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[Campaigns] Into the Jaws of Hell (a Deathwatch/40k/Spacehulk campaign)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Ragin' Ork Dreadnought





Deep in the Outer Boroughs of NYC

Modifiers to Rolls
Especially with Generative Tests, there is a lot of opportunities for modifiers. Most of these will be very straightforward. If a roll requires a plus or minus, it will be written like so:

D6+1, 2D3-1

For these types of rolls, simply math the modifier on the rolled result.

D6+1 generates a number between 2 and 7. 2D3-1 generates a number between 1 and 5.

However, sometimes modifiers get applied to the difficulty of the task. Perhaps a scary monster or Psychic Effect applies a -1 penalty to the testing model’s Leadership. In cases like these, the modifier adjusts the stat being rolled against, rather than the dice roll itself. This distinction is necessary because modifiers of this sort are temporary, applying only to the test at hand.

In the case of a multiplication modifier, the total score is multiplied rather than added or subtracted. Basic math still.

D6x5 generates a score between 5 and 30, in increments of 5.

This all gets complicated only in the rare instance where a die roll's score is modified by both. In these cases, we do the math that comes first in the chain.

D6+2×3 is a D6 roll plus 2 and then multiplied by 3, whereas D6×2+3 is a D6 roll times 2 and then a 3 is added to that result.


Terms
This section covers certain terminology that occurs throughout these Rules. Namely, the difference between the Terms Triggered and Invoked.

A Triggered thing happens because a set circumstance occurs, such as a model wandering to within the range of a Boobytrap Marker. An Invoked thing occurs because a player or the GM activates it by expending some sort of resource, such as when a player spends their CP to enact a Stratagem.


Colors and Emphasis
Throughout these rules you will find certain phrases and words in Bold, that are Underlined, Italicized, or in a different Color. Sometimes they may be in brackets of [One Type] or <Another>. Frequently these different emphases are combined. All of this is deliberate.

We use the Bold emphasis to denote category headings and stats, such as a model’s Vitals like Strength and Toughness, or its Aptitude. We also use Bold to single out the names of things, such as the title of Ships like the [++Intolerance++], [++Redacted++], and [++Desolation’s Wake++], a model’s keywords like its <Specialty> and <Status> such as <Intercessor>, <Tactical>, or <Veteran>, and for things with an abundance of subcategories like Talents, Psychic Powers, and Weapon-types.

We use Underline to denote Abilities that come from a variety of sources, such as a model’s <Specialty>, its Talents, and its Chapter of Origin.

We use Italics to emphasize examples, and to discern the title of a thing as a Spaceship rather than any other type of vehicle.

Different colors are used to indicate very important Categories of things. We use red for things like [Factions] and associated Esteem, although we also use this color to indicate anything involving the survivability and Injury of models. We use orange for Bad Stuff like Animosity and Xenotech. Magenta for Corruption and its Threshold. Relics and other fancy wargear like Honorifics, Special Ammo Types like Bolter Shells and Sapphiric Plasma, use cyan. Conditions such as Shaken, Prone, or Concealed use yellow.

Brackets indicate [Faction] association and important <Keywords>.

I try to stay consistent with these emphases throughout the rules. All of it is meant to draw the attention of the reader to important and inter-linked ideas.


Stats
There’s a bunch. More than what you are used to if you are familiar with 40k, but about as many as you might expect in your average RPG. These Stats are separated into Categories for ease of reference. We have Vitals, Active Stats, Movement, Battlefield Resources, Reputation, Progression, Keywords, Triggers, Traits, Loadout, and Abilities. Each Category manages a handful of inter-related stats and I hope will help make reading and finding the information easier for players.

I am only going to describe the stats I've added in or modified. Refer to your preferred edition of 40k for the stats I don't cover.

This message was edited 2 times. Last update was at 2026/02/06 22:06:42


Waaazag da Kan't Stoppable (ORKS) ~6,000 points
Orks-in-Progress, Finished Orks.
Terrain I'm making.
The Darion Sector War Campaign.
Into the Jaws of Hell 40k campaign. 
   
 
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