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Made in gb
Regular Dakkanaut




Sure it does suck to get swept, but isn't the point of a shooty unit to shoot and stay back as to not get in melee? Sure that happens inevitably, but if Guard and Tau can manage it with being even worse off and Necron players have been managing with it I think things will be fine


Tau and guard both a lot more longer range units than necron who need to get closer for their shooting. Before if they got into combat they had options to pull them out of it (vods and monoliths) but both of those can no longer do this, so now if they get caught in combat they are stuck and will get wiped out.

This message was edited 1 time. Last update was at 2011/10/29 17:51:13


 
   
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Shooting back and shoot? DoA BA, among others, will reach their front ranks no matter what.

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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I am loving those shields, please say that I can have warsythe and dispersion shield power weapon guys?

We are the necrontyr we claim dominion over this world, surrender and die 
   
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Wow alot of people are putting down such small numbers of models. Here I'm thinking of taking hordes of warriors for that death march back from 3rd ed. The good times.
   
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Fell Caller - Child of Bragg







Loving the Lychguard models, and I'm willing to bet they'll have some niche uses, especially if transported by a VoD.

Praetorians on the other hand? What the hell? I2, no chance for invuln saves, no transport? At least with the shields I can assume a few lychguard will survive, but I don't see the praetorians living very long.

I guess their function might be fulfilled if we do something like rush the enemy with scarabs and deep strike them in when they're already occupied.

Hopefully for the second wave we'll see

Plastic
-Triarch Stalker
-Night Scythe
-Tomb Blades

Finecast
-The rest of the ICs

Over 350 points of painted Trolls and Cyriss 
   
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on the forum. Obviously

Kurgash wrote:Wow alot of people are putting down such small numbers of models. Here I'm thinking of taking hordes of warriors for that death march back from 3rd ed. The good times.


Oh hell yeah!

And its even better cause you can have Ghost Arks behind your phalanx of warriors, bringing but D3 models a turn.

What I have
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~1660

Westwood lives in death!
Peace through power!

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Made in us
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aboytervigon wrote:I am loving those shields, please say that I can have warsythe and dispersion shield power weapon guys?


Warscythe is 2H, so no. Hyperphase swords are 1H PWs though.

Over 350 points of painted Trolls and Cyriss 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

Ostrakon wrote:Loving the Lychguard models, and I'm willing to bet they'll have some niche uses, especially if transported by a VoD.

Praetorians on the other hand? What the hell? I2, no chance for invuln saves, no transport? At least with the shields I can assume a few lychguard will survive, but I don't see the praetorians living very long.

I guess their function might be fulfilled if we do something like rush the enemy with scarabs and deep strike them in when they're already occupied.

Hopefully for the second wave we'll see

Plastic
-Triarch Stalker
-Night Scythe
-Tomb Blades

Finecast
-The rest of the ICs



I'm really having trouble seeing a Use for Praetorians as well. If they had a method that always allowed them to strike first? Then I could see them being taken, no problem. As of now, in either configuration, they seem lackluster.

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One Canoptek Scarab in a Swarm





You missunderstood me I was asking If I could mix the wargear in my unit of Lychguard.

We are the necrontyr we claim dominion over this world, surrender and die 
   
Made in us
Grisly Ghost Ark Driver






Ostrakon wrote:
aboytervigon wrote:I am loving those shields, please say that I can have warsythe and dispersion shield power weapon guys?


Warscythe is 2H, so no. Hyperphase swords are 1H PWs though.


Now I wonder if we can mix/match the unit like assault termies....
   
Made in gb
One Canoptek Scarab in a Swarm





Exactly what I was wondering, but I cant decide what looks better so I want both.

We are the necrontyr we claim dominion over this world, surrender and die 
   
Made in us
Fell Caller - Child of Bragg







Kurgash wrote:Wow alot of people are putting down such small numbers of models. Here I'm thinking of taking hordes of warriors for that death march back from 3rd ed. The good times.


At 17 points per I have to wonder if it will be feasilble to take Immortal Hordes and spend the first couple turns getting them into position via night fighting.

Immortals in cover will prove a pain to get rid of thanks to RP, and S5 AP4 shooting will be nasty. Take some anti-tank power from other units to deal with transports.

I mean, it's only 680 points for 40 Immortals! That strikes me as an extremely low point cost, especially if you screen them with a ghost ark or two.

Over 350 points of painted Trolls and Cyriss 
   
Made in gb
One Canoptek Scarab in a Swarm





Its also £160.

We are the necrontyr we claim dominion over this world, surrender and die 
   
Made in gb
Regular Dakkanaut




And its even better cause you can have Ghost Arks behind your phalanx of warriors, bringing but D3 models a turn.


if only using the arks behind warriors for the d3 regen you're better off just taking more warriors. For the cost of 1 ark giving +d3 a turn (if a unit in range as taken casualties) you get 10 more warriors from the start, more than an ark is likely to give the whole game.
   
Made in us
Loyal Necron Lychguard






Sasori wrote:
Ostrakon wrote:Loving the Lychguard models, and I'm willing to bet they'll have some niche uses, especially if transported by a VoD.

Praetorians on the other hand? What the hell? I2, no chance for invuln saves, no transport? At least with the shields I can assume a few lychguard will survive, but I don't see the praetorians living very long.

I guess their function might be fulfilled if we do something like rush the enemy with scarabs and deep strike them in when they're already occupied.

Hopefully for the second wave we'll see

Plastic
-Triarch Stalker
-Night Scythe
-Tomb Blades

Finecast
-The rest of the ICs



I'm really having trouble seeing a Use for Praetorians as well. If they had a method that always allowed them to strike first? Then I could see them being taken, no problem. As of now, in either configuration, they seem lackluster.


St5 AP2 ranged weapon...there's your use.
   
Made in us
Regular Dakkanaut






zacharia wrote:
And its even better cause you can have Ghost Arks behind your phalanx of warriors, bringing but D3 models a turn.


if only using the arks behind warriors for the d3 regen you're better off just taking more warriors. For the cost of 1 ark giving +d3 a turn (if a unit in range as taken casualties) you get 10 more warriors from the start, more than an ark is likely to give the whole game.


So slow though.

Good looking horde for me would be 40 warriors in 4 Arks and command barge and doomsday ark support

   
Made in us
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aboytervigon wrote:Its also £160.


Well, that's not really an issue for some of me. Now that I'm out of school the only thing my income really goes towards is my student loans, and that eats up $3K a month (minimum is much less than that, but I'm trying to pay them off within 5 years). If I only spend 2.5K on my loans in a given month and divert the rest to, say, a Necron army, I don't lose a lot of sleep over it.


Automatically Appended Next Post:
Kevin949 wrote:
Sasori wrote:
Ostrakon wrote:Loving the Lychguard models, and I'm willing to bet they'll have some niche uses, especially if transported by a VoD.

Praetorians on the other hand? What the hell? I2, no chance for invuln saves, no transport? At least with the shields I can assume a few lychguard will survive, but I don't see the praetorians living very long.

I guess their function might be fulfilled if we do something like rush the enemy with scarabs and deep strike them in when they're already occupied.

Hopefully for the second wave we'll see

Plastic
-Triarch Stalker
-Night Scythe
-Tomb Blades

Finecast
-The rest of the ICs



I'm really having trouble seeing a Use for Praetorians as well. If they had a method that always allowed them to strike first? Then I could see them being taken, no problem. As of now, in either configuration, they seem lackluster.


St5 AP2 ranged weapon...there's your use.


12 inch range IIRC. ugh.

This message was edited 1 time. Last update was at 2011/10/29 18:05:04


Over 350 points of painted Trolls and Cyriss 
   
Made in us
Regular Dakkanaut






Kevin949 wrote:
Sasori wrote:
Ostrakon wrote:Loving the Lychguard models, and I'm willing to bet they'll have some niche uses, especially if transported by a VoD.

Praetorians on the other hand? What the hell? I2, no chance for invuln saves, no transport? At least with the shields I can assume a few lychguard will survive, but I don't see the praetorians living very long.

I guess their function might be fulfilled if we do something like rush the enemy with scarabs and deep strike them in when they're already occupied.

Hopefully for the second wave we'll see

Plastic
-Triarch Stalker
-Night Scythe
-Tomb Blades

Finecast
-The rest of the ICs



I'm really having trouble seeing a Use for Praetorians as well. If they had a method that always allowed them to strike first? Then I could see them being taken, no problem. As of now, in either configuration, they seem lackluster.


St5 AP2 ranged weapon...there's your use.



St5 AP2 Assault ranged weapon

   
Made in us
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masterofstuff1 wrote:
zacharia wrote:
And its even better cause you can have Ghost Arks behind your phalanx of warriors, bringing but D3 models a turn.


if only using the arks behind warriors for the d3 regen you're better off just taking more warriors. For the cost of 1 ark giving +d3 a turn (if a unit in range as taken casualties) you get 10 more warriors from the start, more than an ark is likely to give the whole game.


So slow though.

Good looking horde for me would be 40 warriors in 4 Arks and command barge and doomsday ark support


I'm thinking there's probably a balance to be struck somewhere.

My "I-don't-have-the-codex-yet-why-am-I-even-bothering-to-do-this" lists include 2 full arks (with lance crypteks in them) and two 15-strong warrior squads. My thoughts with the Arks more or less revolve around parking warriors on objectives while my more mobile units terrorize the enemy (scarabs, destroyers, and command barge lords).

Over 350 points of painted Trolls and Cyriss 
   
Made in ph
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The best State-Texas

Kevin949 wrote:
Sasori wrote:
Ostrakon wrote:Loving the Lychguard models, and I'm willing to bet they'll have some niche uses, especially if transported by a VoD.

Praetorians on the other hand? What the hell? I2, no chance for invuln saves, no transport? At least with the shields I can assume a few lychguard will survive, but I don't see the praetorians living very long.

I guess their function might be fulfilled if we do something like rush the enemy with scarabs and deep strike them in when they're already occupied.

Hopefully for the second wave we'll see

Plastic
-Triarch Stalker
-Night Scythe
-Tomb Blades

Finecast
-The rest of the ICs






I'm really having trouble seeing a Use for Praetorians as well. If they had a method that always allowed them to strike first? Then I could see them being taken, no problem. As of now, in either configuration, they seem lackluster.


St5 AP2 ranged weapon...there's your use.


So I use it to try to shoot a Terminator Squad? I'll get maybe 1 kill with that. Then I assault them, and get killed. It may have a use for Non TH/SS Termies, but the only time I see that is with Draigowing, and even then I'll be lucky if I do anymore than Kill a single Paladin.

This message was edited 1 time. Last update was at 2011/10/29 18:11:04


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Louisiana

Praetorians are quick assault troops. Position them to assault the enemy's long ranged firepower (heavy weapon teams, long fangs) or give them warscythes and let them go tank hunting ahead of your regular force.

LycheGuard are slower, more resilient with power weapons and a 4++ invuln save. Use them to screen your scoring units from the TH/SS terminators when possible.

If the enemy uses his dedicated assault to chase down your praetorians, he's giving you additional shooting phases to gun them down since they're not headed straight into your lines/objectives. There are more tactics to be had here after the codex releases (6 days) but for now I think if you play both units to their strengths you'll have quite a good time of it.

PS -- Praetorians - Elite jump infantry, Wraiths - FA Jump Infantry, Anni. Barges - Heavy fast skimmers. Scarabs - FA beasts....Necrons may have low I in CC but we have plenty of fast-moving units if we so choose to take them. And that doesn't even include yet the SSS (super-sonic scythes)

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on the forum. Obviously

tetrisphreak wrote:Praetorians are quick assault troops. Position them to assault the enemy's long ranged firepower (heavy weapon teams, long fangs) or give them warscythes and let them go tank hunting ahead of your regular force.

LycheGuard are slower, more resilient with power weapons and a 4++ invuln save. Use them to screen your scoring units from the TH/SS terminators when possible.

If the enemy uses his dedicated assault to chase down your praetorians, he's giving you additional shooting phases to gun them down since they're not headed straight into your lines/objectives. There are more tactics to be had here after the codex releases (6 days) but for now I think if you play both units to their strengths you'll have quite a good time of it.

PS -- Praetorians - Elite jump infantry, Wraiths - FA Jump Infantry, Anni. Barges - Heavy fast skimmers. Scarabs - FA beasts....Necrons may have low I in CC but we have plenty of fast-moving units if we so choose to take them. And that doesn't even include yet the SSS (super-sonic scythes)


Praetorians don't get warscythes. They get a pistol and a rending weapon.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
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Louisiana

Oops.

Still yet, using them to distract and hunt down long range support of the enemy I think could do well.

Tervigons and carnifexes, even, with the s5 ap2 and s5 melee, should be fearful of suicide-praetorians.

Been out of the game for awhile, trying to find time to get back into it. 
   
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tetrisphreak wrote:Praetorians are quick assault troops. Position them to assault the enemy's long ranged firepower (heavy weapon teams, long fangs) or give them warscythes and let them go tank hunting ahead of your regular force.

LycheGuard are slower, more resilient with power weapons and a 4++ invuln save. Use them to screen your scoring units from the TH/SS terminators when possible.

If the enemy uses his dedicated assault to chase down your praetorians, he's giving you additional shooting phases to gun them down since they're not headed straight into your lines/objectives. There are more tactics to be had here after the codex releases (6 days) but for now I think if you play both units to their strengths you'll have quite a good time of it.

PS -- Praetorians - Elite jump infantry, Wraiths - FA Jump Infantry, Anni. Barges - Heavy fast skimmers. Scarabs - FA beasts....Necrons may have low I in CC but we have plenty of fast-moving units if we so choose to take them. And that doesn't even include yet the SSS (super-sonic scythes)


If I want to hunt long fangs or heavy weap teams, for the same price I'll grab Destroyers with more range and killing power immediately after a DS. (especially since PE working on shooting in the next ed will be enough to wipe out entire unprotected Dev squads/Long Fangs all at once) .Praets also can't take warscythes from what we've seen.

Over 350 points of painted Trolls and Cyriss 
   
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on the forum. Obviously

tetrisphreak wrote:Oops.

Still yet, using them to distract and hunt down long range support of the enemy I think could do well.

Tervigons and carnifexes, even, with the s5 ap2 and s5 melee, should be fearful of suicide-praetorians.


At forty points each, I'm not sure "suicide squad" would be the best role for them.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard






Sasori wrote:
Kevin949 wrote:
Sasori wrote:
Ostrakon wrote:Loving the Lychguard models, and I'm willing to bet they'll have some niche uses, especially if transported by a VoD.

Praetorians on the other hand? What the hell? I2, no chance for invuln saves, no transport? At least with the shields I can assume a few lychguard will survive, but I don't see the praetorians living very long.

I guess their function might be fulfilled if we do something like rush the enemy with scarabs and deep strike them in when they're already occupied.

Hopefully for the second wave we'll see

Plastic
-Triarch Stalker
-Night Scythe
-Tomb Blades

Finecast
-The rest of the ICs






I'm really having trouble seeing a Use for Praetorians as well. If they had a method that always allowed them to strike first? Then I could see them being taken, no problem. As of now, in either configuration, they seem lackluster.


St5 AP2 ranged weapon...there's your use.


So I use it to try to shoot a Terminator Squad? I'll get maybe 1 kill with that. Then I assault them, and get killed. It may have a use for Non TH/SS Termies, but the only time I see that is with Draigowing, and even then I'll be lucky if I do anymore than Kill a single Paladin.


Or just shoot anything with it. It still negates FNP on other squads that have that. Just saying, it's one of the few AP2 weapons we have available on fast moving ground forces that can deepstrike...
   
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The best State-Texas

tetrisphreak wrote:Oops.

Still yet, using them to distract and hunt down long range support of the enemy I think could do well.

Tervigons and carnifexes, even, with the s5 ap2 and s5 melee, should be fearful of suicide-praetorians.


It's an expensive suicide unit. at 200 points for 5, you can get the Doomsday Ark for cheaper, and it can bombard enemies from turn 1.

You'd need at least a minimum of 2 turns (Closer to 3) to get into combat with an enemies long range support, and by that time they may have accomplished what they need to do.


EDIT
Or just shoot anything with it. It still negates FNP on other squads that have that. Just saying, it's one of the few AP2 weapons we have available on fast moving ground forces that can deepstrike...


We have a Supersonic transport, and several things with a ton of range. We also have a lot of AP1, as well. I just don't see any of the benefits of the Praetorians out weighting the negatives.

This message was edited 1 time. Last update was at 2011/10/29 18:27:29


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6000+ Order. Unity. Obedience.
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Kevin949 wrote:
Sasori wrote:
Kevin949 wrote:
Sasori wrote:
Ostrakon wrote:Loving the Lychguard models, and I'm willing to bet they'll have some niche uses, especially if transported by a VoD.

Praetorians on the other hand? What the hell? I2, no chance for invuln saves, no transport? At least with the shields I can assume a few lychguard will survive, but I don't see the praetorians living very long.

I guess their function might be fulfilled if we do something like rush the enemy with scarabs and deep strike them in when they're already occupied.

Hopefully for the second wave we'll see

Plastic
-Triarch Stalker
-Night Scythe
-Tomb Blades

Finecast
-The rest of the ICs






I'm really having trouble seeing a Use for Praetorians as well. If they had a method that always allowed them to strike first? Then I could see them being taken, no problem. As of now, in either configuration, they seem lackluster.


St5 AP2 ranged weapon...there's your use.


So I use it to try to shoot a Terminator Squad? I'll get maybe 1 kill with that. Then I assault them, and get killed. It may have a use for Non TH/SS Termies, but the only time I see that is with Draigowing, and even then I'll be lucky if I do anymore than Kill a single Paladin.


Or just shoot anything with it. It still negates FNP on other squads that have that. Just saying, it's one of the few AP2 weapons we have available on fast moving ground forces that can deepstrike...


Oh, good point on the AP2. I hadn't considered negating FNP.

In either case, 40 points per makes for a bad suicide unit. For the price of a termy squad, they'll likely be blown to bits the turn they DS in either way, and there are cheaper units in the codex that will survive a full turn's assault and still merit enemy target priority, like scarabs.

Over 350 points of painted Trolls and Cyriss 
   
Made in us
Huge Hierodule





Louisiana

CthuluIsSpy wrote:
tetrisphreak wrote:Oops.

Still yet, using them to distract and hunt down long range support of the enemy I think could do well.

Tervigons and carnifexes, even, with the s5 ap2 and s5 melee, should be fearful of suicide-praetorians.


At forty points each, I'm not sure "suicide squad" would be the best role for them.


I respect your opinion to disagree, and 40 points each is not cheap for sure.

I am going to playtest them, I have a feeling that if the kit includes enough bits to build 10 torsos (5 lyche, 5 praet) I can magnetize my models at the waist before making a final gameplay decision as to what their best role is. Who knows, they might turn out to be the Necron equivalent of swooping hawks, and never see competitive play as such. I just want to give them the benefit of the doubt for now.

as a disclaimer however upon hearing rumors of the tyranid Pyrovore I had hope for that model too. After reading its rules, It's the only model in the range I haven't even bought a single figure for.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

tetrisphreak wrote:
CthuluIsSpy wrote:
tetrisphreak wrote:Oops.

Still yet, using them to distract and hunt down long range support of the enemy I think could do well.

Tervigons and carnifexes, even, with the s5 ap2 and s5 melee, should be fearful of suicide-praetorians.


At forty points each, I'm not sure "suicide squad" would be the best role for them.


I respect your opinion to disagree, and 40 points each is not cheap for sure.

I am going to playtest them, I have a feeling that if the kit includes enough bits to build 10 torsos (5 lyche, 5 praet) I can magnetize my models at the waist before making a final gameplay decision as to what their best role is. Who knows, they might turn out to be the Necron equivalent of swooping hawks, and never see competitive play as such. I just want to give them the benefit of the doubt for now.

as a disclaimer however upon hearing rumors of the tyranid Pyrovore I had hope for that model too. After reading its rules, It's the only model in the range I haven't even bought a single figure for.



You can look at the Sprues on the GW website, there appears to be only 5 Torsos. The real difference (If you look on the 360 pics) is two little extra bits on the back, to form the cage like look.

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