Switch Theme:

Do you prefer army lists or unit cards?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Do you prefer army lists or unit cards?
I like building a list from scratch
I like unit cards already done for me

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
The Last Chancer Who Survived





Norristown, PA

So, what do you prefer for your wargames?

GW - style army lists where your units are more generic and you can add wargear, etc, to personalize it? And generic characters that you can build to your liking (not talking about special characters).

Or more like Warmachine, where everything you need for the unit or character is on a handy little card and about all you can add to the unit is a few extra men? And your characters are totally pre-built where nothing really can change at all?


For me I think I fall right in the middle.. I like being able to customize an army from scratch with unique units. But I also like Warmachine and Dust Tactics where you know what you're getting and you get just about everything you need in your box of men. How about you?

 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






I prefer GW style army lists.

Iron Warriors 442nd Grand Battalion: 10k points  
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Can I vote both?

AT-43 used cards, but you still got unit options such as grenades, gear, heavy weapons, and specialists.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Anti-Armour Yaogat





Stoke-on-trent uk

I prefer cards it makes it for me quicker to organise an army and i like being able to visually track wounds with check boxes and alike rather than dice.An advantage of army books is that you get alot more than just the game's required stuff you get alot of fluff and alike.

Red corsairs -2000 points
Empire army -2000 points
Cygnar-15pts


======Begin Dakka Geek Code======
DR:90-S---GMB+I+Pwhfb09++D++A++/h WD362R+T(M)DM+
======End Dakka Geek Code======

psn-blackclaw12-add me and mention that you're from dakka.

 
   
Made in us
Thunderhawk Pilot Dropping From Orbit





United States

I dont think this will be a fair poll becuase I see more people playing warhmmer/40k compared to the other games (allthough they are still quite popular, and good)

This message was edited 2 times. Last update was at 2011/08/16 19:22:09


 
   
Made in us
Servoarm Flailing Magos







I prefer cards, but I use Gear Garage to make sheets of cards for each combat group in a force.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in si
Foxy Wildborne







Whichever is more appropriate for the game. Warhammer works great with army lists, Warmachine works great with stat cards.

I do love cards and even make my own for games that don't have a large degree of customization (Firestorm Armada, for example).

But honestly I would rather have customization - but so far GW is really the only company that puts enough options in the box to warrant the army list approach.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Paingiver







Some games are really enhanced by wargear. One of 40k's defining traits is the plentiful (and often excessive) wargear options, to strip those away entirely would be to take away part of the game's identity. Likewise, to take away a warmachine player's cards and add even minimal wargear options would cause pandemonium to break loose. I do not, however, believe the two features need to be mutually exclusive. It should be a simple matter to have a small wargear list on the back of a card when a game is designed for such a thing to happen.

Both systems, taken exclusively, have a downside. With cards, weapon upgrades have limited application and the slightly clunky design of adding a whole new guy just to add a flame thrower. With staggeringly large wargear lists, units can be varied too much and model designers have no hope of including every option for every build. Often times we see some options nonexistent entirely in gw kits when we might want to outfit an entire unit with said option -they still haven't even managed to put every option in their mainstay tactical marine box.

The quick reference of cards are too good for me to pass up, and get my vote easily. I can accept the lack of wargear options if there are varied units to make up for the variety and the game is built for it. I would rather just sit down and have fun with a game than play tetris with wargear and points trying to decipher my opponent's list before it begins.

This message was edited 1 time. Last update was at 2011/08/16 20:45:29


   
Made in us
Novice Knight Errant Pilot





Baltimore

Army lists, because I fiddle around with unit composition and load outs too much for a card to be much good.

 
   
Made in au
Storm Lance





I voted cards. They're quick and handy but I mainly like them
because they look cool and its something else to collect alongside my mini's.
   
Made in us
Fixture of Dakka





Steelcity

I don't see how warhammer would work with cards personally (If using them to build an army). Too many variables where as with warmachine you have 2 options which is Min sized or max sized squads

Also Warmachine counting is easier as it only really goes up to 50 for most games!

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Focused Dark Angels Land Raider Pilot





I heavily prefer lists. I like the customization options and the scratch build process. It makes it a bit more personal and interesting and sets it apart from other systems. I think if GW went to cards, it would be a huge blow to 40k's (and WHFB's) personality and would be along the lines of simplifying the game to negative effect.
   
Made in us
Hellish Haemonculus






Boskydell, IL

I like the GW style lists. I like the possibility of finding some new way of doing things. I also enjoy getting all kinds of little fiddly bits in my boxes that I can store in my bitz box and have somewhere down the line.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Longtime Dakkanaut




Maryland

Dais wrote:
Both systems, taken exclusively, have a downside. With cards, weapon upgrades have limited application and the slightly clunky design of adding a whole new guy just to add a flame thrower. With staggeringly large wargear lists, units can be varied too much and model designers have no hope of including every option for every build. Often times we see some options nonexistent entirely in gw kits when we might want to outfit an entire unit with said option -they still haven't even managed to put every option in their mainstay tactical marine box.

The quick reference of cards are too good for me to pass up, and get my vote easily. I can accept the lack of wargear options if there are varied units to make up for the variety and the game is built for it. I would rather just sit down and have fun with a game than play tetris with wargear and points trying to decipher my opponent's list before it begins.


I've sort of moved away from games that have too many options in the list because of this - more often than not, people will find a combination of gear that works, and you'll never see any variance.

The only game that I like this for is Battletech, but there you only have a few Mechs to keep track of. And you have programs like Skunkwerks that allow you to quickly generate any sort of mech with any combination of wargear.

   
Made in us
Warplord Titan Princeps of Tzeentch





Kirasu wrote:I don't see how warhammer would work with cards personally (If using them to build an army). Too many variables where as with warmachine you have 2 options which is Min sized or max sized squads

In MKI you took a min sized squad and could add more models. For example, 6 models would be 160 points and each additional model adds an extra 10 points.

The problem I see with list-based armies like 40k is that many of the options are subpar while others really shine, which leads just about everyone picking the 'best' option anyway (unless you're new to the army). Stat cards takes out this element of evaluation and optimizing, which can be either a good or bad thing, depending on your perspective.

text removed by Moderation team. 
   
Made in us
Elite Tyranid Warrior



East TN

I make my own unit cards for every unit/vehicle in 40k. its a good way to keep track of what i have moved, shot, etc.....

31,600 points
38750 points before upgrades
My hobby blog http://warfrog.blogspot.com/ 
   
Made in us
Death-Dealing Devastator




Philadelphia, PA

Your poll questions are a tad leading.

I want unit cards so that I can easily see exactly what my opponent's units do in the middle of a game (note: I'm a 12 year veteran of CCG gaming).

As a 40k newb, I've already played too many games in which my opponent has shown up with an army list on his smart phone, no codex, and an army I've never seen before.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I see the appeal of both. I like making my own lists, but at the same time I always did like the old army cards that Epic had.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Brigadier General






Chicago

Depends on the game. For most games, I prefer an army list, however, for smaller games and some with alternating unit activation, I would prefer cards.

For example, Mech Attack (a mecha ruleset) uses playing card sized record sheets for each mech. They are kept in plastic sleeves so you can mark damage with a dry-erase marker. This allows you to reuse the cards and quickly arrange new force compositions.

However the most usefull advantage is being able to move or turn the card after you activate each figure. Mech Attack is alternating unit activation so each player moves one unit and then it's the next player does so until all units have been activated. Being able to use the cards to remind you which units have acted in a given turn means you don't have to use tokens to mark the units. I hate tokens.

This message was edited 1 time. Last update was at 2011/08/17 15:16:17


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
Irked Necron Immortal



Dayton, Ohio

If I could design a card style that could handle all of a units rules,gear,stats, etc and still be readable and can find a decent plastic cover for the card, then probably cards.
   
 
Forum Index » Dakka Discussions
Go to: