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![[Post New]](/s/i/i.gif) 2011/04/08 22:51:32
Subject: 30" Scout Shunt
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Thinking of Joining a Davinite Loge
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I've seen a lot of talk about using this tactic where a GM gives a unit the scouts special rule. But the scouts special rule says a unit can make a 'normal' move using this rule.
The 30" jump is a once per game ability that a PAGK or DK can use if they take the personal teleporters. I don't see how a once per game only move that is accessed only by equipping wargear is classed as a 'normal' move. Have I misread what people mean when they say a scout shunt cause as far as I can see, the rules do not allow it.
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![[Post New]](/s/i/i.gif) 2011/04/08 22:55:29
Subject: 30" Scout Shunt
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Anti-Armour Swiss Guard
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I believe the precedents are "smoke launchers" - another 'one-shot' upgrade that can be used pre-game in the scout move and turbo boosting.
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This message was edited 1 time. Last update was at 2011/04/08 22:56:11
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2011/04/08 22:56:35
Subject: 30" Scout Shunt
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Huge Bone Giant
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chromedog wrote:I believe the precedent is "smoke launchers" - another 'one-shot' upgrade that can be used pre-game in the scout move.
Oft used as a precedent, but those are not used 'instead' of moving. Just saying. . . . Editing to add: Most read it as allowed as there seems to be no "normal" besides everything in the entire game.
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This message was edited 2 times. Last update was at 2011/04/08 22:57:53
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/08 23:18:21
Subject: 30" Scout Shunt
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Ship's Officer
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Given the way the FAQs seem to lean with regard to scout movement (Turboboosting and the like), there is a definite possibility of Scout Shunting being made legal.
Of course, that's my own opinion, but I'd rather learn how to play with/against it than assume it's illegal and suddenly have opponents using it against me if it gets FAQ'd.
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![[Post New]](/s/i/i.gif) 2011/04/08 23:22:12
Subject: Re:30" Scout Shunt
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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I read "normal" as in movement that is normally allowed by a model (Otherwise how would you move the model?). Turbo-boosting, smoke launchers are probably helpful here as well---in regards to intent.
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Adepticon TT 2009---Best Heretical Force
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![[Post New]](/s/i/i.gif) 2011/04/08 23:25:01
Subject: 30" Scout Shunt
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Slippery Scout Biker
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I don't see a one-time teleport as the result of an upgrade as being "normal". A "normal" move would be the standard movement at the rate of whatever unit type the model is considered. The one time power is not the way they "normally" move.
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This message was edited 1 time. Last update was at 2011/04/08 23:25:43
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![[Post New]](/s/i/i.gif) 2011/04/08 23:29:10
Subject: Re:30" Scout Shunt
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Sneaky Sniper Drone
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There have been at least two threads on this subject
Here is one of the longer debates about it: http://www.dakkadakka.com/dakkaforum/posts/list/357544.page
Both sides have valid arguments. It needs a FAQ.
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![[Post New]](/s/i/i.gif) 2011/04/08 23:30:34
Subject: 30" Scout Shunt
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Decrepit Dakkanaut
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One time or not is irrelevant
They can "normally" move 30" (once per) game. Thus they can do so in the scout move. Same as bikes can normally move 24" during a turn.
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![[Post New]](/s/i/i.gif) 2011/04/08 23:31:56
Subject: 30" Scout Shunt
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Shas'o Commanding the Hunter Kadre
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Needs FAQ. While I don't want to, I'm siding with the fact you can.
*points to scout bikes, deffkoptas, ... anything with scout USR actually.
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![[Post New]](/s/i/i.gif) 2011/04/08 23:33:21
Subject: 30" Scout Shunt
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Huge Bone Giant
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nosferatu1001 wrote:One time or not is irrelevant They can "normally" move 30" (once per) game. Thus they can do so in the scout move. Same as bikes can normally move 24" during a turn. juraigamer wrote:*points to scout bikes, deffkoptas, ... anything with scout USR actually. Not that I disagree necessarily with the conclusion but again, that is not done instead of moving--normally or not.
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This message was edited 3 times. Last update was at 2011/04/08 23:34:30
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/08 23:36:03
Subject: 30" Scout Shunt
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Slippery Scout Biker
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nosferatu1001 wrote:One time or not is irrelevant
They can "normally" move 30" (once per) game. Thus they can do so in the scout move. Same as bikes can normally move 24" during a turn.
If they take personal teleporters. That implies to me that their normal move is the one they would make without such an upgrade. By those kind of semantics, anything in the game is a "normal" something. A power weapon is a weapon that "normally" can ignore armor, making it a "normal" weapon?
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This message was edited 1 time. Last update was at 2011/04/08 23:37:14
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![[Post New]](/s/i/i.gif) 2011/04/09 08:08:44
Subject: 30" Scout Shunt
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Regular Dakkanaut
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mister robouteo wrote:nosferatu1001 wrote:One time or not is irrelevant
They can "normally" move 30" (once per) game. Thus they can do so in the scout move. Same as bikes can normally move 24" during a turn.
If they take personal teleporters. That implies to me that their normal move is the one they would make without such an upgrade. By those kind of semantics, anything in the game is a "normal" something. A power weapon is a weapon that "normally" can ignore armor, making it a "normal" weapon?
For the model wielding the power weapon, yes, his 'normal' attacks ignore armor saves in close combat...
To give you a counter analogy that fits better I think, if the power weapon model is under some effect that wont let him move or shoot, but allows him to "fight normally" in close combat, would he ignore armor saves? Of course, because fighting normally for him means using a power weapon.
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This message was edited 1 time. Last update was at 2011/04/09 08:10:53
Gwar: I'm going to quit while I can.
Meh, close enough |
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![[Post New]](/s/i/i.gif) 2011/04/09 08:21:16
Subject: 30" Scout Shunt
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Stormin' Stompa
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I believe that the Turbo Boost is a normal move.
It is an alternative to the normal rule presented in the rule-book, and so it is normal.
The Shunt Move is a special ability confered by a piece of wargear in a specific codex and as such is not "normal".
Anyway, I can see both sides of this and look forward to an FAQ (going either way).
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"He died because he had no honor. He had no honor and the Emperor was watching."
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![[Post New]](/s/i/i.gif) 2011/04/09 08:21:34
Subject: 30" Scout Shunt
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Slippery Scout Biker
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Well, the fact that it is an upgrade makes it seem to me as if it is not the normal way it moves. Maybe the power weapon analogy is a bit wierd, but I was under the impression that the character did not normally ignore armor saves, he purchased a power weapon upgrade to ignore armor saves.
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![[Post New]](/s/i/i.gif) 2011/04/09 09:46:26
Subject: 30" Scout Shunt
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Fully-charged Electropriest
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mister robouteo wrote:nosferatu1001 wrote:One time or not is irrelevant
They can "normally" move 30" (once per) game. Thus they can do so in the scout move. Same as bikes can normally move 24" during a turn.
If they take personal teleporters. That implies to me that their normal move is the one they would make without such an upgrade. By those kind of semantics, anything in the game is a "normal" something. A power weapon is a weapon that "normally" can ignore armor, making it a "normal" weapon?
So you would argue that they can only scout 6", as the ability to move 12" is something conferred by an upgrade?
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“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
-Rogal Dorn
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![[Post New]](/s/i/i.gif) 2011/04/09 09:47:02
Subject: Re:30" Scout Shunt
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Ferocious Black Templar Castellan
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"Normal" moves as opposed to consolidation moves and fall back moves that ignore terrain? Oh look, I found moves in the BRB that aren't defined as "normal", no way!
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/09 10:19:19
Subject: 30" Scout Shunt
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Decrepit Dakkanaut
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mister robouteo wrote:Well, the fact that it is an upgrade makes it seem to me as if it is not the normal way it moves. Maybe the power weapon analogy is a bit wierd, but I was under the impression that the character did not normally ignore armor saves, he purchased a power weapon upgrade to ignore armor saves.
The FA slots do NOT have this as an upgrade, it is default wargear
It is NORMAL for them to move 12" a turn and, once per game, it is NORMAL for them to move 30"
Normal is relative to the model.
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![[Post New]](/s/i/i.gif) 2011/04/09 13:04:49
Subject: 30" Scout Shunt
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Slippery Scout Biker
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Well then, if that's the case I agree with you nosfer (as if it matters until a FAQ) it is nice to be thinking on the same page with all the facts before I ever have to play against it.
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![[Post New]](/s/i/i.gif) 2011/04/09 13:14:04
Subject: 30" Scout Shunt
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Winged Kroot Vulture
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YMDC is the best. It's like the clinton trial all over again.
I need the word "normal" defined for me please.
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![[Post New]](/s/i/i.gif) 2011/04/09 13:16:22
Subject: 30" Scout Shunt
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Huge Bone Giant
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Cottonjaw wrote:YMDC is the best. It's like the clinton trial all over again.
I need the word "normal" defined for me please.
Thanks for your useful contribution.
The real issue is that all the other examples are not done instead of moving, but are actually described as moving or done after moving.
And people making random assertions without rules to back them.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/09 13:18:06
Subject: 30" Scout Shunt
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Winged Kroot Vulture
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kirsanth wrote:Cottonjaw wrote:YMDC is the best. It's like the clinton trial all over again.
I need the word "normal" defined for me please.
Thanks for your useful contribution.
The real issue is that all the other examples are not done instead of moving, but are actually described as moving or done after moving.
And people making random assertions without rules to back them.
Oh you know what I was trying to say. The point is, without a clear cut definition of "normal move", we are just splitting hairs.
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![[Post New]](/s/i/i.gif) 2011/04/09 13:20:22
Subject: Re:30" Scout Shunt
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Ferocious Black Templar Castellan
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Look, I really don't see what the problem is. You've got a rule stating you can make a normal move. The dreadknight with teleporter then has an additional rule stating that it once per game, provided that it's allowed to move, can exchange it's move for a teleport shunt move. You may move as normal and use your special rule, which is more specific than the rulebooks in this case, and thus can use your special rule to move. Ergo, dreadknights (and interceptors too for that matter) can use their shunts as their scout moves.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/09 13:20:42
Subject: 30" Scout Shunt
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Huge Bone Giant
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Editing this out as it really isn't needed. Apologies.
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This message was edited 4 times. Last update was at 2011/04/09 14:07:29
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/09 13:35:39
Subject: 30" Scout Shunt
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Decrepit Dakkanaut
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Kirsanth - yet Shunt is still a move. It says so 3 times.
So it is a move the unit can do normally; ergo they can use it during Scout.
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