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2011/10/17 04:59:41
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
WARORK93 wrote:Having read the comics I cant say that the ending surprised me...but it was well done nevertheless...
Lots of drama, I guess that's to be expected in such a high stress situation...one thing though...
How the hell did they miss so many zombies coming up the highway?
More importantly, how'd all the zombies miss them? I thought you need to cover yourself in zombie guts so they couldn't smell you. Maybe there was so many dead people on the highway they made a really good stench to mask them?
A decent question...they could have easily fixed that by having the zombies come from ahead of them instead of behind them to...
2011/10/17 12:45:13
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
Anyone know if they'll make the episode available on the internet? We got rid of expanded cable a few months ago so I'm not sure how I'll get to see it.
2011/10/17 19:47:07
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
2011/10/17 20:01:35
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
Thought it was a good opener episode. I was thinking the same thing about zombies smelling clean people .. thought they talked about that in the first season?
who's the guy that got fired from the show? The main guy with the state trooper hat?
2011/10/17 20:07:41
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
No, that was Frank Darabout (sp?) he was like the Boss of the show. Actually if you go back a few pages on this thread we cover it as much we can considering it's mostly rumors still at this point.
2011/10/17 20:12:14
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
Necros wrote:Thought it was a good opener episode. I was thinking the same thing about zombies smelling clean people .. thought they talked about that in the first season?
who's the guy that got fired from the show? The main guy with the state trooper hat?
No, there were some writers fired, followed by showrunner Frank Darabont...none of the cast was fired afaik.
There was also some mention made to the zombie smelling humans question in the after show ( Talking Dead) last night...in that, while the zombies could be confused by a human smearing themselves with "zombie stench" and walking past them, the zombies themselves are not " Bloodhounds" who'd be able to sniff out hidden humans..plus we did see Daryl and T-Dog ( dumb name) hide under ( what is to be assumed ) stinking corpse when the zombies got near.
Automatically Appended Next Post: Honestly my biggest gripe with the show last night was that it felt padded, there was no reason for much of what was happening to really be happening...
Spoiler:
...By this I mean, there really didn't appear to me to be a reason why Rick left the little girl at the creek to begin with, he could have easily dispatched the two zombies that were following them with out running off, and then the two could have simply returned to the group.
It just seemed to me to be a bit of a contrived plot device to give the cast something to do ( in searching for the girl) rather than a legitiment piece of storytelling...but meh, the episode was still a fun watch.
This message was edited 1 time. Last update was at 2011/10/17 20:22:30
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
2011/10/17 20:23:18
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
Daryl's the most capable so far. He's got tracking skills, can skin and gut zombies, shoot a crossbow, got some hand-to-hand combat skills, etc. I'm sure his brother will reenter the show and some point. Hopefully, they won't lose him at that point.
Automatically Appended Next Post:
FITZZ wrote:
Necros wrote:
Automatically Appended Next Post: Honestly my biggest gripe with the show last night was that it felt padded, there was no reason for much of what was happening to really be happening...
Spoiler:
...By this I mean, there really didn't appear to me to be a reason why Rick left the little girl at the creek to begin with, he could have easily dispatched the two zombies that were following them with out running off, and then the two could have simply returned to the group.
It just seemed to me to be a bit of a contrived plot device to give the cast something to do ( in searching for the girl) rather than a legitiment piece of storytelling...but meh, the episode was still a fun watch.
Yes, I agree. I guess one way to explain it is I'm used to Rick being a proficient zombie killing expert because of the comic (don't know if you've read them) but at this point he's still a bit of zombie slaying rookie. Perhaps he's not that confident in his ability to dispatch them yet, especially since he didn't want to fire his gun and that's all he had.
This message was edited 1 time. Last update was at 2011/10/17 20:27:22
2011/10/17 20:35:04
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
I wish the majority of zombies looked as scary as the one's they feature in key scenes (The one that came into the RV, etc.).
Some of the zombie "extras" look like really bad attempts with discount halloween makeup...
As for the zombie horde: My guess was that the the harley had attracted the zombies (they might have been off the highway in the woods, etc.) who followed the noise tbh.
I think it might be a bad idea to have the guy scouting your route for you riding a motorcycle that can be heard for miles...
KamikazeCanuck wrote:Daryl's the most capable so far. He's got tracking skills, can skin and gut zombies, shoot a crossbow, got some hand-to-hand combat skills, etc. I'm sure his brother will reenter the show and some point. Hopefully, they won't lose him at that point.
Automatically Appended Next Post:
FITZZ wrote:
Necros wrote:
Automatically Appended Next Post: Honestly my biggest gripe with the show last night was that it felt padded, there was no reason for much of what was happening to really be happening...
Spoiler:
...By this I mean, there really didn't appear to me to be a reason why Rick left the little girl at the creek to begin with, he could have easily dispatched the two zombies that were following them with out running off, and then the two could have simply returned to the group.
It just seemed to me to be a bit of a contrived plot device to give the cast something to do ( in searching for the girl) rather than a legitiment piece of storytelling...but meh, the episode was still a fun watch.
Yes, I agree. I guess one way to explain it is I'm used to Rick being a proficient zombie killing expert because of the comic (don't know if you've read them) but at this point he's still a bit of zombie slaying rookie. Perhaps he's not that confident in his ability to dispatch them yet, especially since he didn't want to fire his gun and that's all he had.
That makes some sense, plus I considered that perhaps he opted to lead the zombies away for " safeties sake"...but it still felt...well...padded. Though...as I said, not a bad opener...I still enjoyed it, particularly some of the more subtle aspects ...the relation between Dale and Andrea...and the potential for her "joining" Shane, as well as the dynamics between Daryl and T-Dog (bleh)...it seems he may have either forgiven him for leaving his brother on the roof...or...well..who knows.
Automatically Appended Next Post:
CT GAMER wrote:I wish the majority of zombies looked as scary as the one's they feature in key scenes (The one that came into the RV, etc.).
Some of the zombie "extras" look like really bad attempts with discount halloween makeup...
As for the zombie horde: My guess was that the the harley had attracted the zombies (they might have been off the highway in the woods, etc.) who followed the noise tbh.
I think it might be a bad idea to have the guy scouting your route for you riding a motorcycle that can be heard for miles...
That's typical in pretty much any zombie film though, you have your " hero make ups" who are going to get a bit of up close screen time and your fillers who just make up the horde.
If the FX guys had to do hero make up for every zombie it would take forever to get a horde " set ready".
...And I'd suppose the zombies would hear any engine...so the Harley, even though it's a bit louder really wouldn't matter that much...other than perhap the fact that the sound might carry a bit further, but then it would probably be dificult for the zombies to get an " exact fix" on where the sound was coming from...maybe?
This message was edited 2 times. Last update was at 2011/10/17 20:44:56
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
2011/10/17 20:54:06
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
Ya, now that you mention a badass chopper is not the best scouting vehicle. No complaints about the zombies for me. I loved that zombie that got screwdrivered in the eye. No lips! That female one in the church too. Pretty distrubing. Could have done without all the praying. Supposed to be doing a search and rescue, not having an hour long church break. Don't really recall Rick ever being that religous in the comic either.
2011/10/17 21:11:53
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
KamikazeCanuck wrote:Ya, now that you mention a badass chopper is not the best scouting vehicle. No complaints about the zombies for me. I loved that zombie that got screwdrivered in the eye. No lips! That female one in the church too. Pretty distrubing. Could have done without all the praying. Supposed to be doing a search and rescue, not having an hour long church break. Don't really recall Rick ever being that religous in the comic either.
Again, that would be part of the padding I was talking about...though I did like the tie in between Rick asking god for a " sign" and the episodes ending...be careful what you ask for... ...And, it's pretty much established that the series and the comic are going to differ on a lot of things...even Kirkman stated that.
Automatically Appended Next Post:
CT GAMER wrote:
KamikazeCanuck wrote:Ya, now that you mention a badass chopper is not the best scouting vehicle.
I can't hear the average car one block over from my house. I can hear the average chopper across town...
Granted.. , but could you tell exactly where that chopper was?...other than " somewhere that way"?
This message was edited 1 time. Last update was at 2011/10/17 21:14:37
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
2011/10/17 22:08:21
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
KamikazeCanuck wrote:Ya, now that you mention a badass chopper is not the best scouting vehicle. No complaints about the zombies for me. I loved that zombie that got screwdrivered in the eye. No lips! That female one in the church too. Pretty distrubing. Could have done without all the praying. Supposed to be doing a search and rescue, not having an hour long church break. Don't really recall Rick ever being that religous in the comic either.
Again, that would be part of the padding I was talking about...though I did like the tie in between Rick asking god for a " sign" and the episodes ending...be careful what you ask for... ...And, it's pretty much established that the series and the comic are going to differ on a lot of things...even Kirkman stated that.
Automatically Appended Next Post:
CT GAMER wrote:
KamikazeCanuck wrote:Ya, now that you mention a badass chopper is not the best scouting vehicle.
I can't hear the average car one block over from my house. I can hear the average chopper across town...
Granted.. , but could you tell exactly where that chopper was?...other than " somewhere that way"?
Myself a single person in a fixed location? perhaps not.
This setting has large numbers of zombies roaming about 24 hours a day and are virtually everywhere.
It is very likely that no matter where he rides that thing that a sizable number of zombies will be close enough to notice and close in on it.
In fact if the proximity and numbers of zombies wasn't such a concern then why would the humans normally be tip-toeing around otherwise?
In a setting in which everyone constantly needs to be sneaky and stealthy (at least as has been presented thus far) and we are led to believe that hordes of zombies may be lurking around every corner the choice of a Harley as a scout vehicle seems a rather silly/obvious oversight...
This message was edited 2 times. Last update was at 2011/10/17 22:25:56
@ CT... Agreed, I think it's clearly to show that Daryl is a " bad ass" for the most part.
Though, in most cases when the humans are tippy toeing about they're on foot...and not mobile...perhaps the thought with him on the bike is " screw it...even if they hear us we'll be long gone by the time they get to us.."
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
2011/10/17 22:22:22
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
Daryl is the only one of them that I'd want by my side in the event of a proper Z-Day.
And maybe Glenn.
The others are only good for zombie chow. Absolute idiots.
This message was edited 1 time. Last update was at 2011/10/17 22:22:31
There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable.
2011/10/17 22:27:21
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
2011/10/17 22:29:24
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
Dale is too soft, plus, he let those teleporting Zs get right on top of them.
Shane would be okay, I guess, but I'd prefer to not be worrying about whether or not the guy I'm on patrol with is going to shoot me and dump the body for the walkers.
This message was edited 1 time. Last update was at 2011/10/17 22:29:38
There are some who walk until their legs fail them and they fall to the ground. I find that respectable.
Then there are those who drag themselves further. I find that admirable.
2011/10/17 22:38:09
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
Nerivant wrote:Dale is too soft, plus, he let those teleporting Zs get right on top of them.
Shane would be okay, I guess, but I'd prefer to not be worrying about whether or not the guy I'm on patrol with is going to shoot me and dump the body for the walkers.
Which is why I said if they got over their " women issues".. ...Dale seems soft because he's too concerned with Andrea ...and Shane is " wacky" due to the whole Lori BS...
But, Bar That..I think Dale would be an asset , he bright, and improvising...knows vehicles..seems like a handy sort to have around.
And Shane, being a cop, will have a fair knowledge of how to handle himself tactically and already know how to handle weapons/ fire fights/etc...
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
2011/10/17 22:52:29
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
Ya, mechanical knowledge is always good to have. No one thinks having Rick around is a plus? He killed a zombie with a rock....it only cost him a little girl in the process...
2011/10/17 22:58:02
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
KamikazeCanuck wrote:Ya, mechanical knowledge is always good to have. No one thinks having Rick around is a plus? He killed a zombie with a rock....it only cost him a little girl in the process...
Rick isn't a bad guy...but his constant moral dilemmas do tend to create problems for the group as a whole, every time his conscience starts up the whole party ends up at risk.
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
2011/10/18 01:17:07
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
Kirkman explained a couple of things going on in the show on Talking Dead, then the other guys brought up some good points about the show. Interesting stuff.
As far as the motorcycle. I think the idea is that they can outrun zombies in vehicles, so no worry. It also doesn't seem like an exceptionally loud motorcycle, just from what I heard on the show. Not one I could hear across town. Still a motorcycle, not bad on gas and he can get places they cant. Still an asset to scouting.
I personally thought the episode was great, not very many gripes. Daryl is still the best character and I agree with him being the one that I would like to have by my side in the thick of a zombie outbreak. He is ready to do whatever it takes, but he seems to be growing a heart. Saving others and being willing to track down the little girl, when he should be more worried about getting the group moving.
2011/10/18 02:02:05
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
I think really some kind of trail bike would be 100 times better! You could go offroad easily, make less noise, and also not have to do a 15 point turn in the road considering something like that chopper's turning circle. But, Dale is the combination of bad-ass and scumbag (or though definitely redeemed in that episode, saving the crappily named T-Dog) that means he doesn't give a damn
I do love some of the characters in this show, there was a little bit too much soul-searching in it, but I'm starting to really feel some attachment to them. It will make it all the more powerful when some of them inevitably become zombie chow!
Spoiler:
Next week looks like they find some kind of isolated family in a big house. Also, some military stuff flying overhead! Who else is hoping for some nutty cigar-chewing general with a power trip, who looks like he might be their saviour but in fact is the most dangerous thing they have met so far? In the long run, does anyone think they will actually end up going to France (where the doctor who blew himself up at the end of the last series said the scientists may have been on to something?) I admit pretty unlikely..
KamikazeCanuck wrote:Well some of us know but we won't spoil it for you.
How can you know?
Well the series is somewhat following the story line of the comic. For instance I bet I can tell you the names of the characters in the isolated house and I could probably place some bets about a future relationship between one of them and another character.
The series has deviated somewhat from the comics but so far it has been reasonable. For example, the CDC was new but Kirkman has stated that he would have had that scene in the comic if he would have realized that the CDC was in Atlanta. France could be a possibility if the series decided to completely bail on the comic story line. Of course I don't mind a scenery change, as long as the stick to the themes of the comic. Carl and Rick evolve in a certain way. Andrea should become a badass character overtime. Certain people should die.
If however certain things occur like Shane and Andrea departing the main group, I feel a lot of the evolution of the characters will not occur. Certain events shape the characters into what they will become. Deviating too much from this will change them to the point that they will be unrecognizable as the characters they should be. Check out the canceled TV series The Legend of the Seeker for a prime example of deviating too much.
Now as for the season opener, I have to say I was a little disappointed. I didn't like the Teleporting zombies. That could have been easily fixed by having a large group wander out of a nearby forest. Dale was up on the roof watching and ten seconds later there was hundreds of zombies way too close to have not been seen earlier.
I didn't care for all the long winded speeches. Rick is known for them, but he shouldn't be making several of them in one episode especially when another character has one in the same episode.
2011/10/18 15:46:43
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
I thought it was a a pretty good opener myself. I do agree with FITZZ that parts did seem a bit random. The old guy taking the chicks handgun was annoying to me, and not only seemed like an unnecessary argument, but didnt really make any sense to me as far as driving the story either.
The wife and I also thought the motorcycle was a little loud for "scouting" as well. Sure in most cases youd be gone before zombies show up, but what if it breaks down? What if you stop like in the show, what about the human element? They arnt the only ones alive, and Im pretty sure there are groups of humans out there that arnt willing to help out, and are more willing to just kill and take. And that bike is a pretty good giveaway. And sure you could argue that you wont here exactly where a bike is at, but you can definitely get a decent enough general idea, I can do that rather easily. If a group of "bad guys" hears that bike, and are familiar with the area around them (which you should be in a survival situation) they can easily get a just location and go out after them.
But like anything you can pick it completely apart if you wanted to. It was a good start, and Im glad to have it back! Nice replacement for BreakingBad
2011/10/18 19:13:59
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
fire4effekt wrote:Oh season 2 started? I forgot to care...
Well isn't that interesting...apparently you didn't " forget" to convince yourself that anyone in a thread discussing this series would be particularly interested in your oh so clever quip..
I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.