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Made in us
Mutilatin' Mad Dok





Medford Oregon

What do you think are some of the things you are not gonna be looking forward to fighting against when the Grey knights come out?

Here is a small list of what I do not looking forward to seeing on the battle field against me.

1. Termi's as a basic troop choice - Anyone who plays them will only use them at all point levels. So that will not be comfy seeing nothing by an entire 2/5 army standing in front of me.

2. Nemesis Dread Knight - I do not know what this thing is or what it does but from the look of the GW model I never want to see it. It looks scary.

3. I heard some scary things about their snipers. If it comes true than this will be the third option I do not want to see.


   
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Shadowy Grot Kommittee Memba




The Great State of New Jersey

1. How is that different then half of the existing SM codecies out there? You can already have all termie armies, nothing new there.

2. Its a weaker version of the Wraithlord, meh

3. They are assassins, not unlike the assassins you can already get. Deadly, but not necessarily overpowered by any means.

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Between Alpha and Omega, and a little to the left

Purifiers. My Orks have enough trouble as is.

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A garden grove on Citadel Station

Troop terminators are actually fairly "eh". Troop paladins or Purifiers are gonna be something to worry about imo.

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Interceptors...
Scout, 30" shunt and assault could get old very quickly...

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Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

For someone who plans to play the army, I'll give you some informed advice:

You shouldn't be scared of troop termis. Troop PURIFIERS on the other hand...

Paladins will be nasty too.

The Dreadknight's bark is worse than it's bite. Hit it with plasma or melta and it will crumble like anything else.

Vindicare Assassins, I assume you mean them by "snipers" may be powerful if left to do what they want, but he's still only T4 4+. Anything you would use to drop marines will drop these. They do have 2W, but if you try, they'll go down easy.

Karyorhexxus' Sons of the Locust: 1000pts 
   
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Devestating Grey Knight Dreadknight





Librarians that declare you have 1 of 2 options:

OPTION A) Assault him and his unit, but walk through dangerous terrain in the process. Yes, he did just turn that grass into powerswords.

OPTION B) Do not assault his unit. Sit there looking stupid and get shot the crap out of next turn then assaulted.

PROBLEM: You assaulting with terminators, then your loosing 40point+ models on every 1 you roll before the assault.
   
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You know you can take invulnerable saves versus dangerous terrain, right?
   
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Incinerating your hopes

Forget about all that.

Jokaero are what you're going to have to worry about, that and poorly written ambiguities because of Matt Ward. "Look! I have an army of monkeys wielding lascannons, with 60" range, and they're all mounted in Chimera. . ." Yeah. . .That's stupid. I've already seen a few lists around with 25 Jokaero in chimera with Dreadknight backup. Oh, and the Dreadknight is far better than a Wraithlord.

W/L/D
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Savage Khorne Berserker Biker







Purifiers. Interceptors. S8 Rifleman dreads.

As DE, though...almost everything! Ugh, my poor raiders. I ordered you and I'm going to paint you with such care, but you are going to be so nuked by S5 storm bolters, psycannons and lascannon wielded by apes doing drive-bys!

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Pyro Pilot of a Triach Stalker




New Jersey

Sephyr wrote:
Purifiers. Interceptors. S8 Rifleman dreads.

As DE, though...almost everything! Ugh, my poor raiders. I ordered you and I'm going to paint you with such care, but you are going to be so nuked by S5 storm bolters, psycannons and lascannon wielded by apes doing drive-bys!


As a fellow DE player I know exactly what you mean. Those poor raiders won't be liking the S8 autocannons, Psycannons, or S5 bolters spam one bit.

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Isn't there a DE weapon that, if a wound is inflicted and not saved against, kill MCs outright? Use that against Dreadknight.

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Made in gb
Kovnik




Bristol

Ahtman wrote:Isn't there a DE weapon that, if a wound is inflicted and not saved against, kill MCs outright? Use that against Dreadknight.


HuskBlade, and personally I'd just drown it in poisoned fire.

or use a Agoniser instead.

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ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.

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Nihilistic Necron Lord




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Purifiers are going to be my biggest concern. Cleansing flame is just nasty.

4000+
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Thousand Sons 4000+
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Made in us
Pyro Pilot of a Triach Stalker




New Jersey

MC's aint a problem it's the S5-S8 stuff which seems like it will be in abundance thanks to psybolt ammunition.

Also it's a little sad that Incubi can't really compete with GK in melee. Suprisingly Wyches still seem like a good choice.

+2 to I is crazy should have been just 1. Stupid Halberd grumblemumblegrumble....


Automatically Appended Next Post:
Then again DE look like they may be able to hold their own against GK fairly well.

This message was edited 2 times. Last update was at 2011/03/18 09:17:16


"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in gb
Decrepit Dakkanaut




Or interceptors given scoring through GS, shunt 30" last turn objective grabbing, while doing damage elswhere in the mean time.
   
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Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

nosferatu1001 wrote:Or interceptors given scoring through GS, shunt 30" last turn objective grabbing, while doing damage elswhere in the mean time.


Last turn shunt contesting is going to make me giggle like an idiot every time I do it. And I -WILL- do it. Lots.

Karyorhexxus' Sons of the Locust: 1000pts 
   
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Decrepit Dakkanaut




Make eldar players jealous that you have resilient units that can do it, as well.
   
Made in au
Liche Priest Hierophant







Any model with power staves. Heck! They are a nemesis weapon that gives either a 2+ or +2 to an invulnerable save. If it is the first one, we are all dead, if it is the second, that's a 3+ invulnerable save if given to termis!
Nuff said.
   
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Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

They give a 2++ save, but only in close combat.

Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in au
Liche Priest Hierophant







Still, if somone fields a termi-spam army, not many people will have enough ap 1/2 weapons to kill them all quickly enough before they get into combat. And no army that I know of has any combat weapons that ignore invulnerable saves.
Death + Death + Death
   
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Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Necrons have warscythes which ignore all saves.

Anyway, Warding Staves are VERY expensive and only one model in the unit can have one.

Karyorhexxus' Sons of the Locust: 1000pts 
   
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Liche Priest Hierophant







Oh yeah, warsythes!
Still, one a unit is enough for me. Wait! They're still just marines! I'll just gift and wind of chaos them to death!
Still...
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The Faye

chaos0xomega wrote:1. How is that different then half of the existing SM codecies out there? You can already have all termie armies, nothing new there.

2. Its a weaker version of the Wraithlord, meh

3. They are assassins, not unlike the assassins you can already get. Deadly, but not necessarily overpowered by any means.


I wish my Wraithlords had a 2+/4++ save with 4 wounds and deepstrike and can count as troops

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obsidianaura wrote:
chaos0xomega wrote:1. How is that different then half of the existing SM codecies out there? You can already have all termie armies, nothing new there.

2. Its a weaker version of the Wraithlord, meh

3. They are assassins, not unlike the assassins you can already get. Deadly, but not necessarily overpowered by any means.


I wish my Wraithlords had a 2+/4++ save with 4 wounds and deepstrike and can count as troops


5++, just sayin'. You do have T8 though.

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Made in se
Powerful Pegasus Knight





What I'm not looking forward too:
S8 Dreads. The only thing that I think is OTT in the codex tbh. S8 is SUCH a difference compared to s7 that to give the dreads that for THAT price...that's just madness.

Other than that...well playing without psy defences will make fortitude a royal pain. Normally Shaken = Decent, Stunned = Great...now, not so much.

This message was edited 1 time. Last update was at 2011/03/18 13:18:28


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Matt.Kingsley wrote:Still, if somone fields a termi-spam army, not many people will have enough ap 1/2 weapons to kill them all quickly enough before they get into combat. And no army that I know of has any combat weapons that ignore invulnerable saves.
Death + Death + Death

No, but a lot of armies have non-power weapon options that can deal with terminators.

5 Terminiators getting charged by 30 boyz are going to have a rough time, even before the power klaw. 150 attacks have a 75% chance of wiping out 5 terminators.

text removed by Moderation team. 
   
Made in au
Rifleman Grey Knight Venerable Dreadnought




Realm of Hobby

I play BEERhammer... so Im going to enjoy each game regardless.

However, give it a few games and you will work out that Gks are just like any other PA army out there...

JOKE-aero? Take away their armour and they are nothing.

Dreadknight - I have a squad of Long Fangs (drop pod option) with Logan and Arjac Rockfist... where is the problem?

I only disagree with the points costs and wargear options for this 'elite' force being undercosted, enabling too many to be fielded at each pts bracket.

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Decrepit Dakkanaut




biccat - no way in hell there would still be 30 orks charging you. Not a hope. 8 S5 no armour shots a turn and 4 S7 no armour shots a tun does that in, assuming 2 turns of shooting (average run rolls on your part) that is:

8x2/3*2/3 = 3 5/9 dead orks, if no cover, 2 if in cover
4x2/3*5/6 = 2 2/9 dead orks, 1 1/9 if in cover

Suddenly, with no other shooting, your squad is 25% smaller. It also assumes you're getting the charge.

Avatar - assuming 5 long fangs shooting MM at the DK you aren't getting 4 wounds. (5*2/3*5/6*2/3 = ~ 2 wounds, total. You have to be within 6" for arjac as well, from memory. The DK can then scoot 12" (+run) OR a shunt of 30" away from you if he's worried. Your point sink then gets hit by rending *everything*

This message was edited 1 time. Last update was at 2011/03/18 13:45:39


 
   
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Ferocious Black Templar Castellan






Sweden

nosferatu1001 wrote:biccat - no way in hell there would still be 30 orks charging you. Not a hope. 8 S5 no armour shots a turn and 4 S7 no armour shots a tun does that in, assuming 2 turns of shooting (average run rolls on your part) that is:

8x2/3*2/3 = 3 5/9 dead orks, if no cover, 2 if in cover
4x2/3*5/6 = 2 2/9 dead orks, 1 1/9 if in cover

Suddenly, with no other shooting, your squad is 25% smaller. It also assumes you're getting the charge.

Avatar - assuming 5 long fangs shooting MM at the DK you aren't getting 4 wounds. (5*2/3*5/6*2/3 = ~ 2 wounds, total. You have to be within 6" for arjac as well, from memory. The DK can then scoot 12" (+run) OR a shunt of 30" away from you if he's worried. Your point sink then gets hit by rending *everything*


Not to mention that Drop Podding straight into a Warp Quake might not be too smart...

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