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Made in us
Sybarite Swinging an Agonizer




Alabama

Like the title says curious how most people play and/or interpret how this is played.

Scenario - Weapon shoots at an open topped vehicle, gets a glancing hit and rolls a 1.

A) you combine the -2 and +1 for a total of -1 to the chart and the result = 1

B) you subtract the -2 thus making it a 1, then add the +1 = 2.

C) you add +1 then subtract -2 = 1

Thoughts?

This message was edited 1 time. Last update was at 2011/07/25 09:09:56


 
   
Made in fr
Helpful Sophotect






I would go with A)
Not sure about that, I never play with or against open-toped vehicle :x

Rules expert will determine that better, but I doubt that the final result can be 2 on the damage chart...
   
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Longtime Dakkanaut





Dundee, Scotland/Dharahn, Saudi Arabia

A)
Work out the total modifier to the roll, then apply it.

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Focused Fire Warrior




Nottingham

I've always done it like A)

Nothing can go below a 1 even with mod's.

Seems to be fair IMO.

-= =- -= =- 
   
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Yvan eht nioj






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I think I would go with A) too but I seem to remember seeing here that the rules state that the damage roll can never go below 1 (ie. so no matter what, you will inflict that result) so I guess that technically means that you can't go into negative figures when subtracting modifiers? Not sure really...

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Stubborn Dark Angels Veteran Sergeant




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You add modifiers first and then role to the best of my understanding.
   
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Contagious Dreadnought of Nurgle





Hell Hole Washington

My vote is for A. Add up all of the modifiers and then roll the dice.

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Decrepit Dakkanaut




A. Note that it doesnt actually matter - the table says "1 or less"
   
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Stealthy Space Wolves Scout



Rynn's World

Answer A is the one to use.

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Blood Angel Terminator with Lightning Claws




Montgomery, AL

Unless I am misreading the choices A and C are the same choice. In addition the order does not matter so -2+1= 1-2

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Sinewy Scourge




Grand ol US of A

Definently A. It is a total modifier of -1. So it is shaken.

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Novice Knight Errant Pilot





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Neither B nor C actually make any sense. This one doesn't even need a vote, because the rules are pretty clear about what to do when the damage results are 1 or less.

 
   
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Tail Gunner





Definatly A) as you apply both the modifiers at the same time same as 1+(1-2) and you cannot get 0.

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Sinewy Scourge





Long Island, New York, USA

Selafyne wrote:Definatly A) as you apply both the modifiers at the same time same as 1+(1-2) and you cannot get 0.


You can get a 0 result.
Tank takes a glancing hit.
Damage modifier is -2.
A '2' is rolled for damage.
2 - 2 = 0, you now got a 0, the vehicle is shaken because 1 or less is shaken.

As to the OP, A is correct.
If you get a glancing hit on an open topped vehicle, the correct damage modifier is -1 (-2+1=-1).

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Sybarite Swinging an Agonizer




Alabama

A is how I have always played the game.. In a tournament Saturday a Judge ruled B and cost me the tournament
   
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Kid_Kyoto






Probably work

I believe A is the appropriate answer, and is how I would play it.

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Decrepit Dakkanaut




Selafyne wrote:Definatly A) as you apply both the modifiers at the same time same as 1+(1-2) and you cannot get 0.


YES. YOU. CAN

Have a look at your rulebook under the damage chart. Note it states "1 or less"
   
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Definitely A) - then pound him with more heavy weapons until I bust him open! - BWAH HA HA HAAA!

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Tail Gunner





I understood my failure ok. and i played a game yesterday where i didi get some zeros but then i got thinking about the 4th edition as i had the 4th edition quick reference on me which i should get rid of really the rules are confusing enough now.

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Sinewy Scourge





Long Island, New York, USA

Selafyne wrote:I understood my failure ok. and i played a game yesterday where i didi get some zeros but then i got thinking about the 4th edition as i had the 4th edition quick reference on me which i should get rid of really the rules are confusing enough now.


Take your old reference sheet, crumple it up, throw it away.

Then click here, http://www.games-workshop.com/gws/content/article.jsp?catId=cat410004&categoryId=1000019§ion=&aId=3400013 click on the warhammer 40K reference sheet and print out the new reference sheet!

Hope this helps!

EDIT: Have to add one thing, on the reference sheet it shows a vehicle damage of 1 = shaken, but by the rules it is 1 or less.

You might want to note it on the sheet.

This message was edited 1 time. Last update was at 2011/07/25 18:13:49


I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
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Mindless Spore Mine





Texas

A is the way I've played it, and still have arguments with my Orkie opponents claiming anything less then a 1 means nothing happens...
   
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Fixture of Dakka





Chicago

A, B, and C are all the same answer. The OP just made a math mistake.

Option A: 1+1-2 = 0

Option B: (1-2)+1 = 0

Option C: (1+1)-2 = 0

They are all the same thing. It's the transitive property of addition.

There is no rule saying that 1 is a minimum. The lowest vehicle damage results (that I can think of) would be -2, which is perfectly valid.

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Tail Gunner





time wizard wrote:EDIT: Have to add one thing, on the reference sheet it shows a vehicle damage of 1 = shaken, but by the rules it is 1 or less.

You might want to note it on the sheet.


So you cannot get a zero then as i said before i thought i was wrong.

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Twisted Trueborn with Blaster



Sydney, Australia

He didn't make a mistake as such. He just limited the number to 1, so that it would never reach 0. so for b it would be 1-2 = 1 + 1 =2. I've played it a always.

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Tail Gunner





Also thanks for the refence sheet link.

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Longtime Dakkanaut





-2 (glance) + 1(open topped) = -1(modifier)
1(open topped) - 2(glance) = -1 (modifier)

1(dice roll) - 1(modifier) = 0
-1(modifier) + 1(dice roll) = 0


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Regular Dakkanaut





the vehicle damage table clearly says 1 or less not minimum of one.

so this is correctly 1(die roll) -2 (glance) +1 (open top) = 0. or 1-2+1 = 0


the judge for some reason was trying to do something that i dont even know how to write the proper equation for, i'm not sure how to write (1-2) min 1 +1.
   
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Sinewy Scourge





Long Island, New York, USA

Selafyne wrote:
time wizard wrote:EDIT: Have to add one thing, on the reference sheet it shows a vehicle damage of 1 = shaken, but by the rules it is 1 or less.

You might want to note it on the sheet.


So you cannot get a zero then as i said before i thought i was wrong.


As was noted, you can still get a zero result.

0 is indeed "less than 1" so the shaken result would apply.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

A

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