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Made in au
Been Around the Block




RiTides wrote:Rattman, can you tell me if "drop pod assault" is still in (I.e. half of your pods come in turn 1)?


nothing in the index about drop pods and I am pretty sure its in the SM codex
   
Made in us
Been Around the Block





Can you take Special characters from Allies?


The 6th Edition Leak Told You So Campaign: Maybe  
   
Made in ie
Hallowed Canoness




Ireland

A Town Called Malus wrote:
Flashman wrote:Amused people are still raging against the Tau / Ultramarines alliance when there is precedent in the plot of the old Fire Warrior computer game.

There was even fluff in the original Tau Codex where an (admittedly grumpy) Imperial Fist Captain was given a tour of a Tau city.

Look



That Space Marine commander was given a tour whilst escorting a diplomat who was there to stall for time in negotiations whilst an Imperial fleet came to take back a world which the Tau had conquered. The Tau was just humouring him and showing him what his army was going to be coming up against. It was not a friendly visit.

That bit of fluff ended with the Space Marine telling the Tau that he would fight them to the last drop of blood.
Wow. This reminds me of that "misleading historical photos" documentary I once watched.
   
Made in br
Savage Khorne Berserker Biker






Akroma06 wrote: No one ever said DE had to be an assaulty army.


Open-topped transports, wyches, Incubi, Wracks, Grotesques, Talos, Lelith, Drazhar, Lady Malys, Hellions, Baron Sathonyx... *pant pant*

*breathe*

...Mandrakes, Beasts would all like a word with you on DE not being an assaulty army.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
Made in au
Been Around the Block




Wrath wrote:Can you take Special characters from Allies?


as answered last night, doesn't say you can't so I am guessing you can
   
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Ambitious Space Wolves Initiate





Plainfield, IL, USA

rattman: does run function the same? move one d6" no assaults afterwards?

Thanks for taking the time to answer questions.
   
Made in us
Jovial Plaguebearer of Nurgle




Somewhere in GA

I got a question about snapfire:

Can troops embarked on transports use their firing ports to shoot when their transport is being assaulted?

DS:80S++G++M—IPw40k99/re++D+++A++/sWD-R+++T(T)DM+++

 paulson games wrote:

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Blood-Raging Khorne Berserker




South Chicago burbs

ashtekka wrote:rattman: does run function the same? move one d6" no assaults afterwards?

Thanks for taking the time to answer questions.


This has been answered many times now. If your going to trouble the man with questions, at least read the thread first so you won't ask something that's been covered...

At the very least you should read the first post and the last 2 days of posts.

This message was edited 1 time. Last update was at 2012/06/26 21:16:10


insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
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4k
 
   
Made in au
Been Around the Block




ashtekka wrote:rattman: does run function the same? move one d6" no assaults afterwards?

Thanks for taking the time to answer questions.


yes its the same. fleet has changed but. fleet allows you reroll your run or charge dice.
   
Made in us
Mimetic Dakini





Washington State

Kroothawk wrote:
spaceman spiff wrote:I created a semi-organized output of the REDDIT QnA over here:
http://www.dakkadakka.com/dakkaforum/posts/list/457714.page#4447980

Is that a copy paste from my first post reddit coverage, just without the colours?


No
   
Made in us
Ambitious Space Wolves Initiate





Plainfield, IL, USA

BarBoBot wrote:
ashtekka wrote:rattman: does run function the same? move one d6" no assaults afterwards?

Thanks for taking the time to answer questions.


This has been answered many times now. If your going to trouble the man with questions, at least read the thread first so you won't ask something that's been covered...


Sorry I must have missed it somewhere in the massive amount of pages dedicated to arguing pointlessly about the allies...
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

BarBoBot- In the OP, that's actually not specified, as far as I can see. It just mentions that fleet allows you to reroll a dice for running/assaulting, and one of the command abilities does similarly.

