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Made in gb
Tunneling Trygon






Nottingham (yay!)

 Eldarain wrote:
Leaving the points aside to summon keeps your allegiance intact. Drop a cheap jump pack sorceror or Lord into cover and bring em in later.


Better to incorporate them. Drop in a Dreadclaw of Noise Marines, Warptime it into a load of units and Prescience them... they are, after all, the sort of thing that a tarpit unit wants to engage, Summoning a Daemon unit could make sense.

But of course this is all contingent on Summoning remaining as ultra-situational as it is now

   
Made in il
Tzeentch Doomlord Pilot






Also, some flexibility in choosing what you want to summon.

If you really want to go the distance, make an unmarked dude-then you can use the stratagem to jump to whoever god you need for that match and get the very spesific daemons you want.
All while being a CSM detachment of some flavor (alphas mostly. they are just the go-to.)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut




 BoomWolf wrote:
Also, some flexibility in choosing what you want to summon.

If you really want to go the distance, make an unmarked dude-then you can use the stratagem to jump to whoever god you need for that match and get the very spesific daemons you want.
All while being a CSM detachment of some flavor (alphas mostly. they are just the go-to.)


Unmarked charecters can summon from any God they want they don't need to use the stratagem to switch.
   
Made in de
Power-Hungry Cultist of Tzeentch




Germany

Azuza001 wrote:

Unmarked charecters can summon from any God they want they don't need to use the stratagem to switch.


My infiltrating Alpha Legion Sorcerer quite enjoys summoning a horde of Bloodletters into my enemy's face
   
Made in se
Fresh-Faced New User




So I was thinking of getting a Leviathan and/or Contemotor for my World Eaters army and I was wondering what to equip them with? I mainly go against Eldar and Marines.
   
Made in us
Excited Doom Diver





North idaho/ Washington

How have people been running EC armies? Namely noise marines as I am having trouble deciding if I should go 5 man or 10 with them.

Also what is a decent counter assault unit with chaos now? I am looking for something to baby sit noise marines that footslog.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Oozing Plague Marine Terminator




In My Lab

 Solosam47 wrote:
How have people been running EC armies? Namely noise marines as I am having trouble deciding if I should go 5 man or 10 with them.

Also what is a decent counter assault unit with chaos now? I am looking for something to baby sit noise marines that footslog.


Berserkers, but that doesn't work if you're EC.

Um... Spawn aren't BAD, I think. Helbrutes?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Nottingham

 JNAProductions wrote:
 Solosam47 wrote:
How have people been running EC armies? Namely noise marines as I am having trouble deciding if I should go 5 man or 10 with them.

Also what is a decent counter assault unit with chaos now? I am looking for something to baby sit noise marines that footslog.


Berserkers, but that doesn't work if you're EC.

Um... Spawn aren't BAD, I think. Helbrutes?


The Helbrute with Scourge, Fist & Flamer looks like a pretty flexible CC build... though if it's for counter cc, a decent ranged weapon makes sense for those turns you're not getting stuck in.

PLOG: Conquest: The Last Argument of Kings

The source of my Conquest : Www.facebook.com/ParaBellumWarGames


2DSick - My Youtube channel 
   
Made in us
[DCM]
Perfected Haemonculi Living Sculpture






 Zid wrote:
daemonix wrote:
Where would you get parts from then? Are they just normal guns swapped out or is there certain kits with the parts needed?


Glue a flamer or melta from a normal kit in place of one of the bolters that comes with the bike, easy peasy (or magnetize it, better bet)


OMG ZID! Your back! I haven't seen you since your 6th ed hiatus. Hows it going? Still playing DE and CD mostly?


Automatically Appended Next Post:
 Solosam47 wrote:
How have people been running EC armies? Namely noise marines as I am having trouble deciding if I should go 5 man or 10 with them.

Also what is a decent counter assault unit with chaos now? I am looking for something to baby sit noise marines that footslog.


Noise boys don't need a babysitter. Seriously, they don't lol. You can kill most things in combat if they survive overwatch. Give the champ a doom siren and call it good. That said, I field sonic hellbrutes which I can counter assault with should I need to, until then they mince things with 2d3 battlecanon shots all game.

I have run 20 NM in one lump but I think your best bet is breaking it into 2 units unless your alpha legion ( I run EC for thematic reasons) since they can drop mid field and even if they get shot you can shoot on your way out. It's win big lose big though, you get first turn and you may as well shake hands then and there. Not much can handle 120 shots hitting on 2's (prescience) rerolling 1's from a lord and wounding with +1 do to VOTLW. You can split fire all over the board and just ruin your opponent who then has the task of removing them without dying to music of the apocalypse.

Without alpha legion you can be out-ranged turn 1 though, so I have decided to go for 10 man units with rhinos to keep them alive and make the game fun for my opponent lol.

This message was edited 2 times. Last update was at 2018/01/01 18:50:42


   
Made in us
Excited Doom Diver





North idaho/ Washington

Yeah I was looking at units that were not Helbrutes cause I’m converting mine to be sonic dreads. Although a dedicated cc helbrute would be hardy to sit n cover my line.

Looking at it though I am leaning 10 man, also just noticed in a 10 man you can have 2 blastmaster which is awesome! For awhile I was only taking 1.

How are possessed or chosen in cc? Any possible good loadouts?

Is Lucius or Fabius any good?

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Oozing Plague Marine Terminator




In My Lab

 Solosam47 wrote:
Yeah I was looking at units that were not Helbrutes cause I’m converting mine to be sonic dreads. Although a dedicated cc helbrute would be hardy to sit n cover my line.

Looking at it though I am leaning 10 man, also just noticed in a 10 man you can have 2 blastmaster which is awesome! For awhile I was only taking 1.

How are possessed or chosen in cc? Any possible good loadouts?

Is Lucius or Fabius any good?


Possessed are meh.
Chosen are meh.

Lucius is I don't know, never played him.
Fabius is nice.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Tunneling Trygon






Nottingham (yay!)

 Solosam47 wrote:
Yeah I was looking at units that were not Helbrutes cause I’m converting mine to be sonic dreads. Although a dedicated cc helbrute would be hardy to sit n cover my line.

Looking at it though I am leaning 10 man, also just noticed in a 10 man you can have 2 blastmaster which is awesome! For awhile I was only taking 1.

How are possessed or chosen in cc? Any possible good loadouts?

Is Lucius or Fabius any good?


Have we covered FW stuff yet? Soulburner fists Contemptor is scary. The drop pods are great.

A big Cultists horde is solid, access to Tide of Traitors is great.

Daemon Princes are great, nice wide footprint on an aura that’s got great NM synergy.

Havocs are lovely, Predators can work as well.

Check out Steed of Slaanesh characters in the Index, that mobility on a Murder Sword or Death Hex is really handy. In a fortnight, we’ll know if their Chaos Daemons synergy is cancelled or improved.

   
Made in fr
Frightnening Fiend of Slaanesh





France

As soons as Chaos Daemon codex is out i'm trying EC Possessed with an Herald. D3 S6 attack who can advance and charge should be fun.

Or a Decimator instead of Possessed.

This message was edited 1 time. Last update was at 2018/01/01 21:09:41


Profil pic by Qsy draw a lot 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

 Red Corsair wrote:
 Zid wrote:
daemonix wrote:
Where would you get parts from then? Are they just normal guns swapped out or is there certain kits with the parts needed?


Glue a flamer or melta from a normal kit in place of one of the bolters that comes with the bike, easy peasy (or magnetize it, better bet)


OMG ZID! Your back! I haven't seen you since your 6th ed hiatus. Hows it going? Still playing DE and CD mostly?




Hey there Red! Its going well bud, got stationed out in North Carolina, I played Warmahordes for about 2 years (after the disaster that was 6th crushed my will for 40k...) then quit it after I found out how WAAC that damn game was, had a guy cheat during a tourney and when I called it out the TO basically said "What was done cannot be undone, sorry you lost". Cost me my 3rd place finish and turned me off that game lol. Played Board Games exclusively for almost 3 years, and now back 40k'in. Started Death Guard/CSM/Daemons again, as they were always my favs even back then.

