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![[Post New]](/s/i/i.gif) 2011/06/22 02:10:38
Subject: Orks vs Monolith
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Fresh-Faced New User
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Any advice on what I should take against these beasts?
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![[Post New]](/s/i/i.gif) 2011/06/22 02:16:06
Subject: Re:Orks vs Monolith
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Shrieking Guardian Jetbiker
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I know of a few things Deffrollas Killa Kanz in CC DeffDreads in CC Warboss with PK Pretty much anything S10 A note on PK warboss, throw in a trukk with boarding plank, or on a bike, both work a treat
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This message was edited 2 times. Last update was at 2011/06/22 02:16:46
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![[Post New]](/s/i/i.gif) 2011/06/22 03:05:25
Subject: Orks vs Monolith
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Sinewy Scourge
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Ram it with deffrollas I think is the best solution.
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![[Post New]](/s/i/i.gif) 2011/06/22 03:11:08
Subject: Re:Orks vs Monolith
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Decrepit Dakkanaut
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Dreads and rollas always seem to do the job nicely for me. Monolliths seem scary but when you take the Ork version of a can opener, that scary monolith turns into a giant can of tomato paste.
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![[Post New]](/s/i/i.gif) 2011/06/22 07:46:47
Subject: Orks vs Monolith
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Your best bet is probably ignoring it, and simply cause the necrons to phase out. Just have someone waiting for them near the monolith when they try to teleport away.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/22 14:25:03
Subject: Re:Orks vs Monolith
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Decrepit Dakkanaut
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Its alot easier to say "just phase them out" then it is to do it, specially against a competent Necron player. Now if they only have 1 lith, and you think you can blow it up, Id say take that sucker out, because thats the only REAL scary thing, unless they take BOTH a lith and a Ctan, but even then, I think the lith could/would do more damage. Not to mention taking that away, the cron player doesnt get to reroll WBB rolls
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![[Post New]](/s/i/i.gif) 2011/06/22 14:43:52
Subject: Orks vs Monolith
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Fresh-Faced New User
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Anything S10 would be the best solution, because you will always need 4's to hit it
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Armies:
Necrons:
Dark Angels:
Eldar:
Orks: |
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![[Post New]](/s/i/i.gif) 2011/06/22 14:50:51
Subject: Orks vs Monolith
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Bonkers Buggy Driver with Rockets
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PK Boss works for me
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![[Post New]](/s/i/i.gif) 2011/06/22 15:07:56
Subject: Re:Orks vs Monolith
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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KingCracker wrote:Its alot easier to say "just phase them out" then it is to do it, specially against a competent Necron player. Now if they only have 1 lith, and you think you can blow it up, Id say take that sucker out, because thats the only REAL scary thing, unless they take BOTH a lith and a Ctan, but even then, I think the lith could/would do more damage. Not to mention taking that away, the cron player doesnt get to reroll WBB rolls
The real problem in my opinion is that anything attacking a monolith could just as well rip the heads of 2-4 necrons who will then not be back anytime soon. It's really the same as with land raiders. If they happen to be near something that could hurt bad, have a swing at it. But if I ever have to decide whether I punch the green glowing skyscraper or just kill some tin heads, I'll never choose the monolith.
Oh yeah, and deff rollas can be dodged on a 3+, because monoliths are skimmers... You're usually better off boxing the monolith in with two battlewagons left and right, so it can't move next turn. It can only move 6" and has to stay 1" away from your battlewagons, which is impossible if done right. Then just get someone with a PK near and have him auto-hit. Bonus points if you managed to block the monolith's portal while doing this.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/23 14:03:20
Subject: Re:Orks vs Monolith
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Decrepit Dakkanaut
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I agree, it is easier to kill the tin eadz, but sometimes (usually depending on player skill and dice roll) its better to take down that lith first. I dont think you can compare the reasons why with a LR OTOH. Mainly because a LR can pull units out of CC and cant give you another 50% chance of bringing troops back to life. You can pretty much always ignore a LR, but sometimes you cant really ignore the lith. Look at DoP necron battle reps, Im thinking the only real way to stop his list, is taking on the liths, you can tell because he camps his Ctan there, waiting to stop anyone that tries. But if you can stop the liths in his build, his 9 wraiths suddenly lose their teeth
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![[Post New]](/s/i/i.gif) 2011/06/24 03:14:01
Subject: Orks vs Monolith
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Liche Priest Hierophant
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And that's actually a great reason to take Grabbin' Klaws. Only 5 points, for a real good chance to be able to keep the Monolith from moving, even without hitting it. Actually, a CC BW might be rather useful in that situation. Stick a Grabbin' Klaw, Wreckin' ball, Deffrolla and Boardin' plank on it, put a PK inside... Rolla up- if that don't destroy it, Wrekk it with the Ball, try to Plank. If it tries to run, Grabb it, Wrekk and Plank it again. Sure, it'd be able to Particle Whip you, but then it loses the ability to Portal.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/24 03:22:50
Subject: Re:Orks vs Monolith
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Shrieking Guardian Jetbiker
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And that's actually a great reason to take Grabbin' Klaws. Only 5 points, for a real good chance to be able to keep the Monolith from moving, even without hitting it. Actually, a CC BW might be rather useful in that situation. Stick a Grabbin' Klaw, Wreckin' ball, Deffrolla and Boardin' plank on it, put a PK inside... Rolla up- if that don't destroy it, Wrekk it with the Ball, try to Plank. If it tries to run, Grabb it, Wrekk and Plank it again. Sure, it'd be able to Particle Whip you, but then it loses the ability to Portal.
To expand in this, if you can block the portal with the BW then use the grabbin' Klaws they can't portal at all since there's a truck in the way
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![[Post New]](/s/i/i.gif) 2011/06/24 03:39:02
Subject: Re:Orks vs Monolith
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Dakka Veteran
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MikZor wrote:And that's actually a great reason to take Grabbin' Klaws. Only 5 points, for a real good chance to be able to keep the Monolith from moving, even without hitting it. Actually, a CC BW might be rather useful in that situation. Stick a Grabbin' Klaw, Wreckin' ball, Deffrolla and Boardin' plank on it, put a PK inside... Rolla up- if that don't destroy it, Wrekk it with the Ball, try to Plank. If it tries to run, Grabb it, Wrekk and Plank it again. Sure, it'd be able to Particle Whip you, but then it loses the ability to Portal.
To expand in this, if you can block the portal with the BW then use the grabbin' Klaws they can't portal at all since there's a truck in the way
People will argue with you till the end of time about that, saying that the units being teleported are allowed to emergency disembark
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![[Post New]](/s/i/i.gif) 2011/06/24 03:55:40
Subject: Re:Orks vs Monolith
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Shrieking Guardian Jetbiker
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omerakk wrote:MikZor wrote:And that's actually a great reason to take Grabbin' Klaws. Only 5 points, for a real good chance to be able to keep the Monolith from moving, even without hitting it. Actually, a CC BW might be rather useful in that situation. Stick a Grabbin' Klaw, Wreckin' ball, Deffrolla and Boardin' plank on it, put a PK inside... Rolla up- if that don't destroy it, Wrekk it with the Ball, try to Plank. If it tries to run, Grabb it, Wrekk and Plank it again. Sure, it'd be able to Particle Whip you, but then it loses the ability to Portal.
To expand in this, if you can block the portal with the BW then use the grabbin' Klaws they can't portal at all since there's a truck in the way
People will argue with you till the end of time about that, saying that the units being teleported are allowed to emergency disembark
More than likely, but in my eyes, the monoliths not wrecked so its not an emergency
Seriously though, if they have to emergency disembark from being teleported(already sounds odd) then they disembark from the portal, but since the BW is there and they cannot deploy within 1" of an enemy model they're destroyed. This is how i see it, but at the end of the day all you can do is: git em' wiv ya grabbin' klaw!!!
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![[Post New]](/s/i/i.gif) 2011/06/24 03:57:05
Subject: Orks vs Monolith
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Liche Priest Hierophant
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Except that they're not 'embarked' in the Monolith. It's not a Transport, just a sort of 'closer table edge', where the Warriors, who have been temporarily 'put into reserves', can march back on to the field.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/24 04:13:20
Subject: Orks vs Monolith
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Shrieking Guardian Jetbiker
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Anvildude wrote:Except that they're not 'embarked' in the Monolith. It's not a Transport, just a sort of 'closer table edge', where the Warriors, who have been temporarily 'put into reserves', can march back on to the field.
Thats what i thought originally, OT pretty much go for it if you can as 9/10 they'll use their logic and know that obviously they can't teleport which is another boon to shutting down the usefulness of the monolith
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![[Post New]](/s/i/i.gif) 2011/06/24 05:56:24
Subject: Orks vs Monolith
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Dakka Veteran
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Anvildude wrote:Except that they're not 'embarked' in the Monolith. It's not a Transport, just a sort of 'closer table edge', where the Warriors, who have been temporarily 'put into reserves', can march back on to the field.
Ya, they aren't embarked, but the rules for the portal say "treat them as disembarking from a stationary transport"
and that's where the lawyers come in...
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![[Post New]](/s/i/i.gif) 2011/06/25 02:01:10
Subject: Re:Orks vs Monolith
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Decrepit Dakkanaut
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Just say thats fine rules lawyer all you want. You cant come with in 1 inch of an enemy unit unless your assaulting, and since you cant assault coming through that teleporter......your kindda SOL
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![[Post New]](/s/i/i.gif) 2011/06/26 18:45:38
Subject: Orks vs Monolith
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Hollerin' Herda with Squighound Pack
Corvallis, Or
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Jidmah wrote:Your best bet is probably ignoring it, and simply cause the necrons to phase out. Just have someone waiting for them near the monolith when they try to teleport away.
+1 To that advice
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![[Post New]](/s/i/i.gif) 2011/06/27 18:27:30
Subject: Orks vs Monolith
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Mekboy Hammerin' Somethin'
Kansas City, Missouri
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C'tan aren't horrible to face for da boyz, take shoota boyz overwhelm a few cron in the advance up. Then overrun then in the charge.
The monoliths are best dealt with by deff rollas and DCCW's Nobs and bosses are a good subsititute but honestly i am of the belief that anything the monolith does is ignorable to the green wave.
So in short sounds like you might want to run some meganobs against this player and take out utility things like monoliths.
But again c'tan you need to simply swamp him either with hidden powerklaws or lootas.
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" I don't lead da Waagh I build it! " - Big-Mek Wurrzog
List of Da Propahly Zogged!!!
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![[Post New]](/s/i/i.gif) 2011/06/27 21:17:37
Subject: Re:Orks vs Monolith
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Decrepit Dakkanaut
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Any half assed Cron player wont let you keep their Ctan in CC against something he doesnt want it to stay in CC with. But shooting them down is really the only way to take one out effectively.
I also second on the MANz against Crons, their save is awesome and the PK they have just nuke necrons. And unless its a Ctan or a Lord, you dont have to worry about losing that save
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![[Post New]](/s/i/i.gif) 2011/06/27 21:47:31
Subject: Orks vs Monolith
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Big Mek Wurrzog wrote:C'tan aren't horrible to face for da boyz, take shoota boyz overwhelm a few cron in the advance up. Then overrun then in the charge.
The monoliths are best dealt with by deff rollas and DCCW's Nobs and bosses are a good subsititute but honestly i am of the belief that anything the monolith does is ignorable to the green wave.
So in short sounds like you might want to run some meganobs against this player and take out utility things like monoliths.
But again c'tan you need to simply swamp him either with hidden powerklaws or lootas.
Remember that Monoliths dodge deff rollas on a 3+. Again, blocking is a much more effective use of the battlewagon. Also note that you can declare a ram to move within 1" of a monolith, even if you don't hit it. This makes pivoting without moving away illegal for them.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/28 03:01:08
Subject: Orks vs Monolith
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Regular Dakkanaut
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A C'tan is a lot scarier to Ork's than a monolith. Specifically, the Deceiver. Ork's biggest weakness, in addition to terrible initiative, is terrible leadership. Deceiver can make them take pinning/morale checks, even if they are fearless. Ignore the monolith, block the portal (as someone said), and worry about assaulting the squishy warriors.
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![[Post New]](/s/i/i.gif) 2011/06/28 10:46:17
Subject: Orks vs Monolith
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Dakka Veteran
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Ah, true. Orks, like 'nids, have the comparative rarity of being low LD but fearless.
MANz are a problem. The only AP 2 weapons in the book are Heavy Destroyers, who don't appear commonly. If they do have them, or field a C'tan, both kill MANz quite effectively.
Just cover the ground as fast as you can, and shoot lootaz at any Destroyer units. Any Ork unit assaulting a Necron unit will win by several wounds so long as it has a power claw and 2-3 ablative orks left, you just have to get there. If you have S10, feel free to assault Monoliths, but if you have the choice wiping an unengaged Necron unit is more important.
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This message was edited 1 time. Last update was at 2011/06/28 10:46:36
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![[Post New]](/s/i/i.gif) 2011/06/28 10:58:05
Subject: Orks vs Monolith
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Orks do not have a low leadership when fearless. LD10 with a reroll can hardly be called "low".
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/28 17:08:59
Subject: Orks vs Monolith
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Fresh-Faced New User
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Hahaha the one thing i hate about Warhammer.. when someone fields necrons with Monoliths, the only thing i would say i sacrifice a vehicle by ramming it or maybe get a deff dread in there and hope it works!
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![[Post New]](/s/i/i.gif) 2011/06/28 17:18:24
Subject: Orks vs Monolith
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Longtime Dakkanaut
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Cooperboy wrote:Hahaha the one thing i hate about Warhammer.. when someone fields necrons with Monoliths, the only thing i would say i sacrifice a vehicle by ramming it or maybe get a deff dread in there and hope it works!
You hate the worst codex using its best heavy support? Necrons need Monoliths in most cases to even have a chance of winning, all Destroyer list can work, but i think 2-3 Monoliths is going to get you the result. I'm just confused/slightly annoyed by that comment, you might as well say you hate Marines with TH/ SS termies, Space wOlves with Long Fangs, BA with Razorbacks, Tau with Battlesuits ect etc.
Back on topic.
I think its been covered well enough. Deff Rollas are pretty powerful, so are warboss', killa kans and deff dreads.
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/06/28 19:18:12
Subject: Orks vs Monolith
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Insect-Infested Nurgle Chaos Lord
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Remember that both Ctan are T8, so PK are a must.
That sais i've seen a grotmob take one down (humiliation!) using the grot prod (poisoned weapon  ) but that was sheer luck.
If you really want to rock his socks take Zogwort. Squig the Ctan.
They are IC's with none ot\f the benefits of IC's, and are eminently squiggable..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/06/29 00:01:39
Subject: Re:Orks vs Monolith
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Waaagh! Warbiker
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But a rule is unclear to me, the monolith says weapons or cc attacks strike at their unmodified strength, rendering PC's useless
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This message was edited 1 time. Last update was at 2011/06/29 00:03:12
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![[Post New]](/s/i/i.gif) 2011/06/29 00:03:53
Subject: Orks vs Monolith
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Liche Priest Hierophant
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Uh OH. That may be true...
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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