Switch Theme:

New Khorne Berserker previewed  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Slaanesh Chosen Marine Riding a Fiend




Australia

There have been plenty of art pieces in recent years that don't show actual models. It was late 6th/7th/8th where they cleaved hard to "art can only depict models you can buy", not 9th.

The Circle of Iniquity
The Fourth Seal
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 dan2026 wrote:
The leakers didn't say Mutilators were coming either and that is 100% a Mutilator arm.


Thats a stretch though. I think its more likely the new super-possessed happens to be a reincarnation of mutilators (obvs with a different name) then it actually being a "mutilator". (For that reason I don't expect mutilators to be made available to CSM again - sorry ArcaneHorror.

See that thing right in the middle? At first I thought it was a Hellbrute, but they don't have bolter weapons, and the share looks more like a terminator to me.


Helbrute Twin-linked heavy bolter and and twin bolter claw option both say "Am I a joke to you?"

 Lord Damocles wrote:
Then again, the covers of Codex: Genestealer Cults and Codex: Adeptus Mechanicus never got models, and we haven't got Imperial Knight bondsmen/sacristans yet, but they're pictured in the main rulebook...


I'm convinced the sacristans are coming next codex update.

This message was edited 1 time. Last update was at 2022/09/05 20:57:15


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'm guessing it's just a character.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Thats also possible, keep seeing mentions of a Juggernaut (sp?) in rumors, seemed to be an HQ character.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

chaos0xomega wrote:
Thats also possible, keep seeing mentions of a Juggernaut (sp?) in rumors, seemed to be an HQ character.

Named.

It's the Brazen Beasts Lord Discordant, he has a flying juggernaut-based mount or something to that effect.
   
Made in au
Sword-Wielding Bloodletter of Khorne






 dan2026 wrote:
The leakers didn't say Mutilators were coming either and that is 100% a Mutilator arm.


The leaker listed the ranged options available to WE, and then responded to bespoke requests if X was in the codex. No one ever asked him if Mutilators were in or not, hence no comment in the earlier rumours.

World Eaters: 5780pts
Khorne Daemons: 3450pts
Chaos Knights: 2000pts
Sisters of Battle: 5000pts
Imperial Agents: 410pts

Gloomspite Gitz: 7190pts
Blades of Khorne Daemons: 3810pts
Skaven: 1270pts
Destruction Mercenaries: 470pts
Endless Spells and Incarnates: 1380pts 
   
Made in us
Unstoppable Bloodthirster of Khorne





Melbourne .au

 H.B.M.C. wrote:
 blood reaper wrote:
I mean I honestly think it's just bizarre we're not getting Terminators - the other two legions got them (hell, Death Guard got two different kinds!). Is this just an anaemic release before a 10th ed book? We'll have to see.
I 'spose World Eaters 2: Now With The Other Half Of The New Models is coming pretty quickly into 10th.


The Lumineth are here and they say hello!

   
Made in fi
Locked in the Tower of Amareo





With 3rd book in as many years

2024 painted/bought: 109/109 
   
Made in gb
Boosting Black Templar Biker




tneva82 wrote:
With 3rd book in as many years


But this time it’s just one new model and a book right? Not half a full range

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

No wolves on Fenris wrote:
tneva82 wrote:
With 3rd book in as many years


But this time it’s just one new model and a book right? Not half a full range


Yeah, sadly
   
Made in gb
Sagitarius with a Big F'in Gun





North-East UK

 Azazelx wrote:
 H.B.M.C. wrote:
 blood reaper wrote:
I mean I honestly think it's just bizarre we're not getting Terminators - the other two legions got them (hell, Death Guard got two different kinds!). Is this just an anaemic release before a 10th ed book? We'll have to see.
I 'spose World Eaters 2: Now With The Other Half Of The New Models is coming pretty quickly into 10th.


The Lumineth are here and they say hello!


As do the Soulblight Gravelords!

My guess with WE and LoV is that they will get more in 10th and they have sculpts ready but are just gonna wait it out so they can milk customers piecemeal.

Black Templars: WIP
Night Lords (30/40k): WIP
Red Corsairs: WIP
Iron Warriors: WIP
Orks: 6000pts
Batman Miniatures Game: Mr.Freeze, Joker
Ever wanted a better 5th ed. 40k? Take a look at 5th ed. Reforged! https://www.dakkadakka.com/dakkaforum/posts/list/0/794253.page 
   
Made in us
Longtime Dakkanaut




 Kanluwen wrote:
chaos0xomega wrote:
Thats also possible, keep seeing mentions of a Juggernaut (sp?) in rumors, seemed to be an HQ character.

Named.

It's the Brazen Beasts Lord Discordant, he has a flying juggernaut-based mount or something to that effect.

But yeah, Jump Packs ANYWHERE in the codex would be just absurd.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

WE Players: Sure would love from Khornate Terminators, bikers or even jump packers.
GW: How 'bout a flying Jugger character???
WE Players: Well, sure, but we'd also li-
GW: Just the flying jugger! You don't need the other things.
WE Players: But we want-
GW: Also here's a WE Terminator, but only for W+ subscribers.
WE Players: WTF GW???

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Regular Dakkanaut





 H.B.M.C. wrote:
WE Players: Sure would love from Khornate Terminators, bikers or even jump packers.
GW: How 'bout a flying Jugger character???
WE Players: Well, sure, but we'd also li-
GW: Just the flying jugger! You don't need the other things.
WE Players: But we want-
GW: Also here's a WE Terminator, but only for W+ subscribers.
WE Players: WTF GW???

You forgot that they'll also get the very much requested berserker cultists, because World Eaters are very well known for their tolerance of squeeshy mortals and because Chaos really didn't get enough cultists and traitor models recently
   
Made in de
Been Around the Block




I believe that GW pushes cultists to distinguish Loyal and Chaos Marines a bit more, which in my opinion is ok. It is by far not as bad as the AoS S2D Cultist flood.

I am currently curious what exclusive/stand out units WE will receive. Red Butchers seem likely as TS and DG have their signature Terminators already and we can create butchers with a strat already. Then we know from the leaks about the Khorngors, and ofc Angron. Khorne Deamons can be added in as their own detachment, we have the rules for that already, which sadly means no mixed detachments.
   
Made in pl
Longtime Dakkanaut




Germany

If only they made the cultists half-decent, both in tabletop sense and in the kit sense

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Longtime Dakkanaut






Richmond, VA

 Wha-Mu-077 wrote:
If only they made the cultists half-decent, both in tabletop sense and in the kit sense

Wouldn't that be nice? Makes me smile to imagine.
   
Made in de
Been Around the Block




Khorne Cultists are doomed by concept: In an meele faction they would have to either punch hard enough to matter or provide otherwise utility. As due to AoC this would mean punching with at least S4 & AP-2, GW would either have to powercreep them hard from the beginning or provide them with another task. The archetype of cheap units that just stand on an objective is, well, not really appreciated and only played because usefull. Unless WE will have a similar mechanic to AoS Khorne(which is a design trap as it will always reward your opponent more than yourself), that rewards you for your units dying, I do not see much design headspace here.
   
Made in us
Longtime Dakkanaut





 Wha-Mu-077 wrote:
If only they made the cultists half-decent, both in tabletop sense and in the kit sense


Agreed. I guess the unified theme for the BSF and current cultist make sense, as they actually look like they're members of the same cult. But not having options for a unit that's mean to be a horde is a dumb decision.

I also don't know if a unified cult look works for every CSM army. Word Bearers and Alpha Legion, sure. But I think a lot of the other legions are more likely to just have a horde of crazed people and mutants, a la the Dark Vengeance cultists.
   
Made in gb
Dakka Veteran




 GaroRobe wrote:
 Wha-Mu-077 wrote:
If only they made the cultists half-decent, both in tabletop sense and in the kit sense


Agreed. I guess the unified theme for the BSF and current cultist make sense, as they actually look like they're members of the same cult. But not having options for a unit that's mean to be a horde is a dumb decision.

I also don't know if a unified cult look works for every CSM army. Word Bearers and Alpha Legion, sure. But I think a lot of the other legions are more likely to just have a horde of crazed people and mutants, a la the Dark Vengeance cultists.


The DV cultists were just as uniform as the new kit.


Automatically Appended Next Post:
 (HN) wrote:
 H.B.M.C. wrote:
WE Players: Sure would love from Khornate Terminators, bikers or even jump packers.
GW: How 'bout a flying Jugger character???
WE Players: Well, sure, but we'd also li-
GW: Just the flying jugger! You don't need the other things.
WE Players: But we want-
GW: Also here's a WE Terminator, but only for W+ subscribers.
WE Players: WTF GW???

You forgot that they'll also get the very much requested berserker cultists, because World Eaters are very well known for their tolerance of squeeshy mortals and because Chaos really didn't get enough cultists and traitor models recently


Who do you think crews their ships?

This message was edited 1 time. Last update was at 2022/09/07 11:27:37


 
   
Made in us
Longtime Dakkanaut





JSG wrote:
 GaroRobe wrote:
 Wha-Mu-077 wrote:
If only they made the cultists half-decent, both in tabletop sense and in the kit sense


Agreed. I guess the unified theme for the BSF and current cultist make sense, as they actually look like they're members of the same cult. But not having options for a unit that's mean to be a horde is a dumb decision.

I also don't know if a unified cult look works for every CSM army. Word Bearers and Alpha Legion, sure. But I think a lot of the other legions are more likely to just have a horde of crazed people and mutants, a la the Dark Vengeance cultists.


The DV cultists were just as uniform as the new kit.


Spoiler:


Spoiler:


I disagree. The new cultists are based around the Servants of the Abyss cultist that came out for BSF. The new variations of cultists are also heavily themed around the same masks and icons that originated from BSF. It ties all the models together very well, but does it work for every army? I don't think so. Death Guard for example can take cultists, but nothing about the new kit screams nurgle follower.

The only real uniformity you get with DV is that for some reason, most of them have shawls on their shoulders (and you're stuck with identical models). Because CSM also don't care about their mortal chaff, the ragtag look that these cultists have can work for every army (they even look good as EC, if the clothes are painted flamboyantly). The fact that they're almost entirely clothed is also an advantage, because at the very least, it gives you the option to paint them differently so they don't look as copy paste. The new cultist have minimal clothing, and so I think you can have an easier time picking out which of the models are the same.

This message was edited 2 times. Last update was at 2022/09/07 11:48:27


 
   
Made in gb
Dakka Veteran




The DV cultists are literally mirrored sculpts. Their base clothing is just standard IG uniform. You could easily use the new traitor guard minis to get the same look because that's what the DV cultists are.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

DV Cultists don't look like Traitor Guard. Neither do the Abyss/new Cultists.

JSG wrote:
Who do you think crews their ships?
I just assumed sentient chainaxes. Is that wrong?

This message was edited 1 time. Last update was at 2022/09/07 11:58:31


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pl
Longtime Dakkanaut




Germany

I like the look of the new Cultists - I just wish there were SOME options in any of the kits. Like at least two at least slightly different builds per mini. Maybe a headswap or a weapon swap or an arm swap ANYTHING. Because two out of the three kits don't have a SINGLE option among them, and the Cultist kit just has the option to turn two guys into Champions.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Longtime Dakkanaut






Richmond, VA

The new cultists were such a painful fumble. Finally a decent box! Oh, but we didn't add any rifles or weapon options and almost zero customization of any kind. Just a textbook unforced error.
   
Made in us
Fresh-Faced New User





charles_the_dead_lizzard wrote:
Khorne Cultists are doomed by concept: In an meele faction they would have to either punch hard enough to matter or provide otherwise utility. As due to AoC this would mean punching with at least S4 & AP-2, GW would either have to powercreep them hard from the beginning or provide them with another task. The archetype of cheap units that just stand on an objective is, well, not really appreciated and only played because usefull. Unless WE will have a similar mechanic to AoS Khorne(which is a design trap as it will always reward your opponent more than yourself), that rewards you for your units dying, I do not see much design headspace here.
Poxwalkers and Tzaangors are basically a midfield distraction units that force you to deal with them. I suppose if we're losing al our fast attack options, giving us Khorngors (or whatever they are going to give us) that can move quickly into the midfield and act as a distraction unit is what they are thinking.
   
Made in ca
Regular Dakkanaut





JSG wrote:
Who do you think crews their ships?

Probably not the naked, chainsword wielding cultists berserkers we are talking about.

 GaroRobe wrote:
I disagree. The new cultists are based around the Servants of the Abyss cultist that came out for BSF. The new variations of cultists are also heavily themed around the same masks and icons that originated from BSF. It ties all the models together very well, but does it work for every army? I don't think so. Death Guard for example can take cultists, but nothing about the new kit screams nurgle follower.

Yeah, I for one really hate the direction they went with "culstists" look.
The BSF cultists of the Abyss were fine as its own special thing, but turning them into "THE cultists" is just bad, especially when these guys looks more like cosplayers than actual real culstist and what makes it worse is how GW have make them (and the much enticipated traitor guards) totally monopose with almost no customisation.... because being able to field large number of horde model that don't all look like the repeat of the same 10 VERY "characterful" minies is a good idea...

The real problem here for me is the same that we got with the Poxwalkers for the death guard, you end up creating a chaff version of the main marine unit, which leads them to compete directly with said marine, and only the strongest (ie the best pointed) unit will be used.
Why pick the Plague Marine, a unit meant to be sturdy when you can have cheaper and sturdier poxwalkers? It was so bad that they had to make rules to force you to not ONLY take thos poxwalkers.

And I can see that happen with the khorn cultists. Why would you want to add mele chaff, or glass canon mele, in an army where the berserkers are supposed to be the bread and butter?
Either these guys will be undercosted and outshine the zerkers, or they won't and will be a wast of everyone's time.
I honestly don't understand why GW thought making mele chaff was more important than making the terminator for thos WE.

 Scottywan82 wrote:
The new cultists were such a painful fumble. Finally a decent box! Oh, but we didn't add any rifles or weapon options and almost zero customization of any kind. Just a textbook unforced error.

That's what we call getting NewBoyzed.

 choppinboard wrote:
Poxwalkers and Tzaangors are basically a midfield distraction units that force you to deal with them. I suppose if we're losing al our fast attack options, giving us Khorngors (or whatever they are going to give us) that can move quickly into the midfield and act as a distraction unit is what they are thinking.


You can't really distract anything if what you are doing is the same thing than the rest of the army. What these guys will do is the same thing than the berserkers behind them, rushing forward, so sure they can tarpit, but in this day and age where GW just decided that everyone and their grandmother need to have a "cleave" option while selling units by smaller and smaller boxes, I don't see how these guys could be ever effective.

This message was edited 3 times. Last update was at 2022/09/07 14:59:07


 
   
Made in us
Fresh-Faced New User





 (HN) wrote:
 choppinboard wrote:
Poxwalkers and Tzaangors are basically a midfield distraction units that force you to deal with them. I suppose if we're losing al our fast attack options, giving us Khorngors (or whatever they are going to give us) that can move quickly into the midfield and act as a distraction unit is what they are thinking.
You can't really distract anything if what you are doing is the same thing than the rest of the army. What these guys will do is the same thing than the berserkers behind them, rushing forward, so sure they can tarpit, but in this day and age where GW just decided that everyone and their grandmother need to have a "cleave" option while selling units by smaller and smaller boxes, I don't see how these guys could be ever effective.
Warp Talons charging turn one with the pre-game move act as a very good distraction unit that's killy/tough enough that your opponent has to focus fire on them. I can see Khorngors being tough with a way to slingshot them across the board quickly, and being killy on the charge but drop off in subsequent turns (which seems to be how Khorne Daemons are and how the Blood Bowl Khorngors are). This gives them some unique identity as melee shock troops as well as a distraction unit.
   
Made in ca
Regular Dakkanaut





Good point, but Warptalon are also good because they are bodies you can slingshot at the enemy in an army that will take advantage of that move in shooting position while the enemy is tied up.
I imagine that the WE will be all about slingshoting marines at the face of the enemies and not having that much firepower that need some cover.
It would be like having Warptalon to cover for your Raptors in a way.
   
Made in us
Fresh-Faced New User





 (HN) wrote:
Good point, but Warptalon are also good because they are bodies you can slingshot at the enemy in an army that will take advantage of that move in shooting position while the enemy is tied up.
I imagine that the WE will be all about slingshoting marines at the face of the enemies and not having that much firepower that need some cover.
It would be like having Warptalon to cover for your Raptors in a way.
I can't disagree. Unless they expect us to take Land Raiders or there's more ranged firepower no one knows about coming down the pipeline, throwing melee units forward so your melee units can get into melee range is kind of silly. I remember back in Daemonkin days I would charge bikers headlong into the enemy to tie them up while rhinos full of zerkers moved up and I would summon Bloodletters in after all my bikers died. If there's no bikers/raptors/warptalons in WE, we need either fast moving Khorngors, Chaos Spawn, or Possessed.

I can see a stratagem allowing one unit of zerkers to advance+charge, or Angron having some kind of KILL MAIM BURN ability that makes all units in range charge forward like madmen. The Angron one makes sense because as it stands nothing will be able to keep up with him if he moves 14"+.
   
 
Forum Index » News & Rumors
Go to: