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Made in au
Battle-tested Knight Castellan Pilot





Perth

So the highest placing necrons in the majority of lists have had a substantial amount of wraiths in them, one recently had 30, and placed 7th overall (was a smaller tournament).

In a straight up stat check vs their closest counterpart (scarabs) they are more expensive, but much more durable and have higher quality attacks but scarabs are much cheaper, have a huge wound advantage, attack advantage and are better against T8.

A wraith spam list bypasses the biggest weakness of wraiths, and thats smite spam, which is fairly common in the meta ATM. Even putting out 30 mortal wounds only kills 10 wraiths a turn, and those wraiths will easily kill alot in return.

But 30MW only kills 10 scarab bases, which is basically only a single unit, vs almost 2 full units of wraiths, which is significantly much more expensive.

But then again against non smite spam wraiths will do quite well against most opponents, falling to multi damage weapons pretty quickly when saves are not made.

Its an interesting idea.


What are peoples thoughts?

12,000
 
   
Made in no
Grisly Ghost Ark Driver





Wraiths would be weaker against volume of dice and smite, I guess you could adjust your scarab to wraith ratio according to your local meta.

How are they different against T8? They both wound on 5, right?
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

torblind wrote:
Wraiths would be weaker against volume of dice and smite, I guess you could adjust your scarab to wraith ratio according to your local meta.

How are they different against T8? They both wound on 5, right?


Derp you are right. I dont know what I was thinking.

But maybe wraiths are better in a TAC sense? are considerably more expensive though.

12,000
 
   
Made in no
Grisly Ghost Ark Driver





I guess, to the extent that it's even worth it going down a TAC route with necrons these days.

Also one could discuss the minimum viable number of wraiths. Perhaps anything short of 8-9 isn't going to make a difference.

Scarabs is easier, being cheaper and less of an offensive asset you could always make us of 3 to hold an objective or block enemy DS. Wraiths on the other hand need to justify their points by also performing in offensive operations
   
Made in se
Freaky Flayed One





I've only used Wraiths once in 8th. That was a unit of 6. They died turn 2, but absorbed a lot of firepower that would have reduced several units to ashes.

So my take is that if you want a unit that pressures the opponents to deal with it, then you take a large unit of Wraiths.

The problem I can see with them is their damage output. They can't really deal with anything other than small or medium units of average infantry.

However from a pure objective grabbing perspective and tying up vehicles they are probably great. Perhaps a couple of units of Wraiths and a unit of Scarabs is a good medium ground.

I just feel that the Wraiths are yet again one of those Necron units that needs a small boost. Perhaps +1 attack, reworked whip coils and change beamers to assault.
   
Made in jp
Proud Triarch Praetorian





Wraiths will most likely not be getting a +1 to attack, but I wouldn't be surprised to see Whip Coils getting reworked (probably something like enemies they're engaged with can't fall back or something. Even better would be charging units don't get to attack first, but that'd be doubtful).

But is bigger better, for Wraiths? As in, let's say you've got 12. What would be the best way to split them up? (and why?)
Two units of 6?
Three units of 4?
Four units of 3?
Ideally I think I'd want 4+ in a unit, but I don't know.
I'm leaning towards a single medium strength Wraith unit backed up by a couple of medium sized Scarab units, but maybe two smaller Wraith units could work better (Wraiths acting as Overwatch soaking anvils for the Scarab hammers).

Diverting from the Canoptek topic for a bit, got a mathhammer question:

How many Deathmarks would it theoretically take to down Guilliman in one round of shooting?

 
   
Made in no
Grisly Ghost Ark Driver





What's his defence? 2+/3++? People say he rerolls failed saves but I haven't found that rule.

10 deathmarks do 3 dmg in rapid fire range against 2+/T6

(my dice hammer supports extra MW on 6+ to wound)
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Regarding Wraiths, I was contemplating running something like this:

Spoiler:
Outrider Detachment:
Destroyer Lord w/ Warscythe, Phylactery
5 Triarch Praetorians w/ Voidblades and Particle Casters
3 Destroyers + Heavy Destroyer
3 Wraiths
4 Scarabs

Outrider Detachment:

Destroyer Lord w/ Warscythe
5 Triarch Praetorians w/ Voidblades and Particle Casters
3 Destroyers + Heavy Destroyer
3 Wraiths
4 Scarabs

1500pts (5CP)


I don't think it's a good list (just using the models I own), but everything in it moves at least 10", which could be amusing for Necrons.

(I mention it simply because of the Wraiths.)


Automatically Appended Next Post:
torblind wrote:
Nothing wrong with that, how about merging the praetorians?


Yeah, that might be a good idea. I'd wondered if units of 5 would be enough (since they have 2 wounds apiece), but I expect you're right.

This message was edited 1 time. Last update was at 2017/09/10 13:27:34


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in no
Grisly Ghost Ark Driver





Nothing wrong with that, how about merging the praetorians?
   
Made in no
Grisly Ghost Ark Driver





Note, having 2 units of 5 or one of ten also heavily influences how to best deploy them, 10 praetorians being a big threat on one flank that your enemy will have to deal with (especially in a 1500 pt battle)
   
Made in gr
One Canoptek Scarab in a Swarm




Holland

I'm not sure you need two destroyer lords tbh. I guess one could hang back with the 2 destroyer squads while the other supports the praetorians (I would put then in one unit though). If you drop one Dlord or find 26 points somewhere, you could replace one with a CCB for some nice mobile MWBD. Or push everything in one detachment and spend those 150 points on a Sentry pylon to deal with any fliers, or to increase you wraith or Scarabs, or give some wraiths trans-beamers for some MWs.

Would be a fun list. Maybe some TB would fit the theme as well + will give you quite a few tesla (or gauss) shots. I might have given you too many options , but I have always got 10+ different lists I want to try out at some point but I sadly don't get around to it...

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Nagerash wrote:
I'm not sure you need two destroyer lords tbh. I guess one could hang back with the 2 destroyer squads while the other supports the praetorians (I would put then in one unit though).


I don't need both, I just thought it would be fun to have 2 of them. As you say, it allows one to advance while the other hangs back to buff the Destroyers.

 Nagerash wrote:
If you drop one Dlord or find 26 points somewhere, you could replace one with a CCB for some nice mobile MWBD.


What would he give MWBD to though?

 Nagerash wrote:
Or push everything in one detachment and spend those 150 points on a Sentry pylon to deal with any fliers, or to increase you wraith or Scarabs, or give some wraiths trans-beamers for some MWs.


Well, I don't have a Sentry Pylon, so that's right out.

I have 2 more Wraiths and 1 more scarab base (though I could use proxies).

Are trans-beamers any good? I haven't tried them at all yet.

 Nagerash wrote:

Would be a fun list. Maybe some TB would fit the theme as well + will give you quite a few tesla (or gauss) shots.


Unfortunately, I only own 3 Tomb Blades. I could use them but it doesn't really seem with it with the current RP rules.

 Nagerash wrote:
I might have given you too many options , but I have always got 10+ different lists I want to try out at some point but I sadly don't get around to it...


Oh, I know that one. Believe me. I'm always making lists that I never get around to trying.

I appreciate the suggestions, though I fear this list is rather limited by the number of models I own.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in ie
Deranged Necron Destroyer





You could put the Wraiths in a unit of 6 and the Praetorians in a unit of 10 and put them on opposite sides for flanking?

You can also MWBD or CW the Destroyers for 2+ to hit re-rolling 1s?

Just an idea but it might not work with your list.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Regular Dakkanaut





I still laugh imagining Wraiths and putting their models on top of or around transports and then take them off the table and put them next to the squad that is being transported as you have the melee with the transported unit inside. *chuckle*

I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in gb
Fresh-Faced New User




Hi all, brand new to the 40k scene but have been reading a lot of tactics and ideas on this thread as it seems to be the best place online for Necron info. My reason for posting was that I've become a classic butterfly collector, have amassed a small army of Necron and now I'm looking at making the best 1'500 list I can. Have only played one game of 1'000 points so I'm not looking for anything that's going to play in a tournament style, but a well rounded list to go and test out the local game clubs would be ideal.

Spoiler:

My army list that I have to build from

Overlord w/ SoL
Cryptek w/ SoL
Destroyer Lord w/ WS

C'tan Deceiver
C'tan Nightbringer

20 Immortals w/ Tesla
12 Warriors

3 Scarabs
3 Wraiths - 1 w/ beamer & 2 w/ caster

Triarch Stalker w/ twin heavy gauss
4 Destroyers
1 Heavy Destroyer

Night/Doomscythe (magnetised so I can pick)
10x Lychguard (weapons magnetised)

I do have the ability to take the guns off of the wraiths, but on the whole I'd rather build the list around what is there as "you play what you see" is the general rule in clubs here I gather.



Any ideas and suggestions on how to play it tactically are most welcome. I imagine there will be a lot of space marines out there as it seems to be what the majority of people collect...
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Overlord
2x10 immortals
10 warriors
Stalker
Nightbringer w/ 3 scarabs/wraiths

Then you can go either lych w/ scythes, or destroyers w/H.D and D/lord.

Lych if you want CC besidesthe nightbringer
Destroyers for shooty.

Either way its a well rounded nice list if im honest.

12,000
 
   
Made in gb
Fresh-Faced New User




 Klowny wrote:
Overlord
2x10 immortals
10 warriors
Stalker
Nightbringer w/ 3 scarabs/wraiths

Then you can go either lych w/ scythes, or destroyers w/H.D and D/lord.

Lych if you want CC besidesthe nightbringer
Destroyers for shooty.

Either way its a well rounded nice list if im honest.


I took the destroyer & HD with lord in my 1k battle and they ripped apart the space marines so I am tempted to stick with them. Be interesting to see how lych would do if I could get them up the field quickly enough though. In my 1k battle I pretty much stayed purely in shooting range & backed off when they moved up as I don't see the power off CC compared to the firepower the troops choices can put down. Isthis a good idea or do you tend to March into the fight?
   
Made in gb
Fresh-Faced New User





I did have a good Cron vs Cron game on sat. Kill points ended up 10 pts to 0 in my favour

Spoiler:

I played
storm Lord
DDA
Tesseract ark
Monolith
5 arcanatrites
Cannoptic sentinel

He had ( if I remember right)
2x6 wraiths
Over Lord
20x Warriors
Stalker (heavy gauss)
Cryptek
2x3 scarabs
2x2 spyder
5x lychguard (sword+board)

Automatically Appended Next Post:
Also did 6 matches of Lord of wars
I took on his warhound against a selection of my LOWs
I won 5/6 games pylon is deadly, obelisk and vault are meh

This message was edited 3 times. Last update was at 2017/09/12 08:09:51


 
   
Made in gr
Ultramarine Librarian with Freaky Familiar





Quick question: I've seen that you're saying Lychguard are bad because of slowness - wouldn't a Night Scythe fix that? Bomb a unit of Lychguard and Overlord up to a weak point in the line and chop to death with warscythes?


They/them

 
   
Made in no
Grisly Ghost Ark Driver





 Sgt_Smudge wrote:
Quick question: I've seen that you're saying Lychguard are bad because of slowness - wouldn't a Night Scythe fix that? Bomb a unit of Lychguard and Overlord up to a weak point in the line and chop to death with warscythes?


Sure, but bring 2 or 3 nightscythes, so that at least one survies a turn of enemy shooting, or else your unit of lychguard is lost too
   
Made in jp
Proud Triarch Praetorian





 Sgt_Smudge wrote:
Bomb a unit of Lychguard and Overlord up to a weak point in the line and chop to death with warscythes?

1- that's going to require two Night Scythes, minimum (one for the Lychguard, one for the Overlord), but preferably three Night Scythes (in case one gets blown up).
2- if you're lucky that's a turn two charge, sure, but there's no guarantee your Night Scythe will still be there once your turn rolls around again (they're not the sturdiest of vehicles).
3- even if your Night Scythes survive to let you disgorge the guys, if the intended target of your Warscythes decide to up and move away between the time you placed the Night Scythe and the time your Lychguard can hit the table, they're going to be stuck there for a full turn with nothing they'll be able to do (they can't move after "disembarking" because Night Scythes lack the TRANSPORT keyword, so if they managed to get far enough away in their own movement phase, welp).

So, in my opinion, no, not the most viable of plans.

 
   
Made in gb
Regular Dakkanaut





So can anyone suggest a good cryptek and HQ to ho with 2*20 warriors for a small points game? I remember vaguely that it was discussed a couple of months ago and there were two named characters suggested. (I want to say Orikan and Anrakyr)
   
Made in ie
Deranged Necron Destroyer





 skoffs wrote:
 Sgt_Smudge wrote:
Bomb a unit of Lychguard and Overlord up to a weak point in the line and chop to death with warscythes?

1- that's going to require two Night Scythes, minimum (one for the Lychguard, one for the Overlord), but preferably three Night Scythes (in case one gets blown up).
2- if you're lucky that's a turn two charge, sure, but there's no guarantee your Night Scythe will still be there once your turn rolls around again (they're not the sturdiest of vehicles).
3- even if your Night Scythes survive to let you disgorge the guys, if the intended target of your Warscythes decide to up and move away between the time you placed the Night Scythe and the time your Lychguard can hit the table, they're going to be stuck there for a full turn with nothing they'll be able to do (they can't move after "disembarking" because Night Scythes lack the TRANSPORT keyword, so if they managed to get far enough away in their own movement phase, welp).

So, in my opinion, no, not the most viable of plans.


It is also really expensive to field. Would be better using Zahndrekh + Obyron for better reliability if your going to be spending 600pts+ to Deepstrike the Lychguard.

This message was edited 2 times. Last update was at 2017/09/12 14:14:02


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in jp
Proud Triarch Praetorian





Well, if you're using Zahn+Oby to "deep strike" some Lychguard, you're probably also going to need the Deceiver, so yeah, it would ALSO cost around 600 points to accomplish the same thing (albeit Deceiver delivery is a bit more reliable).
...
Hence the reason people don't usually use Lychguard (there's no "good" way to get them into combat.)

This message was edited 1 time. Last update was at 2017/09/12 14:33:42


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Godeskian wrote:
So can anyone suggest a good cryptek and HQ to ho with 2*20 warriors for a small points game? I remember vaguely that it was discussed a couple of months ago and there were two named characters suggested. (I want to say Orikan and Anrakyr)


Any will do, all have different uses but overall all are effective, just depends on how much points you want to sink into them.

12,000
 
   
Made in se
Freaky Flayed One





jebully wrote:
I took the destroyer & HD with lord in my 1k battle and they ripped apart the space marines so I am tempted to stick with them. Be interesting to see how lych would do if I could get them up the field quickly enough though. In my 1k battle I pretty much stayed purely in shooting range & backed off when they moved up as I don't see the power off CC compared to the firepower the troops choices can put down. Isthis a good idea or do you tend to March into the fight?


One problem with CC for Necrons is that you get hit on your turn, but no RP in your opponents. It's also possible for your opponent to deny you placing reanimated models by surrounding your unit. So you really have to pick what you charge.

Necrons CC units (besides Scarabs) are also very expensive.
   
Made in us
Freaky Flayed One





Any will do, all have different uses but overall all are effective, just depends on how much points you want to sink into them.


Haven't we math hammered out that we need to take as little HQ's as possible to not waste points? (Like getting more units is superior to having a Cryptek math wise everytime)
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Yes but he specifically asked which HQ's to bring with 2x20 warriors

12,000
 
   
Made in jp
Proud Triarch Praetorian





Pyrothem wrote:
Haven't we math hammered out that we need to take as little HQ's as possible to not waste points? (Like getting more units is superior to having a Cryptek math wise everytime)

You are correct, but you're normally going to need at least one HQ for your army, so there can be some things to consider there.

For 2x20 Warriors, I'd probably just go for a generic Cryptek.
...
But in reality, I don't think I'd take that many Warriors anymore (they just don't pull their weight. Yeah, they'll be harder to kill, but if you actually want to kill things there are better options available).

 
   
Made in us
Decrepit Dakkanaut




I also wanted to point out that, while buying more Warriors or Immortals is more efficient than buying the Cryptek, the Cryptek is in a mandatory slot in the first place. Is that to be considered in this discussion?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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