This message was edited 2 times. Last update was at 2012/06/26 21:19:44


 
   
Made in us
Been Around the Block





rattman wrote:
Wrath wrote:Can you take Special characters from Allies?


as answered last night, doesn't say you can't so I am guessing you can


Oops! sry I missed it. tyty. =]


The 6th Edition Leak Told You So Campaign: Maybe  
   
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Dankhold Troggoth






Shadeglass Maze

rattman, I feel neglected . But maybe I'm just thinking of the wrong place. Drop pod assault is a main rulebook rule, not a codex rule, right?

No one's mentioned anything about it either way, so I've assumed it stays the same- would be nice to have confirmation, though!
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

Edit** deleted double post and then the original post disappeared...


Anyway... Kroot can't be expected to keep the OP updated in real time. The book has been in people's hands for 2 days and questions have been answered constantly. At the very least the last 2 days of posts should be read so the Q&A can actually progress past the same questions being asked over and over

This message was edited 2 times. Last update was at 2012/06/26 21:27:26


insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in se
Longtime Dakkanaut





Gothenburg

It really would help explain why implossion missiles are 30 pts each. All of a sudden one or two of those and their are no more termis to deal with.

30 points to be able to waste 200p of termies? Poor underpowered DE.

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Pure Grey Knights W-18 D-10 L-5
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Riverside CA

BarBoBot wrote:Kroot can't keep the OP updated in real time, but the book has been in people's hands for 2 days now with questions being answered constantly.

It just seem lazy when a question that has been answered gets asked several times. Take the time to read the last 2 days of posts so the Q&A can actually progress past things that were already covered.

Thats why I keep going to page 1

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RiTides wrote:rattman, I feel neglected . But maybe I'm just thinking of the wrong place. Drop pod assault is a main rulebook rule, not a codex rule, right?

No one's mentioned anything about it either way, so I've assumed it stays the same- would be nice to have confirmation, though!


Drop Pod Assault is a codex rule. That's why the BT Drop Pods function differently.


Automatically Appended Next Post:
Pyriel- wrote:
It really would help explain why implossion missiles are 30 pts each. All of a sudden one or two of those and their are no more termis to deal with.

30 points to be able to waste 200p of termies? Poor underpowered DE.


30 points which may or may not be killing any terminators, on an already expensive vehicle. Thats 30 per shot.

This message was edited 1 time. Last update was at 2012/06/26 21:25:07


 
   
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St. George, UT

Sephyr wrote:
Akroma06 wrote: No one ever said DE had to be an assaulty army.


Open-topped transports, wyches, Incubi, Wracks, Grotesques, Talos, Lelith, Drazhar, Lady Malys, Hellions, Baron Sathonyx... *pant pant*

*breathe*

...Mandrakes, Beasts would all like a word with you on DE not being an assaulty army.


I really expect the DE to get one of the more detailed and longer FAQs. Much of their codex will become worthless if you loose 1/3 to 1/2 of the squad to overwatch fire. This also effects things like Eldar aspect warriors, trukk boys, kroot, etc. Overwatch does really nothing against the standard MEQ, but brutalizes anything with a 5+ or worse armor save.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in au
Been Around the Block




RiTides wrote:rattman, I feel neglected . But maybe I'm just thinking of the wrong place. Drop pod assault is a main rulebook rule, not a codex rule, right?

No one's mentioned anything about it either way, so I've assumed it stays the same- would be nice to have confirmation, though!



theres no entry for drop pods in the index and its in the SM codex so there are no changes to rule
   
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St. George, UT

For my own question and I have not yet seen it answered. If a unit assaults a vehicle... what facing are the attacks made against?

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
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Been Around the Block




Jayden63 wrote:For my own question and I have not yet seen it answered. If a unit assaults a vehicle... what facing are the attacks made against?


pretty sure I read it last night as still rear
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Rattman,
Not many people have said it, but I appreciate your efforts and contribution, particularly by answering so many questions - so thanks.

No offence, but I don't imagine your info will be perfect; you're one guy reading a 400-page rulebook and interpreting potentially vague questions or rules. As the Reddit dude proved, mistakes are inevitable, but you're doing a great job and service and the vast majority (if not all) will be accurate, so thanks again.

