Switch Theme:

Sisters of Battle: A way forward  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Missionary On A Mission





We have the first part of the WD Sisters of Battle Codex and there is a lot of vocal worry. While I agree with a lot of the negativity, we should try to find some of the positives. On this, I will start with some things that I think people will be able to make work.

1) Dominions: With Scout they are now worth taking. If the now make special prices reasonable and similar to the IG codex, they might have a place now. The twin-linked faith act is a possible bonus.
2) Celestians as Troops(Not confirmed, but possible): They would be pretty good as troops and gives us a little more flexibility in the Org chart. They could be pretty useful.
3) Seraphim: There bolt pistols are useful and they no longer are a special weapon delivery system. They could have some use if they drop to 16 points or less.
4) Repentia: What they always should have been in every way. Two attacks base and FNP can make they a good counter-assault unit. With a priest they can do some good damage. If their price drops to less than 16 points, if definately have a place.
5) Retributors: Rendering Heavy bolters will help Sisters in dealing with mech. This with Dominions makes all infantry builds more possible.


Any other things that we can see will now be usable? Now while we don't have the point costs or wargear, that has never stopped Dakka from making guesses before!
Please don't post if you are just going to complain and sulk about the changes. We have a 30+ page thread for that already. Lets focus on the positive.
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I almost started a thread similar to this but I realized it was just me complaining. However, I will hit some of these points.

1.) Dominions - They may be worth taking with scout, what I always wanted was to get a vehicle or two close to frag some heavy armor quickly. I like the idea of outflanking them when going second. Outflank at least helps force opponents into small tight flammable bunches.

2.) I have mixed impressions of Dominions as troops. I would have liked to seen something more like Frater Militias in there but I will not get into that. As troops go, I think straight SoB units might be 'strictly' better. I would rather re-roll 1's and regroup under 50% than get +1 S and Fearless. It will really come down to equipment for both. On a positive note I just realized all my SoB's have grenades and pistols on the models, at least they will be WYSIWIG now!

3.) Not sure how useful the pistols are still. They are better now that they can both be fired, but how much better than them being twin linked? Re-roll wounds is good when you are S3 and the other abilities are neat but in a Mech world there is not a lot of room for bodies outside boxes.

4.) I do not think they did enough with Repentia. They are slower than they used to be, they are more durable to shooting (cover and FNP) but I do not think their Faith ability makes up for the lack of control you have over them.

4.) These are actually more interesting to me. My first impression is to say that an Exorcist is strictly better. That said, they MAY have a place in the army if they can take the old style 'Blessed Ammunition' (ignores cover). If you can remove smoke, then there is a possibility 12 Rending S5 shots could wreck transports. Any other damage they can do is a bonus because at the end of the day SoB need ranged firepower...after even more thinking these could be brutal provided they ignore cover I would love to shootup some entrenched HWT and Long Fangs from across the table with these...

Another important one to note is if Penitent Engines take an Elite slot and cost around 40-50 points they will probably be taken. They are more killy (but much slower without the old Rage) and uncontrollable. That said, they provide cheap target saturation and from past experience if they do close they can do some nasty things. I have toyed with these in the past and had them eat some otherwise nasty units. I have also had them die to Krak grenades at I4 before they swing...

Daemons Blog - The Mandulian Chapel 
   
Made in us
Dakka Veteran




Depending on Rending HBs isn't going to go far. You get 8 hits, 1.3 rends on average. That's not that great, but it really depends on the cost.
   
Made in us
Charing Cold One Knight




Lafayette, IN

There is no way seraphim are going to be priced even close to 16 pts. They are 22 now, and GW gave them things they consider to be an "upgrade". They will stay the same or even go up. If they go down, no lower than 20. Just look at the closest thing to them, scourges. 21 pts for a 4+ model with similar other stats.

Rending heavy bolters vs Mech? Lol, even with rending its still crap for dealing with anything other than DE vehicles. Just ask daemons how many attacks with S5 rending it takes to down any armor not AV10... Hint: Its more than what dominions put out.

I don't think there will be much toying with where units slot up, the reason being is there just isn't many units anymore, the FOC choices are starting to look like necrons...

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

How about faith acts asked upon elsewhere here at the Tactica board.
If you roll bad (D6), you eventually end up with no faith act for a turn.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Charing Cold One Knight




Lafayette, IN

wuestenfux wrote:How about faith acts asked upon elsewhere here at the Tactica board.
If you roll bad (D6), you eventually end up with no faith act for a turn.


Faith is like the magic phase in fantasy, but in this case you only get 1 dice, while other armies (like BA and GKs) always get two dice. And their lores are better too.

 
   
Made in us
Perfect Shot Dark Angels Predator Pilot





Greensboro North Carolina

notabot187 wrote:
wuestenfux wrote:How about faith acts asked upon elsewhere here at the Tactica board.
If you roll bad (D6), you eventually end up with no faith act for a turn.


Faith is like the magic phase in fantasy, but in this case you only get 1 dice, while other armies (like BA and GKs) always get two dice. And their lores are better too.


I was just going to ask about this. I do think Sisters hould get at least what is even to GK's faithwise as they are also essentially the inquisition.

Dark Angels 9500 Pts
Steel Legion IG 3500 Pts
Orks 2000 Pts
High Elves 2500 Pts

 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

In fact, if your faith roll (D6) is 1 or 2, faith acts are not going through, since you have to end up with 5+ faith points getting a bonus of 1, 2 or 3 faith points situationally and subtracting 1 faith point.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut




Keeping in the spirit of the OP, the positives I've noticed.

i) Conclaves look like they can make a tolerable assault unit, assuming a price point no higher than the equivalent models in C:GK.

ii) Dominion Scouts in an Immolator will be a no-brainer, unless the ratio of specials to models is nerfed (won't know that until next month)

iii) St Celestine's new stats, and the removal of her 'lolnofaith' gamble on death, make her a very, very attractive IC.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The special character Jacobus allows you to reroll the roll for the number of faith points per turn.
He will eventually become a no-brainer in an SoB army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut




AdeptSister wrote:

1) Dominions: With Scout they are now worth taking. If the now make special prices reasonable and similar to the IG codex, they might have a place now. The twin-linked faith act is a possible bonus.

3) Seraphim: There bolt pistols are useful and they no longer are a special weapon delivery system. They could have some use if they drop to 16 points or less.


Their competing for the same slot.


4) Repentia: What they always should have been in every way. Two attacks base and FNP can make they a good counter-assault unit. With a priest they can do some good damage. If their price drops to less than 16 points, if definately have a place.


Except they strike last still.


5) Retributors: Rendering Heavy bolters will help Sisters in dealing with mech. This with Dominions makes all infantry builds more possible.


Not really. Depending on what exorcists look like. Counting on rending is a bad proposition.

This message was edited 1 time. Last update was at 2011/08/01 14:52:17


Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

So, trying to look positively...

Its really Conclaves and Dominions.

Conclaves will give us a nasty CC unit with DCA and Crusaders, same as the GK setup but without Rad grenades and Hammerhand.

Dominions with Scout and possibly twin-linking their weapons should be decent.


So far I haven't seen anything else that hasn't made me cringe.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Creeping Dementia wrote:So, trying to look positively...

Its really Conclaves and Dominions.

Conclaves will give us a nasty CC unit with DCA and Crusaders, same as the GK setup but without Rad grenades and Hammerhand.

Dominions with Scout and possibly twin-linking their weapons should be decent.


So far I haven't seen anything else that hasn't made me cringe.

Both, Conclaves and Dominions, are eventually not troop units.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

Do you mean evidently? And I know, trying to stay positive so I stayed away from the troops section...

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Creeping Dementia wrote:Do you mean evidently? And I know, trying to stay positive so I stayed away from the troops section...

Yes, in the first place. Maybe a Priest can unlock the Conclave to become troops, like an Inquisitor in the codex GK.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

notabot187 wrote:
I don't think there will be much toying with where units slot up, the reason being is there just isn't many units anymore, the FOC choices are starting to look like necrons...


I actually think there is a lot to the speculation that Penitent Engines will be elites. If you look at the ordering of the units in the codex it is...

HQ: Canoness, Command Squad, Confessor/Priests, Battle Concalve
Elite: Repentia, Penitent Engines
Troops: Sisters of Battle, Celestians
Fast Attack: Dominions, Seraphim
Heavy: Retributor, Exorcist
Dedicated Transport: Rhino, Immolator

This is from memory so please correct me if I swapped these (I may have only for the Dominion and Seraphim), but this is the order they appear in the WD.

I agree that counting on rending for Daemons is bad, but the real issue is not counting on rending itself, it is the fact that you need to hit in CC on usually a 6+ and then rend after that. The chance to not rend on 8 hits is about 23%. An Exorcist with 3 missiles, 2 hits has an 11% chance to not glance or pen. However, the key again will be if you get Blessed Ammunition on the Rets. Two damage results will be cover saved about 25% of the time with a 4+.

I am still not thrilled by the overall changes to the Faith system as they stand now, but I am starting to think wargear will have a bigger effect than I originally anticipated.

As for Jacobus, I am really hoping that they implement some additional utility to Imagifiers/Sacred Standard. Ideally, they will generate an additional Faith point each turn or something along those lines. I really wish the Canoness had that kind of utility, the reason to bring her before more than anything else was she had 2 Faith Points...well that and she could become the Flying Suicide Faith Gobbling Nun of Death.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Daemonic Dreadnought






wuestenfux wrote:In fact, if your faith roll (D6) is 1 or 2, faith acts are not going through, since you have to end up with 5+ faith points getting a bonus of 1, 2 or 3 faith points situationally and subtracting 1 faith point.


4+ with a squad leader
3+ if the squad took a casualty

If imiagafiers stick around and do the same thing it would be a reroll on faith checks.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Regular Dakkanaut




Hmm, might the Hospitallers in Sororitas Command Squads generate a FNP bubble, rather than just buffing the Command Squad? They are described as "allowing a Battle Sister to return to the fray despite grevious injuries" - and you can't have Battle Sisters in the Command Squad, only Celestians.
   
Made in us
Daemonic Dreadnought






Mythal wrote:Hmm, might the Hospitallers in Sororitas Command Squads generate a FNP bubble, rather than just buffing the Command Squad? They are described as "allowing a Battle Sister to return to the fray despite grevious injuries" - and you can't have Battle Sisters in the Command Squad, only Celestians.


I had the same thought, but it's a 50/50 90. They might follow the same model as the ba honor guard, or it might be an ig medic/sm apothicary. Personally I hope it is like the ba honor guard, they get 1 per hq and it is afnp bubble. That would turn sob into a tier 1 army, but if we talk about it too much sob players will throw an absolute temper tantrum if they don't get a bubble.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Missionary On A Mission





I hope Hospitallers work like that. I also think Retributors may be an option as we are not sure if the Exorcist launcher will be the same.

I think it would be funny if all our Elite section was uncontrollable.
   
Made in us
Daemonic Dreadnought






I am willing to bet retribiturs cost=same cost as sisters and a squad leader, hb cost 5, and mm cost 10.

Doubt exorcists will stay the same.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Lone Wolf Sentinel Pilot






Philadelphia

calypso2ts wrote:Another important one to note is if Penitent Engines take an Elite slot and cost around 40-50 points they will probably be taken. They are more killy (but much slower without the old Rage) and uncontrollable. That said, they provide cheap target saturation and from past experience if they do close they can do some nasty things. I have toyed with these in the past and had them eat some otherwise nasty units. I have also had them die to Krak grenades at I4 before they swing...


Another thing to think about is that they get a pair of heavy flamers now, not normal flamers. Str5 is a big deal.

 
   
Made in gb
Regular Dakkanaut




schadenfreude wrote:I had the same thought, but it's a 50/50 90. They might follow the same model as the ba honor guard, or it might be an ig medic/sm apothicary. Personally I hope it is like the ba honor guard, they get 1 per hq and it is afnp bubble. That would turn sob into a tier 1 army, but if we talk about it too much sob players will throw an absolute temper tantrum if they don't get a bubble.


Aw, we aren't that bad. But I agree that it'd definitely be a cool fringe benefit. Two blobs of 20 sisters, with a Relentless command squad toting multi-meltas and granting FNP stood between them, would certainly be a decent investment of 5-600 points.

schadenfreude wrote:Doubt exorcists will stay the same.


Well, if they lose AP1, they stop being worth fielding and Sisters of Battle will become a total-infantry force. I think there's going to be some 'random' element to their firing, though - the new fluff text includes "The Exorcist missiles fired by these revered vehicles are capable of splitting open enemy battle tanks or destroying entire squads of heavy infantry in one punishing salvo, provided, of course, the Exorcist's temperamental machine spirit does not malfunction". Now, whether that means we're still dealing with d6, or a fixed number of shots but any natural 1s rolled to hit negate the salvo, or whatever, we won't know until next month. It's definitely odd they didn't include the Exorcist Missile Launcher in the unit description, they tend to with totally unique equipment.
   
Made in us
Lone Wolf Sentinel Pilot






Philadelphia

Mythal wrote: It's definitely odd they didn't include the Exorcist Missile Launcher in the unit description, they tend to with totally unique equipment.


Yeah they knew that was the piece people really wanted to find out about, so of course they "happened" to put it in the wargear section. Gits

 
   
Made in us
Missionary On A Mission





Alright...We now know the point costs....*sigh*

Any idea on how to make the army work without Immolator Spam?

Seraphim are awesome again (near Chapter Approved Levels of greatness), but Battle Sisters, will be hard to use...

Does anybody think a large mob of Battle Sisters with a multi-melta will work?

I just don't know how we will survive an assault or do enough damage with Troops in the rapid fire range...
   
Made in us
Dakka Veteran




Celestine + FA spam. The question is which? Seraphim at 150? 190-210 with special weapons? Dominions in Rhinos or 5 woman units in Immolators?

Celestians have little point beyond trying to stack a Cannoness and Uriah for a melee combo, but it will need two acts of faith and two ICs for a whole lot of S4 I4 reroll hit ordinary attacks.

6 woman Ret squads with HBs cost 100. If the scouting Dominions or Seraphim can manage all the anti-tank work, they might be good. I doubt MM Rets have a point at all. 4 heavy flamer Rets is godawful expensive.

The command squad in a Rhino with 2 MMs could be worthwhile.

As soon as anything gets charged by a unit more dangerous than ordinary guardsmen, just write it off. It's dead and gone. We'll have to do our damage before then. I suspect 6 tacs will beat a 10 woman SoB squad, although it will take a while.

   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

AdeptSister wrote:Alright...We now know the point costs....*sigh*

Any idea on how to make the army work without Immolator Spam?

Seraphim are awesome again (near Chapter Approved Levels of greatness), but Battle Sisters, will be hard to use...

Does anybody think a large mob of Battle Sisters with a multi-melta will work?

I just don't know how we will survive an assault or do enough damage with Troops in the rapid fire range...


IMO Immo Spam is dead, at least the way it used to work. Not only do Immolators not get better/cheaper, they managed to get worse and still cost noticably more than SM varient Razorbacks. Dominion Immolators will likely be the only ones used, Multi-melta varients, time to start ripping turrets apart.
I'm not sure about Seraphim yet, Dominions have been a much better option so far. Yes Seraphim have more killing ability, but they've lost so much of their utility and survivability. I usually don't need fragile flying close range shooters (could really use a tarpit...), scouting rhinos and meltas usually fill a better role.

Elites just aren't good at all...
No choice in Troops
Heavys are still Exorcists. Rets are cheap, but we really don't need Heavy Bolters in the army, plenty of options we could have used, but HBs aren't one of them. IMO Rets will not be seen to be a competitive choice.



In the games I've gotten in so far, the biggest problems I've run into is the staying power of the army is completely gone. Used to be able to control the battlefield a little with Seraphim and BSS squads and the Book of St. Lucius. Now all squads are toast and run in combat, meaning we have to be sure everything is dead in our shooting phase to prevent any assaults. Kinda like Tau, except without all that long range fire support.

Another huge difference I'm noticing, is the point level you play at is very important. 1000-1500 pt games are fine, you generally have enough Faith, and you have enough points to fill out the good slots (Fast, HQ). Once I get past 1500pts though I've been running into huge scaling problems. 2000 is tough, 2500 seems near impossible, just not enough Faith, not enough good slots. Kinda sucks as most (~95%) of games played in my area are 2000 or 2500pts.

It's still early, but I'm getting the feeling that I'll be dropping most of my flamers. With marines being opponent #1, I need to be able to break tanks and get through 3+ and 2+ armor. Exorcist shots and meltas are the only options out there, and without Divine Guidance, flamers just haven't been as easy a choice to make. It'll make me vulnerable to Orks, DE, and maybe Nids, but if I have tons of trouble building an all-comers list, then I'll gear for marines first.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in us
Badass "Sister Sin"






Camas, WA

I think that Immo spam is even more possible now, just tougher to pull off. You can throw out 17 Immos since every force org spot has them. Not that that would be a good army, just saying.

HQ - Uriah with BC in Immo/Rhino, Canoness with CCS in Immo
Elite - Celestians - Immo x3
Troops - Walking Sisters with Immo x6
FA - Dominions in Immo x3
Heavy - Exorcists x3
That's a lot of hulls. You can cut and choose to drop points, but wall of HF or MM Immos with Walking Sisters to take objectives. Half of the Immos have double melta in them. Not great, but it is something.

I'm still waiting for my 2nd half before I get too serious about lists though.


Are laud hailers available on vehicles? That would seem to be a good way to increase faith at higher points values.

Also, are Simul Imps roll two or reroll? Roll two would be awesome combo with Laud Hailers.


Automatically Appended Next Post:
Oh and in all seriousness, my real list will probably be...

HQ - Celestine and Uriah with Battle Conclave (Rhino)
Elites - Celestians with Meltas in Immos (1 or 2)
Troops - 3 BSS in Immos or Rhinos (Melta, Combi Melta)
FA - Seraphim with stuff x2
Dominion Squad in Immo
Heavy - Exorcists x3

I'll have to play with costs and the army to see where I ultimately go.

This message was edited 1 time. Last update was at 2011/08/26 15:47:50


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Dakka Veteran




Increase faith? You need to roll (more) 6s don't you? Chances are good you won't get a single Laud Hailer effect during any particular turn. You average 4.5 with Uriah, so you'll get a free faith point 4 or 5 turns out of the game if every single act is near a vehicle/command.

I wouldn't bother. Averaging 4 acts is enough to feed 3 FA units, and unless you are fielding Rets why do you need more? Only the command squad has an Act that's really good, and they are rumored to be 115 base. If you want Multimeltas take two Immolators instead.

This message was edited 1 time. Last update was at 2011/08/26 17:47:21


 
   
Made in us
Regular Dakkanaut




13 inches from the table edge

notabot187 wrote:There is no way seraphim are going to be priced even close to 16 pts.


They're actually 15 points now. I have it in front of me.

schadenfreude wrote:I am willing to bet retribiturs cost=same cost as sisters and a squad leader, hb cost 5, and mm cost 10.

Doubt exorcists will stay the same.


You're correct on Retributers.

Exorcists are still the same (135).

This message was edited 1 time. Last update was at 2011/08/26 20:07:05


"Understanding is a three edged sword: your side, their side, and the truth." J. Michael Straczynski 
   
 
Forum Index » 40K General Discussion
Go to: