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Made in us
Flashy Flashgitz




CT

Just an idea I had. Running should be more efficient, roll 2D6 and take the highest, that way you don't waste a shooting turn for a 1'' run...

whatcha'll think?

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Lord of the Fleet






London

Not really, that's the point of it, whereas on one hand you're risking a 1" movement and losing shooting, on the other, you're gaining a 6" boost to your threat range, which can easily change the course of a game.
   
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Slippery Ultramarine Scout Biker





Lothlorien

That's true, but maybe in smaller games it would be better to use 2D6, as then you get to combat a lot quicker.

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Ye Olde North State

Meh. I'm not sure.. makes fleet units more dangerous, and mmm not as good.

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Emboldened Warlock







For eldar, maybe, to give them back the edge that they had before everyone could run.

For other races. No.

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Made in gb
Decrepit Dakkanaut






UK

Eldar could use it, perhaps Tyranids also (they have a hard enough job getting to combat against some armies as it is). Other races just don't have the agility for it.

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Made in us
Fresh-Faced New User




I like the idea of this for Eldar (DE) and Tyranids. Maybe also Orks under Waaaghh..and Kroot

This message was edited 2 times. Last update was at 2011/03/27 01:04:27


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Running is good as is. Why make it better?
I could see some units getting a special rule to roll 2d6 pick highest.

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Made in ca
Insect-Infested Nurgle Chaos Lord






Hormagaunts already get it (even better version to boot), but at the expense of their Beast rule from before, so I'm kinda torn.

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Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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Made in us
Flashy Flashgitz





USA

I'm gonna have to agree with everyone, I'd vote no. The game is already Close Combat heavy and pushing units into CC faster just weighs the scale even more in that direction.

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Nimble Glade Rider





So Cal

I disagree, yeah 1" runs suck, but thats the point. its either realy awesome or it sucks. coming from a person who plays an army that relys on shoot and run tactics, i have to pray for bad dice rolls on runs, otherwise i get smashed. all it takes is one lucky roll to ruin us. giving you better odds does not sound good to me.


Wood Elves: 2400 pts
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Chaos Daemons 3500pts Fantasy

 
   
Made in us
Stalwart Veteran Guard Sergeant




CageUF wrote:I'm gonna have to agree with everyone, I'd vote no. The game is already Close Combat heavy and pushing units into CC faster just weighs the scale even more in that direction.


This.

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Made in us
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Beijing, China

How about units with fleet get 2d6 and pick the highest

so waaaagh, eldar, DE, nids, cavalry and so on.

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Berkeley, CA

Tongue wrote:I like the idea of this for Eldar (DE) and Tyranids. Maybe also Orks under Waaaghh..and Kroot
I was about to say the same about the Waaaaghing Orks. Two concerns there though, of sorts: one, it would make Ghazzy's Waaagh less impressive; and, two, you would forced to commit when you declare the Waaaagh at the beginning of the shooting phase, as opposed to now, at any point up until the shooting phase ends.

This message was edited 1 time. Last update was at 2011/04/02 01:11:23


Paul Cornelius
Thundering Jove 
   
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Sneaky Striking Scorpion






Deep in the Webway

I'd also say no, 2D6 running should be a bonus rule to certain troops - can you imagine the menacing necrons (who are scary through their slow advance) suddenly running like maniacs toward the enemy? Just doesn't work
   
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Been Around the Block




My House?

IIRC, isn't there a rule for some kind of race/creature that gives it this ability? IDK, but it sounds very familiar.
   
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Mounted Kroot Tracker







There was a piece of wargear in the Kroot Mercenaries list, called the surefoot charm. It was 10 points per unit, and let you roll 2D6 and take the highest. It was an auto-include for all my units with fleet. I'm guilty of forgetting that running does not work like that for everyone, and am always corrected and have to reroll just the one die. It is a very noticable difference in gameplay.

   
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Seattle, WA

Count myself and probably every other Tau player in the "against" collum. If this game gets any more slanted towards CC, I'm going to have to shelf the greater good.

   
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Nimble Glade Rider





So Cal

Cottonjaw wrote:Count myself and probably every other Tau player in the "against" collum. If this game gets any more slanted towards CC, I'm going to have to shelf the greater good.


Completely agree.


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Chaos Daemons 3500pts Fantasy

 
   
 
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