Switch Theme:

BA's 1.5K List: Dual Land Raider  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Irked Blood Angel Scout with Combat Knife





West Dundee, IL

Hi all,

Startings someting new with my Angels, now that I've got my Descent of Angels list all figured out, I'm trying to form my other models into a separate list. I'm thinking a dual-Raider list. Let me know what you think:

Librarian w. Blood Lance and Shield of Sanguinius
Chaplain
10-man Tactical Squad: power weapon, flamer, missile launcher
Land Raider Transport
8-man Death Company Squad: power weapon, power fist
Land Raider Crusader Transport
5-man Assault Squad: Infernus pistol, plasmagun
Rhino Transport
5-man Assault Squad: Infernus pistol, plasmagun
Rhino Transport
Baal Predator: Flamestorm cannon, storm bolter

Total: 1500 pts.

Comments and criticism welcome, let me know what I'm doing wrong.

Tim_ff8

 
   
Made in us
Impassive Inquisitorial Interrogator





I'd ditch a land raider. Your tac squad isn't going to be able to fire the missile launcher really ever, so there's almost no point in giving it to them. Also I'd give the 5 man assault squads a razorback if you want to keep them small.

Even though they're an "up in your face" type army, you'll need a little bit of supporting fire from behind.

1850 12/2/4

Playin' GKs since it was an incredibly painful experience. 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Sorry not trying to be mean or anything but what are you hoping to achieve with this? nothing htis that hard in this list and the baal pred will die before it does anything.
Lance is alright but you are better off with shield and unleash rage they are amazing on the charge and in general. you dont need to use blood angels list for what you are doing other than the dc and the suicide baal.

Librarian 125
jump pack
unleash rage (re roll to hit)
shield (it may not seem like much but its effective saved my vindi many times highly recommend it)

Elites
3x Sanguinary Priests (75 each) 225
Jump packs

Troops

10 man assault squad 235
2x melta
power fist

10 man assault squad 235
2x melta
power fist

10 man assault squad 235
2x melta
power fist

Fast attack

Baal Pred 145
auto cannon
hb sponsons


Baal Pred 145
auto cannon
hb sponsons

(they give good close fire support when your assault troops are in assault range so you dont risk killing your own troops with the vindi shells)

Heavy support

Vindicator 155
siege shield

1500 exactly

this has worked well for me its fun fluffy and deadly.


Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in us
Irked Blood Angel Scout with Combat Knife





West Dundee, IL

Thanks for the comments, yeah that list was not well thought out. I figured I could use the Raider to drop the Tacs somewhere and then go off on its own, but that's taking it way from whatever its intended target for an unrelated transport purpose. A better list, I think, is this.

Librarian w. Unleash Rage and Shield of Sanguinius
Chaplain
2 Sanguinary Priests
10-man Tactical Squad: Sergeant w. power weapon, marine w. flamer, marine w. missile
8-man Death Company Squad: Marine w. power weapon, marine w. power fist
Land Raider Crusader Transport
8-man Assault Squad: Sergeant w. infernus pistol, marine w. infernus pistol
Land Raider Transport
Devastator Squad: 2 Marines w. lascannons, 2 marines w. missiles

1496 pts.

I plan to run the Chaplain and the DC in the Crusader(obviously) and the Libby, Assault squad, and one of the priests in the Raider. Running them close together in a refused flank, I can get the Shield to cover them both and have the Tacs, Devs, and the other priest sit back on an objective and support fire.

Thoughts? I tried to make it less of a mechanized list and more of a 'mech with support' list. The Rhinos just died too easily by comparisson with the Raiders.

Tim_ff8

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Why are you taking a Tac squad in a BA list?!?!?!

I'd dump them and the devastators.

Stick to assault squads and deathcompany to start. If you want duel raider having assault squads with Priests and Libbies coming out is good or DC or Assault Terminators (with Priest and Libby).

Support that with either razorbacks (las-plas or assault cannon) and/or Preds (hybrids and asscann Baals). If you're going armoured go armoured!

Something like this:

Libby: unleash rage, shield 100
Libby: unleash rage, shield 100

2 Sanguinary Priests 150

10 Assault marines, 2 meltas, powerfist, Landraider Crusader, Multi-melta 360

10 Assault marines, 2 meltas, powerfist, Landraider Crusader, Multi-melta 360

Predator - lassponsons 135

Predator - lassponsons 135

Baal Predator - Asscans 105

Baal Predator - Asscans 105

My points might be out for preds don't have codex on me but this would give your opponent 6 heavily armoured vehicles to deal with (2 x AV14 and 4 x AV13) and give you a highly mobile strike force.

Very different to your JP list but should still do well.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

I just dont see a real use for 2 LR in this list. Its nice to have one for the DC, but it will take them forever to get to their destination. I also agree about possibly exchanging the rhinos for razorbacks for the assault sqds.

4250 points of Blood Angels goodness, sweet and silky W12-L6-D4
1000 points of Teil-Shan (my own scheme) Eldar Craftworld in progress
800 points of unassembled Urban themed Imperial Guard
650 points of my do-it-yourself Tempest Guard
675 points of Commoraghs finest!

The Dude - "Jackie Treehorn treats objects like women, man."

Lord Helmet - "I bet she gives great helmet."

 
   
Made in us
Been Around the Block




Tac squads really are useless in a BA list. For special weapons (plasma, flamer, melta) use Assault Marines. For heavy weapons (lascannon, ML, plasma cannon) use anything else (dev squads, razorbacks, land raiders).

Use meltaguns, not 6" infernus pistols in the Assault squad.

I'd upgrade the DC power weapon to another power fist.

If you take a dev squad, do 3 ML and one lascannon, and use the Signum on the single lascannon guy.

My opinion.

   
Made in us
Irked Blood Angel Scout with Combat Knife





West Dundee, IL

My argument for Tactical Marines her is the following(admittedly for a long time I though that my Tacs would be useless in this Dex):

Although I love Assault marines, they can't hold an objective. Really, they can't. Even when getting FNP(and they should always) they'll generally be at less than a 10-man squad, giving up guys to fit in a Razor or fit a character with them. Tacticals can lay down 24" fire so squads can't just stay out of combat to avoid them. An Assualt squad can't sit in cover and hold something. Tacticals can. Put a Dev. squad with them and a priest and they can throw a lot of ranged power and take a lot of hits. Advancing into fire and engaging the enemy, no doubt Assault marines are better. But I have Tacticals, I want to use them in a list, so here it is. I have a 2K DoA list with only Asasult Marines as Troops, so I want to run something else here.

The single LC with the signum is a good idea. I''ll get on that.

I actually don't have enough Preds to run a list with a ton of smaller vehicles, so I'm trying a different kind of list. I do realize that a Meltagun is probably better but actually I'm all out of meltas(DoA list required a ton, and I run Vostroyans, who don't have any models of their own for them so eat some of my marines' guns).


 
   
Made in us
Been Around the Block




So here's the thing: If you want Assault Marines holding an objective, do 10 men in a rhino with dual plasma guns. Everything you just said about tacticals is done by this squad. Rhinos have fire points, for the 24" plasma fire, the rhino makes them more survivable, and if they are on foot, they have an 24" range to the tactical's 24" (move 12" shoot pistols 12"), admittedly with half the firepower.

This message was edited 1 time. Last update was at 2011/03/10 09:01:53


 
   
Made in us
Chalice-Wielding Sanguinary High Priest





Arlington TX, but want to be back in Seattle WA

Im not ridiculously competitive or anything, but I run Tactical sqds in my BA's list and I dont see a problem with it.

4250 points of Blood Angels goodness, sweet and silky W12-L6-D4
1000 points of Teil-Shan (my own scheme) Eldar Craftworld in progress
800 points of unassembled Urban themed Imperial Guard
650 points of my do-it-yourself Tempest Guard
675 points of Commoraghs finest!

The Dude - "Jackie Treehorn treats objects like women, man."

Lord Helmet - "I bet she gives great helmet."

 
   
Made in us
Irked Blood Angel Scout with Combat Knife





West Dundee, IL

While I could run Assault marines like that, I don't even run my Tacs like that because I would essentially be spending 50 points to do nothing with that Rhino. It's a lot cheaper with the Assault Marines, but a Tactical Squad could take a Plasma and a heavy weapon, and then there are a bunch of bolters as well to chew down enemy infantry. By putting them in a Rhino, though, it prevents be from parking a priest with them, as it would necessitate a second squad and vehicle, which would itself be below ten marines and thus be far less useful. Bear in mind that this squad does not need to be mobile; this is one to hold a home objective and lay out some firepower; assault marines and DC can play agressively to compliment.

 
   
Made in us
Longtime Dakkanaut





USA

MC2552John wrote:Tac squads really are useless in a BA list. For special weapons (plasma, flamer, melta) use Assault Marines. For heavy weapons (lascannon, ML, plasma cannon) use anything else (dev squads, razorbacks, land raiders).

Use meltaguns, not 6" infernus pistols in the Assault squad.

I'd upgrade the DC power weapon to another power fist.

If you take a dev squad, do 3 ML and one lascannon, and use the Signum on the single lascannon guy.

My opinion.



They are useless if not used correctly, you wouldn't use a screwdriver to hammer in a nail, and you wouldn't expect a chainsaw to do a job as well as a what a hack saw could do. I think people over emphasize the "assault" nature of the BA codex, tac squads are very useful when used correctly.

To the OP, sadly I just dont think BA can do LR lists as well as vanilla marines can, our support options are just too expensive, if you run a single LR, like a LRC or LRR you might be able to pack enough support in to get that LR to the enemy lines, but that can be a very tricky game to play.

Ashton

   
Made in us
Road-Raging Blood Angel Biker




Maryland

Element206 wrote:Im not ridiculously competitive or anything, but I run Tactical sqds in my BA's list and I dont see a problem with it.


I do as well. I like them as support fire for the more combat bases units.

Blood Rouges 10K+
Hive Fleet Unyielding 5.5k
 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

For support fire I really like Baal preds they pack a punch and are usually ignored because "they don't have very big cannons" but they shred anything that isn't in armor and if need be the assault cannons are rending wrecked me a Russ like that and a vindi drops a few shots and the baals take care of close fire support. Anti tank is 6 melta guns and 3 power fists at str 9 on the charge bye bye lr.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
 
Forum Index » 40K Army Lists
Go to: