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![[Post New]](/s/i/i.gif) 0031/08/06 02:53:54
Subject: Codex: Space Marines
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Longtime Dakkanaut
Indiana
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They needed the blood of the innocent to shield then from nurgles plague I think. Grey Knights are many things but innocent is not one of them, which I think was the point.
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![[Post New]](/s/i/i.gif) 2013/08/06 03:20:42
Subject: Codex: Space Marines
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Judgemental Grey Knight Justicar
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Leth wrote:They needed the blood of the innocent to shield then from nurgles plague I think. Grey Knights are many things but innocent is not one of them, which I think was the point.
The shinning knight in armour is not as perfect as you think. The story of all 40K heros lol
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![[Post New]](/s/i/i.gif) 2013/08/06 03:25:53
Subject: Codex: Space Marines
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Posts with Authority
I'm from the future. The future of space
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livanbard wrote:Hell. Brace yourselves for not-centurions in 3rd market. Or at the very least weapon options and upgrade parts. I'm all for 3 inch tall robots and power suits as long as they look cool.
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This message was edited 1 time. Last update was at 2013/08/06 03:26:09
Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2013/08/06 05:44:14
Subject: Codex: Space Marines
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Most Glorious Grey Seer
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Marthike wrote:The shinning knight in armour is not as perfect as you think.
Wait a sec... which ones are the armored shinning knights? Why would they want to kick someone in the shins as a way of dealing with them? Don't they have power weapons or bolters like the rest of the Imperium? Or is this some weird Eldar aspect? And why aren't they perfect? Don't they practice enough?
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This message was edited 5 times. Last update was at 2013/08/06 05:46:24
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![[Post New]](/s/i/i.gif) 2013/08/06 05:51:11
Subject: Codex: Space Marines
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The Daemon Possessing Fulgrim's Body
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Breotan wrote: Marthike wrote:The shinning knight in armour is not as perfect as you think.
Wait a sec... which ones are the armored shinning knights? Why would they want to kick someone in the shins as a way of dealing with them? Don't they have power weapons or bolters like the rest of the Imperium? Or is this some weird Eldar aspect? And why aren't they perfect? Don't they practice enough?
Force boots, easy to pick up, difficult to master!
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/08/06 06:36:54
Subject: Codex: Space Marines
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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FarseerAndyMan wrote:I just want to see my Thunderfire Cannon get the ability to be bought in a unit of 1 - 3.
That would be the bane of my enemies.
That would be beyond forgeworld level of broken. Do you even realize how borderline broken the TFC is now with the new artillery rules?
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2013/08/06 06:48:30
Subject: Re:Codex: Space Marines
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Pious Palatine
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endlesswaltz123 wrote:They should make 10 man tactical squads unlock Devs and ASM's as troops, in the sense of how many tac squads you take allow you to take dev or ASM squads as troops.
Example, I take two two man tac squads, I am then able to purchase 1 ASM and 1 Dev squad, or 2 ASM or 2 Dev squads as troops
The limit is then that you can't take more than two of each, so if you take three Tac's you can't take 3 Dev's (as there aren't 3 squads in the standard company format). It fits the fluff and would solve the over crowding.
That's actually a brilliant idea! Exalted! Only now I'm gonna be sad when it doesn't happen.
D
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![[Post New]](/s/i/i.gif) 2019/03/04 00:45:19
Subject: Codex: Space Marines
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Ferocious Black Templar Castellan
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ph34r wrote: FarseerAndyMan wrote:I just want to see my Thunderfire Cannon get the ability to be bought in a unit of 1 - 3.
That would be the bane of my enemies.
That would be beyond forgeworld level of broken. Do you even realize how borderline broken the TFC is now with the new artillery rules?
The TFC can't buy additional crew that turns into T7 wounds though.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/08/06 07:07:48
Subject: Codex: Space Marines
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Insect-Infested Nurgle Chaos Lord
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And my DE just LOVE poisoning artillery to death
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/08/06 09:37:24
Subject: Codex: Space Marines
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Grim Dark Angels Interrogator-Chaplain
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1-3 thunder cannons are not a bad idea, but it would be broken as hell, you have to factor not just the cannon itself (12 str6 blasts would melt anything on foot) but the fact that 3 bolster defences would give you almost army wide 3+ cover, throw in a aegis line and all you would see is 6 thunder cannons 1 tooled up pred or dev.squad and 2 5 man tacticals, this would come in at 920 with 4 lascannon dev and 2 las cannon in the 5 man tacos (assuming same as da) that is crazy fire power in such a small force
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![[Post New]](/s/i/i.gif) 2013/08/06 09:42:43
Subject: Re:Codex: Space Marines
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Regular Dakkanaut
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As unlikely as it is, I'd like to see a plastic dual kit for Thunderfire Cannon/Rapier Laser Destroyer (We know they're never gonna bring back the mole mortar.)
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![[Post New]](/s/i/i.gif) 2013/08/06 10:44:05
Subject: Codex: Space Marines
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Boosting Black Templar Biker
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Plastic TFC with a proper plastic techmarine would rock, though I already have a finecast one that I need to finish assembling (after having already gotten it replaced once), and likely won't need more unless they indeed would allow them in "squadrons" or if I start playing more Apoc - the latter seems unlikely, after the LGS closed the new regular gaming locations mostly don't support Apoc-size that well.
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Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard |
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![[Post New]](/s/i/i.gif) 2013/08/06 10:55:04
Subject: Codex: Space Marines
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Lone Wolf Sentinel Pilot
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MWHistorian wrote: Fezman wrote:OK, here's a question: who would you like the author to be?
I'm going to come out and say I want Ward to get the gig again...because the current C: SM is the book I've most enjoyed playing.
Yes, let's have Ward write the codex. Then we can read about Ultramarines killing Khorne with their bare hands while wearing Sisters of Battle Skins for capes. And then there'd be a story about an Ultramarine captain who single handidly destroys a Tyranid fleet by throwing a Sister of Battle into their main exhaust port.
And then a story about an Ultramarine Librarian who, kills a Sister of Battle and....
Yep, expected that to be a controversial opinion. For what it's worth, I agree that the Bloodtide was bad fluff that contradicted everything in the Codex. But I'm not going to dismiss his entire output based on one paragraph.
He's written a few bits of bad fluff and some OP rules. I could be talking about any Codex writer at this point, though. If he writes this book, I'll be expecting solid rules like we have in the current version.
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This message was edited 1 time. Last update was at 2013/08/06 11:22:56
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2013/08/06 12:11:07
Subject: Re:Codex: Space Marines
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Morphing Obliterator
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endlesswaltz123 wrote:They should make 10 man tactical squads unlock Devs and ASM's as troops, in the sense of how many tac squads you take allow you to take dev or ASM squads as troops.
Example, I take two two man tac squads, I am then able to purchase 1 ASM and 1 Dev squad, or 2 ASM or 2 Dev squads as troops
The limit is then that you can't take more than two of each, so if you take three Tac's you can't take 3 Dev's (as there aren't 3 squads in the standard company format). It fits the fluff and would solve the over crowding.
That's actually a pretty good idea. Take an exalt.
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![[Post New]](/s/i/i.gif) 2013/08/06 12:24:03
Subject: Codex: Space Marines
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Regular Dakkanaut
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I dunno if fluff would permit it but the whole 1000 to a chapter has always bothered me.
Since most fluff stories I have come across focuses on the company strength that's 100 dudes.
To fight Necrons/Nids/Orksies/etc.
On a whole planet.
The scale has always felt off (Okay with Dark Eldar or Eldar who do not like committing huge numbers that that sounds ok).
So a new unit could be the regular human fighters they use (dunno what they usually call them). Even if they job is to secure areas the actual Marines already won.
Just a thought.
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![[Post New]](/s/i/i.gif) 2013/08/06 12:30:00
Subject: Codex: Space Marines
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Troubled By Non-Compliant Worlds
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Think the Imperial Guard kinda has that covered...
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![[Post New]](/s/i/i.gif) 2013/08/06 12:38:12
Subject: Codex: Space Marines
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Zanderchief wrote:I dunno if fluff would permit it but the whole 1000 to a chapter has always bothered me.
Since most fluff stories I have come across focuses on the company strength that's 100 dudes.
To fight Necrons/Nids/Orksies/etc.
On a whole planet.
The scale has always felt off (Okay with Dark Eldar or Eldar who do not like committing huge numbers that that sounds ok).
So a new unit could be the regular human fighters they use (dunno what they usually call them). Even if they job is to secure areas the actual Marines already won.
Just a thought.
Serfs or whatever? That would definitely be cool, though it might make more sense as an allied list, and marine players might not be attracted to the basic human units.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2013/08/06 12:47:38
Subject: Codex: Space Marines
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Willing Inquisitorial Excruciator
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Zanderchief wrote:I dunno if fluff would permit it but the whole 1000 to a chapter has always bothered me.
Since most fluff stories I have come across focuses on the company strength that's 100 dudes.
To fight Necrons/Nids/Orksies/etc.
On a whole planet.
The scale has always felt off (Okay with Dark Eldar or Eldar who do not like committing huge numbers that that sounds ok).
So a new unit could be the regular human fighters they use (dunno what they usually call them). Even if they job is to secure areas the actual Marines already won.
Just a thought.
Thats called imperial guard. And keep in mind marines work as rapid strike forces to do critical damage. They dont do trench warfare and such.
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![[Post New]](/s/i/i.gif) 2013/08/06 00:58:58
Subject: Codex: Space Marines
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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EDIT: Redacted, I genuinely cannot be arsed dealing with the Matt Ward Defence League for the eleventy-billionth time.
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This message was edited 1 time. Last update was at 2013/08/06 13:49:10
I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2013/08/06 13:37:07
Subject: Codex: Space Marines
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Lone Wolf Sentinel Pilot
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Yodhrin wrote: Fezman wrote: MWHistorian wrote: Fezman wrote:OK, here's a question: who would you like the author to be?
I'm going to come out and say I want Ward to get the gig again...because the current C: SM is the book I've most enjoyed playing.
Yes, let's have Ward write the codex. Then we can read about Ultramarines killing Khorne with their bare hands while wearing Sisters of Battle Skins for capes. And then there'd be a story about an Ultramarine captain who single handidly destroys a Tyranid fleet by throwing a Sister of Battle into their main exhaust port.
And then a story about an Ultramarine Librarian who, kills a Sister of Battle and....
Yep, expected that to be a controversial opinion. For what it's worth, I agree that the Bloodtide was bad fluff that contradicted everything in the Codex. But I'm not going to dismiss his entire output based on one paragraph.
He's written a few bits of bad fluff and some OP rules. I could be talking about any Codex writer at this point, though. If he writes this book, I'll be expecting solid rules like we have in the current version.
I don't know where people are getting this idea that Ward writes "solid rules" from, his books usually have one or two netlist builds which end up doing well, but the internal balance is among the worst. And people's objections to his fluff don't end with "the Blood Tide Affair"; Mortarian's heart on the Early Bird Special menu? Floaty ghost-Terminators? Ultramarines as the "popular kid" star of an American highschool teen drama? Avatar pimpslappery? Ward is the EL James of Games Workshop - a writer of awful, awful fanfics who's inexplicably experienced success.
And again, yes, I agree that most of the examples you've posted are poor fluff. But they're scattered examples that would hardly fill a couple of pages.
FWIW I think the focus on Ultramarines in C: SM made sense given that they are now the "all-rounder" of Codex Chapters.
As for internal balance problems and the effectiveness of netlists, well, these can be applied to all Codices. Take a look at Imperial Guard, Tyranids, Orks to name a few. And my reply to these issues is...so what? Nobody's forcing players to run a netlist or only pick the super-competitive stuff. Just because one thing in the FOC is clearly superior to the rest (e.g. Vendettas) doesn't mean you're obliged to take them. In other words, unless you're playing in tournaments, I think that use of netlists and the "best" units is the decision of the player and no fault of the author.
The reason I say that the current C: SM has "solid rules" is because it doesn't immediately leap out as being OP or weak,, exactly as the "all-rounder" army should. I don't see people bleating about how the book is too easy to win with or moaning because they can't win with it. I know that I can use it to throw together a wide range of lists from it ranging from the ultra-competitive to the complete opposite and still have a good time, with rules that fit how Marines should "feel," very few units that feel like I'd never want to take them, and decent wargear.
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This message was edited 5 times. Last update was at 2013/08/06 13:54:28
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2013/08/06 13:38:08
Subject: Codex: Space Marines
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Longtime Dakkanaut
West Midlands (UK)
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Yodhrin wrote:
I don't know where people are getting this idea that Ward writes "solid rules" from, his books usually have one or two netlist builds which end up doing well, but the internal balance is among the worst.
Compared to what? Long Fangs? Pyrovores? Mutilators? Heldrakes? Venom Spam?
As far as internal balance is concerned, Mat Ward's book are lightyears above those of other writers. The C: SM and C: BA in 5th were a thing of beauty. Tank-lists, Jumper-Lists, Terminator-Lists, Shooty-Lists, Bike-Lists, etc.. Either of those had more viable internal variety than all non-Ward 5th Edition books taken together.
And people's objections to his fluff don't end with "the Blood Tide Affair"; Mortarian's heart on the Early Bird Special menu? Floaty ghost-Terminators?
Opposed to what? Maugan Ra defending an entire fething planet against a Nid-Hive fleet? Vect lopping loony-toon Black Holes without damaging the interior decoration (much less the rest of Commorrah)? The brilliantly named Decaptiator-wielding Decaptiator who decapitates people. Space Wolves going on sexual adventures (despite being... well.. Marines) with stolen Thunderhawks before throwing square-dance parties with Eldar in the Great Hall of Fenris?
Gimmie a break.
Ultramarines as the "popular kid" star of an American highschool teen drama?
Someone hasn't read the 4th Edition Space Marines Codex me thinks. There has never been as much non-Ultramarines fluff in any SM Codex, hell not even in all pre-5th Edition SM-Codexes together than that put in by Ward in the 5th Edition book. If anything, he should be scolded for giving White Scars, Imperial Fists, Raven Guard, Crimson Fists, Salamanders, etc. so much unprecedented limelight.
Avatar pimpslappery?
So what. A Chapter Master kills an Avatar? What's the deal. How is that worse than a random Imperial Guardsmen breaking Ravenor necks barehanded - literally barehanded! Or, as said, one lone Eldar Phoenix Lord (with lots of ammunition) defending an entire planet!!!! pole-to-pole and round the equator from an invading space-fleet?
And the Avatar things is what grinds your gear? Really?
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![[Post New]](/s/i/i.gif) 0100/01/06 14:55:54
Subject: Codex: Space Marines
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Lone Wolf Sentinel Pilot
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Here are some rumours on price/contents changes for tactical squads and the Rhino being made into a combined kit with two types of Razorback (assault and shooty):
http://natfka.blogspot.co.uk/2013/08/space-marines-new-tactical-and-new.html
Not sure if this is meant to be regarded as a rumour or if it's just speculation. If credible it suggests Tactical Squads will gain a lot more bits, but will go up to £30...
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This message was edited 1 time. Last update was at 2013/08/06 14:07:07
Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2013/08/06 14:34:17
Subject: Codex: Space Marines
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Terminator with Assault Cannon
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Zweischneid wrote: Yodhrin wrote:
I don't know where people are getting this idea that Ward writes "solid rules" from, his books usually have one or two netlist builds which end up doing well, but the internal balance is among the worst.
Compared to what? Long Fangs? Pyrovores? Mutilators? Heldrakes? Venom Spam?
As far as internal balance is concerned, Mat Ward's book are lightyears above those of other writers. The C: SM and C: BA in 5th were a thing of beauty. Tank-lists, Jumper-Lists, Terminator-Lists, Shooty-Lists, Bike-Lists, etc.. Either of those had more viable internal variety than all non-Ward 5th Edition books taken together.
And people's objections to his fluff don't end with "the Blood Tide Affair"; Mortarian's heart on the Early Bird Special menu? Floaty ghost-Terminators?
Opposed to what? Maugan Ra defending an entire fething planet against a Nid-Hive fleet? Vect lopping loony-toon Black Holes without damaging the interior decoration (much less the rest of Commorrah)? The brilliantly named Decaptiator-wielding Decaptiator who decapitates people. Space Wolves going on sexual adventures (despite being... well.. Marines) with stolen Thunderhawks before throwing square-dance parties with Eldar in the Great Hall of Fenris?
Gimmie a break.
Ultramarines as the "popular kid" star of an American highschool teen drama?
Someone hasn't read the 4th Edition Space Marines Codex me thinks. There has never been as much non-Ultramarines fluff in any SM Codex, hell not even in all pre-5th Edition SM-Codexes together than that put in by Ward in the 5th Edition book. If anything, he should be scolded for giving White Scars, Imperial Fists, Raven Guard, Crimson Fists, Salamanders, etc. so much unprecedented limelight.
Avatar pimpslappery?
So what. A Chapter Master kills an Avatar? What's the deal. How is that worse than a random Imperial Guardsmen breaking Ravenor necks barehanded - literally barehanded! Or, as said, one lone Eldar Phoenix Lord (with lots of ammunition) defending an entire planet!!!! pole-to-pole and round the equator from an invading space-fleet?
And the Avatar things is what grinds your gear? Really?
Agree. In hindsight and after more exposure to all things 40k, the 5th ex. SM codex is really a thing of beauty.
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SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2013/08/06 15:28:39
Subject: Codex: Space Marines
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Ancient Ultramarine Venerable Dreadnought
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Zweischneid wrote: Yodhrin wrote:
I don't know where people are getting this idea that Ward writes "solid rules" from, his books usually have one or two netlist builds which end up doing well, but the internal balance is among the worst.
Compared to what? Long Fangs? Pyrovores? Mutilators? Heldrakes? Venom Spam?
As far as internal balance is concerned, Mat Ward's book are lightyears above those of other writers. The C: SM and C: BA in 5th were a thing of beauty. Tank-lists, Jumper-Lists, Terminator-Lists, Shooty-Lists, Bike-Lists, etc.. Either of those had more viable internal variety than all non-Ward 5th Edition books taken together.
And people's objections to his fluff don't end with "the Blood Tide Affair"; Mortarian's heart on the Early Bird Special menu? Floaty ghost-Terminators?
Opposed to what? Maugan Ra defending an entire fething planet against a Nid-Hive fleet? Vect lopping loony-toon Black Holes without damaging the interior decoration (much less the rest of Commorrah)? The brilliantly named Decaptiator-wielding Decaptiator who decapitates people. Space Wolves going on sexual adventures (despite being... well.. Marines) with stolen Thunderhawks before throwing square-dance parties with Eldar in the Great Hall of Fenris?
Gimmie a break.
Ultramarines as the "popular kid" star of an American highschool teen drama?
Someone hasn't read the 4th Edition Space Marines Codex me thinks. There has never been as much non-Ultramarines fluff in any SM Codex, hell not even in all pre-5th Edition SM-Codexes together than that put in by Ward in the 5th Edition book. If anything, he should be scolded for giving White Scars, Imperial Fists, Raven Guard, Crimson Fists, Salamanders, etc. so much unprecedented limelight.
Avatar pimpslappery?
So what. A Chapter Master kills an Avatar? What's the deal. How is that worse than a random Imperial Guardsmen breaking Ravenor necks barehanded - literally barehanded! Or, as said, one lone Eldar Phoenix Lord (with lots of ammunition) defending an entire planet!!!! pole-to-pole and round the equator from an invading space-fleet?
And the Avatar things is what grinds your gear? Really?
An excellent retort. The whole thing about the gauntlets made that entire story actually believable and I really enjoyed reading it all.
Compared to some of the crazy gak that goes down in the 40k universe, its madness to even mention Marneus and his mighty deeds!
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We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels. |
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![[Post New]](/s/i/i.gif) 2013/08/06 16:24:12
Subject: Codex: Space Marines
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Wrathful Warlord Titan Commander
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The Tacs redone sounds possible. more bitz, lots of unneeded ones left but the price may go....
Twin role Razorback otoH? maybe flamers and asscans need less space now and there is an option to assault from it?
Can you feel the rising tide from such a move?
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2013/08/06 17:20:47
Subject: Codex: Space Marines
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Archmagos Veneratus Extremis
On the Internet
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ph34r wrote: FarseerAndyMan wrote:I just want to see my Thunderfire Cannon get the ability to be bought in a unit of 1 - 3.
That would be the bane of my enemies.
That would be beyond forgeworld level of broken. Do you even realize how borderline broken the TFC is now with the new artillery rules?
Wait, the same Thunderfire Cannon that no one would take in 5th because it was overcosted and gak gets a buff that makes it useful and better balanced so now it's "borderline broken"? Did I miss something there?
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![[Post New]](/s/i/i.gif) 2013/08/06 17:30:20
Subject: Codex: Space Marines
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Grim Dark Angels Interrogator-Chaplain
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Yes Zion...that's what happens in an ed change??
5th ravenwing sucked bum, now they rock.
Anywho what I.think he is trying to say is one thunder cannon is
Not an issue, 1-3 would be too hard, I would gladly pay 300 pts for all the ruins in my dep zone to be 3+ and have the ability to throw out 12 str6 templates or ignores cover or slows enemy, that would make it into nearly every marine army either as allies, or just taking them in codex marines
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![[Post New]](/s/i/i.gif) 2013/08/06 17:37:13
Subject: Re:Codex: Space Marines
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Grim Rune Priest in the Eye of the Storm
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I like the idea of the “Centurions”, I always wanted “Terminator Heavy Weapon Squads”.
As for the some of the others, I like what I am reading so far.
As for my wallet though, I don’t see much damage unless I see a some things.
1] Centurions
2] Land Speeder Storms as Dedicated Transports
3] New Land Raider variant.
4] Plastic Sternguard/Vanguard Vets
5] Plastic Honor Guard
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![[Post New]](/s/i/i.gif) 2013/08/06 17:40:04
Subject: Codex: Space Marines
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Archmagos Veneratus Extremis
On the Internet
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Formosa wrote:Yes Zion...that's what happens in an ed change??
5th ravenwing sucked bum, now they rock.
Anywho what I.think he is trying to say is one thunder cannon is
Not an issue, 1-3 would be too hard, I would gladly pay 300 pts for all the ruins in my dep zone to be 3+ and have the ability to throw out 12 str6 templates or ignores cover or slows enemy, that would make it into nearly every marine army either as allies, or just taking them in codex marines
No, I get that the edition change made it better, I just don't understand why it's now considered "borderline broken".
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![[Post New]](/s/i/i.gif) 2013/08/06 17:44:42
Subject: Codex: Space Marines
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[DCM]
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More news and rumors, more discussion of said news and rumors, less wish-listing and attempting to One Up Fluff Trounce, please!
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