Switch Theme:

1500 Tyranids -- Thinkin of starting a small force...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

With all the nids running around and not being greatly represented where I'm from, I'm thinking of starting a force... thinking 1500 for starters. Heres what I'm thinking:

HQ
Hive Tyrant w/ 2 body guards - TLDevs, Paroxysm, Psychic Scream, Old Adversary -345 pts

Elites
3x Hive Guard - 150 pts
3x Hive Guard - 150 pts
2x Venomthropes - 110 pts

Troops
Tervigon - Catalyst, Toxin Sacs, Adrenaline Sacs, Scything Talons - 200 pts
Tervigon - Catalyst, Toxin Sacs, Adrenaline Sacs, Scything Talons - 200 pts
10x Termagaunts - 50 pts
10x Termagaunts - 50 pts
9x Genestealers - 126 pts
9x Genestealers - 126 pts

Total: 1507 (a lil over but meh)

What do ya'll think now? At 1850 I'll probably get a prime to "guard" the venoms, more stealers + toxin, and maybe a trygon. Thoughts?

So I have a bit of playing room... general tactics:
- Line up on the 12" line, gaunts in front, gargs behind them, Guard behind them, Tervis and Rant behind them.
- March up the field with stealers either infiltrating or outflanking
- Profit

Thoughts?

This message was edited 1 time. Last update was at 2011/07/30 13:29:03


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Scuttling Genestealer





Colorado

Actually i would put wings on the tyrant and fly him behind the gargoyles for your front line assault. If you run the gaunts in front, you will hold up the gargoyles. Plus you could get the gaunts outside the 6" mark and out of the TS/AG bonus from the tervigon.

Also if you put wings on the tyrant and have the goyles screen him, get rid of the guard. put those points into more stealers or more hive guard.

Other than that the list is pretty solid.

This message was edited 1 time. Last update was at 2011/07/28 01:56:25


2012 Record to date

5k hive fleet kraken W: 13 D: 0 L: 2
7k Iron Falcons W:7 D: 0 L1
4.5k Grey Knights W: 3 D: 0 L: 0
3.5k Orks W: 0 D: 0 L: 0
3k W: 0 D: 0 L: 0  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

bazookatooth wrote:Actually i would put wings on the tyrant and fly him behind the gargoyles for your front line assault. If you run the gaunts in front, you will hold up the gargoyles. Plus you could get the gaunts outside the 6" mark and out of the TS/AG bonus from the tervigon.

Also if you put wings on the tyrant and have the goyles screen him, get rid of the guard. put those points into more stealers or more hive guard.

Other than that the list is pretty solid.


Would you recommend getting armored shell for the rant then? That way he doesn't get mowed down by stupid longfang spam...

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Scuttling Genestealer





Colorado

No actually, if you take wings you cant take armored shell. The codex says you can only take 1 from that section. You will get a cover save from the gargoyles if you fly them in front of the tyrant. Not quite a 2+ but it will help get ur tyrant up there. Plus if your enemy is shooting at a Tyrant with cover saves, hes not shooting at the tervigons which are the real masters of this list.
Also, you can use one of the tervigons to give fnp to the tyrant, making those missles very uneffective.

2012 Record to date

5k hive fleet kraken W: 13 D: 0 L: 2
7k Iron Falcons W:7 D: 0 L1
4.5k Grey Knights W: 3 D: 0 L: 0
3.5k Orks W: 0 D: 0 L: 0
3k W: 0 D: 0 L: 0  
   
Made in au
Regular Dakkanaut





Australia

bazookatooth wrote:
If you run the gaunts in front, you will hold up the gargoyles. Plus you could get the gaunts outside the 6" mark and out of the TS/AG bonus from the tervigon.


Putting gants in front of your gargoyles will rarely hold up your gargoyles as they will simply fly over them. The problem is that as stated in the second part of bazookatooth's sentence, they may get out of range of your tervigons.

Also, gants aren't very fast so putting them in front doesn't give you the benefit of your forces hitting at the same time.

This tactic is actually best used with hormagaunts in front of gargoyles. Not only are you not worrying about the hormagaunts running out ahead of your tervies, but with a couple of good run moves you can have them hitting home at the same time as your gargoyles. (this works even better if you throw in a Tyrant with wings and Old Adversary who can move up quickly with the swarm!).

--Brute force always works. The only time it doesn't is when you don't use enough--
Hive Fleet Inferno - Dakka P&M Blog | Black Legion Blog
Hive Fleet Inferno goes to Ball And Chain Tourney 
   
Made in us
Scuttling Genestealer





Colorado

yeah, i assumed he wanted to keep the goyles behind the gaunts as he moved across the board. and i would agree, this works much better with hormies.

2012 Record to date

5k hive fleet kraken W: 13 D: 0 L: 2
7k Iron Falcons W:7 D: 0 L1
4.5k Grey Knights W: 3 D: 0 L: 0
3.5k Orks W: 0 D: 0 L: 0
3k W: 0 D: 0 L: 0  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Good points all around... maybe I should just cut the gargs then? I was gonna use them more to harass my enemies than do any real damage.

As for if the list "grows" I'm thinking of trying out double Tfexes and a third Tervi... T fexes seem to be the way to go

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in gb
Tunneling Trygon






Zid wrote:Good points all around... maybe I should just cut the gargs then? I was gonna use them more to harass my enemies than do any real damage.

As for if the list "grows" I'm thinking of trying out double Tfexes and a third Tervi... T fexes seem to be the way to go


Gargoyles don't really fit in this list. With the points saved you can run another brood of hive gaurd and bump up the effectiveness of those stealer squads - much better.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

ruminator wrote:
Zid wrote:Good points all around... maybe I should just cut the gargs then? I was gonna use them more to harass my enemies than do any real damage.

As for if the list "grows" I'm thinking of trying out double Tfexes and a third Tervi... T fexes seem to be the way to go


Gargoyles don't really fit in this list. With the points saved you can run another brood of hive gaurd and bump up the effectiveness of those stealer squads - much better.


This is also true. i just love how awesome gargs are combined with a Tyrant; but its hard to make a list that uses winged units because the best units (Tervis, Guard) are slow and plodding... I've been toying with the idea of trying out a few Mawlocs, a T-fex, and some guard to knock out armor while the Tervis/Tyrant/Horde move up to charge... Mawlocs str 6 large blast means I could put the hurt on Longfangs as well as take down rhinos prettyy easily (6 wounds is no joke!)

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in au
Regular Dakkanaut





Australia

Personally I love my Gargoyles, I have 2 broods of 15 each in my 1k army

I use mine with hormagaunts and a Trygon Prime with reasonable success at this points level. As you say, they also work great with Flyrants.

Tervis are good in just about any list, and great in most (though I currently don't have any in my 1k list).

Guard are almost always a must, I am yet to have them under-perform. Very tempting to play 9!

I don't personally like Mawlocs - remember that units in area terrain still get their cover save vs the deepstrike attack, so it's usually not too damaging against Long Fangs.

A lot of people have had some success with the T-Fex - I haven't tried one yet, but hope to try either him or a Harpy in my 1.5k list.

--Brute force always works. The only time it doesn't is when you don't use enough--
Hive Fleet Inferno - Dakka P&M Blog | Black Legion Blog
Hive Fleet Inferno goes to Ball And Chain Tourney 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

slice'n'dice wrote:Personally I love my Gargoyles, I have 2 broods of 15 each in my 1k army

I use mine with hormagaunts and a Trygon Prime with reasonable success at this points level. As you say, they also work great with Flyrants.

Tervis are good in just about any list, and great in most (though I currently don't have any in my 1k list).

Guard are almost always a must, I am yet to have them under-perform. Very tempting to play 9!

I don't personally like Mawlocs - remember that units in area terrain still get their cover save vs the deepstrike attack, so it's usually not too damaging against Long Fangs.

A lot of people have had some success with the T-Fex - I haven't tried one yet, but hope to try either him or a Harpy in my 1.5k list.


See I just read that and it makes Mawlocs the suck... seriously, its coming from UNDER them, how the hell? lol

So the Mawloc ideas out, as is my idea to use Deathleaper (is rules are fugged so he won't do what I thought he would...)

So, I'm thinking at 1850-2k adding a T-fex and more Hiveguard, and probably a few more stealers. OR a few Trygons. But a lot of people I chat with are telling me Gon's arent so effective anymore... thoughts?

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Scuttling Genestealer





Colorado

Well they are not nearly as effective with all the grey knights ruuning around ill tell you that much. 1 little stab is all it takes from a strike squad knight and you lose a 6 wound mc. just rediculous.

2012 Record to date

5k hive fleet kraken W: 13 D: 0 L: 2
7k Iron Falcons W:7 D: 0 L1
4.5k Grey Knights W: 3 D: 0 L: 0
3.5k Orks W: 0 D: 0 L: 0
3k W: 0 D: 0 L: 0  
   
Made in au
Regular Dakkanaut





Australia

It used to be that Trygons were really good in small point games, but you'de need 2-3 for games of 1.5k +.

As bazookatooth said, I think now with Grey knights you'll find overall they will become a bit rarer (a shame for such a beautiful model!), and you'll probably find the Primes are a bit more common for SitW.

Having said that, put AG on your Trygon and charge him into a small unit of Grey knights and he will make a mess of them. Then whoever's left will need to hit, wound, and pass their psychic test (on 3d6 if you have a prime) to instakill him. Still not a nice prospect given the cost of a Trygon Prime with AG but its not certain death either...

This message was edited 1 time. Last update was at 2011/07/29 02:45:20


--Brute force always works. The only time it doesn't is when you don't use enough--
Hive Fleet Inferno - Dakka P&M Blog | Black Legion Blog
Hive Fleet Inferno goes to Ball And Chain Tourney 
   
Made in us
Fixture of Dakka





San Jose, CA

Here's my thoughts on Tyrands. This is coming from my battle report against the Grey Knights here.

jy2 wrote:
When the new Grey Knight codex came out, many people thought that tyranids, just like daemons, got screwed. The knights have force weapons to kill our TMC's, psyfleman dreads to insta-gib our warriors and other multi-wound infantry and Cleansing Flame to burn away our hordes. Then if nids were to play all-reserves, the knights have an answer to that as well with Warp Quake.

My opinion was that nids, just like daemons, could still compete. It's definitely a challenge, just like with Dark Eldar, because the new Grey Knights codex is so strong, but it's definitely do-able. You just need to change your strategy somewhat. With all the advantages the grey knights have in assault, I honestly believe that assault nids is not the way to go. You're playing into the strengths of the knights, rushing into their I6 force weapons, 2++ invuln's, force weapons that automatically insta-kill thanks to banners, psychic powers that will kill off half your horde before they even get a chance to fight and units that are arguably even scarier in assault than nob bikers, thunderwolf cavalry or assault terminators (they're right up there with those units at the very least).

And if you don't assault them, the grey knights will just shoot you down. While they have great assault capabilities, what's often under-estimated is their shooting. They may lack the AP 1/2 weaponry of other MEQ armies but man, can they shoot!

But it's not just the Grey Knights. Dark Eldar, MSU-armies, IG...all the good armies/builds are shooty builds. My solution? Fight fire with fire. I believe that shooty nids or fast nids are the best ways to handle these type of armies. People often don't realize how important the movement and shooting phase is when playing nids. They perceive tyranids - with their genestealers, tyrants, warriors, carnifexes and trygons - to be mostly an assault army. That is simply not true, at least not anymore nowadays. In order to compete, the new nids must take into consideration all 3 aspects of the game and not just the assault phase. If you can control the movement phase, either with speed or infiltrating stealers, then you've already got a big advantage in objectives-based missions. And if you can shoot, then you can disrupt your opponent's game and force them to have to come to you, where your counter-assault elements would be waiting.

Honestly, I started off playing assault nids when the new codex first came out, prefering 2 or even 3 trygons. Since then, I've migrated to a more shooty-centric tyranid build with good counter-assault (the Swarmlord or dakkarant with Old Adversary and some genestealers). Mobility is still somewhat of an issue but at least with this build, I can hang with the shooty-MSU builds out there.



With regards to your list, your gargoyles seem to be out of place. They're a good unit, however, the tyranid codex isn't really about the unit in a vacuum. It is about the list on the whole and how each unit synergizes with each other. The gargoyles is out of place because:

1. They are the only fast unit in an otherwise slow list. There is nothing really to support them.

2. While I would consider them for a screening unit, you already have that covered with the basic termagants. The gargoyles are superfluous as a screening unit.

3. It's not really much of a distraction unit either. Usually, distraction units must present a threat to the enemy. Gargoyles are only a threat to units such as guardsmen, guardians, fire warriors, kabalite warriors and other GEQ's. To MEQ's, they're just bolter-bait when they get within range of marine boltguns.

Now don't get me wrong. I like gargoyles and think they are useful....just not in this list and with this army. If you want to use them, you need to re-design your list to take advantage of their strengths.


As for Armoured Shell, you don't really need it. I've never really used it (except in Apoc) and have done fine without it.

For your tervigons, get rid of extra upgrades like talons. The only upgrades you need for them are those that buff up other units.

If you drop the gargoyles, go for more stealers or hive guards. You can never have too many hive guards. Also, one very under-rated unit that I use are biovores. They're another good unit that many people usually pass over.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

jy2 wrote:Here's my thoughts on Tyrands. This is coming from my battle report against the Grey Knights here.

jy2 wrote:
When the new Grey Knight codex came out, many people thought that tyranids, just like daemons, got screwed. The knights have force weapons to kill our TMC's, psyfleman dreads to insta-gib our warriors and other multi-wound infantry and Cleansing Flame to burn away our hordes. Then if nids were to play all-reserves, the knights have an answer to that as well with Warp Quake.

My opinion was that nids, just like daemons, could still compete. It's definitely a challenge, just like with Dark Eldar, because the new Grey Knights codex is so strong, but it's definitely do-able. You just need to change your strategy somewhat. With all the advantages the grey knights have in assault, I honestly believe that assault nids is not the way to go. You're playing into the strengths of the knights, rushing into their I6 force weapons, 2++ invuln's, force weapons that automatically insta-kill thanks to banners, psychic powers that will kill off half your horde before they even get a chance to fight and units that are arguably even scarier in assault than nob bikers, thunderwolf cavalry or assault terminators (they're right up there with those units at the very least).

And if you don't assault them, the grey knights will just shoot you down. While they have great assault capabilities, what's often under-estimated is their shooting. They may lack the AP 1/2 weaponry of other MEQ armies but man, can they shoot!

But it's not just the Grey Knights. Dark Eldar, MSU-armies, IG...all the good armies/builds are shooty builds. My solution? Fight fire with fire. I believe that shooty nids or fast nids are the best ways to handle these type of armies. People often don't realize how important the movement and shooting phase is when playing nids. They perceive tyranids - with their genestealers, tyrants, warriors, carnifexes and trygons - to be mostly an assault army. That is simply not true, at least not anymore nowadays. In order to compete, the new nids must take into consideration all 3 aspects of the game and not just the assault phase. If you can control the movement phase, either with speed or infiltrating stealers, then you've already got a big advantage in objectives-based missions. And if you can shoot, then you can disrupt your opponent's game and force them to have to come to you, where your counter-assault elements would be waiting.

Honestly, I started off playing assault nids when the new codex first came out, prefering 2 or even 3 trygons. Since then, I've migrated to a more shooty-centric tyranid build with good counter-assault (the Swarmlord or dakkarant with Old Adversary and some genestealers). Mobility is still somewhat of an issue but at least with this build, I can hang with the shooty-MSU builds out there.



With regards to your list, your gargoyles seem to be out of place. They're a good unit, however, the tyranid codex isn't really about the unit in a vacuum. It is about the list on the whole and how each unit synergizes with each other. The gargoyles is out of place because:

1. They are the only fast unit in an otherwise slow list. There is nothing really to support them.

2. While I would consider them for a screening unit, you already have that covered with the basic termagants. The gargoyles are superfluous as a screening unit.

3. It's not really much of a distraction unit either. Usually, distraction units must present a threat to the enemy. Gargoyles are only a threat to units such as guardsmen, guardians, fire warriors, kabalite warriors and other GEQ's. To MEQ's, they're just bolter-bait when they get within range of marine boltguns.

Now don't get me wrong. I like gargoyles and think they are useful....just not in this list and with this army. If you want to use them, you need to re-design your list to take advantage of their strengths.


As for Armoured Shell, you don't really need it. I've never really used it (except in Apoc) and have done fine without it.

For your tervigons, get rid of extra upgrades like talons. The only upgrades you need for them are those that buff up other units.

If you drop the gargoyles, go for more stealers or hive guards. You can never have too many hive guards. Also, one very under-rated unit that I use are biovores. They're another good unit that many people usually pass over.



Good tips all around... What do you think of Broodlords? 46 pts for a 3 wound psyker that can stop 1 model swinging seems pretty good!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Fixture of Dakka





San Jose, CA

I've only used the broodlord a couple of times. He's ok. Not extraordinary but just mediocre considering his price (he's actually 60pts as you need to upgrade him from a normal genestealer). I would much rather get toxin sacs for them over the broodlord. It seems like a lot of the better players like Janthkin, Reecius, hyv3mynd and myself prefer either toxin sacs or just more genestealers over the broodlord.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

jy2 wrote:I've only used the broodlord a couple of times. He's ok. Not extraordinary but just mediocre considering his price (he's actually 60pts as you need to upgrade him from a normal genestealer). I would much rather get toxin sacs for them over the broodlord. It seems like a lot of the better players like Janthkin, Reecius, hyv3mynd and myself prefer either toxin sacs or just more genestealers over the broodlord.


True enough, never thought about the added cost! I'll revisit this list later tonight; got 3 battle reps to write!

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Fixture of Dakka





San Jose, CA

You sure are prolific. I can barely get in 1 batrep a week!



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

jy2 wrote:You sure are prolific. I can barely get in 1 batrep a week!


haha I've been stuck in NC with nothing to do BUT play warhammer and do B-reps >.> It'll balance out tho; no games in til 'Ard Boyz and probably won't be playing again until September after that


Automatically Appended Next Post:
Edited the list; what do ya think now?

This message was edited 1 time. Last update was at 2011/07/30 13:29:23


Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
 
Forum Index » 40K Army Lists
Go to: