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2017/09/08 11:55:58
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Annihilation Barge with Gauss Cannon
Annihilation Barge with Gauss Cannon
Annihilation Barge with Gauss Cannon
Gauss Pylon
1999pts, 6CP
Huh, interesting that a list like that was able to perform as well as it did.
Granted, it's mostly down to the player's skill, and she is certainly better than I, so she'd be able to pull things off with this that I probably wouldn't think of... but right now I'm kinda scratching my head at some of these choices (eg. three 10 man Warrior squads?)
Wish I could view her games to see how she played it.
This message was edited 1 time. Last update was at 2017/09/08 11:58:54
2017/09/08 12:11:54
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Wish I could view her games to see how she played it.
She actually did a featured game play on Warhammer TVs twitch channel during Nova Open, she played against her husbands ultramarines I believe. It was an interesting game, and enjoyable to watch aswell.
I don't remember the entire game, but she did deep strike the pylon and deleted two gunships (one on turn 1 and the other one on the consecutive turn), the barges flew around shooting stuff and capping objectives and the warriors stayed with the overlord and the cryptek.
And for the wraiths, they soaked damage and kept things occypied in melee.
She clearly aimed for objective control and won against ultramarines with full points (18 or 21, dont remember the score) vs 6 or 8 pts.
This message was edited 2 times. Last update was at 2017/09/08 12:13:17
2017/09/08 12:32:33
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Hmm, I wonder if there's a recording of that video anywhere online to view for free (https://www.twitch.tv/videos/171679882 , but GW's vids are all behind a subscription paywall on twitch).
Still, some of those choices seem like they might have been better with other things... but again, that might just be my limited view scope.
For example, why take Gauss Cannons on the Barges instead of Tesla? If the intent for them was to be mobile, wouldn't that have worked better?
If the troops were just hanging back, why not take min Immortal units instead of Warriors? Cheaper and if Tesla would be able to benefit more from MWBD.
Why not swap out one of those Wraith units out for a unit of Scarabs? Might be better able to swamp something in attacks.
Why not take Toholk instead of a generic Cryptek? He'd do the same job, plus make the Pylon harder to kill.
Etc.
This message was edited 1 time. Last update was at 2017/09/08 12:49:00
2017/09/08 13:10:23
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Interesting. The key to being succesfull with ABarges (I think), is having juicier targets for the enemy to shoot at. The pylon and bite-sized warrior units in this case
2017/09/08 14:44:24
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I've been taking a harder look at the Monolith these days and man, the improvements they have made it kinda sneek up on you. I ran them in 6th when they were very unpopular. Through various changes to the main rules and index they fixed the Deep Strike scatter issue, Snap shooting it's Gauss Flux Arcs (no more Ordinance), brought back Portal of Exile, no more getting one-shotted, no more rolling for reserves (allowing for Alpha strikes), no more getting Immobilized, and my personal favorite ALL of it's guns can fire at the same target now! Good stuff. What do you guys think of it now?
2017/09/08 15:25:08
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
They say there will be Points adjustments in Chapter Approved so cross your fingers for our poor Mono.
I for one seeing the cool things Death Guard have gives me hope for our codex; Fluff of never wanting to get close to that plague ridden mass is now supported by rules that make it painful to get close.
Come on 2 CP for old rule "Mind Shackle Scarabs"!
2017/09/08 19:09:02
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Just listened to the latest Signals from the Frontline podcast where someone sent in a question about Necrons lack of presence at tournaments. Frankie and Reese answered that Necrons are really good and stupidly resilent.
They also mentioned how a unit of Tomb blades wiped out a 30 model screen in one turn. Eh, I guess the screen wasn't immune to morale?
Then they continued talking about Destroyers and their "extreme firepower" and how RP always brought them back unless wiped out.
I guess they must be talking about the codex since according to my index both units are grossly overpriced.
2017/09/08 19:30:27
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
They'd mentioned before that Necrons were "good" but had never bothered to say how. This time they at least gave some examples of what was good... but didn't address the price issue.
2017/09/08 20:21:38
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Pyrothem wrote: They say there will be Points adjustments in Chapter Approved so cross your fingers for our poor Mono.
I for one seeing the cool things Death Guard have gives me hope for our codex; Fluff of never wanting to get close to that plague ridden mass is now supported by rules that make it painful to get close.
Come on 2 CP for old rule "Mind Shackle Scarabs"!
Bring back Lightning Field for 1 CP!
2017/09/08 20:50:54
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Hey, I've got a better idea - how about we actually get Mind Shackle Scarabs back as wargear?
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2017/09/08 21:37:26
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
skoffs wrote: They'd mentioned before that Necrons were "good" but had never bothered to say how. This time they at least gave some examples of what was good... but didn't address the price issue.
None of them play Necrons competitively and it shows. They threw together lists for the night streams and did things like run Lychguard on foot with 3 HQs backing them, or deep striking 20 man Flayed One blobs and then going for a 9" charge. Fun, and potentially strong if your opponent isn't doing crazy stuff, but nothing I would ever bring to a tournament.
2017/09/08 22:47:40
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
skoffs wrote: They'd mentioned before that Necrons were "good" but had never bothered to say how. This time they at least gave some examples of what was good... but didn't address the price issue.
They sure have a lot of experience of different factions in 8th and are probably a lot better than me at the game, but neither of the units they mentioned have much firepower or are particularly resilient.
What Destroyers and Tomb blades do have is a bit of everything which makes them cost much. They can be great when facing the right opponent or if the meta is shifting towards more infantry based list.
2017/09/09 00:20:29
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Cmdr_Sune wrote: Just listened to the latest Signals from the Frontline podcast where someone sent in a question about Necrons lack of presence at tournaments. Frankie and Reese answered that Necrons are really good and stupidly resilent.
They also mentioned how a unit of Tomb blades wiped out a 30 model screen in one turn. Eh, I guess the screen wasn't immune to morale?
Then they continued talking about Destroyers and their "extreme firepower" and how RP always brought them back unless wiped out.
I guess they must be talking about the codex since according to my index both units are grossly overpriced.
Sadly they are talking about index necrons, they said the same thing in a battle report using them, waxing lyrical about how amazing necrons are... They clearly have very little clue on necrons. I hope they have no input on our codex!
2017/09/09 01:44:09
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
LOL Frontline has clearly never used Necrons vs a hard list. "They are sooooo good! RP is so amazing!"
Yup the Necrons are so good and tuff with RP that no competitive list (if you can call getting 51st competive) uses RP as part of their strategy! I guess everyone knows how powerful it is and chooses not to use it to make it a fair fight...
2017/09/09 01:49:17
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Sadly they are talking about index necrons, they said the same thing in a battle report using them, waxing lyrical about how amazing necrons are... They clearly have very little clue on necrons. I hope they have no input on our codex!
Players who don't normally play Necrons always think we're a lot stronger and resilient then what we actually are. I hope GW doesn't use them as a way to shape our codex. It's always in Podcasts were I hear people "praising" about our Index and that we are in a good place. Yet when I go to my local and talk competitivly people always raise their brows and say that Necrons are not in a good place and I should focus on a different army until they (us) get better.
People just have a vendetta against crons because of 7th edit. and I fear it's going to give us a really hard time in 8th. I hope I get proven wrong but as long as people say we are "good" nothing will be improved.
Yeah it's kinda funny, they're saying that necrons are very strong, but then they also said the top players they were talking to all said necrons couldn't compete at top tables/competitively, and they disagree. They then talk about RP and then coming back.... it's a 5+ gah I thought they were talking about codex stuff but they clearly think index crons are powerful.
They were basically saying l2p, bat necrons were hard to play and expensive but that we can do a Deciever bomb and a obryn bomb and have a really 'tough' army in their face t1...... :d
12,000
2017/09/09 03:53:36
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
It is a 5 up and it has to be placed next to an original model and can not be within 1 inch of enemy's... Against any opponent that can remember this, all the vaulted toughness we pay out the nose for is negated.
2017/09/09 04:16:52
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
The comments I usually leave on YouTube videos where people are whining about Necrons being too good are,
"Necrons are "good" in casual games, but in competitive circumstances they're so lowly rated that most people don't even bother bringing them to big events. (though if you can prove me wrong, I would love to see a list someone managed to place with at a major tourney!)" ...
That usually ends the conversation.
2017/09/09 10:21:51
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Instead of playing to win we could play to halt our enemy? It sounds stupid if we're in the competitive scene but maybe we should focus on lists that can "survive" rather then lists that can win or out power our enemy.
I like using lots of Scarabs for meat shielding, holding up enemy units, scoring objectives and denying DS opportunity.
Spoiler:
I found great success with 2 units of 9 Scarabs shielding the Nightbringer, Tomb Sentinel and the Destroyer Lord e.g. have one up front and as it depletes bring the second unit in front instead. Usually last 3 turns before they are wiped out. I know the TS isn't a character but I usually try to get it into CC if possible surrounded by Scarabs to deny an enemy falling back.
"Suicide" Scarabs also work for me. 5 units of 4-6 Scarabs are good if you are able to get them in LoS blocking terrain, then into CC with enemy units to stop them from targeting more valuable units.
Putting 3 Scarab units on objectives has also denied my enemy from winning sometimes. Even if the objective isn't important to me I would rather hold onto it just in case my opponent needs it. It also distracts them from our other models if playing a point scoring game using the objective cards so leaved us room to think of new tactics and see if we can pull a victory.
I also like having my Scarabs deployed in front of my units and behind them during deployment. I usually place them last so I know what needs Shielding and can counter any units they want to DS. This may sound cheesy but for every 4 models of 32mm based Scarabs I usually have 1 25mm in between those 4 just so make sure my opponent has no way of DS any where near me. It's a bit cheesy but it has worked a few times when done right.
Looks something like this; (big S is 32mm, small S is 25mm)
Some people don't like spamming the same unit over and over but if it works then might as well use it. Would be better if I didn't have to use them though...
To stop a unit with the fly keyword word from being able to move in between the Scarabs making it harder for my opponent to get into a better position. Has helped about 3 time since I tried it out.
I also didnt have enough 32mm bases left so I went 25mm cause i had loads from my Warriors that I made into Flayed Ones.
This message was edited 1 time. Last update was at 2017/09/09 12:11:26
Yeah man they would, but 7mm difference is not that much of a difference if the enemy has to be 1 inch away from all enemy models. Just put the smaller bases and the back line of 32mm Scarabs 7mm closer to the front line of 32mm Scarabs.
I rather use what I have and make more space for future purchases then buy something I don't really need and cause more spacing issues lol.
This message was edited 2 times. Last update was at 2017/09/09 13:21:42
Odrankt wrote: Instead of playing to win we could play to halt our enemy? It sounds stupid if we're in the competitive scene but maybe we should focus on lists that can "survive" rather then lists that can win or out power our enemy.
I like using lots of Scarabs for meat shielding, holding up enemy units, scoring objectives and denying DS opportunity.
Spoiler:
I found great success with 2 units of 9 Scarabs shielding the Nightbringer, Tomb Sentinel and the Destroyer Lord e.g. have one up front and as it depletes bring the second unit in front instead. Usually last 3 turns before they are wiped out. I know the TS isn't a character but I usually try to get it into CC if possible surrounded by Scarabs to deny an enemy falling back.
"Suicide" Scarabs also work for me. 5 units of 4-6 Scarabs are good if you are able to get them in LoS blocking terrain, then into CC with enemy units to stop them from targeting more valuable units.
Putting 3 Scarab units on objectives has also denied my enemy from winning sometimes. Even if the objective isn't important to me I would rather hold onto it just in case my opponent needs it. It also distracts them from our other models if playing a point scoring game using the objective cards so leaved us room to think of new tactics and see if we can pull a victory.
I also like having my Scarabs deployed in front of my units and behind them during deployment. I usually place them last so I know what needs Shielding and can counter any units they want to DS. This may sound cheesy but for every 4 models of 32mm based Scarabs I usually have 1 25mm in between those 4 just so make sure my opponent has no way of DS any where near me. It's a bit cheesy but it has worked a few times when done right.
Looks something like this; (big S is 32mm, small S is 25mm)
Some people don't like spamming the same unit over and over but if it works then might as well use it. Would be better if I didn't have to use them though...
I dont see the point in playing competitively if we arent playing to win. Straight survive armies wont do good as we .... dont survive that good.
12,000
2017/09/09 15:02:34
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Scarabs seem to be a must But without anything really point efficient to protect it is a wash. Also they go poof when they run into the meta. A conscript blob with their dumb orders will shred scarabs with weight of fire or when you find out that bloodletters are nuts!(lost two units of 5 scarabs to 8 bloodletters in one round).
On the bright side I did get a win the other day against a Demon spam list. With two cheap Overlords, two Stalkers with P Beams, and nothing else but Tasla Immortals. Every other army spams their Mathhammered out best unit so why not give it a try.
2017/09/09 15:12:02
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I went up against a tournament level IG army and Tzeentch army. Lost to IG narrowly 10-11 and beat Tzeentch 9-7 in those games.
For the 1st 2-3 turns of those games I hung back and made my opponent come towards me in the hopes of them pushing their units forwards to shoot at my units (Scarabs helped by going on objectives that my opponent needed).From my turn 3 I then DS my units (Deathmarks and Tomb Sentinels) behind his units and then start to move my units toward theirs.
Tzeentch wasn't to hard to deal with. Deathmarks killed The Changling making everything else quite squishy. The only reason he lasted the whole game was because he moved his Lord of Change away from the middle to some terrain to protect it with LoS. I then played the objective game and won.
IG was all different. Popped a few tanks but a lot of his army was T8 so getting 5+ to wounds on the majority of my models wasn't easy to do. He won by moving a tank unit (insert name here) at a objective my unit of Scarabs was on and literally targeted all his units at them so that he would score the 1 point at the end of his turn 7.
Necrons are probably the best mid-range army so why chase our enemies when we can give them a reason to come towards us by taking objectives they need.
It up to you on how you play your Necrons. I just found that being defensive works better then offensive.
Also, when I say don't play to win I mean dont go into games thinking your army is going to beat everyone else's. A lot of armies are high offensive with little defence. Play the defensive game. Pre-measure if you have to just don't get all your units into the gun range. If using a unit of 10 warriors just put 3 in your opponents fire range, have him blast away at those 3 models, keep the other 7 in safety then RP those 3 warriors and use the same tactic on your next turn. If behind cover I keep some out of it just to bait my opponent into shooting at them. It has worked before and I wouldn't recommend it if It didn't work for me.
I always try out stuff before I post it on here
This message was edited 1 time. Last update was at 2017/09/09 15:22:30