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![[Post New]](/s/i/i.gif) 2011/04/28 21:01:27
Subject: Grey Knights - Need help for 200point game
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Regular Dakkanaut
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Hey peoples.
I am playing in a Kill Switch Tournament in a month, and as I am collecting GK now - want to put in a force.
Tourn Details:
5 games
200 pts
1 elite/2troops/1 fast attack
What the hell do I go with for 200pts?
I can have a 5 man terminator Sqd - no upgrades
one 10 man strike squad - no upgrades
a substandard purifiers squad - minimal upgrades
I am thinking a 5 man purifier squad in a razorback armed with an assault cannon - 200 pts.
The alternative is 6 man purifier (with a daemon hammer), in a razorback with a heavy bolter - 185pts, (leaving me 15 for.... halberds?)
Obviously, I will be up against troops choices - probably two small units or just another elite unit. The razorback means any weapon less than str 5 is irrelevant and I'll just close with the easiest target and lock my fella's in close combat. There is always the risk some one will just put a vulnerable dreadnought down on the table..... wait a minute...that's an idea
Its quite hard to make a small, takes all unit of grey knights!
Eagle
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Eagle |
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![[Post New]](/s/i/i.gif) 2011/04/28 23:32:21
Subject: Re:Grey Knights - Need help for 200point game
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Uh...how about a venerable dreadnought?
Or a vindicare assassin?
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![[Post New]](/s/i/i.gif) 2011/04/28 23:39:08
Subject: Re:Grey Knights - Need help for 200point game
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Stern Iron Priest with Thrall Bodyguard
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Or 3x Paladins with gear maybe? Thats 165, and leaves you with enough points for a Psycannon and then a smattering of whatever you want. Sounds like an interesting idea.
Edit: Scratch that, they have to be 5 strong to take Psycannons. Try 3x Paladins with a Warding Stave, a Daemon Hammer and either a Halberd or a pair of Falchions, whichever you like. That should leave you enough points to do a few Master Crafted weapons.
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This message was edited 1 time. Last update was at 2011/04/28 23:42:17
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![[Post New]](/s/i/i.gif) 2011/04/29 02:32:51
Subject: Grey Knights - Need help for 200point game
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Regular Dakkanaut
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I'll pick up the players pack tonight/tomorrow and have a look at the missions.
I am down to two options:
Venerable Dreadnought - 200 pts
w/ Assault cannon (psy ammo)
w/ Doomfist and heavy flamer
OR
198pts
5 x Purifiers (Knight of Flame has master-crafted weapon)
4 x Halberds
1 x Daemon Hammer
1 x Razor back - heavybolter and stormbolter (psy ammo)
The second option is probably more 'in the spirit of the game' but it would be cool to have a dread just walking around chewing up squads.
Thoughts?
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Eagle |
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![[Post New]](/s/i/i.gif) 2011/04/29 02:49:02
Subject: Grey Knights - Need help for 200point game
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Apprehensive Inquisitorial Apprentice
Halifax, NS
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Razorback - Heavy Bolter + Psybolt Ammo
5x Purifiers - 2x Psycannon, Master Crafted Daemonhammer
I think it'll be hard to beat that at 200 points.
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![[Post New]](/s/i/i.gif) 2011/04/29 02:55:34
Subject: Grey Knights - Need help for 200point game
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Member of the Malleus
San Francisco Bay, CA, Ancient Terra, Sol System
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Take the Razorback. I don't think many people will expect a vehicle in a 200 point game.
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![[Post New]](/s/i/i.gif) 2011/04/29 03:05:15
Subject: Grey Knights - Need help for 200point game
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Regular Dakkanaut
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happy with the razorback....
Unhappy with the psycannons... what is every ones obsession with these things!
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Eagle |
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![[Post New]](/s/i/i.gif) 2011/04/29 03:13:32
Subject: Grey Knights - Need help for 200point game
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Apprehensive Inquisitorial Apprentice
Halifax, NS
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Eagleeye wrote:happy with the razorback....
Unhappy with the psycannons... what is every ones obsession with these things!
They give the unit tons of extra flexibility for relatively few points and a small sacrifice in CC.
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![[Post New]](/s/i/i.gif) 2011/04/29 03:19:18
Subject: Re:Grey Knights - Need help for 200point game
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Perfect Shot Ultramarine Predator Pilot
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S7 AP4, shoots twice on the move, four shots hidden inside an infantry squad.
Rending. This means you at minimim glance AV14 when you roll a 6 for armor pen, and penetrate AV13.
24 inch range while being mobile.
In other words: Your 10 man strike squad sitting there in its rhino? It's shooting the equivalent of 4 short ranged rending autocannons a turn if you don't move. Two if you do.
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![[Post New]](/s/i/i.gif) 2011/04/29 03:24:28
Subject: Grey Knights - Need help for 200point game
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Regular Dakkanaut
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I understand with a ten man rhino squad.
I am talking about a 5 man purifier squad in a razorback
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Eagle |
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![[Post New]](/s/i/i.gif) 2011/04/29 03:36:02
Subject: Grey Knights - Need help for 200point game
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Apprehensive Inquisitorial Apprentice
Halifax, NS
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With the razor, you drive up to midfield and when within 24" of your opponent deploy if you think it's a good idea to fire the cannons. Spread your squad out so that 3 are behind the razor with the cannons sticking out to fire. Your razor provides supporting fire.
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![[Post New]](/s/i/i.gif) 2011/04/29 05:01:37
Subject: Grey Knights - Need help for 200point game
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Regular Dakkanaut
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They are only rendering if you don't move correct?
The rule book states:
assault 2 OR heavy 4 rendering Automatically Appended Next Post: I stand corrected...there is a comma after heavy 4
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This message was edited 2 times. Last update was at 2011/04/29 05:02:54
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![[Post New]](/s/i/i.gif) 2011/04/29 09:47:53
Subject: Grey Knights - Need help for 200point game
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Dakka Veteran
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I don't normally like Interceptor squads much, but you could have:
6 interceptors, psybolt ammo, 2 psycannon for 196 points which as jump infantry with shunting, 8 x S5 shooting and 4/8 x S7 rending would be quite nasty I think.
But on the whole I think the 5 man, 2 psycannon purifiers in a razorback is probably the best bet.
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Choose an army you can love, even when it loses - Phil Barker
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![[Post New]](/s/i/i.gif) 2011/04/29 11:25:03
Subject: Grey Knights - Need help for 200point game
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Ultramarine Chaplain with Hate to Spare
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Purifiers with Psycannon in the razorback would do well in Kill teams. But purifying flame gains less returns in that scenario and your weapons obviously become more vulnerable. I think the venerable Dread with psycannon and Heavy flamer looks the best bet. Can't think on anything at 200 points that could stand up to that.
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![[Post New]](/s/i/i.gif) 2011/04/29 11:38:27
Subject: Grey Knights - Need help for 200point game
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Dakka Veteran
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Can't think on anything at 200 points that could stand up to that.
Blood Angel Stormraven perhaps? What it loses in Venerable and Fortitude, it gains in flat out cover save and melta-immunity. Four Bloodstrike Missiles aren't a bad opener against the Venerable Dreadnought (4 missiles x .66 = hits x .33 = penetrations = .9 of a chance of penetrating. In the circumstances, immob is as good as a kill pretty much, so about a 20% chance of knocking the dreadnought out the game before it's in range. Once in range then it's the pstycannon+venerable+fortitute versus multi-melta and flat ot cover save of 4+. The dreadnought probably has the edge, but I think it'd be a good match. Automatically Appended Next Post: Let's see... the 'raven hits 8/9 and penetrates 13/18. Allowing an immob and a weapon destroyed as a kill for the purposes of this game because of the specific enemy (and ignoring glances on the dreadnought because of venerableness making them very unlikely to result in an immob), only 4/9 will immob or destroy the dreadnought or its cannon. So a 29% chance of a kill or immobilisation. Actually a shade higher because some glances will end up with immob or destroyed. Say 30%
The dreadnought has 4 attacks. Each hits on 5/6 and penetrates 1/6, also glances 1/6. Again, wpn destroyed or immob is good enough here. So a penetration results in a 'win' 5/6x1/6x4/6 or 9% of the time. A glance on 5/6x1/6x2/6 or 4%. So 13% - ish in all. But four attacks is about a 50% chance per firing. But half those will be saved, so about 25%.
Given the 'raven has a 20% chance of knocking the dreadnought out with its missiles before closing, and a slightly better chance in the head to head, I'd say it has the edge. just. Automatically Appended Next Post: EDIT: Curses! It's a heavy support, so illegal in the game. I think the venerable dreadnought is unchallenged at 200 pts.
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This message was edited 2 times. Last update was at 2011/04/29 11:55:59
Choose an army you can love, even when it loses - Phil Barker
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![[Post New]](/s/i/i.gif) 2011/04/29 12:15:22
Subject: Re:Grey Knights - Need help for 200point game
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Guarding Guardian
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GK Stormraven Gunship isn't a Heavy choice. But it is 205 points. Which means it's not useable.
But a 6 man Interceptor Squad with an Incinerator (with the Scout USR), and Psybolt ammunition will make people cry.
Pre turn one, shunt the flamer, and turn one, burn a clump. You're bound to get anywhere between 2-4 models.
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![[Post New]](/s/i/i.gif) 2011/04/29 12:20:31
Subject: Grey Knights - Need help for 200point game
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Dakka Veteran
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No but a Blood Angels one at 200 is a heavy choice and that's what I was comparing it to...
What will incinerator squad do against an Ironclad dreadnought?
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Choose an army you can love, even when it loses - Phil Barker
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![[Post New]](/s/i/i.gif) 2011/04/29 12:27:05
Subject: Grey Knights - Need help for 200point game
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Regular Dakkanaut
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The rules do not allow heavy support.
So far the dread or the purifiers are going to rock the battles Automatically Appended Next Post: Just ordered the forgeworld GK dread.... Will be here in a week or so...
Until then I shall continue painting my purifier/razorback combo....
Can I enter two teams
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This message was edited 1 time. Last update was at 2011/04/29 12:27:50
Eagle |
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![[Post New]](/s/i/i.gif) 2011/04/29 12:55:32
Subject: Grey Knights - Need help for 200point game
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Resourceful Gutterscum
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The purifier razorback combo will be your best bet, that just sounds nasty. It's probably what I would take in Kill team for Grey Knights.
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Grey Knights 2.5k
Blood Angels 2.8k
Space Marines 2.8k |
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![[Post New]](/s/i/i.gif) 2011/04/29 12:59:37
Subject: Re:Grey Knights - Need help for 200point game
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Willing Inquisitorial Excruciator
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each purifier is a separate unit. That means each one can cast "cleansing flame" if you can set up a multiple assault, you could tear the enemy apart. (not sure if multiple assaults are possible.)
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/04/29 13:36:01
Subject: Grey Knights - Need help for 200point game
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Ultramarine Chaplain with Hate to Spare
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Arteo the BA Storm Raven is heavy support so not an option. Still can't think of anything at 200 that would be a favoured match up against the Venerable.
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![[Post New]](/s/i/i.gif) 2011/04/29 13:56:18
Subject: Grey Knights - Need help for 200point game
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Dakka Veteran
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Yeah, I realised that after I posted. I don't play as BA so I forgot it wasn't a fast Attack like the GK one (I did add a bit at the end). On the whole, I think you're right, the venerable dreadnought with psycannon and flamer has got to have the advantage over anything else as it has excellent AT and anti-infantry capability and is tough as old boots.
Maybe a Vindicare? he'd get the hits and penetrations needed to beat dreadnoughts (even a GK venerable I think), but of course he's not as riobust against troops, so all round, although he might beat the venerable dreadnought, I don't see him being as solid a choice.
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Choose an army you can love, even when it loses - Phil Barker
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![[Post New]](/s/i/i.gif) 2011/04/29 14:00:00
Subject: Grey Knights - Need help for 200point game
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Resourceful Gutterscum
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The problem with a Venerable Dreadknought or an Assassin is that it's one model, if it is killed on a fluke, you lose. I play Killteam a lot with my Nids and I played my friends SM and I easily outnumbered him 3 to 1. Being outnumbered in Killteam sucks. That's why I like the Razorback, sure you only have 5 models and one vehicle, but it gives more options.
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Grey Knights 2.5k
Blood Angels 2.8k
Space Marines 2.8k |
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![[Post New]](/s/i/i.gif) 2011/04/29 14:08:49
Subject: Grey Knights - Need help for 200point game
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Dakka Veteran
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Certainly. But with the dreadnought, at 200 pts, there's only so many weapons that will be able to kill you -- even on a fluke (and none of them are very reliable)-- and yet you can kill anything, I think, without needing flukish rolls. That said, a horde of orks with a power claw nob? Would that not do it?
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This message was edited 1 time. Last update was at 2011/04/29 14:11:01
Choose an army you can love, even when it loses - Phil Barker
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![[Post New]](/s/i/i.gif) 2011/04/29 14:20:44
Subject: Grey Knights - Need help for 200point game
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Ultramarine Chaplain with Hate to Spare
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Certainly. But with the dreadnought, at 200 pts, there's only so many weapons that will be able to kill you -- even on a fluke (and none of them are very reliable)-- and yet you can kill anything, I think, without needing flukish rolls. That said, a horde of orks with a power claw nob? Would that not do it?
No because you are individual units in Kill teams and you go first so would single out the PK Nob and kill him (hitting on 3s and killing on 2s). To be honest you're more likely to just shoot him before he gets anywhere near that close.
The Vindicare would have the best chance of taking you out and would win a shooting match with you, but would suck against almost anything else. The Vendread really seems like a great option.
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![[Post New]](/s/i/i.gif) 2011/04/29 14:26:37
Subject: Grey Knights - Need help for 200point game
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Dakka Veteran
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Ah, I didn't realise everything counted as single units. Well then in that case a single strong unit like the Venerable dread is massively better than normal against infantry as he can eliminate the threats first and not last as usual. That makes flukes less likely as there'll be fewer opportunities for them.
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Choose an army you can love, even when it loses - Phil Barker
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![[Post New]](/s/i/i.gif) 2011/04/29 21:15:48
Subject: Grey Knights - Need help for 200point game
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Member of the Malleus
San Francisco Bay, CA, Ancient Terra, Sol System
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Shame the Razorback doesn't have any fire points, though.
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![[Post New]](/s/i/i.gif) 2011/04/29 21:34:28
Subject: Grey Knights - Need help for 200point game
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Crafty Bray Shaman
NOVA
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I don't like the dread in this conversation. I can have 3 wolf guard terminators with TH or Chainfist/SS in 200 points...wow, can I enter? =P
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![[Post New]](/s/i/i.gif) 2011/04/29 22:59:26
Subject: Grey Knights - Need help for 200point game
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Stern Iron Priest with Thrall Bodyguard
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The Venerable Dreadnought is probably the best option I have heard. It has a decent armor value, the venerable option forces your opponent to reroll on the table, giving you a better chance to get Crew Shaken or Stunned for any result, especially for glancing hits, and his psychic power allows those results to be ignored. Give him an Assault Cannon and Psybolt Ammo and he should clean house on just about anything in the game that can be taken in Elites, Troops or Fast Attack.
I do also like the Purifiers + Razorback idea. 2x Psycannons and a Psybolt Heavy Bolter is pretty solid.
Edit - Watch out for Thunderwolves though. Space Wolves can bring 2x Thunderwolves with a Thunder Hammer, a pair of Storm Shields and Meltabombs, which can give even a Venerable Dreadnought cause to worry. 5x S10 Thunder Hammer attacks on the charge are pretty brutal, even re-rolling results.
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This message was edited 1 time. Last update was at 2011/04/29 23:03:34
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![[Post New]](/s/i/i.gif) 2011/04/29 22:59:34
Subject: Grey Knights - Need help for 200point game
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Regular Dakkanaut
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I think you would be hard pressed to get those three terminators anywhere near the dread.... He'd kill two before you got there...then either flame or claw your last fella (although TBH that would be an epic fight).
Like I said, forge world dread is on its way...and I'll custom him up a bit - make him look fierce. Until he arrives I'll just keep building my purifier squad.
There are only 12 players  .... poor things
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