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![[Post New]](/s/i/i.gif) 2017/08/14 15:57:12
Subject: Necromunda Underhive
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Liche Priest Hierophant
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TalonZahn wrote: Talizvar wrote:I second that motion.
Glad I invested the time in the SWA terrain, this may pay off.
The terrain bundles they are proposing for this are rather odd, it is just putting together old kits, nothing new.
Oh well, I wonder if it will be exclusively gang warfare or we can throw some other groups into the mix?
Gangs doing a smackdown on some Orks would be fun (or should I say receiving a smackdown?).
This all may give something cool to present in our local gaming convention for next year.
I wanted the SWA terrain, but after looking over my piles of Deadzone and Infinity terrain, I figured I'd be ok.
I hope the Arbites get a real Grimm Dark thing. I love modern DREDD style stuff. I'm going to need some bikes, cyborg dogs, riot shields, power mauls.....
Who doesn't love over armored cops beating on space hippies?
I used my Arbites as bent cops (using shotgun veteran rules) in my space banana republic Guard army. I wouldn't be opposed to Arbites making an appearance in Necromunda.
The question is how they would fit into the campaign system /the heart of Necromunda). With Genestealers you could play a gang as vanguard scouting the portion of the hive your campaign is set in, or a scattered group hiding out after their cult got purged, or whatever. How are Arbites going to fit in? They'd have little reason to hang out in their own spot, own turf and trade at the local trade post. I guess you could have a rundown precinct house with minimal staff and funding or something along the lines of Spyrers with an Arbites after hours death squad.
How were Enforcers integrated into the game? That was too late during Necromunda's lifespan for me to pay attention.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2017/08/14 16:00:42
Subject: Necromunda Underhive
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Trazyn's Museum Curator
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Lockark wrote: CthuluIsSpy wrote: Lockark wrote: CthuluIsSpy wrote:Except the cone hoods are based off of the capirote, which considering who the redemption are makes a lot of sense. Just because people are ignorant of its original source of inspiration, doesn't mean a design element should be done away with. Oh don't worry. I know that full well, and I think it's clever and fitting. The problem is that it seems to the Laymen that is not what they see. So? If the layman can't be bothered to do research, that's his problem. By that logic, Black Templars should lose their logo, and Krieg and Steel Legion should be discontinued because a layman might confuse their logo and design elements with a certain 1930's authoritarian regime, even though the inspiration for said logo and designs are much older than that. No offence, but your from France. Your country doesn't have a history of men in cone hoods hanging other men from trees as recently at the 50's and 60's. None of the factions you mentioned are running around is swastikas on them, and if they did I'm sure they wouldn't fly in Europe. This is the same reason cone hoods don't work here in NA. No offence, but you're American. Your country doesn't encompass the world, and as such not everything can be viewed with an American slant, nor cater to American whims  On a more serious note, whilst I do acknowledge the existence of the KKK, I don't see why a design element that is derived from Spanish culture should be done away with because a bunch of protestant fanatics decided to adopt it to mock Catholicism. That's kind of like banning Doom because a couple of kids who shot up a school liked to play it. Guilt by association is a terrible thing. The Iron Cross is used by the Black Templars, and that is often associated with the Third Reich, even though that has old roots in German military tradition. Contextually speaking, as there's no buddist inspired factions running around it wouldn't really make any sense to give them swastikas.
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This message was edited 5 times. Last update was at 2017/08/14 16:26:17
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/08/14 16:02:53
Subject: Necromunda Underhive
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I think it's more 'Protestant' fanatics adopting it for the express purpose of racism?
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![[Post New]](/s/i/i.gif) 2017/08/14 16:06:44
Subject: Necromunda Underhive
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Trazyn's Museum Curator
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Kind of. The KKK wasn't just racist, they also hated jews and catholics. I don't quite get what you mean by "express purpose of racism", as doesn't have anything to do with racism in spain, but have to do with penance. Back then they were certainly protestants, and adopted the capirote to try to sardonically pervert and twist old catholic traditions. Seems it worked.
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This message was edited 3 times. Last update was at 2017/08/14 16:11:37
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/08/14 16:08:29
Subject: Necromunda Underhive
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Aspirant Tech-Adept
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Geifer wrote:
How were Enforcers integrated into the game? That was too late during Necromunda's lifespan for me to pay attention.
The (previously) free pdf is still around.
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![[Post New]](/s/i/i.gif) 2017/08/14 16:09:00
Subject: Necromunda Underhive
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Longtime Dakkanaut
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IMHO, it would be really cool if Arbites were in the game either as a "corrupt" faction or some sort of DM/GM/3rd party mechanic.
Say, you have 2 gangs with the same objective and you have.. 8 rounds to complete the objective. If by the 5th round neither side has progressed to X (arbitrary) checkpoint.... out come the Arbites! They just attack anyone that's not an Arbite that's close enough.
or...
The Arbites would be just another gang you could take defending an area of the Hive, or going on the offensive to bring gang numbers down, of maybe they're just corrupt and want your territory.
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![[Post New]](/s/i/i.gif) 2017/08/14 16:09:28
Subject: Necromunda Underhive
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Warhams-77 wrote: Kanluwen wrote: DaveC wrote:Pity there's no new terrain I can understand not using the Sector Mechanicus stuff in the box to keep the price down I wonder if they'll bring back the plastic bulkheads to use with the card terrain?
New bases are good less 40k specific details much more useful in generic settings. Looks like this is the first GW game I'll be getting in a very long time (I did buy a lot of the new terrain recently but not SW)
It's worth mentioning that if you missed out on Shadow Wars: the Best Deal on Terrain Ever, with the holiday season coming up in a few months you might get a chance to get a new terrain bundle featuring that stuff.
Big plastic terrain bundles later this year. They had been leaked already
See https://www.dakkadakka.com/dakkaforum/posts/list/718723.page
A SWA terrain bundle is not amongst these though
To be fair, that was advanced orders for potential product bundles. That was a solicit to stores to gauge interest in them, with orders being required by the end of March.
We don't know that is all.
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![[Post New]](/s/i/i.gif) 2017/08/14 16:12:19
Subject: Necromunda Underhive
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Legendary Master of the Chapter
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TalonZahn wrote:IMHO, it would be really cool if Arbites were in the game either as a "corrupt" faction or some sort of DM/ GM/3rd party mechanic.
Say, you have 2 gangs with the same objective and you have.. 8 rounds to complete the objective. If by the 5th round neither side has progressed to X (arbitrary) checkpoint.... out come the Arbites! They just attack anyone that's not an Arbite that's close enough.
or...
The Arbites would be just another gang you could take defending an area of the Hive, or going on the offensive to bring gang numbers down, of maybe they're just corrupt and want your territory.
NPC models would be funny. how exciting.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/08/14 16:17:15
Subject: Necromunda Underhive
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Longtime Dakkanaut
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JohnHwangDD wrote:Vorian wrote: JohnHwangDD wrote: Yodhrin wrote: insaniak wrote:Look, I get that scale creep is a thing. But it doesn't have to be a thing, and it's a little infuriating that GW keep doing it. It might allow for prettier models... but the end result is pretty models that don't fit in with existing collections, and that's just frustrating.
But this isn't scale creep, is the point. They established a new scale,
people hoping they're in the same scale as the 17 year old metals?
Establishing "a new scale" is the very definition of "scale creep".
Given how stupid it is that ordinary humans have gotten HUGE in the move to plastic, and how it devalues plastic SMs and Orcs and Nids and everything else, going back 20 years for the size of a regular human recruit is the best idea. I've said as much before, and I'll say it again. Plus, the plastic Catachans and Cadians look stupid.
No it isn't. Scale creep is the scale consistently getting bigger (creeping up gradually), which is bad because then everything is out of scale with everything else.
What they seem to have done is stuck to "normal" size humans and "bigger" humans and hopefully it continues like that so all modern releases are consistent with each other.
Are the new plastics in scale with the previous metals? No, they are not. They are clearly "out of scale" with the metals, hilariously badly so.
Unlike large scale =I=nquisitor, GW has yet to announce the are moving to a new scale. In theory, all of the 40k minis are the same scale. That is "scale creep", pure and simple.
It is unbelievelable that you guys are arguing otherwise. It's like you'd argue day is night time on a cloudy day.
If you don't know what scale creep is, and can't even follow your own definitions, maybe you should stop arguing the point.
I can't put it anymore simply than the post you quoted. After a certain point all the kits are in scale with each other - there is not a continual creeping up of scale with more releases.
They should mix fine with all the current generation human releases. :/
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![[Post New]](/s/i/i.gif) 2017/08/14 16:20:33
Subject: Necromunda Underhive
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Trazyn's Museum Curator
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Just what is that Goliath armed with? Looks like an oversized revolver.
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This message was edited 2 times. Last update was at 2017/08/14 16:27:33
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/08/14 16:21:34
Subject: Necromunda Underhive
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Courageous Space Marine Captain
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The measurements seem to indicate that the new Escher are taller than the supposedly huge Goliaths... Even accounting the heels, that's kinda weird.
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![[Post New]](/s/i/i.gif) 2017/08/14 16:23:51
Subject: Necromunda Underhive
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Arch Magos w/ 4 Meg of RAM
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Has their been any comparison pics of the new and old yet? Old Necromunda models are in scale with Genestealer Cultists but there is a great variety within the old range itself. Escher are some of the tallest, Mad Donna is massive, on the flip side the Delaque Scum is tiny as are some of the Spyrers. Automatically Appended Next Post: Crimson wrote:The measurements seem to indicate that the new Escher are taller than the supposedly huge Goliaths... Even accounting the heels, that's kinda weird.
Did you take into account the Escher are on 25mm bases and the Goliaths 32mms? :-)
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This message was edited 1 time. Last update was at 2017/08/14 16:24:56
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2017/08/16 10:13:10
Subject: Re:Necromunda Underhive
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Thermo-Optical Hac Tao
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John Blanche posted this on IG. Same body as the axe guy we saw yesterday.
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![[Post New]](/s/i/i.gif) 2017/08/14 16:25:54
Subject: Necromunda Underhive
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Aspirant Tech-Adept
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Crimson wrote:The measurements seem to indicate that the new Escher are taller than the supposedly huge Goliaths... Even accounting the heels, that's kinda weird.
The Escher have smaller bases.
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![[Post New]](/s/i/i.gif) 2017/08/14 16:26:03
Subject: Necromunda Underhive
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Legendary Master of the Chapter
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Crimson wrote:The measurements seem to indicate that the new Escher are taller than the supposedly huge Goliaths... Even accounting the heels, that's kinda weird.
Amazon women of the hive city?
yeah its a little odd that they are much taller i hope they dont look too wonky next to the older sets.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/08/14 16:28:37
Subject: Necromunda Underhive
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Liche Priest Hierophant
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Thanks for the link!
Seems a bit dull to me. The integration is fluffy enough, but they miss out on a fair few portions of the game. I guess it's good for a diverse selection of gangs, though.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2017/08/14 16:29:09
Subject: Necromunda Underhive
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Courageous Space Marine Captain
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Bottle wrote:
Did you take into account the Escher are on 25mm bases and the Goliaths 32mms? :-)
Yes.
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![[Post New]](/s/i/i.gif) 2017/08/14 16:29:31
Subject: Necromunda Underhive
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Longtime Dakkanaut
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Yea, I would drag out games just so I could get Arbites on the table.
Then run around yelling stuff like.... It's the 5 0 ! gak it's the cops!
Bad boys, bad boys... watcha gunna do....
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![[Post New]](/s/i/i.gif) 2017/08/14 16:32:39
Subject: Necromunda Underhive
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Trazyn's Museum Curator
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TalonZahn wrote:Yea, I would drag out games just so I could get Arbites on the table.
Then run around yelling stuff like.... It's the 5 0 ! gak it's the cops!
Bad boys, bad boys... watcha gunna do....
I forget, can you even play Arbites as a faction in necro? Or were they just an event?
Also, how long before someone models an Arbites with a donut?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/08/14 16:41:37
Subject: Necromunda Underhive
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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The last edition the Enforcers were recommended to be used as a means of keeping players in check, as they did not function like a normal gang.
I remember that back when the White Dwarf crew ran a campaign the Enforcers were laughably ineffective at keeping a Van Saar gang in check, which had grown to monstrous proportions over the course of their campaign.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/08/14 16:43:38
Subject: Necromunda Underhive
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Trazyn's Museum Curator
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BrookM wrote:The last edition the Enforcers were recommended to be used as a means of keeping players in check, as they did not function like a normal gang.
I remember that back when the White Dwarf crew ran a campaign the Enforcers were laughably ineffective at keeping a Van Saar gang in check, which had grown to monstrous proportions over the course of their campaign.
Huh, that's interesting. I wonder if they'll do that in the new version.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/08/14 16:44:28
Subject: Necromunda Underhive
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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You know what could be cool? Rules for a Primaris Reiver to fuction as a "late-game campaing" boss or something like that.
With a mission like Predator 2 (The one with the black cop), the movie. He could give your gang a grapling hook if you kill him
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This message was edited 1 time. Last update was at 2017/08/14 16:44:54
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/08/14 16:52:08
Subject: Necromunda Underhive
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Galas wrote:You know what could be cool? Rules for a Primaris Reiver to fuction as a "late-game campaing" boss or something like that.
With a mission like Predator 2 (The one with the black cop), the movie. He could give your gang a grapling hook if you kill him
Did something broadly similar with a Tau Stealthsuit, intended as a slightly hatstand 'wildlife documentary' maker....
Had to properly invent rules for him, which are now lost to the mists of time. But it was a bit of fun, and something unusual. He didn't open fire unless repeatedly harassed and chased.
He only needed to do it the once though.....I....I may have overclocked his Burst Cannon somewhat ruleswise.
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![[Post New]](/s/i/i.gif) 2017/08/14 16:53:08
Subject: Necromunda Underhive
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Trazyn's Museum Curator
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Galas wrote:You know what could be cool? Rules for a Primaris Reiver to fuction as a "late-game campaing" boss or something like that.
With a mission like Predator 2 (The one with the black cop), the movie. He could give your gang a grapling hook if you kill him
A broodlord would fit better, imo.
Reivers are a bit tricky, as you'd have to come up with a good reason why there are marines deployed on a hive world and why they are picking a fight with a bunch of gang members when they should have better things to do.
GSC makes more sense as an antagonistic force, as they are also in the underhive and they will want to fight gangers to convert them / take their territory / eat them
They're like ganger's natural enemy.
So less predator, and more Aliens.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/08/14 16:53:22
Subject: Necromunda Underhive
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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CthuluIsSpy wrote: BrookM wrote:The last edition the Enforcers were recommended to be used as a means of keeping players in check, as they did not function like a normal gang.
I remember that back when the White Dwarf crew ran a campaign the Enforcers were laughably ineffective at keeping a Van Saar gang in check, which had grown to monstrous proportions over the course of their campaign.
Huh, that's interesting. I wonder if they'll do that in the new version.
Depends on how they turn out now. Back then they didn't have to worry about upkeep, spending credits to replace dead members, could ignore certain ammo rolls and had access to craptons of advanced equipment from the get-go. They were even restricted from bringing the entire team along, unless the threat of the opposing gang was high enough to warrant an entire ten man squad (rending rovers not included) to move out and deal with it. Automatically Appended Next Post: Besides, if you are looking for a Predator scenario, use SPYRERS, who are the fething Predators of the setting!
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This message was edited 1 time. Last update was at 2017/08/14 16:54:24
Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/08/14 16:57:23
Subject: Necromunda Underhive
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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Mad Doc Grotsnik wrote: Galas wrote:You know what could be cool? Rules for a Primaris Reiver to fuction as a "late-game campaing" boss or something like that.
With a mission like Predator 2 (The one with the black cop), the movie. He could give your gang a grapling hook if you kill him
Did something broadly similar with a Tau Stealthsuit, intended as a slightly hatstand 'wildlife documentary' maker....
Had to properly invent rules for him, which are now lost to the mists of time. But it was a bit of fun, and something unusual. He didn't open fire unless repeatedly harassed and chased.
He only needed to do it the once though.....I....I may have overclocked his Burst Cannon somewhat ruleswise.
I'm gonna borrow you this idea, is brilliant! A solitary Stealt Suit in a Recognition mission!
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/08/14 17:00:30
Subject: Necromunda Underhive
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Decrepit Dakkanaut
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CthuluIsSpy wrote:
No offence, but you're American. Your country doesn't encompass the world, and as such not everything can be viewed with an American slant, nor cater to American whims
On a more serious note, whilst I do acknowledge the existence of the KKK, I don't see why a design element that is derived from Spanish culture should be done away with because a bunch of protestant fanatics decided to adopt it to mock Catholicism. That's kind of like banning Doom because a couple of kids who shot up a school liked to play it. Guilt by association is a terrible thing.
The Iron Cross is used by the Black Templars, and that is often associated with the Third Reich, even though that has old roots in German military tradition.
Contextually speaking, as there's no buddist inspired factions running around it wouldn't really make any sense to give them swastikas.
No offense, but the US makes up the majority of sales for GW. UK and all of Europe came 2M under the US this past year. It would be immensely stupid to ignore that - especially if you're paying attention to the news right now.
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![[Post New]](/s/i/i.gif) 2017/08/14 17:00:56
Subject: Necromunda Underhive
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Trazyn's Museum Curator
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You know what would be scary as an end game enemy? Necrons. Just a single necron would be enough to make things difficult. No idea how it would fit in lore wise though. I mean, putting necrons in the hive is easy; its over a tomb complex. But why only 1 necron? Usually when the complex wakes they all wake up, and that's bad news for everyone living there. Automatically Appended Next Post: Daedalus81 wrote: CthuluIsSpy wrote:
No offence, but you're American. Your country doesn't encompass the world, and as such not everything can be viewed with an American slant, nor cater to American whims
On a more serious note, whilst I do acknowledge the existence of the KKK, I don't see why a design element that is derived from Spanish culture should be done away with because a bunch of protestant fanatics decided to adopt it to mock Catholicism. That's kind of like banning Doom because a couple of kids who shot up a school liked to play it. Guilt by association is a terrible thing.
The Iron Cross is used by the Black Templars, and that is often associated with the Third Reich, even though that has old roots in German military tradition.
Contextually speaking, as there's no buddist inspired factions running around it wouldn't really make any sense to give them swastikas.
No offense, but the US makes up the majority of sales for GW. UK and all of Europe came 2M under the US this past year. It would be immensely stupid to ignore that - especially if you're paying attention to the news right now.
Fair enough. I don't think the hoods would impact sales all that much though. I mean, they were fine with them 20 years ago, right?
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This message was edited 2 times. Last update was at 2017/08/14 17:02:39
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/08/14 17:02:59
Subject: Necromunda Underhive
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Dakka Veteran
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![[Post New]](/s/i/i.gif) 2017/08/14 17:07:07
Subject: Necromunda Underhive
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Sneaky Sniper Drone
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I'm thinking (and hoping) they've taken some cues from the excellent Betrayal at Calth. Action Points and alternate activation have both been mentioned. Specifically wondering if that's how they will handle pinning - basic weaponry removing AP.
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This message was edited 1 time. Last update was at 2017/08/14 17:23:23
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