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2017/09/06 21:59:14
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Lothmar wrote: Good to know... Does monoliths 'portal of exile' still work if a squad has already successfully charged it?
ex: If three squads (all non monster/vehicle) charge the monolith and squad A gets in and survives the overwatch and exile, then squad B and C charge would I still get the roll to do the mortal wounds vs them as well?
It does indeed and the enemy doesn't need to charge the Mono for PoE to activate they just need to finish their charge with an inch of the Mono. So say you had warriors that got charged and your opponent ended 1" away from the Mono then it's PoE can activate (As far as I am concerned, I never had my Mono charged as I have only tried it once).
Portal of Exile wording;
When an enemy unit (other than a MONSTER or VEHICLE) finishes a charge move within 1" of this model, its portal of exile may activate. Roll a D6 and compare it to the Value required on the damage table above. If the roll is successful, the charging unit suffers D6 mortal wounds.
You can't move to within 1" of a unit you didn't declare a charge against though, unless I'm mistaken
2017/09/07 01:28:40
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Wraiths seem to be in a good spot right now. They are ok vs hoards and OK vs elites but are poorly used against heavy armor (hence the Pylon in her Nova list). The Forge World ones are a elite and armor killers with a -1 to hit instead of 3 up invuln.
Maybe with the Chapter Approved book adjustimg points including Forge World we will see some more varied lists.
2017/09/07 06:41:14
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Not Scarab BASED, as far as I've seen, but all of them tend to include some.
(and a Pylon. Looks like those two are going to be mainstays in the competitive scene for a while yet, probably accompanied by Immortals as well)
2017/09/07 14:16:32
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Cmdr_Sune wrote: There was a guy running 6 DDA's and a Gauss Pylon + a couple of units of Scarabs at NOVA. He ended up in 134th place out of 213
This proves that DDA focused lists are not worth it. On paper your doing lots of wounds but that doesn't mean the dice are going to roll that way.
I would have brought 5 Tesseract Arks instead of 6 DDA. They would have done way better Imo.
You have got very lucky if you've always made the 9" charge.
Yeah, true that. I usually got a 4 and 5 on my charge rolls. However, whenever I tried to charge my Flayed One they have always failed. Even if I CP the roll.
I've never like to spam one unit in my lists.
I would not count bringing 2 of the same models as spamming? I have went up against 8 units of 9 brimstone horrors with 1 pink horror over the past 5 weeks which is the definition on spamming. Also, our Index is pretty weak so were kind of forced to "spam" our best units if we want to play competitivly. Otherwise I just field what I like.
Just for posterity the guy running 6 DDA's dropped the last 2 games. If he got 2-12pt losses it would have jumped him to 40-60th place. So that's not a really accurate statement.
2017/09/07 14:18:59
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I've got an upcoming Escalation league coming up and would like recommendations on lists. We're starting at 500pts and moving up 250pts each week up until a 2000pt army. You have to build off of your current list each week. You can add models to the unit and change weapons. We're doing 2v2's.
I'm thinking for my starting squad:
Patrol Detachment HQ
Orikan the Diviner [143pts]
TROOPS
Warriors x18 [216pts]
Immortals x6 (Tesla) [102pts]
FAST ATTACK
Canoptek Scarabs [39pts]
TOTAL POINTS: 500
My main plan here was to have a solid amount of troops to take advantage of RP during these low model number battles. Orikan is there mainly to boost the RP. I don't think his Empowered ability will pop in such small games, but Ideally a couple weeks down the line with larger armies that'll be of more use. I also like his extended aura range over regular Crypteks so I can spread my troops out a little more. I'm on the fence of tesla vs gauss Immortals... I'm hoping the 6-roll proc would help since these first couple weeks will probably be mostly troops, but I'm not sure how often it'll happen with only running 6 of them, and no MWBD on the Immortals yet. I'm temped to go gauss for a couple weeks until I can add in an Overlord.
The following week I plan on adding in a Ghost Ark, adding 4 Immortals (bringing them to a total of 10), and adding one Warrior (bringing them to 19), which would land the list at 750.
Any recommendations?
Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that.
2017/09/07 14:24:40
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Cmdr_Sune wrote: There was a guy running 6 DDA's and a Gauss Pylon + a couple of units of Scarabs at NOVA. He ended up in 134th place out of 213.
Best Necron player was at 51th place. Pretty good considering how good many other armies are.
She had something like:
- Overlord
- Cryptek
- 3 units of 10 Immortals (don't know if gauss or tesla)
- 3 units of 4 Wraiths
- 3 Annihilation Barges
- Gauss Pylon
Is there somewhere we can check these lists online?
2017/09/07 14:39:55
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I've got an upcoming Escalation league coming up and would like recommendations on lists. We're starting at 500pts and moving up 250pts each week up until a 2000pt army. You have to build off of your current list each week. You can add models to the unit and change weapons. We're doing 2v2's.
Spoiler:
I'm thinking for my starting squad:
Patrol Detachment HQ
Orikan the Diviner [143pts]
TROOPS
Warriors x18 [216pts]
Immortals x6 (Tesla) [102pts]
FAST ATTACK
Canoptek Scarabs [39pts]
TOTAL POINTS: 500
My main plan here was to have a solid amount of troops to take advantage of RP during these low model number battles. Orikan is there mainly to boost the RP. I don't think his Empowered ability will pop in such small games, but Ideally a couple weeks down the line with larger armies that'll be of more use. I also like his extended aura range over regular Crypteks so I can spread my troops out a little more. I'm on the fence of tesla vs gauss Immortals... I'm hoping the 6-roll proc would help since these first couple weeks will probably be mostly troops, but I'm not sure how often it'll happen with only running 6 of them, and no MWBD on the Immortals yet. I'm temped to go gauss for a couple weeks until I can add in an Overlord.
The following week I plan on adding in a Ghost Ark, adding 4 Immortals (bringing them to a total of 10), and adding one Warrior (bringing them to 19), which would land the list at 750.
Any recommendations?
Hmm, definitely wouldn't be taking a named HQ at such a low point level.
I'm not so hot on the Warriors, either.
Are you restricted to starting with Patrol Detachments, or can you use anything?
Also, what do you have available?
If I was going to a 500 point escalation tournament, I'd probably go for Scarabs, Tesla Immortals, and an Overlord to start with, then possibly some Gauss Tomb Blades or Wraiths. Could probably make a decent Outrider from that.
2017/09/07 15:06:35
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I've got an upcoming Escalation league coming up and would like recommendations on lists. We're starting at 500pts and moving up 250pts each week up until a 2000pt army. You have to build off of your current list each week. You can add models to the unit and change weapons. We're doing 2v2's.
Spoiler:
I'm thinking for my starting squad:
Patrol Detachment HQ
Orikan the Diviner [143pts]
TROOPS
Warriors x18 [216pts]
Immortals x6 (Tesla) [102pts]
FAST ATTACK
Canoptek Scarabs [39pts]
TOTAL POINTS: 500
My main plan here was to have a solid amount of troops to take advantage of RP during these low model number battles. Orikan is there mainly to boost the RP. I don't think his Empowered ability will pop in such small games, but Ideally a couple weeks down the line with larger armies that'll be of more use. I also like his extended aura range over regular Crypteks so I can spread my troops out a little more. I'm on the fence of tesla vs gauss Immortals... I'm hoping the 6-roll proc would help since these first couple weeks will probably be mostly troops, but I'm not sure how often it'll happen with only running 6 of them, and no MWBD on the Immortals yet. I'm temped to go gauss for a couple weeks until I can add in an Overlord.
The following week I plan on adding in a Ghost Ark, adding 4 Immortals (bringing them to a total of 10), and adding one Warrior (bringing them to 19), which would land the list at 750.
Any recommendations?
Hmm, definitely wouldn't be taking a named HQ at such a low point level.
I'm not so hot on the Warriors, either.
Are you restricted to starting with Patrol Detachments, or can you use anything?
Also, what do you have available?
If I was going to a 500 point escalation tournament, I'd probably go for Scarabs, Tesla Immortals, and an Overlord to start with, then possibly some Gauss Tomb Blades or Wraiths. Could probably make a decent Outrider from that.
Yeah we're restricted to Patrol Detachments.
I've got a good bit to choose from. I have about 60 warriors, 10 gauss Immortals, 10 Tesla Immortals, 10 Praetorians, 10 Lychguard, 3 Wraiths, 6 gauss Tomb Blades, Triarch Stalker, a Ghost Ark, a Doomsday Ark, a Cryptek, an Overlord (scythe), Nemesor Zahndrekh, Orikan the Diviner, and I'd say roughly 12 Scarabs.
I was going to stay away from named HQs at the start, but I figured I'd have him in eventually so I threw him in there... but I'm definitely open to switching things around.
Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that.
2017/09/07 15:09:05
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
SS - Are you playing the type that lets you take piece-mail and partial you dont have to buy in batches so long as you meet minimums?
ie - Minimum warrior squad 10, can take 10 more for a max of 20 at 12 points per means you can buy it as 10 for 120 or 20 for 240. Compared to being able to say buy 15 for 180?
---
If you're playing normal cohesion rules and battleforging, I might suggest the following for 500 if you're going RP centric...
This gives you RP at 4+ RP and 5+ invuls on your warriors in case of -2 and beyond ap weapons but your cryptek will be twiddling his thumbs for the most part. Once at the start of the turn and once at the end of the move as long as the Ghost ark is alive and the ghost ark is almost another entire infantry line. When enemies start getting into risky business territory where you think they're gonna run at you send the Ghost ark in close, broadside it and then float in to wrap that threat to your warriors.
Then on your next turn pull out with Ghost ark cause it's a flyer and can still shoot after and use it as a blockade they have to go around and fire with that and warriors unless other targets pressing and position it so your Warrior squad gets its secondary RP if it needs it (if it doesn't think strategically). Granted this strat is less effective or have insane melee, but the ghost ark is somewhat tanky with decent wounds and if they have multi wound weapons you have a chance of ignoring it with Quantum shielding. Plus if they do destroy it you might kamikaze that group and other squads in range if you explode so always position with your own death in mind if it doesn't mess up your strategy otherwise.
This concept is also slightly less effective if they have means of withdrawing and still doing stuff - ex: Imperial guard orders
This message was edited 3 times. Last update was at 2017/09/07 15:32:48
I was almost tempted to start buying orks and modeling/painting them with a french theme.
I've got an upcoming Escalation league coming up and would like recommendations on lists. We're starting at 500pts and moving up 250pts each week up until a 2000pt army. You have to build off of your current list each week. You can add models to the unit and change weapons. We're doing 2v2's.
Spoiler:
I'm thinking for my starting squad:
Patrol Detachment HQ
Orikan the Diviner [143pts]
TROOPS
Warriors x18 [216pts]
Immortals x6 (Tesla) [102pts]
FAST ATTACK
Canoptek Scarabs [39pts]
TOTAL POINTS: 500
My main plan here was to have a solid amount of troops to take advantage of RP during these low model number battles. Orikan is there mainly to boost the RP. I don't think his Empowered ability will pop in such small games, but Ideally a couple weeks down the line with larger armies that'll be of more use. I also like his extended aura range over regular Crypteks so I can spread my troops out a little more. I'm on the fence of tesla vs gauss Immortals... I'm hoping the 6-roll proc would help since these first couple weeks will probably be mostly troops, but I'm not sure how often it'll happen with only running 6 of them, and no MWBD on the Immortals yet. I'm temped to go gauss for a couple weeks until I can add in an Overlord.
The following week I plan on adding in a Ghost Ark, adding 4 Immortals (bringing them to a total of 10), and adding one Warrior (bringing them to 19), which would land the list at 750.
Any recommendations?
Hmm, definitely wouldn't be taking a named HQ at such a low point level. I'm not so hot on the Warriors, either.
Are you restricted to starting with Patrol Detachments, or can you use anything? Also, what do you have available?
If I was going to a 500 point escalation tournament, I'd probably go for Scarabs, Tesla Immortals, and an Overlord to start with, then possibly some Gauss Tomb Blades or Wraiths. Could probably make a decent Outrider from that.
Yeah we're restricted to Patrol Detachments.
I've got a good bit to choose from. I have about 60 warriors, 10 gauss Immortals, 10 Tesla Immortals, 10 Praetorians, 10 Lychguard, 3 Wraiths, 6 gauss Tomb Blades, Triarch Stalker, a Ghost Ark, a Doomsday Ark, a Cryptek, an Overlord (scythe), Nemesor Zahndrekh, Orikan the Diviner, and I'd say roughly 12 Scarabs.
I was going to stay away from named HQs at the start, but I figured I'd have him in eventually so I threw him in there... but I'm definitely open to switching things around.
Hmm, while 18 Warriors will give you some good board presence, you're going to be lacking mobility. 3 Scarabs is a start, but you might want to shift those numbers around (drop a few Warriors to gain a second unit of Scarabs).
Personally I was thinking something along these lines:
For 500p I'd start with a cryptek or overlord. Whatever you prefer, and add 2 units of immortals (8+5) and maybe a triarch stalker or some heavy destroyers. That way you should be covered. Or 1 unit of 10 teslamortals, OL, stalker and some Scarabs.
- Power corrupts, Absolute power.... is a whole lot of fun...-
2017/09/07 16:23:17
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Hmm, if you have someone willing to play necrons with you as your partner you might be able to get into some interesting dynasty shenanigans and each of you would play half of the 1000 point army since the leadership abilities tend to say 'to friendly <dynasty> necrons units/infantry' (thus squad A's cryptek could improve squad B's RP and give invuls to them and Squad B's OL could MWBD squad A's infantry instead of his own if he so desired. *chuckle*
Spoiler:
ex:
Player 1 -
total 496
Cryptek 104
Necron Immortals (tesla if 5+ armor enemies on average, gauss if 4-) - 10x - 170
Ghost ark - 170
Scarabs 4x - 52
Player 2 - 485
Overlord + staff - 119
Warriors 20x - 240
Wraiths + PC - 42 x 3 - 126
(if you can shift points to your partner consider running only 5x immorts not taking the scarabs and your partner can probably figure out something for the 156 points. or to save time have partner shift you his 15 for one more scarab)
If you're really looking to save points you could consider running only a 10 man squad of warriors instead on Player 1 instead of immortals and keep em in the ghost ark till you get in close then disembark them when the time is right that way you're meeting your 1 infantry squad requirement and have 50 points for elsewhere.
This message was edited 2 times. Last update was at 2017/09/07 16:41:05
I was almost tempted to start buying orks and modeling/painting them with a french theme.
We're playing battle-forged, no partial units. First week is Patrol Detachment. Week 2 (750pt) is Patrol or Battalion Detachment. Weeks 3 & 4 (1000pt & 1250pt) is 2 Detachments. Weeks 5, 6, and 7 (1500pt, 1750pt, and 2000pt finale tournament) are 3 Detachments.
I believe we are playing Just War rules (though I'm not sure, rules aren't very clear), so capping objectives doesn't seem to be a concern. That's why I originally didn't mind the lack of mobility, and was mostly aiming for a way to provide a more overwhelming force. I assume the first couple weeks will be mostly infantry-focused. That's why my original plan was to push the most out of RP to gain numbers back while we trade shots. Seemed to be the best strategy at low points. Later in the series I feel like I won't be able to rely on RP as much, but I think it would be an advantage early on.
I considered putting in the Ghost Ark in the first week list, but I have concerns. I haven't played many 8th games yet, but I don't believe our 500pt games will go to turn 6. Thus, I wont have many RP rolls. So, I was trying to weigh the point cost of a Ghost Ark and how many Warriors I could expect to pick back up with it compared to just having a whole other unit of Warriors.
Way I see it, if I field 18 Warriors w/ a Cryptek, each of my RP rolls have a 1/3 chance of procing. I'm going to assume the game will be over by battle round 5. If they take out 6 Warriors a turn, then on Round 2, I roll back 1/3 of them, so I'd theoretically get back 2, with 4 still dead. A second RP from the GA would bring me back 1 more (1/3 x 4). On Round 3, if I assume 6 more Warrior deaths, I'd have a total of 10 dead. So my RP would bring back 3, with 7 still dead. A second RP with the GA would bring back 2 more, leaving 5 dead. On Round 4, with 6 more dead, for a total of 11 in limbo, my RP would bring back 3, leaving 8 dead. A second RP from GA would bring back 2 more, leaving 6. Round 5 with 6 more dead would have a total of 12 laying down, first RP would bring back 4, leaving 8. Second RP would bring back 2. At that point with my hypothetical numbers we reach a soft curve.
Overall in this situation, I'm seeing the GA bringing back a total of 7 additional Warriors. That's a value of 84 points. That's half the cost of the GA. However, I have to compare that to just running 170 points of Warriors. If I ran more warriors, that's more rolls at RP which would be more overall wounds returned compared to Living Metal. I'm just not sure if it's worth it.
@Lothmar - I don't believe the Cryptek can take a Hyperphase sword. Unless I'm mistaken, his datasheet states he has the Staff of Light and doesn't state he has the option for another Melee Weapon.
Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that.
2017/09/07 17:49:26
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Actually RP is 5+ standard and with a Cryptek that's 4+, thus it goes from 1/3 chance to 1/2 chance on D6.
Therefor if you lose 8 on enemies turn then on your turn you'll probably get back 4 at the start of the turn and then 2 more at the end of the turn on average (though i've got 18/19 down back over one round (16 of those on first check) before and nearly broke my opponents spirit after he got me down to 1 model so I kind of like it. xD).
Spoiler:
The ghost ark has the firepower of 10 warriors and gives you that second RP chance so I think it's well worth the 50 points difference considering it gets more wounds, has higher toughness so hard too wound, is a flyer and has a chance of ignoring bigger damage with QS. But yeah since GA only works with warriors and only one squad of them can get GA bonus per GA you have to kind of build it to a specific theme.
But yeah a second squad of 14 warriors (168) with 4+ RP is pretty decent too but if like you're saying you have to field according to the rules you cant do (cause can only buy in set of 10 or set of 20)...
But yeah multiple ghost arks are kind of funny later since they don’t cap how many times you can use them (so long as you don’t use a rez orb). So if they go to try and wipe a squad of em and fail then you can get half up, then get half up again and if that squad still has more lost then your other warrior squad then get half up yet again from that squad. *chuckle* So from 2 to 11 to 15/16.
----
That reminds me, since GHost arks grant a new RP roll and ghost arks say you cant use its ability if a Res orb has been used that turn... Does that mean as long as I trigger Rez orb last after say a terrible ghost ark roll and I need to refill a squad I can then pop a rez orb and roll again?
This message was edited 5 times. Last update was at 2017/09/07 18:05:41
I was almost tempted to start buying orks and modeling/painting them with a french theme.
Lothmar wrote: Actually RP is 5+ standard and with a Cryptek that's 4+, thus it goes from 1/3 chance to 1/2 chance on D6.
Therefor if you lose 8 on enemies turn then on your turn you'll probably get back 4 at the start of the turn and then 2 more at the end of the turn on average (though i've got 18/19 down back over one round (16 of those on first check) before and nearly broke my opponents spirit after he got me down to 1 model so I kind of like it. xD).
Spoiler:
The ghost ark has the firepower of 10 warriors and gives you that second RP chance so I think it's well worth the 50 points difference considering it gets more wounds, has higher toughness so hard too wound, is a flyer and has a chance of ignoring bigger damage with QS. But yeah since GA only works with warriors and only one squad of them can get GA bonus per GA you have to kind of build it to a specific theme.
But yeah a second squad of 14 warriors (168) with 4+ RP is pretty decent too but if like you're saying you have to field according to the rules you cant do (cause can only buy in set of 10 or set of 20)...
But yeah multiple ghost arks are kind of funny later since they don’t cap how many times you can use them (so long as you don’t use a rez orb). So if they go to try and wipe a squad of em and fail then you can get half up, then get half up again and if that squad still has more lost then your other warrior squad then get half up yet again from that squad. *chuckle* So from 2 to 11 to 15/16.
----
That reminds me, since GHost arks grant a new RP roll and ghost arks say you cant use its ability if a Res orb has been used that turn... Does that mean as long as I trigger Rez orb last after say a terrible ghost ark roll and I need to refill a squad I can then pop a rez orb and roll again?
Ah yes I mathed wrong. As for the second squad statement, I'm not sure what you mean by it not being allowed in the rules. The minimum number of models per unit is 10, and each additional Warrior is +12 points, so 14 Warriors would work fine. The only way I could see that not working would be playing by Power Level where it states a unit is 10, plus 6PL for 10 more. Maybe I wasn't clear when I said we weren't doing partial squads. What I meant is we don't allow things like a Warrior squad of 5. By partial I meant custom size squads below the minimum. We can use any amount between the minimum and maximum.
As for your Ghost Ark / Res Orb question, unfortunately you cannot. You make your initial RP at the start of your turn. Resurrection Orb states that you may use it "once per battle, immediately after you have made your Reanimation Protocols rolls..." whereas the Ghost Ark states that you cast its RP at the end of the movement phase. So unfortunately due to timing, you have to use the Res Orb at the start of your turn, thus determining if you can use the Ghost Ark on a squad or not. I mean, I guess rules as written, the Ghost Ark states under Repair Barge, "at the end of each of your Movement phases, you can make Reanimation Protocol rolls for any slain models..." and the Res Orb states " immediately after you have made your Reanimation Protocol rolls" so I guess you could argue that the GA roll calls itself a RP roll, but I would assume that will get worded correctly in the codex.
This message was edited 1 time. Last update was at 2017/09/07 19:10:02
Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that.
2017/09/07 19:13:37
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Yep that was my suggestion as well. Gives you some solid units. A combo in tesla + MWBD + stalker rerolls + an answer for someone going with a big horde blob and a stalker to deal with any razorbacks or other tanks passing by.
I still don't like the running away mechanic. Necrons would just never run away. They'd fall back sure, but never individually, always as a unit. If they would put the loss of models as extra casualties because of the pressure of war and the 100s of reasons a unit under that amount of fire could take extra casualties/out of action that would be perfectly fine with me, but running away is just so not according to the fluff that I really dislike that.
I'm not just salty for a necron nerf, but they need to come up with a legitimate reason why perfectly functional Warriors would "decide" to phase out while their unit is still fighting.
And if they did for some reason do this I see no reason why they couldn't teleport in again when you make a successful RP roll.
I hope this will also change in our book...
This message was edited 1 time. Last update was at 2017/09/08 05:38:33
- Power corrupts, Absolute power.... is a whole lot of fun...-
2017/09/08 10:21:58
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
So is just for the AP-3 but it is better to have an extra Immortal or Scarab. Originally I was going to recommend the Warscythe but thought the SoL would suit better.
RP not working for break tests
Ah, I thought he was on about Res Orb getting errata'd. My bad lads.
Odrankt wrote: So is just for the AP-3 but it is better to have an extra Immortal or Scarab. Originally I was going to recommend the Warscythe but thought the SoL would suit better.
?
Warscythe AP-4
Sword/Blade AP-3
Staff AP-2
2017/09/08 11:46:15
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Odrankt wrote: So is just for the AP-3 but it is better to have an extra Immortal or Scarab. Originally I was going to recommend the Warscythe but thought the SoL would suit better.
?
Warscythe AP-4
Sword/Blade AP-3
Staff AP-2
Miss clicked -3 instead of -2 and so was supposed to be SoL as well...
SoL I think works better because it can both shoot and melee. SoL gives your Immortals a little more protection if your enemy is in range for a charge. While the scythe is good for it's -4 AP and that the Overlord can Heroic Intervention if the Immortals are locked in CC.
This message was edited 1 time. Last update was at 2017/09/08 11:47:10
Cmdr_Sune wrote: There was a guy running 6 DDA's and a Gauss Pylon + a couple of units of Scarabs at NOVA. He ended up in 134th place out of 213.
Best Necron player was at 51th place. Pretty good considering how good many other armies are.
She had something like:
- Overlord
- Cryptek
- 3 units of 10 Immortals (don't know if gauss or tesla)
- 3 units of 4 Wraiths
- 3 Annihilation Barges
- Gauss Pylon
Didn't find any other Necron players in the participation list unless they registered their Dynasty names instead.