Worse, the taint was passed on to the sacred stores of geneseed held by each chapter. The only solution was to obliterate every chapter of Space Marines in the whole galaxy, raze their home fortresses to the ground, and purge all with holy fire.

Several of the most noble chapters, such as the Ultramarines, willingly sacrificed themselves in the effort to purge their own tainted flesh, and too, in swift and merciless attacks on certain renegade chapters who refused to submit to the necessity of the Emporer’s need.

After a mere six years, every Space Marine and initiate in the galaxy was dead, or had fled to the Eye of Terror, swelling the forces of Chaos. The Imperium, shorn of its best troops, seemed in dire straits indeed.

The darkest hour is before the new dawn, though.

Abaddon’s 14th Black Crusade, launched as the last of the Space Marines purged their ancient homes with acid and fire, was a disaster, beaten back from the gates of Cadia as its spearhead troops literally wasted away on the battlefield. The Chaos Space Marines had succumbed to the same cruel fate as their erstwhile brothers in arms.

Still the Imperium was faced with many other threats than Chaos. The Lords of Terra, knowing it would take centuries to rebuild the Space Marines, took decisive action to improve the quality of the Imperial Guard.

Elite Guard units were created, equipped with the weapons and power armour no longer required by the Astartes. Taking their lessons from the Sisters of Battle, these so-called Power Guards quickly demonstrated their worth in battle as a spearhead for the regular IG forces.

Despite worries that they would never rival the Adeptes Astartes for morale and battle worthiness, the Power Guards seemed inspired by their new position as the foremost defenders of humanity.

Thanks to the quickness of training and equipping these new troops, and their close integration with the regular IG units, the new system proved much more powerful than the old method in which the IG and Space Marines worked separately.

The successful invasion of the Eye of Terror, which began in 42.17.133 and ended in 42.28.633, fully vindicated what had seemed at first a desperation move.

In 42.30.133, the decision was taken never to recreate the expensive and ineffective Chapters of the Adeptes Astartes. And so a noble, yet now pointless and obsolete warrior elite, was consigned to the pages of history, much like the knights of ancient Earth.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Astartes Power Armour can't be used by humans.

Fluffwise, there's a huge difference between the power armour of the Sisters and Inquisitors and the Astartes. For the 'mortals', the power armour is essentially a bulky set of armor.

For the Astartes--it's a second skin. So those 'weapons and power armour no longer required by the Astartes' wouldn't be usable to begin with.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I'm assuming the ex-SM armour would be recycled as parts and materials, also, that the factories currently making SM armour would be set to making SoB style armour instead. Ditto for the weapons.

I could write a bit more fluff to express those points.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

I don't think it is fair to say that someone would quit over this hypothesized scenario. To me, MeanGreenStompa is asking about how the game would be without them. The scenario is not saying that all of a sudden MEQs would be banned. It is saying how the game would be if they were not there at all. A what if or alternate world type game. You wouldn't quit because you would have never had the marines in this situation.

Just pretend the game was just as successful and you got into the game like normal but without marines. Who cares if it is possible? It is just a what if discussion. The logistics of the hypothetical situational are unnecessary.

To me, I think with MeanGreenStompa's scenerio, you would find that Ad Mech would have its own codex. You have to have the human component or you would loose a lot of the appeal. But if somehow this didn't happen and we only had the other existing codexes to use, well the game would be very different. Orks would probably be number one though.
   
Made in us
Mysterious Techpriest





Khisanth Magus wrote:Fluff-wise, without marines there wouldn't be much of a 40k. The Imperial Guard isn't strong enough to stand up to, well, anyone. The Emperor's Great Crusade wouldn't have happened. There wouldn't really be any big war going on, because there would be no one to fight. There would be no imperium of man, at least not outside of the Sol system. The rampant xenophobia that is indoctrinated into the IoM wouldn't be there. The Eldar wouldn't bother with anyone. The Orks would actually be running mostly unopposed through the universe. Provided the astronomicon was still activated somehow, the 'nids probably would have at least tried invading Earth itself.

The Space Marines don't actually have the numbers to do anything in the first place. Realistically, it would take several dozen chapters (basically how the Great Crusade operated, as far as I can tell, with a single legion of tens of thousands being used to take new worlds, after which the Imperial Army was left behind to garrison it) to take a world, not several dozen marines. The normal scenario seems to be something like "tens of thousands of guardsmen face off against the millions of entrenched defenders; ten space marines land somewhere irrelevant, and spend the whole war standing around shooting randomly and screaming; thank the Emperor those Space Marines saved the day!"

 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

MeanGreenStompa wrote:Would the game be a more balanced thing without them.

Imagine for a moment that we completely remove marines and marine variants, no more DA, SW or BA, no GK or Chaos Marines.

Instead the Imperium just gets Imperial Guard, Ad Mech and Inquisitorial armies, perhaps with the option to take a handful of marines, Chaos gets Lost and the Damned, again with a handful of marines. But in effect, the days of MEQ are gone.

Is the game more balanced without them? How does the metagame alter?
Space Marines are too central to the game and its fiction. 40k is not 40k without the Space Marines. That said, yes of course there is such a thing as too much of a focus and GW does tend to go overboard on them to the detriment of the rest of the game, but removing them entirely would not only destroy the story, but considering how much of the game is designed around them, it'd get very silly very quickly. Removing them as playable armies and attaching them as specialist units to other armies would probably make more background sense (how often are SM's of various types completely on their own and not in support of or leading larger operations?) but would also just too greatly fundamentally shift the game away from its roots in a gaming sense and invalidate far too many armies and tank sales overnight. It's probably how they should have been done from the start, but at this points its a couple decades too late.

As for the metagame, too much of the game is designed around that magical T4 3+sv and the S4 AP5 Bolter. It'd require a fundamental rebalancing across the board of all the other armies considering how many weapons are designed basically to either be specifically in mind with either being "not a huge threat to space marines" or very much "anti-space marines". Look at the IG hellhound and banewolf. Very similar in most respects, they'll wound pretty much all infantry on 2's. The Banewolf wounds anything with a T value on 2's, but 90% of units are T3/4 and most things higher than that aren't exactly in numbers to require a template weapon. The big difference between these two weapons is that AP4 versus the magical AP3. To get that magical AP3 and act as an anti-Space Marine weapon, the Banewolf must sacrifice its ability to throw its template like the Hellhound. There are plenty of other examples of this sort of thing that would become far less useful/pointless overnight if Marines were only very rare specialist units rather than the average enemy one may face.

You'd have to overhaul a huge number of units and armies for the game to make sense after a change like this.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Chaplain with Hate to Spare






Kilkrazy wrote:Fluff wise that could all be re-written in a few paragraphs.

Bulletinum Imperiorum wrote:It was the great plague which began in 42.05.765 that nearly caused the downfall of the whole Imperium, and yet, ultimately became its salvation.

The Lords of Terra were horrified to be informed with absolute certainty, that an unknown virus, thought to be of Tyranid origin, had infected several of the most important zygotes of the Adeptes Astartes. Whilst normal humans were immune, transmission between Space Marines was swift and irreversible.

Not only did the infected individuals die miserably in pain and madness, their mighty bodies corrupting to helplessness over a period of years. Worse, the taint was passed on to the sacred stores of geneseed held by each chapter. The only solution was to obliterate every chapter of Space Marines in the whole galaxy, raze their home fortresses to the ground, and purge all with holy fire.

Several of the most noble chapters, such as the Ultramarines, willingly sacrificed themselves in the effort to purge their own tainted flesh, and too, in swift and merciless attacks on certain renegade chapters who refused to submit to the necessity of the Emporer’s need.

After a mere six years, every Space Marine and initiate in the galaxy was dead, or had fled to the Eye of Terror, swelling the forces of Chaos. The Imperium, shorn of its best troops, seemed in dire straits indeed.

The darkest hour is before the new dawn, though.

Abaddon’s 14th Black Crusade, launched as the last of the Space Marines purged their ancient homes with acid and fire, was a disaster, beaten back from the gates of Cadia as its spearhead troops literally wasted away on the battlefield. The Chaos Space Marines had succumbed to the same cruel fate as their erstwhile brothers in arms.

Still the Imperium was faced with many other threats than Chaos. The Lords of Terra, knowing it would take centuries to rebuild the Space Marines, took decisive action to improve the quality of the Imperial Guard.

Elite Guard units were created, equipped with the weapons and power armour no longer required by the Astartes. Taking their lessons from the Sisters of Battle, these so-called Power Guards quickly demonstrated their worth in battle as a spearhead for the regular IG forces.

Despite worries that they would never rival the Adeptes Astartes for morale and battle worthiness, the Power Guards seemed inspired by their new position as the foremost defenders of humanity.

Thanks to the quickness of training and equipping these new troops, and their close integration with the regular IG units, the new system proved much more powerful than the old method in which the IG and Space Marines worked separately.

The successful invasion of the Eye of Terror, which began in 42.17.133 and ended in 42.28.633, fully vindicated what had seemed at first a desperation move.

In 42.30.133, the decision was taken never to recreate the expensive and ineffective Chapters of the Adeptes Astartes. And so a noble, yet now pointless and obsolete warrior elite, was consigned to the pages of history, much like the knights of ancient Earth.




I am very tempted to make space in my busy life to create a ruleset for this fluff. Very. Tempted.

To be honest, 40k is more or less one of the only Science-Fiction universes where normal humans don't have elite units in power-armour. Makes me sad. I think the "swarm" tactics favored in the fluff by most IG generals means that they would not want elite power armour units, lest the incompetent commanders have to think, fail, lose some precious tech and not gain another shiny medal which their success is measured by.
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

SoB are normal human elite units in power armour.




Automatically Appended Next Post:
Vaktathi wrote:
MeanGreenStompa wrote:Would the game be a more balanced thing without them.

Imagine for a moment that we completely remove marines and marine variants, no more DA, SW or BA, no GK or Chaos Marines.

Instead the Imperium just gets Imperial Guard, Ad Mech and Inquisitorial armies, perhaps with the option to take a handful of marines, Chaos gets Lost and the Damned, again with a handful of marines. But in effect, the days of MEQ are gone.

Is the game more balanced without them? How does the metagame alter?
Space Marines are too central to the game and its fiction. 40k is not 40k without the Space Marines. That said, yes of course there is such a thing as too much of a focus and GW does tend to go overboard on them to the detriment of the rest of the game, but removing them entirely would not only destroy the story, but considering how much of the game is designed around them, it'd get very silly very quickly. Removing them as playable armies and attaching them as specialist units to other armies would probably make more background sense (how often are SM's of various types completely on their own and not in support of or leading larger operations?) but would also just too greatly fundamentally shift the game away from its roots in a gaming sense and invalidate far too many armies and tank sales overnight. It's probably how they should have been done from the start, but at this points its a couple decades too late.

As for the metagame, too much of the game is designed around that magical T4 3+sv and the S4 AP5 Bolter. It'd require a fundamental rebalancing across the board of all the other armies considering how many weapons are designed basically to either be specifically in mind with either being "not a huge threat to space marines" or very much "anti-space marines". Look at the IG hellhound and banewolf. Very similar in most respects, they'll wound pretty much all infantry on 2's. The Banewolf wounds anything with a T value on 2's, but 90% of units are T3/4 and most things higher than that aren't exactly in numbers to require a template weapon. The big difference between these two weapons is that AP4 versus the magical AP3. To get that magical AP3 and act as an anti-Space Marine weapon, the Banewolf must sacrifice its ability to throw its template like the Hellhound. There are plenty of other examples of this sort of thing that would become far less useful/pointless overnight if Marines were only very rare specialist units rather than the average enemy one may face.

You'd have to overhaul a huge number of units and armies for the game to make sense after a change like this.


I don't agree 100%. You are right about the magic balancing of weapons to let them easily kill tanks and fail against SM, however if there were no SMs I think most codexes probably have enough not-anti-SM weapons to be playable against other codexes. After all, weapons that are good against MEq are good against everyone else too, just more expensive than what you might get. For example, Tau Crisis suits would probably still take Missile Pod and Plasma Rifle even if there were no Sv3 or SV2 units in the game.

It is an easy scenario to test, anyway. Just run a campaign or tournament with the rule, no SMs/CSMs, and see what happens.

We all know GW are never giving up the SM crack, so why not play around a bit? It can't do any harm. An SM free weekend might be a very refreshing change of pace.

This message was edited 1 time. Last update was at 2011/02/28 20:38:28


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Sir Pseudonymous wrote:
Khisanth Magus wrote:Fluff-wise, without marines there wouldn't be much of a 40k. The Imperial Guard isn't strong enough to stand up to, well, anyone. The Emperor's Great Crusade wouldn't have happened. There wouldn't really be any big war going on, because there would be no one to fight. There would be no imperium of man, at least not outside of the Sol system. The rampant xenophobia that is indoctrinated into the IoM wouldn't be there. The Eldar wouldn't bother with anyone. The Orks would actually be running mostly unopposed through the universe. Provided the astronomicon was still activated somehow, the 'nids probably would have at least tried invading Earth itself.

The Space Marines don't actually have the numbers to do anything in the first place. Realistically, it would take several dozen chapters (basically how the Great Crusade operated, as far as I can tell, with a single legion of tens of thousands being used to take new worlds, after which the Imperial Army was left behind to garrison it) to take a world, not several dozen marines. The normal scenario seems to be something like "tens of thousands of guardsmen face off against the millions of entrenched defenders; ten space marines land somewhere irrelevant, and spend the whole war standing around shooting randomly and screaming; thank the Emperor those Space Marines saved the day!"


The Astartes alone aren't used to "take a world". They never have been used for that role either. The Great Crusade had the Legions operating with the Imperial Army directly integrated into their command structure. It's why Horus was able to take so much of the 'standard' Crusade forces with him when he turned traitor.

The Astartes are the Imperium's version of 'Special Forces'. They're brought in when necessary, and their job is to devastate an enemy's ability to make war.
It's why they conduct drop pod assaults, it's why they have Terminators that can be teleported into an established combat zone, it's why they have Scout Squads that are effective infiltrators and are trained in insurgency/forward control operations, it's why they have vehicles that are easily air transportable, and it's why everything about them is meant to operate without friendly support.

In that context, they have the numbers to do everything that they're expected to--and more, if necessary.

Kilkrazy wrote:SoB are normal human elite units in power armour.

In game terms, sure.

In background terms: Sisters of Battle are a joke. There's a reason they're crazed fanatics who favor short-ranged, template styled weaponry--namely they have none of the 'synchronization' with the Power Armor they're wearing.

The variant power armor worn by non-Astartes is essentially huge slabs of concrete armor with bundles of musculature enhancing material built into the armor proper that makes it so they don't get crushed by the weight of their armor and to ensure they can actually move.

Kilkrazy wrote:I'm assuming the ex-SM armour would be recycled as parts and materials, also, that the factories currently making SM armour would be set to making SoB style armour instead. Ditto for the weapons.

What 'factories currently making SM armor'? Astartes bolters, power weapons, and their armor are pretty much 'hand-crafted' in a very literal sense.
Some of the components are probably mass-produced, sure, but in the end it requires a very human touch for it all to 'fit together' as it were.

SoB style armor has the same issue going on with it, with each suit of armor being crafted specifically for the owner--and replacements having to be crafted or scavenged and altered to fit, while their bolters likely are mass-produced in some fashion.
   
Made in us
Stalwart Veteran Guard Sergeant




Ahhh, Sir P, I so love it when you post.....

Kanluwen, I agree with you that yes, the Space Marines are the Imperium's version of Special Forces. They come in, do a pinpoint strike, and effectively act as a force multiplier.

What Sir P is raging against is the various nauseating instances where, in the fluff, a handful of Spaez Marines come in, do something inconsequential, and They Have Single-Handedly Saved The Day, ignoring the millions of Guardsmen that were there too. Its played up not as Space Marines acting as force multipliers, but as Space Marines being the only thing of consequence.

"I went into a hobby-shop to play m'self a game,
The 'ouse Guru 'e up an' sez "The Guard is weak and lame!"
The Chaos gits around the shelves they laughed and snickered in my face,
I outs into the street again an' grabbed my figure-case."
Oh it's "Angels this" an' "Space-wolves that", and "Guardsmen, go away!";
But it's "Thank you for the ordnance" when the Guard begins to play,
O it's "LOOK AT ALL THE ORDNANCE!" when the Guard begins to play.."
-Cadian XXIX (edited for length) 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Scribus Magistorus wrote:Freed of the requirement to limit production of SM suits and weapons to only a million for the whole galaxy, the Adeptus Mechanicus quickly recruited 100,000,000 servitors and ramped up production to produce millions of hand-made items per year.

Thus by a remarkable and pious effort, the Imperial Guard was supplied with the equipment needed to save the Imperium.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Kilkrazy wrote:
I don't agree 100%. You are right about the magic balancing of weapons to let them easily kill tanks and fail against SM, however if there were no SMs I think most codexes probably have enough not-anti-SM weapons to be playable against other codexes. After all, weapons that are good against MEq are good against everyone else too, just more expensive than what you might get. For example, Tau Crisis suits would probably still take Missile Pod and Plasma Rifle even if there were no Sv3 or SV2 units in the game.

It is an easy scenario to test, anyway. Just run a campaign or tournament with the rule, no SMs/CSMs, and see what happens.

We all know GW are never giving up the SM crack, so why not play around a bit? It can't do any harm. An SM free weekend might be a very refreshing change of pace.
Oh I'm certain armies would have enough not-anti-SM weapons to be playable against other armies, the problem is that so many weapons and units would basically no longer really have the place or purpose they have now (basically anti-MEQ). There are a lot of weapons designed specifically not to be threatening to Space Marines (autocannons, manticores, missile pods, etc), and a lot of weapons that are designed almost only for that purpose, which would need to be redone if they were to truly fit into such a paradigm.

With crisis suits for instance, you'd probably see far more TL missile pod units instead of Missile Pod+Plasma.

I'm not saying it couldn't be fun to try, but if it were a permanent change to the game there'd need to be a ton of rebalancing.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Chaplain with Hate to Spare






The anti-Meq weapons would just be taken for assassinating Monstrous Creatures and HQs, as well as death star units. Big guns for big enemies.

Primarily, Plasma and other such weapons are taken to kill MEq generally, but they still serve a purpose, and would even moreover in this hypothesis, against tough units in any armies' force.
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

MeanGreenStompa wrote:Would the game be a more balanced thing without them.

Imagine for a moment that we completely remove marines and marine variants, no more DA, SW or BA, no GK or Chaos Marines.

Instead the Imperium just gets Imperial Guard, Ad Mech and Inquisitorial armies, perhaps with the option to take a handful of marines, Chaos gets Lost and the Damned, again with a handful of marines. But in effect, the days of MEQ are gone.

Is the game more balanced without them? How does the metagame alter?

What about Nuns with Guns and Necrons?

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
-"Don't mind Frazzled. He's just Dakka's crazy old dude locked in the attic. He's harmless. Mostly."
-TBone the Magnificent 1999-2014, Long Live the King!
 
   
 
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