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![[Post New]](/s/i/i.gif) 2011/10/18 19:35:06
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
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[MOD]
Solahma
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Please don't feed the troll, FITZZ.
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This message was edited 2 times. Last update was at 2011/10/18 19:38:58
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![[Post New]](/s/i/i.gif) 2011/10/18 19:40:26
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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Manchu wrote:]Please don't feed the troll, FRITZZ.
Sorry Manchu, I'll refrain ...heck..I'll even play nice if you stop adding that "R" to my name...
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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![[Post New]](/s/i/i.gif) 2011/10/18 19:43:22
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
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[MOD]
Solahma
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Ha, ninjedit'd! (You kraut!)
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![[Post New]](/s/i/i.gif) 2011/10/18 19:56:05
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Stone Bonkers Fabricator General
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I got no problem with the so-called "teleporting" Zombies. That's the way Zombie stories work. Sometimes they seem to come out of no where but its just that you didn't hear them or see them that time. It happens at least 25 times in the comic and it'll happen a bunch more in this show. That's how people get eaten in zombie apocalypses! The aforementioned on-ramp plus motorcycle/zombie-attraction-device seems like a perfectly reasonable explanation to me.
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![[Post New]](/s/i/i.gif) 2011/10/18 20:08:44
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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KamikazeCanuck wrote:I got no problem with the so-called "teleporting" Zombies. That's the way Zombie stories work. Sometimes they seem to come out of no where but its just that you didn't hear them or see them that time. It happens at least 25 times in the comic and it'll happen a bunch more in this show. That's how people get eaten in zombie apocalypses! The aforementioned on-ramp plus motorcycle/zombie-attraction-device seems like a perfectly reasonable explanation to me.
As far as " teleporting zombies"...I really just chalk it up to the fact that there's more going on than what we " see" on the screen...Dales distracted with his concerns about Andrea and the needed repairs, he lets his guard down for a moment and ...here come the zombies...who very well could have come from the woods or the off ramp ...clearly...since there was a church around...it would indicate that there would be some " nearby population"...I would assume these particular zombies didn't come from very far away.
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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![[Post New]](/s/i/i.gif) 2011/10/18 20:35:39
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Anointed Dark Priest of Chaos
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I think i is a pretty safe assumption that they came up out of the woods attracted by the noise (its the chopper I tell you) since we have churches and camp sites and so forth shown right off the route and they showed zombies in that same proximity to the highway via the search for the girl and the fight with them.
I think they should build a "crows nest" or a railing around the top of the RV and have a constant lookout on duty in rotating shifts, but hey, what do I know...
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![[Post New]](/s/i/i.gif) 2011/10/18 22:43:28
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Boom! Leman Russ Commander
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FITZZ wrote:KamikazeCanuck wrote:I got no problem with the so-called "teleporting" Zombies. That's the way Zombie stories work. Sometimes they seem to come out of no where but its just that you didn't hear them or see them that time. It happens at least 25 times in the comic and it'll happen a bunch more in this show. That's how people get eaten in zombie apocalypses! The aforementioned on-ramp plus motorcycle/zombie-attraction-device seems like a perfectly reasonable explanation to me.
As far as " teleporting zombies"...I really just chalk it up to the fact that there's more going on than what we " see" on the screen...Dales distracted with his concerns about Andrea and the needed repairs, he lets his guard down for a moment and ...here come the zombies...who very well could have come from the woods or the off ramp ...clearly...since there was a church around...it would indicate that there would be some " nearby population"...I would assume these particular zombies didn't come from very far away.
Oh I am completely for that explanation, even with what FITZZ said as well. What I am referring to is Dale looking back and forth between his binoculars and one maybe two zombies. Then he sees like 10. When the screen pans back you see hundreds maybe a hundred feet away. He was looking long before that and should have seen them a lot sooner.
The shots below are literally like 7-10 seconds after Dale saw the first few. He had been looking plenty of times before this and should have seen all the zombies shambling up the road probably like 10 minutes before. Now if they all popped out of that trailer from the overturned 18 wheeler then I could probably believe what happened.
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This message was edited 1 time. Last update was at 2011/10/18 22:44:24
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![[Post New]](/s/i/i.gif) 2011/10/18 22:48:13
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Decrepit Dakkanaut
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Maybe the bulk of them come from the forest lines. Youd figure with all those cars and dead bodies there, some of them would of became zombies. Maybe they were just barely in the tree line when they heard all the commotion. I dunno, just trying to defend it
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![[Post New]](/s/i/i.gif) 2011/10/18 22:50:38
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Boom! Leman Russ Commander
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KingCracker wrote:Maybe the bulk of them come from the forest lines. Youd figure with all those cars and dead bodies there, some of them would of became zombies. Maybe they were just barely in the tree line when they heard all the commotion. I dunno, just trying to defend it
Believe me I want to defend the show. I love the comics and the show is pretty damn awesome. The only thing better on TV is Dexter and A Game of Thrones.
As for the forest lines, that does seem plausible. I could picture a hundred of them shambling through the forest and the climbing up that slight slope that the girl slid down later on. Like they said, there is another road off past the forest. They could have easily came from there. Plus the tall grass would have concealed a lot of them if they were there.
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This message was edited 1 time. Last update was at 2011/10/18 22:51:17
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![[Post New]](/s/i/i.gif) 2011/10/18 23:01:52
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Stone Bonkers Fabricator General
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Well if you recall they did spot one, then two, then three. I think it was just a case of those first few lulling them into a sense of security. Like, 'Oh, one Zombie, I got this. Oh, two. No problem. Three? Hmmm. Oh, there's a hundred. Ah, feth."
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![[Post New]](/s/i/i.gif) 2011/10/18 23:20:42
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Decrepit Dakkanaut
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Thats kind of what I was thinking as well. Infact when Rick drew on that one I was thinking "man dont do that, any zombie near there will be hauling ass to your location" and then he saw the other, then another, then 5
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![[Post New]](/s/i/i.gif) 2011/10/18 03:28:13
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Stone Bonkers Fabricator General
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Yes, but that's that whole we know more about zombie fighting than they do right now thing. Don't worry, they'll catch up.
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![[Post New]](/s/i/i.gif) 2011/10/18 23:57:37
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Boom! Leman Russ Commander
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KamikazeCanuck wrote:Well if you recall they did spot one, then two, then three. I think it was just a case of those first few lulling them into a sense of security. Like, 'Oh, one Zombie, I got this. Oh, two. No problem. Three? Hmmm. Oh, there's a hundred. Ah, feth."
I just can't help but look at that shot and think how in the hell someone with binoculars could miss a herd of zombies until they were right up on them. The scene isn't really set up to hide all of that. Dale goes to almost crapping his pants in like 7 seconds and the first wave of the herd is less than 20 feet away. If he would have been scanning the other direction or something then I would have been okay with it.
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![[Post New]](/s/i/i.gif) 2011/10/19 00:16:31
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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Lord Scythican wrote:KamikazeCanuck wrote:Well if you recall they did spot one, then two, then three. I think it was just a case of those first few lulling them into a sense of security. Like, 'Oh, one Zombie, I got this. Oh, two. No problem. Three? Hmmm. Oh, there's a hundred. Ah, feth."
I just can't help but look at that shot and think how in the hell someone with binoculars could miss a herd of zombies until they were right up on them. The scene isn't really set up to hide all of that. Dale goes to almost crapping his pants in like 7 seconds and the first wave of the herd is less than 20 feet away. If he would have been scanning the other direction or something then I would have been okay with it.
...I'm still going to say that the zombies managed to get that close because Dale was preoccupied with thoughts of Andrea and not staying focused on his job.
I'm sure all of us have, at some point, had our minds just " wander" to the point that we weren't aware/paying attention to anything that was going on around us...even when we should have been.
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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![[Post New]](/s/i/i.gif) 2011/10/19 01:49:36
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Boom! Leman Russ Commander
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FITZZ wrote:Lord Scythican wrote:KamikazeCanuck wrote:Well if you recall they did spot one, then two, then three. I think it was just a case of those first few lulling them into a sense of security. Like, 'Oh, one Zombie, I got this. Oh, two. No problem. Three? Hmmm. Oh, there's a hundred. Ah, feth."
I just can't help but look at that shot and think how in the hell someone with binoculars could miss a herd of zombies until they were right up on them. The scene isn't really set up to hide all of that. Dale goes to almost crapping his pants in like 7 seconds and the first wave of the herd is less than 20 feet away. If he would have been scanning the other direction or something then I would have been okay with it.
...I'm still going to say that the zombies managed to get that close because Dale was preoccupied with thoughts of Andrea and not staying focused on his job.
I'm sure all of us have, at some point, had our minds just " wander" to the point that we weren't aware/paying attention to anything that was going on around us...even when we should have been.
It makes sense, but not with hundreds of zombies shambling up the highway. I could believe it if it was like 50 or less maybe. These people are supposed to be more alert than any of us. Letting a herd wander up the highway and not notice it till it is like 20 feet away just doesn't make sense. Dale would have to have been deliberately not paying attention and using his binoculars to stare at Andrea's cleavage to let a herd that size get that close.
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![[Post New]](/s/i/i.gif) 2011/10/19 02:29:05
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Decrepit Dakkanaut
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You obviously dont have children. I can tell you, that even as obvious as children can be, they will still show up right in front of you, with a dumb smile on their faces, and holding the sharpest chefs knife in the drawer. It happens, if your not "looking" sometimes its pretty damn hard to see
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![[Post New]](/s/i/i.gif) 2011/10/19 05:07:45
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
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Stone Bonkers Fabricator General
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And it will happen again do get used to it. Trust me, zombies can be surprisingly sneaky.
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![[Post New]](/s/i/i.gif) 2011/10/19 12:02:37
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Boom! Leman Russ Commander
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KingCracker wrote:You obviously dont have children. I can tell you, that even as obvious as children can be, they will still show up right in front of you, with a dumb smile on their faces, and holding the sharpest chefs knife in the drawer. It happens, if your not "looking" sometimes its pretty damn hard to see
Yeah but that is reinforcing what I am saying even more. I am OK with some teleporting zombies. It is part of how it works in horror. But hundreds? Your analogy works for a few zombies, but I can guarantee if you had 300 children show up in front of you with that dumb smile you would have seen them up to something long before that.
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![[Post New]](/s/i/i.gif) 2011/10/19 13:41:47
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
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Proud Triarch Praetorian
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Lord Scythican wrote:Dreadwinter wrote:KamikazeCanuck wrote:Well some of us know but we won't spoil it for you.
How can you know?
Well the series is somewhat following the story line of the comic. For instance I bet I can tell you the names of the characters in the isolated house and I could probably place some bets about a future relationship between one of them and another character.
The series has deviated somewhat from the comics but so far it has been reasonable. For example, the CDC was new but Kirkman has stated that he would have had that scene in the comic if he would have realized that the CDC was in Atlanta. France could be a possibility if the series decided to completely bail on the comic story line. Of course I don't mind a scenery change, as long as the stick to the themes of the comic. Carl and Rick evolve in a certain way. Andrea should become a badass character overtime. Certain people should die.
If however certain things occur like Shane and Andrea departing the main group, I feel a lot of the evolution of the characters will not occur. Certain events shape the characters into what they will become. Deviating too much from this will change them to the point that they will be unrecognizable as the characters they should be. Check out the canceled TV series The Legend of the Seeker for a prime example of deviating too much.
Now as for the season opener, I have to say I was a little disappointed. I didn't like the Teleporting zombies. That could have been easily fixed by having a large group wander out of a nearby forest. Dale was up on the roof watching and ten seconds later there was hundreds of zombies way too close to have not been seen earlier.
I didn't care for all the long winded speeches. Rick is known for them, but he shouldn't be making several of them in one episode especially when another character has one in the same episode.
Heh, forgot I posted in this thread. Anyways.....
Kirkman said that he did not want the show to be like the comic. The story will be very different, I expect he will use some of the characters from the comic in the show, just to give fans of the show some familiarity.
But so far, look at it. The CDC, Shane, Darryl, Tbone. The show is completely different. They are going to familiar places in the show, but I really doubt that it will be as close as you think it is.
But, I really don't think they will try to go to France. Not because of the comic, but because crossing the Atlantic in a Zombie Apocalypse with people who probably have no clue how to navigate in the open ocean? Ridiculous.
