Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2017/10/05 17:53:25
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Bonus to cover save is just that, a modifier to a dice roll. It doesn't concern line of sight or anything else that cover might result in, as those are not cover saves.
2017/10/05 18:13:56
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Just noticed I was reading dread all this time as a simple +1 12" aura...
dread: Your opponent must add 1 to morale tests for any enemy units within 12" of the ctan shard of the deceiver.
Am I wrong? Or does this mean that dread is a battlefield effect of +x equal to the number of units I keep around the Deciever?
ex: Put Ctan in middle of formation with 10 units in range. +10 morale tests for enemies globally so that as long as I inflict a loss you're going to in essence take even more loses because you will likely fail that morale?!?
This message was edited 2 times. Last update was at 2017/10/05 18:16:44
I was almost tempted to start buying orks and modeling/painting them with a french theme.
If only so I could begin the pardonné waghh.
2017/10/05 18:48:22
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
No, the opponent must add 1 to the morale test of the unit if it is within 12" of the C'tan. Thats how I read/play it. So if there is 3 units within 12", all three add 1 to their morale test, not each squad adds 3 to their morale.
12,000
2017/10/05 18:56:00
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I assumed it was just badly worded so im glad I asked.
Cause it's talking about your opponent as the target and then 'enemy units' so I thought 'Enemy of my opponent… So my guys?'
Automatically Appended Next Post: Do Nemesors Zhandresks - Quell the rebellion and/or Illuminors Ballistics Skill augmentation stack with my will be done for the purpose of raising Immortals Tesla effect?
ex: If I got lucky on one turn and managed to upgrade an immortal squads BS with Illuminor and then added the Quell the rebllion bonus and MWBD, would Tesla trigger on 3+ ?
Sure I cant raise the to hit higher then 2+ but those extra free hits, especially if I am most likely pairing them with a trageting array bonus from the Triarch to reroll ones...
This message was edited 2 times. Last update was at 2017/10/05 19:20:39
I was almost tempted to start buying orks and modeling/painting them with a french theme.
If only so I could begin the pardonné waghh.
2017/10/05 20:55:43
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Yeah, as above. Improving BS just means they hit on a 2+. Has nothing to do with the roll. It is an indication of what you need to roll to be successful. +1 to the hit roll affects every dice rolled when determining to hit.
12,000
2017/10/06 04:06:12
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I'm guessing that's coming from the warlord trait because he doesn't have one natively. Of course, he will almost certainly lose this when the codex comes out and he's given a Thousand Sons-unique trait.
This message was edited 1 time. Last update was at 2017/10/06 04:28:55
2017/10/06 05:39:51
Subject: Re: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
TOP 1 unit is scarabs, they did amazing - screening units and soacking wounds.
Annihilation badges did okay, heavy destroyers put some damage but didn't do much.
2017/10/06 06:43:24
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Was your ghost ark not "handicap'd" because of the 5" movement of the warriors (presuming you used it as a mobile Res orb) and that the unit size was 20 so you couldn't even carry them?
How did the Gauss Cannon Annihilation/command barge go? I usually play the Tesla Cannon to save points and to prevent mobility issues.
Did you not feel that having both a THGC Triarch Stalker and 3 Heavy Destroyers a bit redundant? I presume you used the Stalker to allow your DDA to re-roll 1s but because the 3 Heavy Ds already re-roll 1s wouldn't it have been better to bring a Second DDA or THGC Triarch Stalker instead of the Heavy Ds?
Also surprised by no Tesla Immortals, nearly everyone has them as auto-takes.
So I'm restarting Necrons again in the near future and having been looking things over and I'm aiming for the following list.
Zandrekh
Obyron
10x Immortals - Tesla
10x Immortals - Tesla
10x Immortals - Gauss
Deceiver
10x Lychguard - Warsycthes
Annihilation Barge - Gauss Cannon
Obelisk (Just because I love it)
So obviously the idea is use Deceiver to get him and Zandrekh close to the enemy (in cover preferably), if I can I'll take the Gauss Immortals as well, once movement is over, bring obyron and lychguard to Zandrekh with Obyrons ability, drop the obelisk on the opposite side of the lychguard and obyron. Unload all the fire I can into the enemy and hopefully whittle them down and then charge with Obyron and Lychguard and open the enemy up. Whilst the Tesla immortals protect back field an grab objectives
What are peoples thoughts?
2017/10/06 13:31:55
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
You might love the model, but the Obelisk is a pretty huge liability at the moment.
Hopefully they can fix it a little by the time the update rolls around in December, then it might be playable. Until then, that's a lot of points tied up in something that's really not worth it.
2017/10/06 14:52:44
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Kal - Just be careful cause this strat relies heavily on turn 1 and if you aren't first in init and cant seize it then you dont want to deliver a bunch of targets into shooting range to get picked off etc.
For something like this I prefer running my leadership (save obyron so he can ghost walk a squad up and they charge into melee not bound by Grand illusions no charge stipulation) in a ghost ark when I have 2+ HQ's other then Obyron and then Grand illusioning them all forward with 1 units worth of movement and then take infantry squads up with the 2 or 3 that you hopefully get (if you get a 1 reroll and if you get a one again I'd march instead of being risky with only one forward squad). But if you're running ghost ark you should run at least one unit of warriors to keep them being annoying with 2 Re Prots a turn..
Yeah unless the enemy is running a decent amount of units with fly the obelisks grav flux wont come into play at all. If you want the stronger tesla i'd go Tesseract Vault instead for the 3 powers a turn shenanigans and the TV can easily be a target of a 1 dice roll Grand illusion since it's survivable on its own (plus counters its low ass movement).
You should probably attach at least 1 cryptek to the group to raise the re prots to 4 and to give invul saves to give those small 10 man groups more suitability so that it's more likely they will get a Re prot.
If you keep the column together your warscythe lychguard can also protect your leaders from the back as you march and have the 5+ invul while using warscythes.
This message was edited 1 time. Last update was at 2017/10/06 15:01:58
I was almost tempted to start buying orks and modeling/painting them with a french theme.
If only so I could begin the pardonné waghh.
2017/10/06 15:52:08
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Odrankt wrote: Was your ghost ark not "handicap'd" because of the 5" movement of the warriors (presuming you used it as a mobile Res orb) and that the unit size was 20 so you couldn't even carry them?
How did the Gauss Cannon Annihilation/command barge go? I usually play the Tesla Cannon to save points and to prevent mobility issues.
Did you not feel that having both a THGC Triarch Stalker and 3 Heavy Destroyers a bit redundant? I presume you used the Stalker to allow your DDA to re-roll 1s but because the 3 Heavy Ds already re-roll 1s wouldn't it have been better to bring a Second DDA or THGC Triarch Stalker instead of the Heavy Ds?
Also surprised by no Tesla Immortals, nearly everyone has them as auto-takes.
1. Ghost ark didn't carry them, just work as extra shooting & reanimation.
2. Annihilation gauss did nothing but Tesla did VERY well
3. Generally i found that keeping Destroyers alive is issue. They are so easy to kill
4. I don't have models yet, the issue with Tesla immortals is delivery. You have to deliver them to cover so they will have 2+ save. Deceiver can help but he's too expensive. I'm trying to experiment with them.
2017/10/06 16:50:13
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Anyone have advice on what kind of map I should build for a virtual table top for a destroyer centrist outrider detachment? Or does the Destroyer detachment just not have enough outgoing firepower to make it viable?
Or if I make it 2k what should I consider as additions for the 500?
1500
1 Staff Destroyer lord - 177 + rez orb (might drop staff and make him a melee for another scarab...)
1 Cryptek - 104
3x Destroyer Squad - 5x destroyers, 1x heavy = 1170
3x Scarabs 39
Im thinking heavy city ruins since they are infantry so they can take advantage of cover and flier so they can jump between builds and don’t take to hit penalty for moving so just keep them jumping back as stuff moves in and keep em at max range as you plink em down.
I want the cryptek in case of AP 3+ weapons since those usually do enough damage to make the 3 wounds on a destroyer mute. but I think he's gonna hobble the rest of the team cause of his movement being 1/2 of their and not being a flyer so not as manueverable... Granted since im trying to get the whole team within range of the D lord anyway~ it shouldn't be too much of an issue to adjust...
Hmm, maybe I should keep it ground level instead... Maybe trench lines or shifting wall emplacements?
This message was edited 3 times. Last update was at 2017/10/06 16:58:52
I was almost tempted to start buying orks and modeling/painting them with a french theme.
If only so I could begin the pardonné waghh.
2017/10/08 05:29:53
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
I have a game vs AD-Mech this Friday. I've never played vs them before and don't know what they got with their new codex. I was planning on some immortals and maybe a stalker/destroyers to deal with any annoying robots they have. Any tips? Anyone played them before? Thanks in advance
- Power corrupts, Absolute power.... is a whole lot of fun...-
2017/10/09 02:04:42
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
They have absolutely devastating firepower, will out shoot you in a firefight. They can bring knights, so your going to need some good AT, a pylon would bode well here, because they also have onager dunecrawlers, which are some of the best imperium tanks available, quietly underrated by most.
The big robots are absolutely disgusting, scary to fight, can bounce back shots onto you and put out serious dakka. They can be tied up in combat which completely negated their damage, unless they have chosen the CC route, but the CC route is the weaker option.
They have the best sniper rifles in the game, so dont bring characters, S7 ap-4 D6 damage or something like that, on 60" range weapons.
Good luck mah frand
12,000
2017/10/09 02:37:31
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Quantum Shielding might help. They have d6 damage output so it might prevent damage. They suck in melee to delivering units to melee range might work too.
I've played couple games vs Mechanicum but without their codex. Won both because of QS and my scarabs - scarabs charged in melee and also blocked Knight - they do not have Infanity keyword so Knoght can not just go over them
2017/10/09 03:02:50
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
To win with QS you need to spam it heavily, I brought a TA and a DDA against 2 onagers and a knight, lost one and the second was crippled before they got to do anything (didnt get first turn).
12,000
2017/10/09 03:30:30
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Would it ever be worth it to bring TWO G-Pylons?
That would be half your list at 950 points, and you'd be seriously hurting for CP... but fill out the rest of your ranks with Stalkers and Scarabs and you might actually have something, there.
2017/10/09 03:48:32
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
skoffs wrote: Would it ever be worth it to bring TWO G-Pylons?
That would be half your list at 950 points, and you'd be seriously hurting for CP... but fill out the rest of your ranks with Stalkers and Scarabs and you might actually have something, there.
You’ll have very little to deal with hordes, in that build.
2017/10/09 07:38:29
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
So either a single G-Pylon and a bunch of anti-horde, or a bunch of Tesseract Arks and Scarabs.
...
If these are our only viable options then I'll hold off until December.
2017/10/09 08:33:29
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Managed to get my first game of 8th in this weekend (first game of 40k in around 15 years...), took my lil rusty robot skeletons for a spin.
It was only 700 points or so, but really happy with how they performed. The Triarch Stalker in particular was an absolute beast, hosing down Terminators and Captains with relative ease, and finally stomping on a Librarian to take his final wound.
I figure RP has a much larger impact at smaller point values than higher ones, I ended the game with most of my causalities aside from the scarabs back in play.
Anyway, already got plans to expand up to 1000 points and get some proper games under my belt
2017/10/09 11:08:12
Subject: Necron 8th Tactica - Unit grading in OP / NEW new FAQ discussion p.97
Managed to get my first game of 8th in this weekend (first game of 40k in around 15 years...), took my lil rusty robot skeletons for a spin.
It was only 700 points or so, but really happy with how they performed. The Triarch Stalker in particular was an absolute beast, hosing down Terminators and Captains with relative ease, and finally stomping on a Librarian to take his final wound.
I figure RP has a much larger impact at smaller point values than higher ones, I ended the game with most of my causalities aside from the scarabs back in play.
Anyway, already got plans to expand up to 1000 points and get some proper games under my belt
Great! Small points games are great for us indeed, allowing RP to work. I was much in the same place myself last year, picking up 40k again (with a group of friends in a similar position) after almost 20 years