Add me as a friend bud, nice to see familiar faces! I'll start posting Batt-Reps again soon

Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page
Latest Tourney results:
2nd Place ITC tourney 08/20/18 (Battlereps: https://www.dakkadakka.com/dakkaforum/posts/list/762468.page)
3rd Place ITC Tourney 06/08/18 (Battlereps:https://www.dakkadakka.com/dakkaforum/posts/list/758368.page) 
   
Made in us
Excited Doom Diver





North idaho/ Washington

 DreamIsCollapsing wrote:
As soons as Chaos Daemon codex is out i'm trying EC Possessed with an Herald. D3 S6 attack who can advance and charge should be fun.

Or a Decimator instead of Possessed.


This does sound interesting, with the daemons codex coming out soon I am curious about running a detachment of them to be my counter cc unit in the back.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in sg
Dakka Veteran





Hopefully got something that will make me have a reason to use all those blood letters and flesh hounds which are currently sitting on the shelf.
   
Made in us
Blood-Raging Khorne Berserker





Regarding Dreadclaws, what do you think is better to drop from one:

A.) Berzerkers, either one unit of 10 or 2 units of 5

or

B.) A dual soulburner Contemptor

I'm inclined to go with A, because they can use an Icon of Wrath and hopefully get the charge off. However, the Contemptor will inflict 2D3 mortal wounds guaranteed (Hitting on a 2+, so not "guaranteed" but close enough).

This message was edited 1 time. Last update was at 2018/01/02 05:29:50


 
   
Made in us
Frightening Flamer of Tzeentch






 Wolf_in_Human_Shape wrote:
Regarding Dreadclaws, what do you think is better to drop from one:

A.) Berzerkers, either one unit of 10 or 2 units of 5

or

B.) A dual soulburner Contemptor

I'm inclined to go with A, because they can use an Icon of Wrath and hopefully get the charge off. However, the Contemptor will inflict 2D3 mortal wounds guaranteed (Hitting on a 2+, so not "guaranteed" but close enough).





For champions missions a unit of 9 zerkers (10 is free points for opponent) is better, also a contemptor with soulburner petards puts out twice the number of MW for like 30 points less,

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in de
Regular Dakkanaut





 DreamIsCollapsing wrote:
As soons as Chaos Daemon codex is out i'm trying EC Possessed with an Herald. D3 S6 attack who can advance and charge should be fun.

Or a Decimator instead of Possessed.


You can do that right now with the renegate trait.

@NM babysitter: Chaos Lord with either fist+combi plasma or twin claws. Cheap reroll+decent beatstick
   
Made in gb
Been Around the Block




Can Noise Marines fire if they die in CC? An opponent recently played it that way against me and I've not looked in the book recently enough to remember if there was anything specific about the shooting phase in there.

Getting rid of the Grey!

Chaos: 2-1-4
Sisters of Battle: 3-2-3 
   
Made in us
Longtime Dakkanaut




Northridge, CA

jbeil wrote:
Can Noise Marines fire if they die in CC? An opponent recently played it that way against me and I've not looked in the book recently enough to remember if there was anything specific about the shooting phase in there.
Yes they can.
   
Made in fr
Frightnening Fiend of Slaanesh





France

They can but they can only :

- Either shot the enemy squad engaged in CC with them with bolt or plasma pistol (for the champ)
- Or shot another unit at range, not engaged in CC with whatever weapon

Profil pic by Qsy draw a lot 
   
Made in us
Regular Dakkanaut




So I have a question, with the new Rumors showing that the Changling will become irrelevent and lose its -1 to hit for tzeentch. I wanted to ask which fast attack option would be more viable, Raptors or bikers for capturing objectives?

   
Made in it
Nurgle Chosen Marine on a Palanquin





Blueguy203 wrote:
So I have a question, with the new Rumors showing that the Changling will become irrelevent and lose its -1 to hit for tzeentch. I wanted to ask which fast attack option would be more viable, Raptors or bikers for capturing objectives?


i will never understand why Gw is so extreme, first changeling was almost broken now become almost useless, no sense.

I shall reap a terrible bounty from the death that I sow in your name, Father Nurgle
 
   
Made in us
Ancient Chaos Terminator





Eye of Terror

Blueguy203 wrote:
So I have a question, with the new Rumors showing that the Changling will become irrelevent and lose its -1 to hit for tzeentch. I wanted to ask which fast attack option would be more viable, Raptors or bikers for capturing objectives?


