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Made in no
Grisly Ghost Ark Driver





Bonus to cover save is just that, a modifier to a dice roll. It doesn't concern line of sight or anything else that cover might result in, as those are not cover saves.
   
Made in us
Regular Dakkanaut





Just noticed I was reading dread all this time as a simple +1 12" aura...

dread: Your opponent must add 1 to morale tests for any enemy units within 12" of the ctan shard of the deceiver.

Am I wrong? Or does this mean that dread is a battlefield effect of +x equal to the number of units I keep around the Deciever?

ex: Put Ctan in middle of formation with 10 units in range. +10 morale tests for enemies globally so that as long as I inflict a loss you're going to in essence take even more loses because you will likely fail that morale?!?

This message was edited 2 times. Last update was at 2017/10/05 18:16:44


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

No, the opponent must add 1 to the morale test of the unit if it is within 12" of the C'tan. Thats how I read/play it. So if there is 3 units within 12", all three add 1 to their morale test, not each squad adds 3 to their morale.

12,000
 
   
Made in us
Regular Dakkanaut





I assumed it was just badly worded so im glad I asked.

Cause it's talking about your opponent as the target and then 'enemy units' so I thought 'Enemy of my opponent… So my guys?'


Automatically Appended Next Post:
Do Nemesors Zhandresks - Quell the rebellion and/or Illuminors Ballistics Skill augmentation stack with my will be done for the purpose of raising Immortals Tesla effect?

ex: If I got lucky on one turn and managed to upgrade an immortal squads BS with Illuminor and then added the Quell the rebllion bonus and MWBD, would Tesla trigger on 3+ ?

Sure I cant raise the to hit higher then 2+ but those extra free hits, especially if I am most likely pairing them with a trageting array bonus from the Triarch to reroll ones...

This message was edited 2 times. Last update was at 2017/10/05 19:20:39


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in gb
Tail-spinning Tomb Blade Pilot




Making BS better is not the same as adding 1 to the roll.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Yeah, as above. Improving BS just means they hit on a 2+. Has nothing to do with the roll. It is an indication of what you need to roll to be successful. +1 to the hit roll affects every dice rolled when determining to hit.

12,000
 
   
Made in us
Regular Dakkanaut




Is it better to give warriors or immortals thy will be done or any other units? Or does it depend on the target?
   
Made in us
Loyal Necron Lychguard





 Klowny wrote:
and a 6+ FNP

I'm guessing that's coming from the warlord trait because he doesn't have one natively. Of course, he will almost certainly lose this when the codex comes out and he's given a Thousand Sons-unique trait.

This message was edited 1 time. Last update was at 2017/10/06 04:28:55


 
   
Made in no
Grisly Ghost Ark Driver





BillyN831 wrote:
Is it better to give warriors or immortals thy will be done or any other units? Or does it depend on the target?


Situational. It's good to have an idea about what it does to various units, ie how much they are boosted.
   
Made in us
Regular Dakkanaut




Bay area, CA

I played this list today.
Played versus Ultramarines + Roboute Guilliman + FW tanks.
Won by objectives but almost has been tabled.

Spoiler:


++ Necrons [104 PL, 1988pts] ++

+ HQ [16 PL, 273pts] +

Catacomb Command Barge [10 PL, 169pts]: Gauss Cannon [20pts], Warscythe [11pts]

Cryptek [6 PL, 104pts]: Staff of Light [18pts]

+ Troops [12 PL, 240pts] +

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior [240pts]

+ Elites [8 PL, 181pts] +

Triarch Stalker [8 PL, 181pts]: Twin Heavy Gauss Cannon [64pts]

+ Fast Attack [24 PL, 390pts] +

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm [65pts]

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm [65pts]

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm [65pts]

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm [65pts]

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm [65pts]

Canoptek Scarabs [4 PL, 65pts]: 5x Canoptek Scarab Swarm [65pts]

+ Heavy Support [36 PL, 734pts] +

Annihilation Barge [7 PL, 153pts]: Gauss Cannon [20pts]

Annihilation Barge [7 PL, 153pts]: Gauss Cannon [20pts]

Doomsday Ark [10 PL, 203pts]

Heavy Destroyers [12 PL, 225pts]
. 3x Heavy Destroyer [12 PL, 225pts]: 3x Heavy Gauss Cannon [96pts]

+ Dedicated Transport [8 PL, 170pts] +

Ghost Ark [8 PL, 170pts]

Created with BattleScribe



TOP 1 unit is scarabs, they did amazing - screening units and soacking wounds.
Annihilation badges did okay, heavy destroyers put some damage but didn't do much.
   
Made in ie
Deranged Necron Destroyer





Was your ghost ark not "handicap'd" because of the 5" movement of the warriors (presuming you used it as a mobile Res orb) and that the unit size was 20 so you couldn't even carry them?

How did the Gauss Cannon Annihilation/command barge go? I usually play the Tesla Cannon to save points and to prevent mobility issues.

Did you not feel that having both a THGC Triarch Stalker and 3 Heavy Destroyers a bit redundant? I presume you used the Stalker to allow your DDA to re-roll 1s but because the 3 Heavy Ds already re-roll 1s wouldn't it have been better to bring a Second DDA or THGC Triarch Stalker instead of the Heavy Ds?

Also surprised by no Tesla Immortals, nearly everyone has them as auto-takes.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
On a Canoptek Spyder's Waiting List



Salisbury, UK

So I'm restarting Necrons again in the near future and having been looking things over and I'm aiming for the following list.

Zandrekh
Obyron

10x Immortals - Tesla
10x Immortals - Tesla
10x Immortals - Gauss

Deceiver
10x Lychguard - Warsycthes

Annihilation Barge - Gauss Cannon

Obelisk (Just because I love it)

So obviously the idea is use Deceiver to get him and Zandrekh close to the enemy (in cover preferably), if I can I'll take the Gauss Immortals as well, once movement is over, bring obyron and lychguard to Zandrekh with Obyrons ability, drop the obelisk on the opposite side of the lychguard and obyron. Unload all the fire I can into the enemy and hopefully whittle them down and then charge with Obyron and Lychguard and open the enemy up. Whilst the Tesla immortals protect back field an grab objectives

What are peoples thoughts?
   
Made in jp
Proud Triarch Praetorian





You might love the model, but the Obelisk is a pretty huge liability at the moment.
Hopefully they can fix it a little by the time the update rolls around in December, then it might be playable. Until then, that's a lot of points tied up in something that's really not worth it.

 
   
Made in us
Regular Dakkanaut





Kal - Just be careful cause this strat relies heavily on turn 1 and if you aren't first in init and cant seize it then you dont want to deliver a bunch of targets into shooting range to get picked off etc.

For something like this I prefer running my leadership (save obyron so he can ghost walk a squad up and they charge into melee not bound by Grand illusions no charge stipulation) in a ghost ark when I have 2+ HQ's other then Obyron and then Grand illusioning them all forward with 1 units worth of movement and then take infantry squads up with the 2 or 3 that you hopefully get (if you get a 1 reroll and if you get a one again I'd march instead of being risky with only one forward squad). But if you're running ghost ark you should run at least one unit of warriors to keep them being annoying with 2 Re Prots a turn..


Yeah unless the enemy is running a decent amount of units with fly the obelisks grav flux wont come into play at all. If you want the stronger tesla i'd go Tesseract Vault instead for the 3 powers a turn shenanigans and the TV can easily be a target of a 1 dice roll Grand illusion since it's survivable on its own (plus counters its low ass movement).

You should probably attach at least 1 cryptek to the group to raise the re prots to 4 and to give invul saves to give those small 10 man groups more suitability so that it's more likely they will get a Re prot.

If you keep the column together your warscythe lychguard can also protect your leaders from the back as you march and have the 5+ invul while using warscythes.



This message was edited 1 time. Last update was at 2017/10/06 15:01:58


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in us
Regular Dakkanaut




Bay area, CA

 Odrankt wrote:
Was your ghost ark not "handicap'd" because of the 5" movement of the warriors (presuming you used it as a mobile Res orb) and that the unit size was 20 so you couldn't even carry them?

How did the Gauss Cannon Annihilation/command barge go? I usually play the Tesla Cannon to save points and to prevent mobility issues.

Did you not feel that having both a THGC Triarch Stalker and 3 Heavy Destroyers a bit redundant? I presume you used the Stalker to allow your DDA to re-roll 1s but because the 3 Heavy Ds already re-roll 1s wouldn't it have been better to bring a Second DDA or THGC Triarch Stalker instead of the Heavy Ds?

Also surprised by no Tesla Immortals, nearly everyone has them as auto-takes.



1. Ghost ark didn't carry them, just work as extra shooting & reanimation.
2. Annihilation gauss did nothing but Tesla did VERY well
3. Generally i found that keeping Destroyers alive is issue. They are so easy to kill
4. I don't have models yet, the issue with Tesla immortals is delivery. You have to deliver them to cover so they will have 2+ save. Deceiver can help but he's too expensive. I'm trying to experiment with them.
   
Made in us
Regular Dakkanaut





Anyone have advice on what kind of map I should build for a virtual table top for a destroyer centrist outrider detachment? Or does the Destroyer detachment just not have enough outgoing firepower to make it viable?

Or if I make it 2k what should I consider as additions for the 500?

1500
1 Staff Destroyer lord - 177 + rez orb (might drop staff and make him a melee for another scarab...)
1 Cryptek - 104
3x Destroyer Squad - 5x destroyers, 1x heavy = 1170
3x Scarabs 39

Im thinking heavy city ruins since they are infantry so they can take advantage of cover and flier so they can jump between builds and don’t take to hit penalty for moving so just keep them jumping back as stuff moves in and keep em at max range as you plink em down.

I want the cryptek in case of AP 3+ weapons since those usually do enough damage to make the 3 wounds on a destroyer mute. but I think he's gonna hobble the rest of the team cause of his movement being 1/2 of their and not being a flyer so not as manueverable... Granted since im trying to get the whole team within range of the D lord anyway~ it shouldn't be too much of an issue to adjust...

Hmm, maybe I should keep it ground level instead... Maybe trench lines or shifting wall emplacements?


This message was edited 3 times. Last update was at 2017/10/06 16:58:52


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in us
Regular Dakkanaut




Bay area, CA

I personally feel that Destroyers are too expensive and too easy to kill.

IMO the strongest Necrons ability is Quantum Shielding right now so maxing QS units is way to go.

This message was edited 1 time. Last update was at 2017/10/08 05:30:03


 
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

I have a game vs AD-Mech this Friday. I've never played vs them before and don't know what they got with their new codex. I was planning on some immortals and maybe a stalker/destroyers to deal with any annoying robots they have. Any tips? Anyone played them before? Thanks in advance

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

They have absolutely devastating firepower, will out shoot you in a firefight. They can bring knights, so your going to need some good AT, a pylon would bode well here, because they also have onager dunecrawlers, which are some of the best imperium tanks available, quietly underrated by most.

The big robots are absolutely disgusting, scary to fight, can bounce back shots onto you and put out serious dakka. They can be tied up in combat which completely negated their damage, unless they have chosen the CC route, but the CC route is the weaker option.

They have the best sniper rifles in the game, so dont bring characters, S7 ap-4 D6 damage or something like that, on 60" range weapons.

Good luck mah frand

12,000
 
   
Made in us
Regular Dakkanaut




Bay area, CA

Quantum Shielding might help. They have d6 damage output so it might prevent damage. They suck in melee to delivering units to melee range might work too.

I've played couple games vs Mechanicum but without their codex. Won both because of QS and my scarabs - scarabs charged in melee and also blocked Knight - they do not have Infanity keyword so Knoght can not just go over them
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

To win with QS you need to spam it heavily, I brought a TA and a DDA against 2 onagers and a knight, lost one and the second was crippled before they got to do anything (didnt get first turn).

12,000
 
   
Made in jp
Proud Triarch Praetorian





Would it ever be worth it to bring TWO G-Pylons?
That would be half your list at 950 points, and you'd be seriously hurting for CP... but fill out the rest of your ranks with Stalkers and Scarabs and you might actually have something, there.

 
   
Made in us
Regular Dakkanaut




Bay area, CA

Pylon is very cool if you're okay with FW. I personally stick with GW products
   
Made in gb
Tail-spinning Tomb Blade Pilot




 skoffs wrote:
Would it ever be worth it to bring TWO G-Pylons?
That would be half your list at 950 points, and you'd be seriously hurting for CP... but fill out the rest of your ranks with Stalkers and Scarabs and you might actually have something, there.


You’ll have very little to deal with hordes, in that build.
   
Made in jp
Proud Triarch Praetorian





Well, if you gave a few of the Stalkers Particle Shedders that might work.
Spoiler:
Toholk

9 Scarabs
8 Scarabs

4 Stalkers (3x Particle, 1x HGC)

2 G-Pylons
That's 1991.

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Two pylons I dont think is the answer to much, I've found it either blasts stuff off the board every turn, or whiffs everything and explodes.

Additionally, you would be seriously hurting against any army that doesn't have many vehicles.

12,000
 
   
Made in jp
Proud Triarch Praetorian





So either a single G-Pylon and a bunch of anti-horde, or a bunch of Tesseract Arks and Scarabs.
...
If these are our only viable options then I'll hold off until December.

 
   
Made in ie
Deranged Necron Destroyer





I have had some good success with having an anti-tank and anti-infantry groups.

For toughness 6 and above I like using Triarch Stalker w/ THGC, Canoptek Tomb Sentinel and Tesseract Ark.

For Toughness 5 and below I usually go with a Triarch Stalker w/ Particle Shredder, Gauss Tomb Blades and Tesla Immortals.


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Numberless Necron Warrior




Scotland, UK

Hey all, first time poster here!

Managed to get my first game of 8th in this weekend (first game of 40k in around 15 years...), took my lil rusty robot skeletons for a spin.

It was only 700 points or so, but really happy with how they performed. The Triarch Stalker in particular was an absolute beast, hosing down Terminators and Captains with relative ease, and finally stomping on a Librarian to take his final wound.

I figure RP has a much larger impact at smaller point values than higher ones, I ended the game with most of my causalities aside from the scarabs back in play.

Anyway, already got plans to expand up to 1000 points and get some proper games under my belt
   
Made in no
Grisly Ghost Ark Driver





 unitled wrote:
Hey all, first time poster here!

Managed to get my first game of 8th in this weekend (first game of 40k in around 15 years...), took my lil rusty robot skeletons for a spin.

It was only 700 points or so, but really happy with how they performed. The Triarch Stalker in particular was an absolute beast, hosing down Terminators and Captains with relative ease, and finally stomping on a Librarian to take his final wound.

I figure RP has a much larger impact at smaller point values than higher ones, I ended the game with most of my causalities aside from the scarabs back in play.

Anyway, already got plans to expand up to 1000 points and get some proper games under my belt


Great! Small points games are great for us indeed, allowing RP to work. I was much in the same place myself last year, picking up 40k again (with a group of friends in a similar position) after almost 20 years
   
 
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