But, that would be pretty sweet, they get a boat and just travel from port to port, getting gear and moving on? Would be a pretty good move as far as safety goes.
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![[Post New]](/s/i/i.gif) 2011/10/19 15:31:25
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Decrepit Dakkanaut
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Lord Scythican wrote:KingCracker wrote:You obviously dont have children. I can tell you, that even as obvious as children can be, they will still show up right in front of you, with a dumb smile on their faces, and holding the sharpest chefs knife in the drawer. It happens, if your not "looking" sometimes its pretty damn hard to see Yeah but that is reinforcing what I am saying even more. I am OK with some teleporting zombies. It is part of how it works in horror. But hundreds? Your analogy works for a few zombies, but I can guarantee if you had 300 children show up in front of you with that dumb smile you would have seen them up to something long before that. Well think for a moment of how the bend in that highway looks. On either side, is a high bank and nothing but forest. The road is covered with cars. Now Im not saying they wouldnt of saw 100 zombies walking around, but if you look, there are about 20 out in front of the main body of zombies. Now those zombies could/can easily be hidden by the embankment/cars easily enough, specially if his attention was else where. I think what it really came down to, is they didnt do a very good job shooting it like that. It seemed like they saw 5 and then POOF its over 100 zombies. They should of really added only a couple seconds onto the shot and showed them pouring out from the forest. The way your looking at it is that ALL of the zombies were right there instantly. *spelling
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This message was edited 2 times. Last update was at 2011/10/19 15:32:08
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![[Post New]](/s/i/i.gif) 2011/10/24 05:09:34
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Stone Bonkers Fabricator General
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Last one was ok I guess. Some other major thematic changes from the source material I've noticed are 1) the use of flashbacks. There's no flashbacks in the book because it helps keep the in the moment feel. I'm fine with it for the show. More backstory is good but my only concern is it really slowing down the speed of the overall story.
2) Nobody dies in this show. In the comic people die every other issue. Seriously somebody better die next episode!
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![[Post New]](/s/i/i.gif) 2011/10/24 15:45:49
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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KamikazeCanuck wrote:Last one was ok I guess. Some other major thematic changes from the source material I've noticed are 1) the use of flashbacks. There's no flashbacks in the book because it helps keep the in the moment feel. I'm fine with it for the show. More backstory is good but my only concern is it really slowing down the speed of the overall story.
2) Nobody dies in this show. In the comic people die every other issue. Seriously somebody better die next episode!
Remember last year when I predicted that the producers would utilize flashback sequences in the series...  ...I'd assumed it would be done to A) provide backstory and further character development and B) as a simple plot device to "pad" episodes and familurize those who haven't read the source material with the characters ( even if the flashbacks didn't appear in the comics)...it's a quick and easy way for the home viewers to get to " know" more about what makes the characters tick...and who they were before the situations they are now in occured..I'd expect more of them as season 2 moves on.....
2) Again...it's a simple plot device, you can hold a viewers attention for a longer period of time if you place characters in peril rather than just killing them off willy nilly...particularly if you've established the fact that characters will die
TWD will have viewers tuning in just to see what happens to Carl and to find out if Sophie is ever found...
Though I do predict a "character death" soon...just to satisfy the " comic base" and to keep the viewing public aware of the fact that "characters can die here".
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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![[Post New]](/s/i/i.gif) 2011/10/24 15:50:26
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
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The Last Chancer Who Survived
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last night's episode was pretty good. I liked the flashbacks, maybe you don't need em in a comic book but a TV show is a different animal.. helps add back story and character development and all that stuff.
I'm also lookin forward to the wild west show they've been advertising too.
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![[Post New]](/s/i/i.gif) 2011/10/24 16:22:40
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Stone Bonkers Fabricator General
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FITZZ wrote:KamikazeCanuck wrote:Last one was ok I guess. Some other major thematic changes from the source material I've noticed are 1) the use of flashbacks. There's no flashbacks in the book because it helps keep the in the moment feel. I'm fine with it for the show. More backstory is good but my only concern is it really slowing down the speed of the overall story.
2) Nobody dies in this show. In the comic people die every other issue. Seriously somebody better die next episode!
Remember last year when I predicted that the producers would utilize flashback sequences in the series...  ...I'd assumed it would be done to A) provide backstory and further character development and B) as a simple plot device to "pad" episodes and familurize those who haven't read the source material with the characters ( even if the flashbacks didn't appear in the comics)...it's a quick and easy way for the home viewers to get to " know" more about what makes the characters tick...and who they were before the situations they are now in occured..I'd expect more of them as season 2 moves on.....
2) Again...it's a simple plot device, you can hold a viewers attention for a longer period of time if you place characters in peril rather than just killing them off willy nilly...particularly if you've established the fact that characters will die
TWD will have viewers tuning in just to see what happens to Carl and to find out if Sophie is ever found...
Though I do predict a "character death" soon...just to satisfy the " comic base" and to keep the viewing public aware of the fact that "characters can die here".
For whatever reason flashbacks work for TV. I blame Lost.
On the second point. I don't feel it's been established that characters can die. One comment Kirkman made that worried me was it's a lot harder to kill people off in a TV show than a comic because actors are real people who rely on their paycheque. Well I don't care about that honestly. As the series changes this is becoming a major thematic change. I don't have that fear that anyone can die at any moment. Is this The Walking Dead or isn't it? Somebody better get dead stat!
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![[Post New]](/s/i/i.gif) 2011/10/24 16:32:09
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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They had a few character deaths in season 1, including 2 (IIRC) of the " established cast"...and that was in six episodes.
...So I don't think that we wont be seeing other characters die off...now, we may not see any of the " Main" characters drop for a while...I'd say Rick,Lori, Daryl, Dale, Andrea and Glenn are all probably " Safe"....but as for any of the others...I get the feeling that they're all pretty expendable as far as the story goes and could get done in at any minute.
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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![[Post New]](/s/i/i.gif) 2011/10/24 17:02:59
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
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Longtime Dakkanaut
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Flashbacks are probably cheaper to produce since you don't need special effects or zombie ravaged settings.
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![[Post New]](/s/i/i.gif) 2011/10/24 17:18:21
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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bbb wrote:Flashbacks are probably cheaper to produce since you don't need special effects or zombie ravaged settings.
Yeah, that too...given the fact that there have been some budget cuts to the series ,doing a " pre-outbreak flashback" helps stretch the resources available while still keeping things interesting ( to a degree)...the "Lori" flashback last night took up five minutes of showtime, gave everyone a peek at some of the dynamics of her and Shane's relationship ( and the stress that was there between her and Rick) prior to /just after Rick was shot...and definitely didn't cost anywhere near what it would have cost to do a " zombie scene/action scene".
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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![[Post New]](/s/i/i.gif) 2011/10/25 01:22:23
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Well, let's hope that it doesn't go as far as Lost did in that regard!
I thought the second episode was pretty good, although this time round it does seem to be Lording it up quite a lot. Was the comic book like that?
Definitely thought the fat guy was going to get munched though, he has forgotten rule #34 of Zombie Survival: Regular Cardio
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![[Post New]](/s/i/i.gif) 2011/10/25 01:56:14
Subject: Re:Walking Dead Frazzled Mod Warning Potential Spoilers
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Decrepit Dakkanaut
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That fat man needs no cardio, hes Pruitt Taylor Vince, a fething awesome actor, AND that crazy killer fruit basket in Identity. I too liked the show the other night, it was pretty good. Im thinking they are going to kill off the kids for some reason, maybe so they arnt shown being eaten by zombies later on or something. But uh yea, looking forward to next weeks show for sure. Hopefully since its the night before Halloween, itll be extra good
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![[Post New]](/s/i/i.gif) 2011/10/25 03:08:14
Subject: Walking Dead Frazzled Mod Warning Potential Spoilers
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Humming Great Unclean One of Nurgle
Georgia,just outside Atlanta
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Don't know if you guys have seen this yet, but thought Y'all might enjoy it...TWD Webisodes...here's the link to part 1...
http://www.youtube.com/watch?annotation_id=annotation_706175&feature=iv&v=Qajfj5wzcCU&src_vid=NMlG1gA6aH0
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"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.
 I am Red/Black Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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