Your forces gather in Bigtoof, a trukk stop and grot infested town known for their squig burgers and fungus brew, and the infamous towing company, Stop Trukk Towing, a deff skullz vehicle recovery service.
You are predominately preacupied with finding better gubbinz and do-wutz for the new big mek in town so he'll fix up your ride to go fasta. So get out there and find some good bitz!
There are speed freak gangs that run rampant on the imperial freeway, boar boys that rampage across the open plains, and the sneaky gits working for Gutsnik. The grots from Bigtoof are also much stronger and more able than your average grot. They have been brought up using ancient techniques that include bells and rewards.
You can barter in Bigtoof for anything from squig meat and fasta fuel, to the rarer human slave or shiny trinket. There are two garages to get your wheels tuned up; the Stop Trukk Towing garage, where you run the risk of going in with more than you take out; and Gutsnik's Mekshop, which is a might safer for orks and humans as far as a fare trade, though the odd one out might become a new experiment. Both garages have fuel pumps, both can tune your engines, and both can tool up your gunz, but the Mekshop has a much better reputation for reliable workmanship. The Towing company is well know for finding you to fix the busted bitz... after taking them back to the garage.
Scenarios set in and around Bigtoof will come mostly from Gorkamorka, while there will be some alternate scenario "routes" for special unit types, such as kommandos or the "super grots". One reward I already have figured out is for a 40K
sized game, if you take Gutsnik as HQ
, you gain the special unit Mobile Kroot, which are a cross between the Shining Spears and the Kroot. There is one other special unit I can readily name, that is the Looted Sawfish.
The Gorkamorka tickets earned will simply add up to make the Planetary SAG
installation functional. In larger games, there will be secret objectives for you to capture certain buildings or vehicles to find just the right part. Other times you might be forced to rely more heavily on trading with the humans, which not every clan can do.