Switch Theme:

Dawn of War 2: Retribution  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

There is a Tyranid campaign; Retribution wins.


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Been Around the Block




Chiefland Fl

Melissia wrote:
BrookM wrote:Dark Crusade did have some great puzzle maps and other specially themed missions, not to mention neat stronghold missions with great pre-battle speeches and banter. Also, Gorgutz ya gits!
So does Retribution.

And frankly, the Kaptin equals Gorgutz in epicness. I was giggling happy every time he opened up his mouth.


I do admit i enjoyed listening to The Kaptin.

   
Made in us
Dakka Veteran






Chiming in late here. I own it, played about 4 or 5 hours of the Marine Campaign so far. I like it, it is a very good game. I prefer the economy driven RTS games like Starcraft Better but this is a nice break from SCII for me.

Crush your enemies, see them driven before you and hear the lamentations of the Eldar! 
   
Made in au
Lethal Lhamean






The game is better then in predecessors in the DOW2 series for single player, because I don't have to play roid monkeys if I don't want to.

I played chaos and enjoyed it. As I played it on normal all you need are the heros. Which was fun. Eliphas isn't badass at all but a bootlick of abaddon.. which is a shame.

Tried to play magpies campaign because it will likely be canon, but its so lame. Diomedes has the personality of a spent shell casing. Cyrus the most annoying character from the previous game is there aswell.. In game Martellus has the same lines as cyrus too I believe. Played to mission 3 dunno if I can be bothered with that one.

Playing eldar now and they are fun. Real arrogance and the farseer has a crappy support role like I always wanted. Autarchs are way cooler.

Orks look good but haven't played em yet as I spoiled them by watching huskystarcraft's preview of like the first 4 missions on youtube. Will play them eventually.

Overall awesome because I didn't have to play as magpies (ravens). Even though I tried to I could abort them and can play something else. w00t.

IG last stand guy has some bugs apparently. Like the Executioner turret does bugger all damage. The new last stand map is brutal.. But I never was that good at last stand, could get to level 20 but never beat it.

This message was edited 1 time. Last update was at 2011/03/04 21:47:47


 
   
Made in us
Consigned to the Grim Darkness





USA

Crom wrote:Chiming in late here. I own it, played about 4 or 5 hours of the Marine Campaign so far. I like it, it is a very good game. I prefer the economy driven RTS games like Starcraft Better but this is a nice break from SCII for me.
Pfft, Starcrap isn't economy driven. Try playing Total Annihilation or Supreome Commander (the first one plus expansion, not the second one)..

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Dakka Veteran






Melissia wrote:
Crom wrote:Chiming in late here. I own it, played about 4 or 5 hours of the Marine Campaign so far. I like it, it is a very good game. I prefer the economy driven RTS games like Starcraft Better but this is a nice break from SCII for me.
Pfft, Starcrap isn't economy driven. Try playing Total Annihilation or Supreome Commander (the first one plus expansion, not the second one)..


Yeah yeah haters gonna hate, but you gotta mine to build. However, it isn't like SW Empires or whatever that RTS was back in the day where you had to not only control your economy, but your politics too. If you built a death star and used it, every planet stopped supporting you. So, I would fly my death star in and blow up their galaxies...

I like SC II

Crush your enemies, see them driven before you and hear the lamentations of the Eldar! 
   
Made in us
Veteran ORC







Crom wrote:
Melissia wrote:
Crom wrote:Chiming in late here. I own it, played about 4 or 5 hours of the Marine Campaign so far. I like it, it is a very good game. I prefer the economy driven RTS games like Starcraft Better but this is a nice break from SCII for me.
Pfft, Starcrap isn't economy driven. Try playing Total Annihilation or Supreome Commander (the first one plus expansion, not the second one)..


Yeah yeah haters gonna hate, but you gotta mine to build. However, it isn't like SW Empires or whatever that RTS was back in the day where you had to not only control your economy, but your politics too. If you built a death star and used it, every planet stopped supporting you. So, I would fly my death star in and blow up their galaxies...

I like SC II


PFFT.

Stronghold II.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

Crom wrote:Chiming in late here. I own it, played about 4 or 5 hours of the Marine Campaign so far. I like it, it is a very good game. I prefer the economy driven RTS games like Starcraft Better but this is a nice break from SCII for me.


I'm not even sure Retribution could be correctly considered to be a RTS game. You can do the entire Chaos campaign with the 4 heroes you start with, you build nothing, and you don't particularly need to climb a tech tree or even build a single unit. There's no real resource generation, no base building... It's most accurate to describe it as a real-time tactical game with some RPG elements.

If you reframe the discussion that way, then it's less that I don't like Retribution as much as the original DOW, as I don't like RTT as much as RTS (with some exceptions, like Mechcommander).

This message was edited 2 times. Last update was at 2011/03/04 22:31:27


 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Consigned to the Grim Darkness





USA

Damn.. Mechcommander... you're really making me feel nostalgic for MC and MC2.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

The DoW series as a whole are real time tactics (RTT) instead of RTS and get progressively more so with each game.
   
