Orks vs Guard, 1000pts
INTRODUCTION
This took place back in the middle of April at
GW Edinburgh between my Dark Angelz (Orks) and Imperial Monkey's Imperial Guard. Some rules stuff ups (determined afterwards) and time limitations means we will need to do at least another one to settle the score

Fun game as always though! Apologies for the lack of "Ork" storytelling this time - the report is late enough as it is! Better late than never though, right?
FORCES
Arakasi's Da Dark Angelz (Orks)
[
HQ] Morgrim "Da Lion" Grimork (Da Warboss): Mega Armour (Power Klaw, Twin Linked Shoota, Stikkbombs), Cybork Body (110pts)
[
HQ] Skarag Mekslag (Da Big Mek): Burna, Kustom Force Field, Mek's Tools (105pts)
[TR] Grimskab Badwort (Da Painboy): 'Urty Syringe, Dok's Tools, Cybork Body and Da Inna Circul (5 Nobz): 2 Power Klaws, Big Choppa, 2 Choppas, 4 Sluggas, Twin Linked Shoota, 5 'Eavy Armour, Bosspole, Cybork Bodies in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (320pts)
[TR] Da Warboss' Taktikal Boyz - 10 Shootas including Big Shoota and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (155pts)
[TR] Skarag's Taktikal Boyz - 11 Shootas including Rokkit Launcha and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (166pts)
[
FA] Rav'nwing I - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
[
FA] Rav'nwing II - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 996pts
Imperial Monkey's Imperial Guard
[
HQ]
CCS- Plasma pistol,medi-pack, regimental standard, vox, sniper, carapace armour,
MoO, Bodyguard- 180pts
[
HQ] Techpriest- meltabombs- 50pts
[TR]
PCS-flamer, meltagun, powerfist, bolt pistol, Platoon standard -82pts
[TR] Blob squad- 2x vox, 2x missile team, greange launcher- 145pts
[TR] Veteran squad- bolt pistol, 3x plasma gun, grenadiers, vox- 152pts
[TR] Veteran Squad- powerfist, vox, 3x flamer, grenadiers- 135pts
[
FA] Scout sentinel- autocannon- 40pts
[
FA] Scout sentinel- H. flamer- 40pts
[
HS] Leman Russ- lascannon Heavy stubber- 175pts
TOTAL: 999pts
MISSION: Seize Ground (5 Objectives)
DEPLOYMENT: Spearhead (Table Quarters)
PRELUDE
Guard win the roll to deploy the first objective, though with only a 4' x 4' playing area and 5 objectives that need to be 12" from each other and the table edges, the end objective placement is rather predictable.
Orks win the deployment roll and choose to setup and go first. I choose my corner more to dictate my opponent's corner than my own - forcing him to setup out in the open near three of five objectives - so everything is where I am going

I deploy in my typical central fashion.
Guard deploy, outflanking a single Sentinel.
Guard wins the Scout roll, moving his deployed Sentinel forward. One Deffkopta turbo boosts towards it, whilst the other moves up behind the cover of the left building.
Guard fail to seize the initiative.
TURN 1
The Deffkoptas move towards their prospective targets - the Sentinel and the Leman Russ. Having learnt not to advance directly into the Guard kill zone, the Trukks flat out move convoy style to the left - the lead (Nobz) Trukk making its Dangerous Terrain test without issues (the others avoided).
Shooting sees the Sentinel wrecked - leaving my Deffkopta exposed. I probably should have just assaulted. Assault sees the Leman Russ stunned and its Battle Cannon destroyed
Minimal Guard movement sees only the Techpriest, Flamer Veterans and Platoon Command Squad move. The Techpriest attempts to repair the Battle Cannon on a 5+ but fails. Shooting sees both Deffkoptas destroyed. Master of the Fleet attack hits the Nobz Trukk, but is deflected by the
KFF. After failing to damage two Trukks with Flamers, the Veterans Assault the Nobz Trukk and land 4 lucky hits with Krak Grenades followed by two Penetrations resulting in a Kerrunch! result on the ramshackle table (I rolled a 5 and a 6!) The Nobz, irritated, disembark.
Orks: 0 Objectives (1KP)
Guard: 1 Objective (3KP)
TURN 2
The Nobz make their way towards the Techpriest and Leman Russ while the Big Mek's Trukk Tank Shocks through Dangerous Terrain, the Flamer Veterans (held) and the Platoon Command Squad (fall back!) and disembarks (tactical error?) with the Plasma and Flamer Veterans in mind. Morgrim orders his Trukk to move Flat Out to the left side of the field.
A Waagh! is called. The Nobz run a measly 2" towards the Techpriest and Leman Russ, spreading out to keep in range of the Flamer Veterans - whilst Skarag and his boyz run an even worse 1" towards the Plasma Veterans - I (conveniently?) forget to take a wound

This was to be the first of a number of rules stuff ups this turn…
First, the Nobz assault the Techpriest, multi assault the Leman Russ and *illegally* multi assault the Flamer Veterans. The Big Mek and boy, out of range of the Plasma Veterans (due to the falling back Platoon Command Squad in the way), assault the Flamer Veterans and *illegally* (well, it *may* have been possible…) multi assault the Platoon Command Squad - who fail their Leadership check and get destroy… no… they use a Get Back In the Fight order to rally… (I think this may have been wrongly timed - and not sure that it overrides the usual restrictions for rallying - ie enemy units within 6") The Nobz easily deal with the Techpriest and Leman Russ, Skarag's boyz over kill the Platoon Command Squad (the Powerklaw had no targets left!) and the Veterans get pummelled between them. Unsurprisingly, they retreat…
The Imperial Guard turn starts with the outflanking Sentinel coming in from the wrong side. Movement is light. The Guard Blob puts a ton of fire into the Nobz - irritating them further (killing one and wounding two more). Other shooting wipes out all of Skarag's boyz except the Nob - who kills Skarag in order to maintain discipline.
Orks: 1 Objective (5KP)
Guard: 1 Objective (4KP)
TURN 3
Skarag's Nob re-embarks the Trukk and Tank Shocks the Plasma Veterans for no effect - other than to sneakily claim the far objective. Morgrim's Trukk flat out moves back across the field near another objective. Meanwhile, the Nobz move in to deal with the blob squad.
Trukk shooting somehow manages to shake and weapon destroy the flanking Sentinel before the Nobz do a number on the blob Guard - running them all down.
The remaining Guard move to put some distance between them and the Nobz.
Shooting causes Morgim's ride to Kareen toward the centre objective and explode - pinning Morgrim and his boyz on the objective. With the Sentinel unable to make it into contesting range, the sole survivor of Skarag's mob (the Nob) holding another and being well over/out of time - Da Dark Angelz win!
Orks: 2 Objectives (6KP)
Guard: 0 Objectives (5KP)
VICTORY: DA DARK ANGELZ (ORKS!)
AFTERMATH
So - a close one for Da Dark Angelz, but in doubt due to some rules mistakes - and not made easier for the Guard by being on a 4' x 4' board. Not sure if trying to flank the Imperial Guard was such a hot idea in hindsight - Morgrim effectively ended up doing almost nothing. Once again, the Nobz did most of the heavy lifting.
Da Dark Angelz (Orks)
Report Card:
Morgrim "Da Lion" Grimork (Da Warboss): Had no impact on the game. Even failed to keep his boyz from being pinned. (Correction - probably took a Trukk exploding wound on his Mega-armour…)
D
Skarag Mekslag (Da Big Mek): In the thick of it (probably wrongly) with little to show. Still,
KFF working…
C+
Grimskab Badwort (Da Painboy) and Da Inna Circul (5 Nobz) in a Trukk: Rolled the left side, including the Techpriest, Leman Russ, blob Guard and helped (illegally) with the Veterans.
A
Da Warboss' Taktikal Boyz in a Trukk: Held an objective at the end…
C+
Skarag's Taktikal Boyz in a Trukk: Killed the Platoon Command Squad and helped with the Veterans. Barely survived the return fire to hold an objective.
A
Rav'nwing I: Killed a Sentinel. Diverted fire from Trukks.
B
Rav'nwing II: Weapon Destroyed the Leman Russ. Diverted fire from Trukks.
B