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![[Post New]](/s/i/i.gif) 2012/06/26 21:41:32
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Sybarite Swinging an Agonizer
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insaniak wrote:Kurce wrote:Ya know... I am not surprised that people are that stupid to think that you could ally with yourself. I cannot believe that people actually thought this...
I was going to point out that this was bordering on the rude... but I'm still trying to figure out how those two statements manage to coexist in the same paragraph.
So how about we settle with: 'Please, keep it civil', accept that some people made judgements based on incomplete rumours or out of date information and move on?
I do not think the two are mutually exclusive. I had a little paragraph typed out explaining what I meant but I figured you would give me an infraction for it just by virtue of mentioning that someone else is stupid so I just decided not to post it.
Either way, so I have read that vehicles no longer leave craters when they blow up. When a vehicle becomes wrecked does it still just leave the vehicle there in place? If so, can your opponent drive his tanks over it? I remember watching a game where a guy wrecked his opponent's Rhino and drove his Predator on top of his opponent's Rhino so he could get a better view of the board. It is a silly rule in my opinion.
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![[Post New]](/s/i/i.gif) 2012/06/26 21:44:38
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Longtime Dakkanaut
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Jayden63 wrote:Sephyr wrote:Akroma06 wrote: No one ever said DE had to be an assaulty army.
Open-topped transports, wyches, Incubi, Wracks, Grotesques, Talos, Lelith, Drazhar, Lady Malys, Hellions, Baron Sathonyx... *pant pant*
*breathe*
...Mandrakes, Beasts would all like a word with you on DE not being an assaulty army.
I really expect the DE to get one of the more detailed and longer FAQs. Much of their codex will become worthless if you loose 1/3 to 1/2 of the squad to overwatch fire. This also effects things like Eldar aspect warriors, trukk boys, kroot, etc. Overwatch does really nothing against the standard MEQ, but brutalizes anything with a 5+ or worse armor save.
Thats funny as it reminds me of the 3rd ed DE codex, half of their wargear was useless. And what do you know most of the Assault armies are with crappy saves. So this snap fire/overwatch stuff is going to kill those armies as well as the remove from the front. I am expecting this to be a very shooty edition. I don't forsee many armies trying to assault except for maybe marines as they can handle the snapshot/overwatch fire. It will be an interesting thing for sure.
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This message was edited 2 times. Last update was at 2012/06/26 21:47:10
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![[Post New]](/s/i/i.gif) 2012/06/26 21:45:02
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Devestating Grey Knight Dreadknight
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So, can you use hullpoints to negate the effects from the damage table?
Because if you can't, vehicles can still be 1 shot if the attacker is lucky enough with their roll; which is what I thought they wanted to avoid.
Landraider pen, remove 1 hull point for being a pen, roll on damage table, 6; BOOM! :|
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This message was edited 1 time. Last update was at 2012/06/26 21:45:40
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![[Post New]](/s/i/i.gif) 2012/06/26 21:48:33
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Daring Dark Eldar Raider Rider
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RiTides wrote:Fleet is NOT useless! In fantasy, the equivalent / similar rule (swiftstride) that allows you to roll 3 dice and pick the highest 2 for assaulting, is incredibly useful.
I could be wrong, but from what I've read I think fleet allows you to reroll only 1 of the assault dice? Which would mean you could keep a high number and reroll a low. Which could be extremely useful for making it into assaults.
Fifth edition
Fleet units' assault range: 1d6 + 6" range, for an average of 9.5", maximum of 12"
Non-fleet units' assault range: 6" range.
Sixth edition
Fleet units' assault range: 2d6 with reroll, for an average of 7", maximum of 12"
Non-fleet units' assault range: 2d6 (with reroll on jump packs and possibly more), for an average of 7", maximum of 12"
So what does fleet offer me again?
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![[Post New]](/s/i/i.gif) 2012/06/26 21:48:43
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Been Around the Block
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davethepak wrote:Rattman:
1 - Thank you for doing this.
2 - Can we get a clarification on snipers....even the reddit flow had some contradiction in it.
* they for certain pick the target model if they roll a 6
* do they still have some kind of rend, or ap 1/2 on a 6 to hit or wound?
the rifle is str X ap 6, heavy 1 sniper, sniper USR wounds on 4+ and has rending as well as precision attack if the hit roll is a 6 (note ALL characters have preciosion attack)
3 - Rapid fire - again, contradictory reports - can a unit move and still shoot once at max range?
it does not say you can or cant (that I can find) the fluff for rapid fire says "can be effictively shot from the hip while advancing, so I say yes you can, but thats a judgement call on my part
4 - Rending attacks: again, contradictory reports.
* does rending get ap2 on a 6 to hit or wound?
ap2 on a hit of 6 to wound
* does rending auto wound on a 6 to hit?
no wound
5 - Is the smash thing MC's get, is it: Auto hit, is it I10?
yes jump troops also get it, str of attack is str of model
Thank you again sir.
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![[Post New]](/s/i/i.gif) 2012/06/26 21:52:19
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Insect-Infested Nurgle Chaos Lord
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Pyriel- wrote:30 points which may or may not be killing any terminators, on an already expensive vehicle. Thats 30 per shot.
Yeah and the points are more then earned back for every one of those shots.
If they hit dead on and if the enemy is dumb enough to clump up 200 pts of termies into a space hittable by the blast (unlikely)..
And that's always assuming you have some Termies in sight to shoot at before your spendy paper plane is shot down.
Still not worth it IMO. Disintegrator Ravagers might well become more common though..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/06/26 21:55:44
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Hellion Hitting and Running
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pretre wrote:Mandor wrote:
That plus fleet made useless, every vehicle can now move flatout, AP2 or AP3 special weapons, losing 9 minus D6 assault range from transports not even counting overwatch deaths, every skimmer getting a 5+ save, etc.
Read the first post again. Especially the part about 'DON'T PANIC'.
I know, I know, don't panic, but at the very least, we DE whiners are still talking about the topic: "6th ed rumour". We're participating in the discussion on how the rumoured assault changes have affected us, in a rumour thread. It's not like we're sending threats to GW and burning our DE models already out of sadness... We'll save that for when we've confirmed our doom.
In any case, I just realised that our run drug will be useless as well, if all rumours so far turned out to be true.
I think, as a DE player, I can see how others aren't seeing the same thing, we're used to being the speedy assault army, we have army-wide run+charge, giving us, at the very minimum, a 7" assault range, in exchange for our amazing speed, we have poor strength and poor defense. With the 6th ed rumours so far though, it seems we have lost the speed advantage of our army, and are just left with the poor defense part, if not poorer defense(5+ FNP).
No, 2D6" isn't a buff for any army that has fleet assault, we got 12" max assault range in 5th ed already, but now we're rolling 2-12" vs 7"-12" of before. It's a buff to every army out there that doesn't have fleet assault(though, from my understanding, they get FC or other goodness in exchange), because they too would have a chance to do 12" assault now.
I am glad that our Talos/Cronos are getting better, but I wouldn't say they got better, but more like the rest of the army has gotten weaker, so even a Talos/Cronos looks good to us.
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![[Post New]](/s/i/i.gif) 2012/06/26 21:56:15
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Been Around the Block
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@Rattman: Wound allocation. How exactly does it work?
In a multi AP attack how do you decide when to allocate a hit?
Example: Crisis suit attacks a unit. 1 MP<AP4> and 1 Plas<AP2> hit and wound. Lets say the closest guy has an Inv save. is the Defender allowed to put the plas on the nearest and a MP on the next guy? Is that even how it works in 6E?
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The 6th Edition Leak Told You So Campaign: Maybe |
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![[Post New]](/s/i/i.gif) 2012/06/26 21:56:53
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Liche Priest Hierophant
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except they now can't run in the shooting phase so deep striking termies will be in that position
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![[Post New]](/s/i/i.gif) 2012/06/26 21:58:28
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Servoarm Flailing Magos
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Mandor wrote:RiTides wrote:Fleet is NOT useless! In fantasy, the equivalent / similar rule (swiftstride) that allows you to roll 3 dice and pick the highest 2 for assaulting, is incredibly useful.
I could be wrong, but from what I've read I think fleet allows you to reroll only 1 of the assault dice? Which would mean you could keep a high number and reroll a low. Which could be extremely useful for making it into assaults.
Fifth edition
Fleet units' assault range: 1d6 + 6" range, for an average of 9.5", maximum of 12"
Non-fleet units' assault range: 6" range.
Sixth edition
Fleet units' assault range: 2d6 with reroll, for an average of 7", maximum of 12"
Non-fleet units' assault range: 2d6 (with reroll on jump packs and possibly more), for an average of 7", maximum of 12"
So what does fleet offer me again?
The ability to do maths?
2D6 with one re-roll is not 7". I have no idea what it is, I'm not good enough at maths. I'd guess an extra couple of inches.
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/06/26 21:58:32
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Stalwart Veteran Guard Sergeant
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dear Rattman thx for doing this.
Battle bros. = use all equipment (death company in vendettas for example) and abilities (Sang Priest in guard blob for universal FnP?) or do they just like each other a whole lot?
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![[Post New]](/s/i/i.gif) 2012/06/26 21:59:31
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Alpharius wrote:Hard to see how Tyranids would ally with anyone, no matter what the circumstances.
I agree, but some of the other alliances on that table are so arbitrary and/or fluff-breaking that I can't see a good reason why they were singled out for 'Always Alone' treatment.
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![[Post New]](/s/i/i.gif) 2012/06/26 21:59:34
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Sinewy Scourge
Grand ol US of A
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Sephyr wrote:Akroma06 wrote: No one ever said DE had to be an assaulty army.
Open-topped transports, wyches, Incubi, Wracks, Grotesques, Talos, Lelith, Drazhar, Lady Malys, Hellions, Baron Sathonyx... *pant pant*
*breathe*
...Mandrakes, Beasts would all like a word with you on DE not being an assaulty army.
Kabalite Warriors, kabalite trueborn, ravagers, scourges, reavers, open-topped transports, razorwings, voidravens, venoms. The point is that it doesn't HAVE to be assaulty. Shooty works to and in an edition that IMO (without a book) looks to be shooty heavy DE will survive.
As for the missiles...that is 30pts per shot an an expensive (although I get it now) vehicle that you still get an invul save on so TH/ SS termis don't really care and that is after a wounds or toughness test (can't remember) so it is far from a guaranteed thing and that is probably the only thing that can reliably take on termis as I really doubt dissies will show back up in this codex...now if we get the old ones back...now I'm just being silly.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2012/06/26 22:00:57
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Spawn of Chaos
Wales
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2 - Can we get a clarification on snipers....even the reddit flow had some contradiction in it.
* they for certain pick the target model if they roll a 6
* do they still have some kind of rend, or ap 1/2 on a 6 to hit or wound?
the rifle is str X ap 6, heavy 1 sniper, sniper USR wounds on 4+ and has rending as well as precision attack if the hit roll is a 6 (note ALL characters have preciosion attack)
Deathmarks will be awesome in 6th edition
Also, whilst reading the latest WD earlier, one of the GW employees talking about how his Tau will improve during 6th specifically said with regards to fire warriors and I quote "not only can they move and still rapid fire up to 30" away..."
Either he means they are firing rapid firing weapons once at 30" or units can move and fire twice which makes Deathmarks even better!
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Death to the False Emperor!
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![[Post New]](/s/i/i.gif) 2012/06/26 22:01:05
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Servoarm Flailing Magos
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H.B.M.C. wrote:Alpharius wrote:Hard to see how Tyranids would ally with anyone, no matter what the circumstances.
I agree, but some of the other alliances on that table are so arbitrary and/or fluff-breaking that I can't see a good reason why they were singled out for 'Always Alone' treatment.
Like what?
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/06/26 22:01:33
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Liche Priest Hierophant
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I can answer this! (as I did so about 20-30 pages back) batle bro's are counted as friendly units, so they can embark in other transports, be joined by other IC's and gain benefit to any rules that effect friendly units, including warlord traits. Everthing else are counted as enemies, and don't benefit from the things mentioned above. EDIT: of and any warlord traits that effect enemies ALSO effect them non-battle bros., so keep them away from your warlord
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This message was edited 1 time. Last update was at 2012/06/26 22:07:41
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![[Post New]](/s/i/i.gif) 2012/06/26 22:02:23
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Stalwart Veteran Guard Sergeant
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thx Matt
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![[Post New]](/s/i/i.gif) 2012/06/26 22:04:21
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Ichor-Dripping Talos Monstrosity
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Rattman can you please confirm if this:
is accurate or not?
And / or post a pic of the FoC page if you can?
Thanks in advance.
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![[Post New]](/s/i/i.gif) 2012/06/26 22:05:05
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Been Around the Block
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Wrath wrote:@Rattman: Wound allocation. How exactly does it work?
In a multi AP attack how do you decide when to allocate a hit?
Example: Crisis suit attacks a unit. 1 MP<AP4> and 1 Plas<AP2> hit and wound. Lets say the closest guy has an Inv save. is the Defender allowed to put the plas on the nearest and a MP on the next guy? Is that even how it works in 6E?
Been dreading the wound allocation questuin, read it a few times and still not happy with my understanding of it, think I will beg off that question till I get chance to see it in a real game
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![[Post New]](/s/i/i.gif) 2012/06/26 22:05:34
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Servoarm Flailing Magos
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Ovion wrote:Rattman can you please confirm if this:
is accurate or not?
And / or post a pic of the FoC page if you can?
Thanks in advance.
Ignore this post!
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This message was edited 1 time. Last update was at 2012/06/26 22:06:48
Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/06/26 22:05:38
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Resolute Ultramarine Honor Guard
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ok so pyschic powers
biomancy
primary power is a basic smite
caster gets D3 str and toughness
target unit get -1 str and toughness
target unit get FNP
assault 2 every unsaved would heals one off caster
pysker get +d3 init
target makes toughness test or take 1 wound no save, if slain jumps to model with in 2' and make save. continue till someone saves or no targets left
divination
primary target unit rerolls failed hits
psycher and unit gain counter attack and get full BS for overwatch
target unit gain 4++
target unit must reroll passed armor saves
psycher and unit ignore cover
psyker rerolls failed failed hits, wounds and armor saves
psyker roll 3 dicechoose the result you want when rolling for reserves, outflank and mysterious terrain
pyromancy
primary flame breath (flamer)
psyker gains 4+ invo
target unit gains 4+ cover save
flame attack assault 1, sould blaze (no idea) blast, ignore cover
target model takes 1 wound , no armor or cover save allowed, place small blast template anyone hit takes a str 4 ap 5 hit
assault 2d6, blind, ignore cover attack
str 8, ap 1 assault 1, melta
telekenisis
assault 1 str 6 . strikedown (halves init and target moves as if its dangerous terrain)
roll 2d6 target takes hit equal to strength (11 or 12 auto wound) ap is equal to seperate dice roll
remove models from table, deepstrike within 24 inchs of where they were
hostile unit must reroll hits and wounds of 6
assault D6 pinning attack
all friendlies with 12 inchs get 5++
str 10, heavy 1 blast
telepathy
primary 3d6 - target leadership wounds to target unit
target unit has to make leadership roll or do nothing
target freindly stops falling back and gets fearless
hostile model makes an attack as if it owned by psyker
target hostile losses fearless and treats all units as fear causing
invisibility gains shrouding and stealth, hostiles charged by this unit lose counter attack and fight at WS 1
roll on table 1-2 unit pinned, 3-4 cannot run, shoot or stirke blows 5-6 attack own unit
Thank you very much, Rattman! You made my day!
Now to figure out if the tables are better than Vanilla Marine powers.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2012/06/26 22:06:13
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Liche Priest Hierophant
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MPJ wrote:2 - Can we get a clarification on snipers....even the reddit flow had some contradiction in it.
* they for certain pick the target model if they roll a 6
* do they still have some kind of rend, or ap 1/2 on a 6 to hit or wound?
the rifle is str X ap 6, heavy 1 sniper, sniper USR wounds on 4+ and has rending as well as precision attack if the hit roll is a 6 (note ALL characters have preciosion attack)
Deathmarks will be awesome in 6th edition
Also, whilst reading the latest WD earlier, one of the GW employees talking about how his Tau will improve during 6th specifically said with regards to fire warriors and I quote "not only can they move and still rapid fire up to 30" away..."
Either he means they are firing rapid firing weapons once at 30" or units can move and fire twice which makes Deathmarks even better!
moving: 1 shot full range/2 shots half range
standing still: 2 shots full range/2 shots half range
so, yes, deathmarks just got an upgrade and should now FIRMLY be the best snipers in the game... can't wait to roll some 6's and allocate wounds on my target unit....good bye mister powerfist...
And seeming all our close combat weapons that ignore armour are not listed as power weapons (just says ignores armour save) we can kill termies with our basic 'power sword' (hyperphase sword) while everyone else can't  ah the joys of being a necron...
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![[Post New]](/s/i/i.gif) 2012/06/26 22:07:17
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Been Around the Block
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rattman wrote:Wrath wrote:@Rattman: Wound allocation. How exactly does it work?
In a multi AP attack how do you decide when to allocate a hit?
Example: Crisis suit attacks a unit. 1 MP<AP4> and 1 Plas<AP2> hit and wound. Lets say the closest guy has an Inv save. is the Defender allowed to put the plas on the nearest and a MP on the next guy? Is that even how it works in 6E?
Been dreading the wound allocation questuin, read it a few times and still not happy with my understanding of it, think I will beg off that question till I get chance to see it in a real game
lol that bad huh?
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The 6th Edition Leak Told You So Campaign: Maybe |
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![[Post New]](/s/i/i.gif) 2012/06/26 22:08:26
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Hellion Hitting and Running
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Joey wrote:
The ability to do maths?
2D6 with one re-roll is not 7". I have no idea what it is, I'm not good enough at maths. I'd guess an extra couple of inches.
I'd say the difference is that for most DE assault units, when we disembark from our paper boats, we'd want them to be guaranteed assault, so they can't be shot at. While, say a MEq or horde assault unit, would fare a lot better standing in the open either through sheer number or good armour save. So while 2D6" with reroll can possibly get us the same range as before, we'd prefer knowing that we have 7" safe assault distance, rather than having an increased chance of being shot at from overwatch, then again for failing an assault.
I wouldn't argue that for non-fleet armies, they got buffed with 2D6", but on DE's perspective, we certainly got nerfed hard. If all rumours are true.
Also, what is so speedy about DE anymore if we can't do better assault distance than any army out there?
Akroma06 wrote:
Kabalite Warriors, kabalite trueborn, ravagers, scourges, reavers, open-topped transports, razorwings, voidravens, venoms. The point is that it doesn't HAVE to be assaulty. Shooty works to and in an edition that IMO (without a book) looks to be shooty heavy DE will survive.
As for the missiles...that is 30pts per shot an an expensive (although I get it now) vehicle that you still get an invul save on so TH/SS termis don't really care and that is after a wounds or toughness test (can't remember) so it is far from a guaranteed thing and that is probably the only thing that can reliably take on termis as I really doubt dissies will show back up in this codex...now if we get the old ones back...now I'm just being silly.
Combat drugs, furious charge from power from pain, army-wide fleet.
Also, for competitive reason, we'd have lost our already weaker-assault options, and the already-stronger shooty DE option is all that's left for us... Personally, I prefer having the choice between an 1 and a 2, rather than a -10 and a 2. Kinda make the assault build pointless, wouldn't you say?
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![[Post New]](/s/i/i.gif) 2012/06/26 22:08:41
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Been Around the Block
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Matt.Kingsley wrote:I can answer this! (as I did so about 20-30 pages back)
batle bro's are counted as friendly units, so they can embark in other transports, be joined by other IC's and gain benefit to any rules that effect friendly units, including warlord traits.
Everthing else are counted as enemies, and don't benefit from the things mentioned above.
Sorry thats wrong, IC can lead allied squad. But CANNOT embark in allied vehicles. no asault marines in valk. pisses me off because I wont be able carry bjorn into battle in a storm raven playing flight of the valkyrie
Matt.Kingsley wrote:
standing still: 2 shots full range/2 shots half range
Wrong no example I could find allows you 2 shots at max range
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This message was edited 1 time. Last update was at 2012/06/26 22:12:23
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![[Post New]](/s/i/i.gif) 2012/06/26 22:09:27
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Longtime Dakkanaut
Indiana
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Maelstrom808 wrote:Mr Morden wrote:Dytalus wrote:Maige wrote:Mr Morden: thats not a change in fluff - thats acknowledging and following the fluff.
Then what the hell is Necrons + GK supposed to represent?
A cheesy Matt Ward wet dream?
Necrons and GK already have an interaction, since it's heavily hinted that the Necrons gave the GK their Tesseract Labyrinth things.
I thought it was that Inquisitor Valeria (?) was sent one as a gift afer she tried to raid a Necron world? I can see however that the Necrons would be in favour of disrupting the influence of Chaos in the material world and so might attack daemonic incursions at the same time as Gk's did and ignore them as a secondary target
Basically Valeria invaded Trazyn's halls, big fight ensued. She escaped and he captured a bunch of her men and sent her the Tesserach Labyrinth as a f-you with a side of lulztrollface. Essentially he was sending it as a trap for her, but if she was smart enough to escape it's clutches (she obviously was), she could consider it a "gift" (basically showing how little of a threat he thinks her to be.) Someone in the GW office must have read that and not gotten the joke and though "Oh, they must be best buds!"
That's my take on the whole situation anyway.
It kind of makes my want to make a tiny little trollface mask to put on Trazyn now. like a cheap halloween mask
Actually she contacted him after fighting her way free of his halls saying that one of his dioramas was in correct and offered to send him some dudes to make it accurate. He was grateful and sent her a prize that would also be a trap.
I am looking forward to this edition more and more, and honestly I cant see people playing many of these combos that people worry about. Also with these changes for 6th edition I see a lot of things in the G knights book are balanced out a bit(things like halberds). The solar pulse for the necrons(and imotek) are much more balanced out I think. People complain about the randomness added to the game but at the same time I feel like they have removed a good portion of it as well and made things very reliable(with things like premeasuring)
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![[Post New]](/s/i/i.gif) 2012/06/26 22:10:06
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Liche Priest Hierophant
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(in reply to rattman) really? that's  ... oh well, I assumed you could, I was wrong... god damn it
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This message was edited 1 time. Last update was at 2012/06/26 22:11:29
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![[Post New]](/s/i/i.gif) 2012/06/26 22:10:47
Subject: 6th edition rumour and news summary (1st post updated daily with new info!)
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Servoarm Flailing Magos
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How do blasts work now? As 5th edition but you don't subtract BS? How about indirect fire?
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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![[Post New]](/s/i/i.gif) 2012/06/26 22:11:38
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Ichor-Dripping Talos Monstrosity
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Joey wrote:Ovion wrote:Rattman can you please confirm if this:
is accurate or not?
And / or post a pic of the FoC page if you can?
Thanks in advance.
Ignore this post!
But... why? It's basically the only damn question I have! ><
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![[Post New]](/s/i/i.gif) 2012/06/26 22:13:31
Subject: Re:6th edition rumour and news summary (1st post updated daily with new info!)
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Servoarm Flailing Magos
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Ovion wrote:Joey wrote:Ovion wrote:Rattman can you please confirm if this:
is accurate or not?
And / or post a pic of the FoC page if you can?
Thanks in advance.
Ignore this post!
But... why? It's basically the only damn question I have! ><
I didn't realise ratman was around and responding to posts, thought you were just spamming. My apologies!
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Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION |
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