Made in us
Consigned to the Grim Darkness





USA

But they still aren't true RTT in the end IMO. Mind you, the defining game for me for RTT was World In Conflict.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Melissia wrote:But they still aren't true RTT in the end IMO. Mind you, the defining game for me for RTT was World In Conflict.


It's a pretty simplified RTT with some RTS influences, but still more of an RTT than anything else.
   
Made in us
Consigned to the Grim Darkness





USA

We could argue this all day really, RTT is poorly defined, heh.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

OK maybe this is going a little OT, but how do you consider DoW1 anything other then a pure RTS... what's the difference between Total Annihilation, Supreme Commander, Starcraft, Red Altert 3, and DoW1?

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

Ouze wrote:OK maybe this is going a little OT, but how do you consider DoW1 anything other then a pure RTS... what's the difference between Total Annihilation, Supreme Commander, Starcraft, Red Altert 3, and DoW1?


Most games thought of as RTS are quite lacking in actual strategy.

Ripped from wiki
In military usage strategy is distinct from tactics, which are concerned with the conduct of an engagement, while strategy is concerned with how different engagements are linked. How a battle is fought is a matter of tactics: the terms and conditions that it is fought on and whether it should be fought at all is a matter of strategy, which is part of the four levels of warfare: political goals or grand strategy, strategy, operations, and tactics.


As DoW1 and many other "rts" games tend to do things by a battle by battle basis with little regard for the overall campaign (DoW1 does have some strategic elements to it) I would say they are closer to RTT than RTS whereas something like a total war game would be RTS.
   
Made in us
Consigned to the Grim Darkness





USA

Well one of them sucks, two of them are by Chris Taylor, one of them is extremely camp, and the last one is DoW1.

As far as gameplay goes, TA and SupCom stick out as definitively different from the others, due to their flow-based economy system as well as the massive scale of the games. Starcraft sticks out because there's so many people willing to praise it despite being mediocre, Red Alert 3 mostly stands out for its humor, and DoW1 mostly stands out for its setting and its use of control points over simple kill the enemy style games.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Terminator with Assault Cannon





Retribution really is an ace game, and at a great price to boot. I definitely recommend it to all 40k fans.
   
Made in gb
Chaplain with Hate to Spare






Yeah, I've played ~5 hours of marine campaign. It was always going to be meh when the most "powerful" Chaos Lord in the sub-sector died amongst some bushes with only about 30 CSMs defending him.

Cyrus was always one of my favorite characters in the last two games, but he is just so annoying now. He just appeared out of nowhere at the end of the last level and started shouting at Captain Sorethroat.

Therefore, I'm just going to go and play the highly praised Ork Campaign.
   
Made in de
Oberleutnant




Germany

Darkvoidof40k wrote:Yeah, I've played ~5 hours of marine campaign. It was always going to be meh when the most "powerful" Chaos Lord in the sub-sector died amongst some bushes with only about 30 CSMs defending him.

Cyrus was always one of my favorite characters in the last two games, but he is just so annoying now. He just appeared out of nowhere at the end of the last level and started shouting at Captain Sorethroat.

Therefore, I'm just going to go and play the highly praised Ork Campaign.


Do you consider 30 Traitormarines to be a small number?


 
   
Made in gb
Chaplain with Hate to Spare






Yes, considering how easy it was to defeat them on the second hardest difficulty.

As far as "true" representation goes, they perhaps should be a lot tougher.
   
Made in us
Consigned to the Grim Darkness





USA

Dunno, I thought it was pretty accurate, but I never considered Marines to be either unbeatable nor badasses.

Jokes aside, he had more than thirty at his employ, thirty was just all he kept around him for defense. Which makes sense if you think about the fact that there's lots of WAR going on around the subsector.

This message was edited 1 time. Last update was at 2011/03/05 11:40:56


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Chaplain with Hate to Spare






True.. but as far as intro missions go it was pretty sucky. I'd much rather have just fought some crappy unnamed, unimportant enemy and have a proper fight with him later. Same goes for all the rest. Understandably, the first mission is to give you an idea of how the rest of the campaign will work mission-wise. But the lack of originality in each races' campaign is seriously disappointing.

I'm sure most will agree that waiting another year for the game would be worth it if they'd made each campaign as interesting and unique as the Chaos Rising campaign.

Perhaps, seeing as how this is most likely the last game in the DoW II series before DoW III, they just didn't feel like they had to bother that much, and just getting the sales they knew they would was all that they wanted.

Meh, I do enjoy how the levels seem to progress at a somewhat faster pace - they've capitalized on the removal of the base creation system from the original series of games. Being chased around the map by a baneblade was funny.. but annoying.

I've played the starter missions for Space Marines, Orks and Chaos Space Marines - all on hard difficulty, and so far Chaos definitely seems to be the strongest, fitting in with what some others have said.

On a side note, bolters seem to fire more frequently in this game, much to my joy.

Pretty much everything about these campaigns seems to be created with "quicker" in mind, but with very little thought for "interest" creating an unfortunate result of "tedious".

Ah well, at least we can look forward to giving them all more money for Space Marine in a few months time.

Strangely enough, and much to my annoyance, whilst the quality of the campaign has slipped, it seems to take much longer to load a level and to finish a level than it did in the last two games, and with no feeling of accomplishment at the end nor anticipation at the beginning.

Part of the problem is perhaps the inclusion of race leaders with established personalities, rather than doing them in the style of The Force Commander. Okay, so this new way of doing things would be fine, sure, IF THEY'D DONE IT WELL.

I do indeed miss the narrator from the original series, he was funny and enjoyable to hear for some reason. I just wish we could grab control of Gabriel again and get him to kick some heretic ass. Besides, he isn't the best narrator, or at least his script-writer servitor doesn't do a very good job.

/end [long] rant. For now.
   
Made in us
Consigned to the Grim Darkness





USA

Wait, chaos is the strongest? I thought they were by a LONG shot the weakest. But then I have never liked Chaos Marines, even less than normal marines (whom I at least enjoyed playing as in the DoW series' campaigns). Or maybe I'm isreading what you're posting.

Orks were definitely the clear winners as far as awesomeness in the campaigns go.

I really just don't agree with most of what you said. I found the Ork, Eldar, Guard, and Tyranid campaigns to all be thoroughly enjoyable and quite different in playstyle from one another.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Chaplain with Hate to Spare






Meh. I'll get back to you when I've finished a few campaigns. Ie, next weekend.
   
Made in us
Been Around the Block




Chiefland Fl

Melissia wrote:Wait, chaos is the strongest? I thought they were by a LONG shot the weakest. But then I have never liked Chaos Marines, even less than normal marines (whom I at least enjoyed playing as in the DoW series' campaigns). Or maybe I'm isreading what you're posting.

Orks were definitely the clear winners as far as awesomeness in the campaigns go.

I really just don't agree with most of what you said. I found the Ork, Eldar, Guard, and Tyranid campaigns to all be thoroughly enjoyable and quite different in playstyle from one another.


The might have quite different playstyle but the missions are all the same and thats the boring part.
   
Made in gb
Chaplain with Hate to Spare






To be honest it's the multiplayer that everyone loves. Always has been, always will be.. so long as we got Land Raiders.

We do have Land Raiders, right? Without Land Raiders, we are nothing..

This is my Land Raider. There are many like it but this one is mine. Without it I am useless. With it everything I look at will die.
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

Darkvoidof40k wrote:To be honest it's the multiplayer that everyone loves. Always has been, always will be.. so long as we got Land Raiders.

We do have Land Raiders, right? Without Land Raiders, we are nothing..

This is my Land Raider. There are many like it but this one is mine. Without it I am useless. With it everything I look at will die.


This was what I was thinking. Everyone seems to be picking on the camp, but I feel like that's just a bonus. MP is where it's at. You know with the camp, Skirmish/MP, and the Last Stand, it's like 3 games in one. For 30 bucks and 6 races that's a lot of value. Plus there's Relics great support for their game.

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in us
Consigned to the Grim Darkness





USA

Marauder wrote:
Melissia wrote:Wait, chaos is the strongest? I thought they were by a LONG shot the weakest. But then I have never liked Chaos Marines, even less than normal marines (whom I at least enjoyed playing as in the DoW series' campaigns). Or maybe I'm isreading what you're posting.

Orks were definitely the clear winners as far as awesomeness in the campaigns go.

I really just don't agree with most of what you said. I found the Ork, Eldar, Guard, and Tyranid campaigns to all be thoroughly enjoyable and quite different in playstyle from one another.


The might have quite different playstyle but the missions are all the same and thats the boring part.
I could say the same about DoW2 vanilla, or Dark Crusade. In fact, I did.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Chaplain with Hate to Spare






Melissia wrote:
Marauder wrote:
Melissia wrote:Wait, chaos is the strongest? I thought they were by a LONG shot the weakest. But then I have never liked Chaos Marines, even less than normal marines (whom I at least enjoyed playing as in the DoW series' campaigns). Or maybe I'm isreading what you're posting.

Orks were definitely the clear winners as far as awesomeness in the campaigns go.

I really just don't agree with most of what you said. I found the Ork, Eldar, Guard, and Tyranid campaigns to all be thoroughly enjoyable and quite different in playstyle from one another.


The might have quite different playstyle but the missions are all the same and thats the boring part.
I could say the same about DoW2 vanilla, or Dark Crusade. In fact, I did.


Yet you don't mention DoW: DC: FoK? Where's the love for the highlight of the original games?
   
Made in us
Consigned to the Grim Darkness





USA

Call me biased. I thought base SS was better than FoK.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
Forum Index » Video Games
Go to: