Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/01/09 11:59:25
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Tunneling Trygon
|
I think i'm going to agree with my Friends that for Apocaylpse Games, i am allowed to use Doom and Pods.
I paid £70 for all 9 of my Spods.... I'll be damned if that money has gone to waste!
|
Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:00:01
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Blood-Drenched Death Company Marine
|
Can someone with the codex check if Thorax Swarm weapons can still be fired in addition to the normal 2 weapon limit of MC? Could be a nice upgrade for Flying Hive Tyrants now that they're not mutually exclusive with Wings any more.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:04:52
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Huge Hierodule
|
Redemption wrote:Can someone with the codex check if Thorax Swarm weapons can still be fired in addition to the normal 2 weapon limit of MC? Could be a nice upgrade for Flying Hive Tyrants now that they're not mutually exclusive with Wings any more.
All it says is "thorax swarms are ranged weapons". So no rule granting them for free. However, with the shred & rending USR I really like the idea of shreddershard beetles.
|
Been out of the game for awhile, trying to find time to get back into it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:07:11
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Blood-Drenched Death Company Marine
|
Ah, that's too bad. Small nerf for the Tyrannofex too in that case. Still, with added Haywire and Shred the profiles are a bit better at least.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:11:54
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Devastating Dark Reaper
|
I have heard a few people say that biovores are better now. What info do we know about them? I haven't seen any.
|
Imperial Fists - 10,000pts Daemons - 8000pts Hive Fleet Moloch - 10,000pts
Black Templars - 4000pts Goff Orks - 8000pts Death Guard - 3500pts
Dark Angels - 4000pts World Eaters - 3000pts Alaitoc Craftworld - 8000pts
Space Wolves - 4000pts Black Legion - 9000pts Heretics & mutants - 2000pts
Grey Knights - 4000pts Dark Eldar - 5000pts Cadian Imperial Guard - 5000pts
Tau - 4000pts Catachan Imperial Guard - 1000pts Necrons - 7000pts
Blood Angels - 4000pts Biel-tan Craftworld - 2000pts Eldar Corsairs - 1000pts
Agents of the Imperium - 1500pts
Imperial Knights - 2000pts Death Watch - 1500pts
Adeptus Mechanicus - 3000pts Harlequins - 1000pts Genestealer Cult - 2000pts
Blood Ravens - 1000pts Thousand Sons - 2500pts |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:12:46
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Huge Hierodule
|
monkeypuzzle wrote:I have heard a few people say that biovores are better now. What info do we know about them? I haven't seen any.
Identical to now but 5 points cheaper.
|
Been out of the game for awhile, trying to find time to get back into it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:14:27
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Blood-Drenched Death Company Marine
|
And upped their Wounds, Attack and Initiative by 1.
|
This message was edited 1 time. Last update was at 2014/01/09 12:18:53
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:14:50
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Huge Hierodule
|
tetrisphreak wrote: monkeypuzzle wrote:I have heard a few people say that biovores are better now. What info do we know about them? I haven't seen any.
Identical to now but 5 points cheaper.
Edit - spore mines are no longer random after they land either, but they only move 1/2 the distance when they move, RUN, or CHARGE. That's huge.
|
Been out of the game for awhile, trying to find time to get back into it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:38:34
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Dakka Veteran
|
Why are people so excited about Venomthropes? The Spore Cloud only affects models within 6", not units. So useless for a horde build, mediocre utility for 2-3 MC's, clumping up in the center.
Ah, the old clumping up and getting in the way of your own units, at least some things didn't change.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:45:34
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Fresh-Faced New User
|
N.I.B. wrote:Why are people so excited about Venomthropes? The Spore Cloud only affects models within 6", not units. So useless for a horde build, mediocre utility for 2-3 MC's, clumping up in the center.
Ah, the old clumping up and getting in the way of your own units, at least some things didn't change.
:( its like everytime we find something good in the new dex it turns out it aint good.....
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:47:54
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Sneaky Lictor
|
The Swarmlord, honestly what use is he?! So so depressing. 285pts for what?
tetrisphreak wrote: Redemption wrote:Can someone with the codex check if Thorax Swarm weapons can still be fired in addition to the normal 2 weapon limit of MC? Could be a nice upgrade for Flying Hive Tyrants now that they're not mutually exclusive with Wings any more.