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Shadeglass Maze

Griever / rattman- thank you! As long as the erratas for the books don't change it, then, I should be all good with my drop pod army

This message was edited 1 time. Last update was at 2012/06/26 21:33:30


 
   
Made in se
Longtime Dakkanaut





Gothenburg

30 points which may or may not be killing any terminators, on an already expensive vehicle. Thats 30 per shot.

Yeah and the points are more then earned back for every one of those shots.

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in au
Been Around the Block




Just Dave wrote:Rattman,
Not many people have said it, but I appreciate your efforts and contribution, particularly by answering so many questions - so thanks.

No offence, but I don't imagine your info will be perfect; you're one guy reading a 400-page rulebook and interpreting potentially vague questions or rules. As the Reddit dude proved, mistakes are inevitable, but you're doing a great job and service and the vast majority (if not all) will be accurate, so thanks again.


thanks dave you are correct, I still have to make judgements on stuff, the FAQ's are going to be massive
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

Jayden63 wrote:
Sephyr wrote:
Akroma06 wrote: No one ever said DE had to be an assaulty army.


Open-topped transports, wyches, Incubi, Wracks, Grotesques, Talos, Lelith, Drazhar, Lady Malys, Hellions, Baron Sathonyx... *pant pant*

*breathe*

...Mandrakes, Beasts would all like a word with you on DE not being an assaulty army.


I really expect the DE to get one of the more detailed and longer FAQs. Much of their codex will become worthless if you loose 1/3 to 1/2 of the squad to overwatch fire. This also effects things like Eldar aspect warriors, trukk boys, kroot, etc. Overwatch does really nothing against the standard MEQ, but brutalizes anything with a 5+ or worse armor save.

That plus fleet made useless, every vehicle can now move flatout, AP2 or AP3 special weapons, losing 9 minus D6 assault range from transports not even counting overwatch deaths, every skimmer getting a 5+ save, etc.
   
Made in us
Badass "Sister Sin"






Camas, WA

Mandor wrote:
Jayden63 wrote:
Sephyr wrote:
Akroma06 wrote: No one ever said DE had to be an assaulty army.


Open-topped transports, wyches, Incubi, Wracks, Grotesques, Talos, Lelith, Drazhar, Lady Malys, Hellions, Baron Sathonyx... *pant pant*

*breathe*

...Mandrakes, Beasts would all like a word with you on DE not being an assaulty army.


I really expect the DE to get one of the more detailed and longer FAQs. Much of their codex will become worthless if you loose 1/3 to 1/2 of the squad to overwatch fire. This also effects things like Eldar aspect warriors, trukk boys, kroot, etc. Overwatch does really nothing against the standard MEQ, but brutalizes anything with a 5+ or worse armor save.

That plus fleet made useless, every vehicle can now move flatout, AP2 or AP3 special weapons, losing 9 minus D6 assault range from transports not even counting overwatch deaths, every skimmer getting a 5+ save, etc.

Read the first post again. Especially the part about 'DON'T PANIC'.

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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Fleet is NOT useless! In fantasy, the equivalent / similar rule (swiftstride) that allows you to roll 3 dice and pick the highest 2 for assaulting, is incredibly useful.

I could be wrong, but from what I've read I think fleet allows you to reroll only 1 of the assault dice? Which would mean you could keep a high number and reroll a low. Which could be extremely useful for making it into assaults.
   
Made in nl
Trustworthy Shas'vre




DFW area Texas - Rarely

Rattman:

1 - Thank you for doing this.
2 - Can we get a clarification on snipers....even the reddit flow had some contradiction in it.
* they for certain pick the target model if they roll a 6
* do they still have some kind of rend, or ap 1/2 on a 6 to hit or wound?

3 - Rapid fire - again, contradictory reports - can a unit move and still shoot once at max range?
4 - Rending attacks: again, contradictory reports.
* does rending get ap2 on a 6 to hit or wound?
* does rending auto wound on a 6 to hit?
5 - Is the smash thing MC's get, is it: Auto hit, is it I10?

Thank you again sir.

DavePak
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