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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Joey wrote:Like what?


Oh I dunno... like how you can have Slaaneshi Daemons working side by side with Harlequins.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Been Around the Block




Ovion wrote:
Joey wrote:
Ovion wrote:Rattman can you please confirm if this:
Spoiler:

is accurate or not?


And / or post a pic of the FoC page if you can?

Thanks in advance.

Ignore this post!


But... why? It's basically the only damn question I have! ><


I think it was the post the chart picture part. No I wont

That is NOT the chart in the book

Actually let me retract that, its not the chart in book, but it is accurate. That one is way more complicated than the one in the book

This message was edited 1 time. Last update was at 2012/06/26 22:19:37


 
   
Made in nl
Trustworthy Shas'vre




DFW area Texas - Rarely

Matt.Kingsley wrote:
MPJ wrote:2 - Can we get a clarification on snipers....even the reddit flow had some contradiction in it.
* they for certain pick the target model if they roll a 6
* do they still have some kind of rend, or ap 1/2 on a 6 to hit or wound?
the rifle is str X ap 6, heavy 1 sniper, sniper USR wounds on 4+ and has rending as well as precision attack if the hit roll is a 6 (note ALL characters have preciosion attack)

Deathmarks will be awesome in 6th edition

Also, whilst reading the latest WD earlier, one of the GW employees talking about how his Tau will improve during 6th specifically said with regards to fire warriors and I quote "not only can they move and still rapid fire up to 30" away..."

Either he means they are firing rapid firing weapons once at 30" or units can move and fire twice which makes Deathmarks even better!


moving: 1 shot full range/2 shots half range
standing still: 2 shots full range/2 shots half range


MK, my apologies if this has indeed been confirmed with someone with an actual book, but so far I have only seen "rumors" regarding this ...um...rumor.

So, until I see that it has indeed been confirmed, I consider it to be speculative at best, or wishlisthing at worst.

Again, my apologies if it has been confirmed from an actual book.

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in gb
Servoarm Flailing Magos





H.B.M.C. wrote:
Joey wrote:Like what?


Oh I dunno... like how you can have Slaaneshi Daemons working side by side with Harlequins.

Harlequins are not a race listed on the allies matrix.
Try again.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Angry Blood Angel Assault marine




davethepak wrote:

MK, my apologies if this has indeed been confirmed with someone with an actual book, but so far I have only seen "rumors" regarding this ...um...rumor.

So, until I see that it has indeed been confirmed, I consider it to be speculative at best, or wishlisthing at worst.

Again, my apologies if it has been confirmed from an actual book.


the red is from someone with the book...

the rest is specualtion

This message was edited 1 time. Last update was at 2012/06/26 22:18:37


 
   
Made in us
Calm Celestian




Florida, USA

Or SoB and Necrons, or SoB and Eldar. From C:WH, "The entire Eldar race are deviant witches."

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in gb
Spawn of Chaos




Wales

One way that could possibly work to still make assault DE worthwhile is to ignore the fluff and play...defensively
Keep your assault units in raiders with disintegrator cannons as long as possible and as far back as possible and preferably in cover and shoot the MEQ and TEQ a turn or two to reduce the squads so that when you inevitably charge them with your assault units, you'll suffer less overwatch fire or maybe some squads will be dead and you can focuse two of yours on one of theirs, sparing an entire squad from being shot at
Of course, this is far from fool proof and it is rather boring and possibly even douchey, but what choice else do we have?

Death to the False Emperor!

 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Oh god, I just realized, 10 Space Marines with Combat Knives can glance a tank to death no problem.

20 attacks on the charge, if the tank moved, 1/3 misses, so about 3~ misses. That leaves 17 Dice that can be a 6. 3 of them, THE COMBAT KNIVES KILLED A TANK! GO TEAM!

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Stalwart Veteran Guard Sergeant





are there many more specific USR that are not in 5th edition that you might be able to point out?

20 attacks on the charge, if the tank moved, 1/3 misses, so about 3~ misses. That leaves 17 Dice that can be a 6. 3 of them, THE COMBAT KNIVES KILLED A TANK! GO TEAM!


1/3 of 20 is not 3

1/3 of 20 = 6-7 so approx 14 hits which equats to about 2 glances (still borked but what can you do?)

This message was edited 1 time. Last update was at 2012/06/26 22:23:29


 
   
Made in gb
Servoarm Flailing Magos





Evil Lamp 6 wrote:Or SoB and Necrons, or SoB and Eldar. From C:WH, "The entire Eldar race are deviant witches."

Right.
You know the GK codex has Ordo Xenos inquisitors, right?
And you know what radical xenos inquisitors do, right?
I swear I'm fething sick of people complaining about GW breaking the fluff when they know nothing about the fluff or the rules themselves.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in nl
Trustworthy Shas'vre




DFW area Texas - Rarely

On the allies thing;
Here are two points that could help just let it go...
1) Story wise, anyone creative could come up with a justification why any of the mixes the new chart suggest could come into play for at least a single battle.

2) Fluff is 100% totally thrown out the window for years now by almost every single player in most games: there are no restrictions on who you fight AGAINST.

So, what part is harder to believe in any random battle; that Calgar would fight alongside some aliens for a common cause, or that he would fight against lysander or Dragio....

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in gb
Servoarm Flailing Magos





Crazyterran wrote:Oh god, I just realized, 10 Space Marines with Combat Knives can glance a tank to death no problem.

20 attacks on the charge, if the tank moved, 1/3 misses, so about 3~ misses. That leaves 17 Dice that can be a 6. 3 of them, THE COMBAT KNIVES KILLED A TANK! GO TEAM!

Whoops.
Tactical squads have krak grenades.
And they wouldn't use knives, more likely they'd rip exhaust chaft off, open up the hatch and strangle the operator, etc.
Light armour shouldn't be able to sit still next to space marines...

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in nl
Trustworthy Shas'vre




DFW area Texas - Rarely

Brother Weasel wrote:
davethepak wrote:

MK, my apologies if this has indeed been confirmed with someone with an actual book, but so far I have only seen "rumors" regarding this ...um...rumor.

So, until I see that it has indeed been confirmed, I consider it to be speculative at best, or wishlisthing at worst.

Again, my apologies if it has been confirmed from an actual book.


the red is from someone with the book...

the rest is specualtion

My bad, I was not specific (I know the red is from someone with a book...I asked that part of that question) I was referring to the rapid fire part:

moving: 1 shot full range/2 shots half range
standing still: 2 shots full range/2 shots half range


Has THIS been verified with a book? Yes, I know, its been in rumors for a long time....but again, this is a very big deal, and I would like to know if I just missed it if it has indeed been book confirmed, or is it still just a rumor....

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in au
Liche Priest Hierophant







davethepak wrote:
Matt.Kingsley wrote:
MPJ wrote:2 - Can we get a clarification on snipers....even the reddit flow had some contradiction in it.
* they for certain pick the target model if they roll a 6
* do they still have some kind of rend, or ap 1/2 on a 6 to hit or wound?
the rifle is str X ap 6, heavy 1 sniper, sniper USR wounds on 4+ and has rending as well as precision attack if the hit roll is a 6 (note ALL characters have preciosion attack)

Deathmarks will be awesome in 6th edition

Also, whilst reading the latest WD earlier, one of the GW employees talking about how his Tau will improve during 6th specifically said with regards to fire warriors and I quote "not only can they move and still rapid fire up to 30" away..."

Either he means they are firing rapid firing weapons once at 30" or units can move and fire twice which makes Deathmarks even better!


moving: 1 shot full range/2 shots half range
standing still: 2 shots full range/2 shots half range


MK, my apologies if this has indeed been confirmed with someone with an actual book, but so far I have only seen "rumors" regarding this ...um...rumor.

So, until I see that it has indeed been confirmed, I consider it to be speculative at best, or wishlisthing at worst.

Again, my apologies if it has been confirmed from an actual book.


tbh, I'm only guessing about the standing still bit, but I know that the moving is true (from the tau comment)
that, or my assumptions are incorrect and moving is better then what I said, which I doubt
   
Made in us
Calm Celestian




Florida, USA

Joey wrote:
Evil Lamp 6 wrote:Or SoB and Necrons, or SoB and Eldar. From C:WH, "The entire Eldar race are deviant witches."

Right.
You know the GK codex has Ordo Xenos inquisitors, right?
And you know what radical xenos inquisitors do, right?
I swear I'm fething sick of people complaining about GW breaking the fluff when they know nothing about the fluff or the rules themselves.


Funny, I see a lack of Ordo Xenos Inquisitors in either C:WH or the WD SoB codex. And then there's that whole Sanctuary 101 thing. I doubt the SoB ever really got over that one.

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Discriminating Deathmark Assassin






Sorry about the lack of quote, but editing is tough on my phone.
Leth, Trazyn was just phrasing things in a teasing manner. Valeria fought her way free and sent in an army to take him out. He said "oh, how thoughtful, you sent me a present!" as a mocking reply.
   
Made in nl
Daring Dark Eldar Raider Rider





The Netherlands

Joey wrote:The ability to do maths?
2D6 with one re-roll is not 7". I have no idea what it is, I'm not good enough at maths. I'd guess an extra couple of inches.

That's hard to determine, because unlike shooting, it is not based on absolute hits or misses.

But let's do a fxed example.

I have a raider with 8 wyches at the deployment line, 25" away from an enemy shooty unit, for sake of argument, 9 marines with bolters.

Fifth edition
Raider pivots, gaining 2.5".
Raider moves, gaining 12".
Wyches disembark, gaining 3".
Wyches run, gaining D6".
Wyches try to assault, gaining 6".

Total: 2.5+12+3+D6+6 = 23.5" + D6.
I need to roll a 2 on the run roll, so I have a 1-(5/6)=16.7% chance to fail the assault.

Sixth edition
Raider pivots, gaining 2.5".
Raider moves, gaining 6".
Wyches disembark, gaining 6".
Wyches try to assault, gaining 2d6 inch (with reroll)
Marines defensive fire.

Total: 2.5+6+6+2D6 = 14.5" + 2D6
I need to roll 11 on the charge, so I have a 1-(3/36+33/36*3/36) = 84% chance to fail the assault.
However, we did not take into account the Marines defensive firing.
Marines defensive fire at the Wyches killing (18*1/6*2/3=) 2 wyches. I have to remove the front Wyches, which makes it quite possible for me to need a 12 on the assault roll.

Edit: one "advantage" I failed to take into account is that I'm able to shoot with my Wyches. Though this might kill one or two Marines, these casualties would have to be removed from the front again, making it even more unlikely for me to reach assault.

This message was edited 1 time. Last update was at 2012/06/26 22:27:42


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Joey wrote:Harlequins are not a race listed on the allies matrix.
Try again.




Please don't be so intentionally obtuse.

Dark Eldar. Dark Eldar can take Harlis. Dark Eldar can take Slaaneshi Daemon allies at the same time. Dark Eldar who hate Slaanesh. Harlies hate Slaanesh even more.

This isn't rocket surgery.

This message was edited 1 time. Last update was at 2012/06/26 22:27:02


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Been Around the Block




Matt.Kingsley wrote:
davethepak wrote:
Matt.Kingsley wrote:
MPJ wrote:2 - Can we get a clarification on snipers....even the reddit flow had some contradiction in it.
* they for certain pick the target model if they roll a 6
* do they still have some kind of rend, or ap 1/2 on a 6 to hit or wound?
the rifle is str X ap 6, heavy 1 sniper, sniper USR wounds on 4+ and has rending as well as precision attack if the hit roll is a 6 (note ALL characters have preciosion attack)

Deathmarks will be awesome in 6th edition

Also, whilst reading the latest WD earlier, one of the GW employees talking about how his Tau will improve during 6th specifically said with regards to fire warriors and I quote "not only can they move and still rapid fire up to 30" away..."

Either he means they are firing rapid firing weapons once at 30" or units can move and fire twice which makes Deathmarks even better!


moving: 1 shot full range/2 shots half range
standing still: 2 shots full range/2 shots half range


MK, my apologies if this has indeed been confirmed with someone with an actual book, but so far I have only seen "rumors" regarding this ...um...rumor.

So, until I see that it has indeed been confirmed, I consider it to be speculative at best, or wishlisthing at worst.

Again, my apologies if it has been confirmed from an actual book.


tbh, I'm only guessing about the standing still bit, but I know that the moving is true (from the tau comment)
that, or my assumptions are incorrect and moving is better then what I said, which I doubt


The way I read the book is rapid fire is exactly like 5th ed, but you can move now. so
2 shots at under half or 1 shot at full regardless of moving or not
   
Made in se
Dakka Veteran





I would like to know if the "Hammer of wrath" is affected by charging through terrain, going down to I1?

This one's been bugging me for days: Rage - is it +2 attacks IN ADDITION TO the normal bonus attack from charging, so the unit will in effect get +3 attacks on the charge?

If you can be arsed, an explanation of how disembarking from Wrecked/Exploded vehicles works, plus what happens to the crew when the vehicle was destroyed in close combat - can the assulting unit lock in close combat with the disembarking unit, if the assaulters cover the disembarking points?

Any changes to Emergency Disembark, can the unit inside the transport still be destroyed if the vehicle is surrounded by enemies?

Can we consolidate off of destroyed vehicles now?

Thanks rattman!

   
Made in gb
Hellion Hitting and Running




MPJ wrote:One way that could possibly work to still make assault DE worthwhile is to ignore the fluff and play...defensively
Keep your assault units in raiders with disintegrator cannons as long as possible and as far back as possible and preferably in cover and shoot the MEQ and TEQ a turn or two to reduce the squads so that when you inevitably charge them with your assault units, you'll suffer less overwatch fire or maybe some squads will be dead and you can focuse two of yours on one of theirs, sparing an entire squad from being shot at
Of course, this is far from fool proof and it is rather boring and possibly even douchey, but what choice else do we have?


Darklight spam. Our drugs, most of our special rules, our much better looking assault units will be put away, but at the very least, our darklight spam will still be pretty good....

I'll still continue to build my hybrid DE army, but I know if all these rumours are true, I'll need to be a master tactician* to win any game.

*I am not.

 
   
Made in us
Discriminating Deathmark Assassin






I feel like the whole "power weapons" thing is going to be a mess.
Eldrad's staff? Yriel's sword? The Staff Of Tomorrow? Warscythes? Boneswords? Way too many odd examples. They had better be thorough with the FAQ.
Speaking of which, I wonder when we can expect that. What is the book's actual release date?
   
Made in au
Liche Priest Hierophant







See, my guess was wrong.

Oh well, still have the best snipers in the game, I hope...

EDIT: Book release 30 June, on OP, I think.

This message was edited 1 time. Last update was at 2012/06/26 22:30:31


 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

RegulusBlack wrote:are there many more specific USR that are not in 5th edition that you might be able to point out?

20 attacks on the charge, if the tank moved, 1/3 misses, so about 3~ misses. That leaves 17 Dice that can be a 6. 3 of them, THE COMBAT KNIVES KILLED A TANK! GO TEAM!


1/3 of 20 is not 3

1/3 of 20 = 6-7 so approx 14 hits which equats to about 2 glances (still borked but what can you do?)


I did 1/6th mentally instead of 1/3.

Crap.

And yeah, I remembered Krak Grenades. 3 Misses, 3 glances. I was more amused by the thought of 10 Space Marines running in and glancing a tank to death. "Oh god, they scratched the armor 3 times with their knives, the tank can't take much mor---"

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Servoarm Flailing Magos





H.B.M.C. wrote:
Joey wrote:Harlequins are not a race listed on the allies matrix.
Try again.




Please don't be so intentionally obtuse.

Dark Eldar. Dark Eldar can take Harlis. Dark Eldar can take Slaaneshi Daemon allies at the same time. Dark Eldar who hate Slaanesh. Harlies hate Slaanesh even more.

This isn't rocket surgery.

Right. So that alliance should be dissallowd because of that specific instance where a player can, if he wishes, make an unfluffy army?
Should all ally combinations be pre-approved by you before tabletop use?
In fact, why stop there. Make sure ALL lists are approved by you first. Lysander in an Ultramarines army? Rejected. Imperial Guard Priest in a ratling squad? Rejected.
Could a Dark Eldar force without harlequins ally with a Tzeenchian demon army?
Is there any possible of combination whatsoever that satiates your desire for fluff perfection?

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in ie
Hallowed Canoness




Ireland

Joey wrote:
Evil Lamp 6 wrote:Or SoB and Necrons, or SoB and Eldar. From C:WH, "The entire Eldar race are deviant witches."

Right.
You know the GK codex has Ordo Xenos inquisitors, right?
And you know what radical xenos inquisitors do, right?
I swear I'm fething sick of people complaining about GW breaking the fluff when they know nothing about the fluff or the rules themselves.
SoB aren't part of the GK. The Grey Knights and the Inquisition have their own entry on that list. Sisters are part of the Ecclesiarchy - the alien-hating church that tends to burn anything that doesn't conform to its standards of human purity.
   
Made in se
Longtime Dakkanaut





Gothenburg

If they hit dead on and if the enemy is dumb enough to clump up 200 pts of termies into a space hittable by the blast (unlikely)..

And that's always assuming you have some Termies in sight to shoot at before your spendy paper plane is shot down.

So a 30p wargear should make me skip the possibility to deepstrike my termies? Check!

Also the second argument is moot. What if I take plasmaguns and then meet no power armour enemie?
What if tau take railguns and then face an ork boy army?


Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in gb
Servoarm Flailing Magos





Crazyterran wrote:
RegulusBlack wrote:are there many more specific USR that are not in 5th edition that you might be able to point out?

20 attacks on the charge, if the tank moved, 1/3 misses, so about 3~ misses. That leaves 17 Dice that can be a 6. 3 of them, THE COMBAT KNIVES KILLED A TANK! GO TEAM!


1/3 of 20 is not 3

1/3 of 20 = 6-7 so approx 14 hits which equats to about 2 glances (still borked but what can you do?)


I did 1/6th mentally instead of 1/3.

Crap.

And yeah, I remembered Krak Grenades. 3 Misses, 3 glances. I was more amused by the thought of 10 Space Marines running in and glancing a tank to death. "Oh god, they scratched the armor 3 times with their knives, the tank can't take much mor---"

10 space marines beat up a car that you're in. What do you think happens?

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Calm Celestian




Florida, USA

Lynata wrote:
Joey wrote:
Evil Lamp 6 wrote:Or SoB and Necrons, or SoB and Eldar. From C:WH, "The entire Eldar race are deviant witches."

Right.
You know the GK codex has Ordo Xenos inquisitors, right?
And you know what radical xenos inquisitors do, right?
I swear I'm fething sick of people complaining about GW breaking the fluff when they know nothing about the fluff or the rules themselves.
SoB aren't part of the GK. The Grey Knights and the Inquisition have their own entry on that list. Sisters are part of the Ecclesiarchy - the alien-hating church that tends to burn anything that doesn't conform to its standards of human purity.
This too. Feth, even allying with Tau is pushing it too far.

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in se
Longtime Dakkanaut





Gothenburg

SoB aren't part of the GK. The Grey Knights and the Inquisition have their own entry on that list. Sisters are part of the Ecclesiarchy - the alien-hating church that tends to burn anything that doesn't conform to its standards of human purity.

Right.
Next thing we´ll know is redemptionist zealots helping out tau infantry. Nice fluff indeed.

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
 
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