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Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

So in a tournament scene how does a Sanguinary Guard army far up against other competitive armies. What are the strength and weakness of a Sanguinary Guard Army, which armies does it have the most trouble with?
Thanks!!

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Death-Dealing Devastator




Online

Extremely low model count at every point level. No AT aside from Dante without upgrades. No invulnerable saves aside from Dante.

Example: 1500 points

Dante
5x 5man Sang guard sguads (to allow a bit of room for upgrades which you NEED)

26 bodies

This message was edited 3 times. Last update was at 2011/05/28 19:30:11


 
   
Made in gb
Lord of the Fleet






London

^^ What he said. Any competitive army would be packing Plasma and Melta like crazy, which would simply tear through your Sanguinary Guard.
   
Made in us
Nurgle Predator Driver with an Infestation




california

and your biggest advantage is cc which you cannot do after deep strike. your first turn on table is hoping you get more models on table then they have guns and hoping your opponent misses alot.

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

So would adding some vanguard veterans to screen be good?

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in gb
Stealthy Grot Snipa




They're more expensive and If you want to Assualt you've got too do a risky DS.

A possible mishap and a 250P Unit gone, not my cup of tea.
   
Made in us
Thinking of Joining a Davinite Loge







Deepstriking for BA is not that risky. If you are looking for an optimized loadout for Vanguard then they wont cost any more than 190 pts. I run 250 pt squads, but my BA list is not my competitive list.

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

With that option out, what would you choose.

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Nurgle Predator Driver with an Infestation




california

necronsftw wrote:So would adding some vanguard veterans to screen be good?

the vv would not be a screen, theyd drop in and assault, the sg would still get blasted. thats still the biggest problem with the sg unless you run apoc. the cd + sg formation gives them assault after ds but cannot shoot. it was in wd a few months ago.


Automatically Appended Next Post:
necronsftw wrote:With that option out, what would you choose.

DoA army. use normal assault squad for troop choices. theres loads of lists for DoA and each has a different flare to it.

no one i know plays gk's, which is why i looked into playing them, so i'v yet to really think about tactics for them.

This message was edited 2 times. Last update was at 2011/05/28 20:54:49


currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

big disadvantages are any Ap1 or 2 weapons your opponent has. The fact you have no vehicles also means the meltas/lascannons/xenos variants can all shoot at your troops. All the anti tank weaponry suddenly becomes very deadly to your guys

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
Nurgle Predator Driver with an Infestation




california

The Acolyte wrote:big disadvantages are any Ap1 or 2 weapons your opponent has. The fact you have no vehicles also means the meltas/lascannons/xenos variants can all shoot at your troops. All the anti tank weaponry suddenly becomes very deadly to your guys


usually though, thats alot less shots at you and you have alot more troops (unless you pick point heavy units ie vv, sg)

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, there was such an army at NovaCon 2010 and it did not very well.
See the blog threeplussave.com for details.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

kenzosan wrote:
The Acolyte wrote:big disadvantages are any Ap1 or 2 weapons your opponent has. The fact you have no vehicles also means the meltas/lascannons/xenos variants can all shoot at your troops. All the anti tank weaponry suddenly becomes very deadly to your guys


usually though, thats alot less shots at you and you have alot more troops (unless you pick point heavy units ie vv, sg)


I think thats his plan, to field only sanguinary guard and dante as he states on the first post!

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

I don't think a solely Sanguinary Guard army would work; they have too many identifiable weaknesses for their points to form the core of the army IMHO. If you're using them I'd recommend running 2 squads of Sanguinary Guard with 2 squads of Assault Marines; the latter of whom can provide anti-tank, numbers and a cover-screen for your expensive SG's.
If you do run such an army, I'd recommend trying to identify their weaknesses and compensating for it, like I've attempted to do above. AFAIK they aren't particularly good in a strictly competitive environment, but they can be put to good use if used correctly IMHO but it could be an uphill battle.

I'd identify their main weaknesses as numbers, anti-horde, low AP weaponry and to a lesser extent, anti-tank.

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- Magnus the Red, to a statue of Leman Russ
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

Maybe if I were to add in a few units of 10 man assault marines with 2 meltaguns and power fist to up the body count.

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

Just Dave wrote:I don't think a solely Sanguinary Guard army would work; they have too many identifiable weaknesses for their points to form the core of the army IMHO. If you're using them I'd recommend running 2 squads of Sanguinary Guard with 2 squads of Assault Marines; the latter of whom can provide anti-tank, numbers and a cover-screen for your expensive SG's.
If you do run such an army, I'd recommend trying to identify their weaknesses and compensating for it, like I've attempted to do above. AFAIK they aren't particularly good in a strictly competitive environment, but they can be put to good use if used correctly IMHO but it could be an uphill battle.

I'd identify their main weaknesses as numbers, anti-horde, low AP weaponry and to a lesser extent, anti-tank.


There is no way to have enough low AP weaponry to take out a full sanguinary guard army before they assault you. Assault marines are not needed for anti tank as every member of a sanguinary guard squad can have infernus pistols so if they deep strike behind a vehicle it is simply dead. (unless you roll very very badly).

Has anyone here ever used a army consisting of purely sanguinary guard? I've played against one and I play guard and have alot of AP1 and 2 weapons. In one round of deepstrike he took out 3 russes and practically every lascannon I had. From then on it was a downhill battle.

Dante and his Squad utilised his non-scatter ability to land exactly behind a demolisher. The 5 infernus pistols in the squad easily took out the tank. 3000 points of SG purly is very very hard to kill if you lose your low AP weapons early on; and any SG army player takes out the low AP weapons as soon as possible (unless they are an idiot).

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
Nurgle Predator Driver with an Infestation




california

Infernus pistol: 6" melta. You better hope you have good rolls and don't scatter away. Plus, when I play doa they castle, meaning gl gettin to the russ on your first deepstrikke. That's the biggest problen for doa, esspecially planning on point heavy units. You can do it, you just need good strat and good luck.

Also, acolyte, he had kinda said he changed it after a lot of us said it wwouldnt work very well.

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

I know he said he changed it. I'm just saying that SG armies arn't as bad as people think they are.

Dante and the squad he is attacked to does not scatter when he deepstrikes so its easy to land within 6" of the rear armour of a russ.

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
Nurgle Predator Driver with an Infestation




california

If we are talking ig then they will castle the russ so you can't. Iv played guys who's change tactics just for my doa. They load up 2 full troop choices and spred them though their russ so I can't deep strike within 6". This is the problem with sg. I can get 12" for melta guns in assult squads.

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in gb
Sneaky Sniper Drone





England

 The Acolyte wrote:
Has anyone here ever used a army consisting of purely sanguinary guard? I've played against one and I play guard and have alot of AP1 and 2 weapons. In one round of deepstrike he took out 3 russes and practically every lascannon I had. From then on it was a downhill battle.

Dante and his Squad utilised his non-scatter ability to land exactly behind a demolisher. The 5 infernus pistols in the squad easily took out the tank. 3000 points of SG purly is very very hard to kill if you lose your low AP weapons early on; and any SG army player takes out the low AP weapons as soon as possible (unless they are an idiot).

I know it's an old thread but I just wanted to say he's talking about my army And as owner of a sang guard force (not completely, there's a dread and a termy squad), I can confidently say I will NEVER win a tourny with this force. However it is EXTREMELY fun to play with and is without doubt my favourite force (and that's considerable since I also have a tank company which fields 2 super heavies). There's just something about the sang guard, awesome looking, mobile and they tear through just about any infantry with ease. Vehicles however are their bane (which is why I recommend Dante in a unit of infernus pistols to deep strike behind their ass), not to mention the fact that they are so expensive points wise that you'll facepalm when each individual model meets its doom from a lucky laspistol roll.

4000 3500 6500 4500 2000 4000 2000 
   
Made in us
Killer Klaivex




Oceanside, CA

At 40+ points each, anti-tank weapons are more of a threat to your infantry than they are to tanks.

Forcing opponnts to shoot lascannons are tactical marines/IG troops is awesome. "Forcing" your opponent to shoot anti-tank weapons at 40 point models is less than awesome.

Librarian with 5+ cover spell power helps out.

Deploying on the table and advancing across it seems better than deep striking (depends on AP2 blasts).

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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