All it says is "thorax swarms are ranged weapons". So no rule granting them for free. However, with the shred & rending USR I really like the idea of shreddershard beetles.
Another kick in the face. I was set on Terranofexing up, now i'm gonna have to wait to i see more info. I've been itching to use/ buy the Tyranno for a while. urgh
Gargoyles, hammer of wrath for each model = blind. then atk?
Is that correct?
Warriors at 30pts. other T6 models are generally 30pts per wound. So loosing a warrior doesn't seem so bad to s8.
Also, Regen/ IWND 4+ 30pts? That's like another wound it seems to me. Not convinced with that.
Lictor has Infiltrate? maybe all our FMC can deepstrike safely now.
Isit possible to Deepstrike a Crone over another model to get the S8 vector??
Have a unopened Battleforce. It may stay unopened. Hormagaunts i love you, but MC love me back.
Spore mines now don't kill each other!
Cool! Sound fun. How many points anyone know? I have about 17 of these floating around. (pun intended)
Still seems, our shooting is about as good as GWs writing of Codex Tyranids. 50% good, 50% bad.
BS3 nurfs, urgh.
As much as i don't want to run Flyrants, now for the first time ever, dual Flyrants may just be auto-include.
Cheaper, BS4, and Skyfire. Flying AV12.
Forgive my maths.
Flyrant against AV12 = 2 glance(ish)
Crone Vector S8 against AV12 = 1 pen, 1 glance(ish)
Crone is how many points more? With no more survivability IIRC.
Mawloc, if he fails to kill what's underneath him, and he rolls 4-6 on the Mishap chart, he goes into Ongoing Reserves. Risky, cool?
As mentioned previously, Lictor/ Deathleaper will give the Mawloc a Hit! within 6".
My list from what i can tell so far will be:
Flyrant x2 w/ TL-D-BLW
Tervigon x1 (i've only run a Tervigon a hand full of times. T6 W6 synapse scoring model is just dependable.
-But 6x Warriors = same points. That's just as survivable as a Tervigon and more killy. hmmm?
Some Devilgants/ Hormas
Hive Guard x3 (Haywire sounds good?)
Lictor
Tyrannofex x2 w/ Acid Spray
Mawloc
Plus room for more Elites
This means i buy only 2 new Tyrannofex models.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:52:36
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Huge Hierodule
|
N.I.B. wrote:Why are people so excited about Venomthropes? The Spore Cloud only affects models within 6", not units. So useless for a horde build, mediocre utility for 2-3 MC's, clumping up in the center.
Ah, the old clumping up and getting in the way of your own units, at least some things didn't change.
Because 1 MODEL with the shrouded USR confers it to the unit and having a 3+ forest save or 2+ ruins save is pretty freaking good.
|
Been out of the game for awhile, trying to find time to get back into it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:54:53
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Fresh-Faced New User
|
tetrisphreak wrote: N.I.B. wrote:Why are people so excited about Venomthropes? The Spore Cloud only affects models within 6", not units. So useless for a horde build, mediocre utility for 2-3 MC's, clumping up in the center.
Ah, the old clumping up and getting in the way of your own units, at least some things didn't change.
Because 1 MODEL with the shrouded USR confers it to the unit and having a 3+ forest save or 2+ ruins save is pretty freaking good.
Are you sure? This might make the venoms good
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 12:57:38
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Huge Hierodule
|
AdagiO wrote: tetrisphreak wrote: N.I.B. wrote:Why are people so excited about Venomthropes? The Spore Cloud only affects models within 6", not units. So useless for a horde build, mediocre utility for 2-3 MC's, clumping up in the center.
Ah, the old clumping up and getting in the way of your own units, at least some things didn't change.
Because 1 MODEL with the shrouded USR confers it to the unit and having a 3+ forest save or 2+ ruins save is pretty freaking good.
Are you sure? This might make the venoms good
I'm positive. It's been that way for stealth, shrouded, fearless, and preferred enemy throughout 6th ed
|
Been out of the game for awhile, trying to find time to get back into it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:02:19
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Deranged Necron Destroyer
|
Pay 285 points for something worse than a Wraithknight in almost every conceivable way! Watch merrily as your 285 point "ultimate badass" gets wiped instantly for having the impunity to charge Eldar Wraithguard. Feel the cinematic vision as your unstoppable force is ground into the dust by any other army in the game! Enjoy the tactical brilliance of your warlord rolling to create a carnivorous forest in your own board half on a desert board! Laugh merrily as your toughest unit is T6 2+ save in a game where Riptides, GUOs, most Tzeentch daemons/princes, Wraithknights and Dreadknights are better! Revel in the frivolity of everything getting worse for almost no reason whatsoever! Cry as you shelve your Tyranid army for another 4 years!
The more I see and try to make a usable list, the worse it gets. At this point, I'm almost convinced that having at least 2 Tyrannofexes is a must and even then, that's not amazing. I cannot make a single list which wasn't about 3 times better in the 5e codex. It's pathetic and if I still feel like this in a week, I might send my first angry email out to them. One of the only counters to Riptide and Jet Council lists just got nerfed hard for literally no reason. Fantastic. I know people will say "you haven't even played it yet" but frankly, ewhen all the lists are worse than 5e ones, I don't need to.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:02:59
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Sinewy Scourge
|
tetrisphreak wrote:
All it says is "thorax swarms are ranged weapons". So no rule granting them for free. However, with the shred & rending USR I really like the idea of shreddershard beetles.
Aw, no more 3 weapons firing....shred + rending is really nice though.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:12:08
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Terminator with Assault Cannon
|
ummm, fexes can still fire thorax swarm and their primary weapon, you guys realise that right?
or am I derping?
|
*Insert witty and/or interesting statement here* |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:17:29
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Towering Hierophant Bio-Titan
|
the shrouded lord wrote:ummm, fexes can still fire thorax swarm and their primary weapon, you guys realise that right?
or am I derping?
Yeh but they miss out on a round of cluster spines. And the cluster spines are almost on par with whatever thorax swarm they took. And they always want to be firing the Rupture Cannon.
So its a serious nerf to the larvae, but the T-Fex will carry on going. Just no rounds of blasting everything at once really.
|
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:22:52
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Fresh-Faced New User
|
SHUPPET wrote: the shrouded lord wrote:ummm, fexes can still fire thorax swarm and their primary weapon, you guys realise that right?
or am I derping?
Yeh but they miss out on a round of cluster spines. And the cluster spines are almost on par with whatever thorax swarm they took. And they always want to be firing the Rupture Cannon.
So its a serious nerf to the larvae, but the T-Fex will carry on going. Just no rounds of blasting everything at once really.
I still wont bother with rupture cannon, but the tfex might work like a frontline bunker firing thorax and acid templates....
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:30:55
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Monster-Slaying Daemonhunter
Grand Rapids Metro
|
AdagiO wrote: SHUPPET wrote: the shrouded lord wrote:ummm, fexes can still fire thorax swarm and their primary weapon, you guys realise that right?
or am I derping?
Yeh but they miss out on a round of cluster spines. And the cluster spines are almost on par with whatever thorax swarm they took. And they always want to be firing the Rupture Cannon.
So its a serious nerf to the larvae, but the T-Fex will carry on going. Just no rounds of blasting everything at once really.
I still wont bother with rupture cannon, but the tfex might work like a frontline bunker firing thorax and acid templates....
Rupture cannon is a decently costed buy...I think the problem is that most people are fooled by its 48" range.
I personally onslaught dual tyrannos with cannons and blast/run away until i am in assault/template range.
Even if you're blasting S10 into a vehicle at point blank range, at least then you can assault the contents.
And the great part is that even with the cannon on, you can choose to fire your other two templates instead anyways.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:34:49
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Sinewy Scourge
|
The tyannofex bio-acid/thorax is balanced for its points. What remains to be seen is whether its worth taking over other HS choices. Someone said it well earlier: HS is our new elites.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:37:59
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Hallowed Canoness
|
Souleater wrote:No, they were S7 (usually S8 from Voltage Fields) in 2nd Ed. They were also WS7 and I4. Nids took a huge stat nerfing compared to other races in the transition to 3rd.
Canoness went from S5 T5 so S3 T3  .
|
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:38:34
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Longtime Dakkanaut
Indiana
|
Does the tervigon spawn auto happen at the start of the movement phase or since the termagaunts cant move and charge on the same turn might it be at anytime in the movement phase? Just a thought, I am excited to see the rules as they are written instead of second hand that might leave out some context.
Honestly I might just re-buy my nids again. If a swarm looks feasible combined with the cheaper gaunts for the time being it might be worth it.
Also, I dont see as much strength 8 in peoples lists. Do you think it might be feasible to run warriors again? Even in fifth I had a decent run with them so it would be interesting to see how they might work now. Have to see the rules on them though,
|
This message was edited 1 time. Last update was at 2014/01/09 13:41:16
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:39:17
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Infiltrating Broodlord
|
bodazoka wrote:What were some of the things people were expecting for so much negativity?
The main cause: all the 'rumours' that were just wishlisting. That had a lot to do with it.
I'm moving from denial to acceptance. At least we can mix devourer gaunts in with regular ones, all of them cheaper, I personally like the idea of hordes of them marching across the board (or from the flanks, if Hive COmmander allows it, albeit without the bonus)
... altho the loss of spores and biomancy is really painful, I'm looking forward to trying out new stuff - and looking out the rupture cannons.
Altho damn you, NIB, for destroying that glimmer of hope re Venomthropes!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:45:40
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Sinewy Scourge
|
Tyrannofex: balanced, durable, reliable (bio acid build only)
Carnifex: broods make them FOC friendly in a crowded slot, TL devs still reliable
Mawlocs: Dirt cheap, much better rules
Trygon prime: Fast, durable synapse now that synapse is the most important its ever been. Access to artefacts like Miasma cannon for +25
Biovores: significantly improved and cheaper.
Exocrine: Mobile AP 2 firebase.
Of the 7 choices, I can see myself using 6 in various lists.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 13:56:47
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Towering Hierophant Bio-Titan
|
AesSedai wrote:Tyrannofex: balanced, durable, reliable (bio acid build only)
Carnifex: broods make them FOC friendly in a crowded slot, TL devs still reliable
Mawlocs: Dirt cheap, much better rules
Trygon prime: Fast, durable synapse now that synapse is the most important its ever been. Access to artefacts like Miasma cannon for +25
Biovores: significantly improved and cheaper.
Exocrine: Mobile AP 2 firebase.
Of the 7 choices, I can see myself using 6 in various lists.
Lictors have improved to something approaching 'decent'. They can now infiltrate and have assault grenades. Might be good with deep-strike based lists if you can do without Venomthropes/Zoanthropes.
It's all cool, man.
BRB wrote:Shouded
A unit that contains at least one model with this special rule counts its cover saves as being 2 points better than normal.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 14:09:11
Subject: Re:Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Tunneling Trygon
|
Now I can't read any Spanish, but from those codex prints there appear to be no min-max numbers of units in the squads, or is it shown in word rather than number form?
It seems I will need that supplement where carnifex become elites as 9 biovores on a skyshield still seems a pretty good deal to me.
|
"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 14:10:29
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Terminator with Assault Cannon
|
Hay, in current rules, does a tyrant guard have to be attached to a hive tyrant for the whole game. Or may they part ways.
|
This message was edited 1 time. Last update was at 2014/01/09 14:12:41
*Insert witty and/or interesting statement here* |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 14:10:53
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Lurking Gaunt
Philadelphia, PA
|
My main question: There were rumors that Hive Guard and Tyrant Guard were being put on bigger bases. Do we know if this is true yet?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/01/09 14:16:01
Subject: Tyranid Release in January: GW pre-orders up, discussion starts pg 80
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Yikes. Just read the Tervigon page. Hive Mind powers or nothing. No moving/shooting for spawned Termagants. Doesn't sound fun.
|
|
|
 |
 |
|