Well, Raptors, because they can drop anywhere on the board. You can drop them on an objective so long as there's not an enemy unit on it.

Bikers are nice, in their own way, but don't really have that kind of maneuverability.

The best objective grabber IMO is cultists with Tide of Traitors. I use that Stratagem turns 3 and 4 to grab objectives in just about every game.

   
Made in us
Longtime Dakkanaut




Northridge, CA

 techsoldaten wrote:
Blueguy203 wrote:
So I have a question, with the new Rumors showing that the Changling will become irrelevent and lose its -1 to hit for tzeentch. I wanted to ask which fast attack option would be more viable, Raptors or bikers for capturing objectives?
Well, Raptors, because they can drop anywhere on the board. You can drop them on an objective so long as there's not an enemy unit on it.

Bikers are nice, in their own way, but don't really have that kind of maneuverability.

The best objective grabber IMO is cultists with Tide of Traitors. I use that Stratagem turns 3 and 4 to grab objectives in just about every game.
How many cultists and in what size are you bringing? I tried running 40 but they didn't do much for me and I was considering taking them MSU instead.
   
Made in us
Ancient Chaos Terminator





Eye of Terror

 andysonic1 wrote:
 techsoldaten wrote:
Blueguy203 wrote:
So I have a question, with the new Rumors showing that the Changling will become irrelevent and lose its -1 to hit for tzeentch. I wanted to ask which fast attack option would be more viable, Raptors or bikers for capturing objectives?
Well, Raptors, because they can drop anywhere on the board. You can drop them on an objective so long as there's not an enemy unit on it.

Bikers are nice, in their own way, but don't really have that kind of maneuverability.

The best objective grabber IMO is cultists with Tide of Traitors. I use that Stratagem turns 3 and 4 to grab objectives in just about every game.
How many cultists and in what size are you bringing? I tried running 40 but they didn't do much for me and I was considering taking them MSU instead.


Right now, 3 squads of 30 with autoguns and MoS. They each take a lot of wounds the first couple turns, then I move them up field to get back to full strength and ambush something standing near an objective.

Each can do 120 shots a turn at 12 inches with the Endless Cacophony stratagem. That's more than enough to deal with most infantry. I've played a couple games where I put all the cultists in the same space on the table to create a strong firing point.

I get your point about smaller squads and have had a couple games where the Cultists did not work out as well as I had hoped. But, in general, I am finding the larger shooting squad is better than other configurations because your opponent is going to shoot up large blobs on Cultists that will come back. Anything you can do to make an opponent waste effort is a good thing.

   
Made in gb
Tunneling Trygon






Nottingham (yay!)

With Daemonic access to a Deep Strike Stratagem, Word Bearers Stratagem is looking more and more like a gimmick of use only outside of Matched Play. If I’m going to spend a CP trying to drop in my KoS or GUO or a horde unit, I may as well pay another one to let it take a Relic, fill out a Detachment, not be denied by a bad re-roll, not have it’s landing zone tied to a character, not have to muck around with Reinforcement Points, not force a CSM character to have to stand still...

This message was edited 1 time. Last update was at 2018/01/05 15:23:47


   
Made in gb
Longtime Dakkanaut




Yeah you really have to evaluate how valuable that flexibility in unit choice is.

DFTT 
   
Made in us
Ancient Chaos Terminator





Eye of Terror

 lindsay40k wrote:
With Daemonic access to a Deep Strike Stratagem, Word Bearers Stratagem is looking more and more like a gimmick of use only outside of Matched Play. If I’m going to spend a CP trying to drop in my KoS or GUO or a horde unit, I may as well pay another one to let it take a Relic, fill out a Detachment, not be denied by a bad re-roll, not have it’s landing zone tied to a character, not have to muck around with Reinforcement Points, not force a CSM character to have to stand still...


Summoning really does suck, there's no question about that. With the new Daemonic Loci, I can't see a reason to take Daemons outside a detachment. The opportunity to summon them to the battlefield doesn't appeal to any players I know.

   
 
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