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Made in us
Discriminating Deathmark Assassin






So the standard rumor seems to be that the Necron codex is next.
My hopes are high for it, given the power levels of other recent codices.
But I wonder what it is that the Necrons currently have going for them that they may lose.

Will they lose their unique rule in favor of the generic Feel No Pain? I have hopes that they'll keep it, as the Dark Eldar certainly have some quirky rules as well, with the Power From Pain.

Will they lose the C'Tan, the whole reason I took up the army? The main rulebook makes no mention of them at all. I hope that they at least have some sort of upgrade/wargear like "Avatar of the Deceiver" or somesuch, that basically turns them into something of the power level and style that C'Tan currently have.

Are things like the Veil of Darkness too powerful? Will they lose some of their weirder pieces of wargear? Again, the recent Dark Eldar codex gives some hope here, since they have kept some of their more arcane devices.

Warscythes? Will they continue to work the same way, or be changed to something like "Power weapon that causes Instant Death" like the C'Tan Phase Blade in the new Grey Knights codex (I've heard...)?
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Given that invul saves have been handed out like candy recently we might see all Lords getting the Phase Shifter for no additional cost. There are strong hints that they'll loose the C'Tan though.

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Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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Made in us
Lone Wolf Sentinel Pilot





San Diego, California

There's been a lot of talk about tossing WBB and throwing in FNP, with the Res Orb giving FNP no matter what.

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Made in us
Long-Range Land Speeder Pilot





In the battlefield

I would rather them have their own special rule that is similar to FNP but not the exact rule. I would hate to lose fluff for the sake of laziness

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Made in ca
Regular Dakkanaut





everyone is getting fnp these days........give me something different. i wanna see gauss go to ap1 on a six ontop of the rules we have now, as well as stuborn armywide
   
Made in us
Raging Ravener





I think they'll lose WBB. It's a day to day decision on how I feel about that.

I hope they'll lose some of the bland flavor of making an army list.

But most of all, I hope they lose their ability to just absolutely suck.

   
Made in us
Grisly Ghost Ark Driver






If they are to get FnP then I'll gladly take the 3rd ed Chaos version from the Book of Khorne where it was only negated by instant death and power weapons. That is the only FnP I accept as the true one.

This message was edited 1 time. Last update was at 2011/03/15 03:56:12


 
   
Made in us
Flashy Flashgitz




CT

Eternal mindless walking machines should be fearless. And/or stubborn.

I think the monolith will go thru some changes. I hope it stays the same but I've heard the point cost will increase.


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Made in au
Tough-as-Nails Ork Boy





Let's hope they lose the ridiculous Phase Out rules.

And yes, since Warscythes make a mockery of elite armies, I'd expect to see them changed to instant-death power weapons.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

If they lose phase out, monoliths need to take a nerf. That's the only way many armies can even deal with monoliths.

I wouldn't mind WBB being replaced with something like the Invocation of Nehek from the Vampire Counts book. FNP feels too generic lately, and something like IoN would be really flavourful.
   
Made in gb
Kovnik




Bristol

Fafnir wrote:
I wouldn't mind WBB being replaced with something like the Invocation of Nehek from the Vampire Counts book.


You know...That actually sounds like a pretty damn good idea.

I personally think however that Warriors NEED stubborn, lower points cost of them and give them a KFF equivilent. when the warriors are walking (unless popping out of a Monolith) a 5+ cover in the open will really cut down damage from that IG gun line, whilst supporting the idea of a unstoppable host, marching forward shrugging off even the heaviest fire.

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Made in us
Warplord Titan Princeps of Tzeentch





Hopefully they lose the C'Tan. Great models and the rules aren't too overpowered, but there's no reason that gods should be walking around on the battlefield.

Chaos can't field Primarchs and other 'gods' (stompa, avatar) are merely Avatars.

text removed by Moderation team. 
   
Made in gb
Krazed Killa Kan






Newport, S Wales

I think they need to lose unnecessary complexity (i.e. WBB, can we do more or less the same thing with an already existing rule: yes) to streamline the 'dex like they have with the current ones, however they need something to make them unique and give them character, which they lack at the moment...

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Made in gb
Bonkers Buggy Driver with Rockets






I think the warscythes will get a nerf to stop removing invun saves. And Pariah sales will hit an all time low... as in, nobody in the world would buy them. Or take them on the Necron Lords.



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Made in es
Stalwart Tribune





La Coruna, Spain

I would be sad if they loose WBB. It really defines Necrons; I would like it to be "better" somehow to FNP, because when it was designed, there weren't so many FNP units as now (even those fragile Dark Eldar can get it). It should be something like... a combination of both: you can save wounds as FNP AND autorepair as classic WBB (in the background, Necrons are described as very resilient, because they can regen normal wounds which didn't "kill" them, without even falling to the floor).

This may sound complex and even overpowered, but Necrons always have been defined by resilience and autorrepairing. If they loose that, they'll loose part of their spirit...

This message was edited 1 time. Last update was at 2011/03/15 14:17:37


 
   
Made in gb
Infiltrating Broodlord




The Faye

Trouble with WBB is combat and not getting to attack, FNP would be an advantage in some ways but i agree it's getting rid of the thing that made necron unique.

Plus if guass gets swapped for rending thats more individuality.

The WBB got the advantage of the monolith teleporting for rerolls. I wonder if that will be adjusted too. Reroll FNP rolls within 12 inches of a Monolith?

What I'd like to see is Monoliths having normal transport rules. Also some more weapons, right now its a little dull.

This message was edited 1 time. Last update was at 2011/03/15 15:04:46


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Made in gb
Fixture of Dakka






Lincolnshire, UK

I would personally suggest the discussion moves away from WBB/FNP due to the back and forth nature of it and how such a discussion has never really got anywhere. Seriously, I'd advise focussing on other aspects such as...

- Whether they really will still ignore invulnerable saves
- Whether they'll get another troop choice.
- Living Metal = 4+ invulnerable?
etc.

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Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Living Metal being an inv save would be really nice, if even Necron warriors got them. Would make them especially resilient, fitting into the fluff perfectly.

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Made in us
Storm Trooper with Maglight






Dayton, OH

Just Dave wrote:I would personally suggest the discussion moves away from WBB/FNP due to the back and forth nature of it and how such a discussion has never really got anywhere. Seriously, I'd advise focussing on other aspects such as...

- Whether they really will still ignore invulnerable saves
- Whether they'll get another troop choice.
- Living Metal = 4+ invulnerable?
etc.


I think a 5+ invul would be much more fair.

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Made in us
Grisly Ghost Ark Driver






Lonecoon wrote:
Just Dave wrote:I would personally suggest the discussion moves away from WBB/FNP due to the back and forth nature of it and how such a discussion has never really got anywhere. Seriously, I'd advise focussing on other aspects such as...

- Whether they really will still ignore invulnerable saves
- Whether they'll get another troop choice.
- Living Metal = 4+ invulnerable?
etc.


I think a 5+ invul would be much more fair.


So thus we become vulnerable to melta, lance, monstrous creatures and the like all for a measly 5+? I'm sorry but that is freaking stupid and you should be ashamed of even considering that. I mean hey, why not just give it armor 10 while we're at it, make it completely useless with an opened top cherry.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Kurgash wrote:
Lonecoon wrote:
Just Dave wrote:I would personally suggest the discussion moves away from WBB/FNP due to the back and forth nature of it and how such a discussion has never really got anywhere. Seriously, I'd advise focussing on other aspects such as...

- Whether they really will still ignore invulnerable saves
- Whether they'll get another troop choice.
- Living Metal = 4+ invulnerable?
etc.


I think a 5+ invul would be much more fair.


So thus we become vulnerable to melta, lance, monstrous creatures and the like all for a measly 5+? I'm sorry but that is freaking stupid and you should be ashamed of even considering that. I mean hey, why not just give it armor 10 while we're at it, make it completely useless with an opened top cherry.


If Necrons lose phase out, Monoliths need to lose something to make up for it. Many armies are unable to kill it without gearing up specifically to kill a monolith. You can't have everything.
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

I hope we keep old Warscythes more than WBB. WBB is close enough to FNP to warrant a change, though I rather keep WBB even if it's in name only.

However the Warscythe is very unique and potent, taking this away would be terrible. Then again I don't have my hopes that high up for the new Necrons.

I really want necrons to be the "oh sh*t!" army again: having troops get back up, Scarabs take apart Land Raiders, indestructibe Monoliths, ignoring invuln saves, Gods on the battlefield, and so on. I want to be able to troll again with Necrons :(

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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

asimo77 wrote:I hope we keep old Warscythes more than WBB. WBB is close enough to FNP to warrant a change, though I rather keep WBB even if it's in name only.

However the Warscythe is very unique and potent, taking this away would be terrible. Then again I don't have my hopes that high up for the new Necrons.


Unlikely, what with C'tan Phase Swords being made to suck now.
   
Made in us
Long-Range Land Speeder Pilot





In the battlefield

The C'tan sword will prob be a power weapon that causes instant death or something to that effect.

I hope wraiths get power weapons or rending. or maybe you can upgrade them with some sort of "lightning field" on their weapons that count as power weapons
same with flayed ones. maybe allow 1-2 or maybe all of them to have power weapons or give them all rending.


I have a strong feeling pariahs are actually going to be elite/good as they suck right now. 36 points for a model that gets 1 attack? -.-

They would have to keep Deceiver and the Nightbringer because THATS MEANS THERE WOULD BE LIKE NO SPECIAL CHARACTERS!!!!

and they better be good too >:{ not some generic monstrous creature

You are not free whose liberty is won by the rigour of other, more righteous souls. Your are merely protected. Your freedom is parasitic, you suck the honourable man dry and offer nothing in return. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood.  
   
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Sadistic Inquisitorial Excruciator






The Midlands

I would hate to see the C'tan go, I also believe it unlikely that GW would drop something from a codex, proved by that Daemonhosts are still on sale (not seen codex yet).

I hope Tomb Spyders are better and the Tomb Stalker is integrated as I have already bought one and would like to use it without speculation of it being legal.

 
   
Made in us
Beast Lord





As far as models I don't see us losing anything, we don't exactly have a whole lot of models that we can field to begin with. I do think they will nerf the monolith since we all have at least one and everyone hates them. Hopefully they will make us not suck though, I haven't played for a few months because we don't seem to have any real kick anymore.

 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Necrons do work well in team games. If you don't hase them out early, the monoliths will just wreak havoc, and if you do aim to phase them out, then their ally is in a much safer position.
   
Made in us
Long-Range Land Speeder Pilot





In the battlefield

hehe my list consists of 3 monoliths and a deceiver for 1850 lol.

You are not free whose liberty is won by the rigour of other, more righteous souls. Your are merely protected. Your freedom is parasitic, you suck the honourable man dry and offer nothing in return. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood.  
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I've stuck with my crons through thin, thinner and now in 5th downright anorexic. The only bright lights in the current codex/rules setup are the C'tan, the Monolith's indestructability (which already took a hit) and Warscythes being able to put down 2+ 3++ with ease.

Take those away without giving some SERIOUS play-candy and there would be little to no point playing Necrons, especially if they also butcher the fluff (which they seem to be leaning towards..)

The only way i would accept the Monolith nerf is if it could actually 'hold' troops mid teleport so that they couldn't be pieplated (ie troop capacity) and either got better speed, better guns or both. Right now it's toughness is about all it has going for it, and it's so easy to avoid that it's ridiculous.

As it's our only vehicle, and our armies would footslogging through Large blast AP 2 without it i think it should stay tough, maybe even tougher. It's a little weak now, let alone after it gets nerf-batted..

More vehicles would help alleviate this. Some sort of fast attack craft (the current fad as far as i can see) would help a lot. Marines got the Raven, Guard the Valk, Dark eldar the Voidraven. A Necron one would both help balance this up, and let me play out scenes from Stargate

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Longtime Dakkanaut




Scotland

What I would like to see is rethink on the points cost. At club games it is usually limited to 1000pts games and makes phase out too real a possibility. Plus you can be hideously outnumbered regardless of Necron weapon capability.

 
   
 
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