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![[Post New]](/s/i/i.gif) 2011/08/22 06:31:24
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Pyro Pilot of a Triach Stalker
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Having a game today against a friends Space wolves. How well will he do against my Eldar?
My Eldar:
Autarch W/Fusion gun
Autarch W/Fusion gun
5 Fire dragons//Wave serpent W/T.L. Shruiken cannon and spirit stones
5 Fire dragons//Wave serpent W/T.L. Shruiken cannon and spirit stones
5 Fire dragons//Wave serpent W/T.L. Shruiken cannon and spirit stones
5 Dire avengers//Wave serpent W/T.L. Scatter lasers and spirit stones
5 Dire avengers//Wave serpent W/T.L. Scatter lasers and spirit stones
5 Dire avengers//Wave serpent W/T.L. Scatter lasers and spirit stones
3 War walkers W/6 Scatter lasers
3 War walkers W/6 Scatter lasers
2 War walkers W/4 Scatter lasers
EDIT: He phoned me and said he'd rather use his space wolves.
His wolves:
Rune Priest W/Living lightning and Tempests wrath, Melta bombs
Rune Priest W/Living lightning and JOTWW
3 Wolf guard W/3 power fists and 3 combi-meltas.
8 Grey hunters W/Melta gun, MOTW and Standard//rhino
8 Grey hunters W/Melta gun, MOTW and Standard//rhino
9 Grey hunters W/Melta gun, MOTW and Standard//rhino
5 Grey hunters W/Melta gun//Razorback W/T.L. lascannon
5 Grey hunters W/Melta gun//Razorback W/T.L. lascannon
4 Long fangs 1 Squad leader//4 missile launchers//Razorback W/T.L. Lascannon
4 Long fangs 1 Squad leader//4 missile launchers//Razorback W/T.L. Lascannon
4 Long fangs 1 Squad leader//4 missile launchers//Razorback W/T.L. Lascannon
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This message was edited 1 time. Last update was at 2011/08/22 07:40:14
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![[Post New]](/s/i/i.gif) 2011/08/22 10:59:32
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Shunting Grey Knight Interceptor
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Lots of stuff in his list to open up your tanks,
I predict unless you blow his transports up fast, he's gonna open yours up and use the dragons as a chew toy. Can't wait to read the rep!
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![[Post New]](/s/i/i.gif) 2011/08/22 11:11:01
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Agile Revenant Titan
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Depends on the mission. Looking at the SW list, I don't think you'll have enough left late game. 15 Fire Dragons won't be overly effective this game as there's no big armor threat and if you get out to shoot Marines, you lose the Fire Dragons the next turn.
I predict:
Turn 2, he smokes half of his vehicles, the other half take cover from the smoked vehicles. You come on and knock out lots of Long Fangs.
Turn 3, he removes lots of your vehicles effectively crippling your list.
Turn 4, your infantry vs SW infantry is no contest. He'll win with Seize Ground or Annihilation. Capture and Control will be hard to win regardless.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2011/08/22 16:41:03
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Deranged Necron Destroyer
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I predict the eldar getting tabled, that is one mean Wolf list
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This message was edited 1 time. Last update was at 2011/08/22 16:43:40
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 2011/08/22 17:08:56
Subject: Re:1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Longtime Dakkanaut
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Baring any unusual mission or over the top terrain setup ("Wave serpents have cover behind this" is really hard to do in RL, but vassal suddenly makes it easy), the Space Wolves should win that one. The long fangs will rip the serpents to shreads while the Dragons will fail to do anything devastating and the Wolves rip the Autarchs to shreds.
3 Longfang Packs + 2 Rune Priest facing no Runes of Warding is an instant recipe for dead eldar.
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![[Post New]](/s/i/i.gif) 2011/08/22 17:15:28
Subject: Re:1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Fresh-Faced New User
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Will slaughter them. War Walkers can Alpha-strike well and kill those Fangs to death.
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![[Post New]](/s/i/i.gif) 2011/08/22 21:17:29
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Angry Chaos Agitator
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cant wait to see this one! (i voted for eldar after seeing how you handled mech BA, but it can easily go both ways)
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![[Post New]](/s/i/i.gif) 2011/08/23 00:13:20
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Agile Revenant Titan
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You mean the War Walkers that, on average, will kill 3 Space Marines (24 shots, 12 hits, 10 wounds, @ 3 dead MEQ)? I run these guys as well, but you have to be a bit realistic. It will take 2 full squads to kill a single Long Fang squad on average.
It should take a large portion of his army to stop the Long Fangs.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2011/08/23 01:52:22
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Fixture of Dakka
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I'm going to go against the grain and bet on eldar this game. That's a lot of firepower by his war walkers, and with cover, they could be quite resilient. With dual autarchs, they should get the alpha strike and could possibly cripple 2 long fangs squads in 1 go. Then on the next turn, they should be able to wipe out almost all the SW ranged shooting, after which the SW will have a hard time trying to catch serpents with 12" meltas.
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![[Post New]](/s/i/i.gif) 2011/08/23 02:34:00
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Longtime Dakkanaut
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jy2 wrote:I'm going to go against the grain and bet on eldar this game. That's a lot of firepower by his war walkers, and with cover, they could be quite resilient. With dual autarchs, they should get the alpha strike and could possibly cripple 2 long fangs squads in 1 go. Then on the next turn, they should be able to wipe out almost all the SW ranged shooting, after which the SW will have a hard time trying to catch serpents with 12" meltas.
It really depends on how the SW player is going to react to what the Eldar Army can do on first turn.
I too voted for the Eldar as well because of what jy2 has quoted as we both have similar ideas of the games outcome.
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Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-
"We are the Ultramodrines, And We Shall Fear No Trolls. bear this USR with pride".
Also, how does one apply to be a member of the Ultramodrines? Are harsh trials involved, ones that would test my faith as a wargamer and resolve as a geek?
You must recite every rule of Dakka Dakka. BACKWARDS.
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![[Post New]](/s/i/i.gif) 2011/08/23 08:17:51
Subject: Re:1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Pyro Pilot of a Triach Stalker
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Mission: Capure and control
Deployment: Spearhead
He wins Deployment, and chooses to go second.
Pre game assessment: Those long fangs are going to be a problem, andif he's smart he'll shield them with their razorbacks, so my warwalkers can't get to them.
His turn 1.
His turn 2. Everything pops smoke.
My turn 2. (Move) I plan to send the war walkers and fire dragons to assault his objective, so if he kills all my walkers my fire dragons can still pose a threat. I'll try and keep my dire avenger serpents back for lots of the game, and take shots on his rhino's each turn to whittle them down. Last turn I'll Flat-out onto the objective, contesting it.
I get everything from reserves, again. ALL the war walkers roll 1s for their outflank.
I put the war walkers behind each other, bacause the rhinos already have a cover save from the smoke.
Shooting: I shoot the dire avenger serpents at the rhino's with rune priests, but do nothing. The brown based walkers hoot the Razorback with grey hunters in, and explode it. I kill 1 in the blast. The orange based walkers shoot the grey hunter squad, and kill The melta gun and 3 grey hunters. They pass their Ld. The green based Walkers shoot the other Grey hunter Razorback, and shake and immobilise it.
I think I did OK. It could have gone better, but it could have gone worse. He only has 1 troop razorback left, and the other squad only has 1 grey hunter left. If I keep whittling down his grey hunter squads near his objective, I'll be OK.
Wolf Turn 3. (move) He sneakily put his lone grey hunter into one of the empty long fang razorbacks.
Shooting: He shoots 1 squad of long fangs at the orange walkers, but do nothing. His next squad wrecks both, and the next destroys another squad of walkers. He use living lightning on the remaining squad, but fails to glance.
That was impresive. 5 Of my walkers dead first time he shot me. My fire dragons aren't going to do much, and he's got 30 marines cruising to my objective. I think, that I am going to continue my assault on his objective, and try and force a draw.
My turn 3. (Move) I going to have to use the fire dragons to kill his long fangs. I was going to kill his razorbacks with grey hunters inside, but after seeing the destruction they can cause, they have to die.
Shooting: The dire avenger wave serpents open up on a long fang squad, killing all but the squad leader. The purple fire dragons kill 2 missile launcher long fangs, whilst the black fire dragons kill 3. The black dragons wave serpent kills reamining 2 from that squad. the purple dragons serpent kills none. The war walkers finish them off.
I can rest easy now that all his long fangs are dead, bar 1 squad leader. Next turn I will start boosting the wave serpents around, to try and contest my objective.
His turn 4. (move)
Shooting: The grey hunters that have just dieembarked open up on my poor, defenceless fire dragons, and wipe them out. The razorback closest to his board shoots it's lascannon at the wave serpent in front, But I pass my cover save. The immobilised razorback does the same, but fails to even hit. The long fang razorbacks shoot at the razorbacks closest to them, and shake them both. He fails to do anything with living lightning, and the rune priest casts tempests wrath. (The rune priest next to me.)
That tempest wrath is going to make me do dangerous terrain tests, something I'm not happy with. If I fail, it won't go well for me.
Assault: he puts his long fang squad leader into some fire dragons, put dies to strength 3 models.
My turn 4. Move.
I'm going to move the serpents near my objective, about 20" away. The dire avengers are going to get out, and fire on that 10 man grey hunter squad. Next turn, they will capture the objective and I'll contest the other.
I ram a wave serpent into his immobilised razorback, and I destroy it.
Shooting: Both squads of fire dragons kill a razorback. Walkers kill 3 grey hunters.
Note much to do really, since I'm preparing for a last turn flat out move.
His turn 5. (Move)
Shooting: The 2 big units of grey hunters shoot the wave serpents, expecting to get 2D6 for melta. When I tell him about the energy field, he isn't happy. Evern more so when he does nothing.
Assault: He assault the warwalkers with his 5 man squad. I ask why, and he says that He'll be in range off the objective, and you can't shoot me in combat. So you can't have the objective.That sly...Anyway, all he does in shake 1 walker, and I do nothing to him.
Also, he assaults my squad of dragons, and kills them all.
This is the turn I'll start going for the objectives. Since he has war walkers tied up in combat, they won't be killing much, and the objective is a no-go. Whereas the other objective has nothing on it, and I could get 2 of my dire avenger units near my objective. I'll flat out one off them there, and send the other one another way, since the game might not end Turn 5.
My turn 5. (move)
He made a mistake in assaulting the walkers, I think. Since now he isn't getting that objective either.
Shooting: The fire dragons shoot the big squad of grey hunters, and kill 4.
Nothing else I could shoot, since everything went flat-out.
Assault: The grey hunters do nothing to the walkers, and I do nothing to him. He rolls to see if the game ends, and got a 3. The game shall go on!
Grey hunters T6. (Move) (rune priest casts tempests wrath, Grey hunters get up into their rhinos and speed towards the objective. The 4 man rune prist squad charges toward the wave serpent, and the objective.
Shooting: 4 man rune priest squad melta-guns the serpent, but fails to do anything. The last razorback shoots the serpent as well, but fails to do anything. (Energy field FTW)
Assault: He charges his rune priest squad into the serpent. I ask why, he can only glance. But then he shows me his Army list, and he's got power fists.
Lucky for me, he misses.  The walker combat is also a staelmate.
My Turn 6. (Move)
This is another turn of going full throtle. I'm starting to get a bit bored of this. I might crack out a different army soon.
Also, I made a wall around my objective. Look at the 3 pretty wave serpents.
Shooting: Fire dragons shoot the rune priest squad, but guess what. Not 1 shot hit. NOT ONE.
Assault: Again, nothing with the walkers.
I roll for game end, and It does. His objective is clearly contested. My objective his a dire avenger squad on it, with his rhino 4" away! So a 1-0 win! Although it was a very close one.
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![[Post New]](/s/i/i.gif) 2011/08/23 08:39:01
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Longtime Dakkanaut
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Ah, good ol' Vassal, good to see there are still people using it.
Good btrp. Having both objectives spaced far apart forced him to split his forces. You did good well prioritizing the Long Fangs. Congrats on a narrow victory.
Thanks for sharing.
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![[Post New]](/s/i/i.gif) 2011/08/23 10:54:45
Subject: Re:1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Fresh-Faced New User
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Clever, unexpected hill usage on his part. General clever tactics and exemplification of Eldar trickery on yours.
Seems I voted correctly... I just hope the history forgets my argumentation, lol.
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![[Post New]](/s/i/i.gif) 2011/08/23 14:09:31
Subject: Re:1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Armored Iron Breaker
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woodbok wrote:Mission: Capure and control
Deployment: Spearhead
He wins Deployment, and chooses to go second.
Pre game assessment: Those long fangs are going to be a problem, andif he's smart he'll shield them with their razorbacks, so my warwalkers can't get to them.
His turn 1.
His turn 2. Everything pops smoke.
My turn 2. (Move) I plan to send the war walkers and fire dragons to assault his objective, so if he kills all my walkers my fire dragons can still pose a threat. I'll try and keep my dire avenger serpents back for lots of the game, and take shots on his rhino's each turn to whittle them down. Last turn I'll Flat-out onto the objective, contesting it.
I get everything from reserves, again. ALL the war walkers roll 1s for their outflank.
I put the war walkers behind each other, bacause the rhinos already have a cover save from the smoke.
What is with the lack of terrain? Other than that good battle, however your opponent not knowing about the energy field was his undoing, bet he regrets going for the serpents and leaving your obj now.
Shooting: I shoot the dire avenger serpents at the rhino's with rune priests, but do nothing. The brown based walkers hoot the Razorback with grey hunters in, and explode it. I kill 1 in the blast. The orange based walkers shoot the grey hunter squad, and kill The melta gun and 3 grey hunters. They pass their Ld. The green based Walkers shoot the other Grey hunter Razorback, and shake and immobilise it.
I think I did OK. It could have gone better, but it could have gone worse. He only has 1 troop razorback left, and the other squad only has 1 grey hunter left. If I keep whittling down his grey hunter squads near his objective, I'll be OK.
Wolf Turn 3. (move) He sneakily put his lone grey hunter into one of the empty long fang razorbacks.
Shooting: He shoots 1 squad of long fangs at the orange walkers, but do nothing. His next squad wrecks both, and the next destroys another squad of walkers. He use living lightning on the remaining squad, but fails to glance.
That was impresive. 5 Of my walkers dead first time he shot me. My fire dragons aren't going to do much, and he's got 30 marines cruising to my objective. I think, that I am going to continue my assault on his objective, and try and force a draw.
My turn 3. (Move) I going to have to use the fire dragons to kill his long fangs. I was going to kill his razorbacks with grey hunters inside, but after seeing the destruction they can cause, they have to die.
Shooting: The dire avenger wave serpents open up on a long fang squad, killing all but the squad leader. The purple fire dragons kill 2 missile launcher long fangs, whilst the black fire dragons kill 3. The black dragons wave serpent kills reamining 2 from that squad. the purple dragons serpent kills none. The war walkers finish them off.
I can rest easy now that all his long fangs are dead, bar 1 squad leader. Next turn I will start boosting the wave serpents around, to try and contest my objective.
His turn 4. (move)
Shooting: The grey hunters that have just dieembarked open up on my poor, defenceless fire dragons, and wipe them out. The razorback closest to his board shoots it's lascannon at the wave serpent in front, But I pass my cover save. The immobilised razorback does the same, but fails to even hit. The long fang razorbacks shoot at the razorbacks closest to them, and shake them both. He fails to do anything with living lightning, and the rune priest casts tempests wrath. (The rune priest next to me.)
That tempest wrath is going to make me do dangerous terrain tests, something I'm not happy with. If I fail, it won't go well for me.
Assault: he puts his long fang squad leader into some fire dragons, put dies to strength 3 models.
My turn 4. Move.
I'm going to move the serpents near my objective, about 20" away. The dire avengers are going to get out, and fire on that 10 man grey hunter squad. Next turn, they will capture the objective and I'll contest the other.
I ram a wave serpent into his immobilised razorback, and I destroy it.
Shooting: Both squads of fire dragons kill a razorback. Walkers kill 3 grey hunters.
Note much to do really, since I'm preparing for a last turn flat out move.
His turn 5. (Move)
Shooting: The 2 big units of grey hunters shoot the wave serpents, expecting to get 2D6 for melta. When I tell him about the energy field, he isn't happy. Evern more so when he does nothing.
Assault: He assault the warwalkers with his 5 man squad. I ask why, and he says that He'll be in range off the objective, and you can't shoot me in combat. So you can't have the objective.That sly...Anyway, all he does in shake 1 walker, and I do nothing to him.
Also, he assaults my squad of dragons, and kills them all.
This is the turn I'll start going for the objectives. Since he has war walkers tied up in combat, they won't be killing much, and the objective is a no-go. Whereas the other objective has nothing on it, and I could get 2 of my dire avenger units near my objective. I'll flat out one off them there, and send the other one another way, since the game might not end Turn 5.
My turn 5. (move)
He made a mistake in assaulting the walkers, I think. Since now he isn't getting that objective either.
Shooting: The fire dragons shoot the big squad of grey hunters, and kill 4.
Nothing else I could shoot, since everything went flat-out.
Assault: The grey hunters do nothing to the walkers, and I do nothing to him. He rolls to see if the game ends, and got a 3. The game shall go on!
Grey hunters T6. (Move) (rune priest casts tempests wrath, Grey hunters get up into their rhinos and speed towards the objective. The 4 man rune prist squad charges toward the wave serpent, and the objective.
Shooting: 4 man rune priest squad melta-guns the serpent, but fails to do anything. The last razorback shoots the serpent as well, but fails to do anything. (Energy field FTW)
Assault: He charges his rune priest squad into the serpent. I ask why, he can only glance. But then he shows me his Army list, and he's got power fists.
Lucky for me, he misses.  The walker combat is also a staelmate.
My Turn 6. (Move)
This is another turn of going full throtle. I'm starting to get a bit bored of this. I might crack out a different army soon.
Also, I made a wall around my objective. Look at the 3 pretty wave serpents.
Shooting: Fire dragons shoot the rune priest squad, but guess what. Not 1 shot hit. NOT ONE.
Assault: Again, nothing with the walkers.
I roll for game end, and It does. His objective is clearly contested. My objective his a dire avenger squad on it, with his rhino 4" away! So a 1-0 win! Although it was a very close one.
What is it with the lack of terrain? Other than your opponent not knowing about your energy fields it was a good game, bet he wishes he left those serpents alone and stayed on your obj, anyway he knows has learnt a lesson that will help in future games.
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This message was edited 1 time. Last update was at 2011/08/23 15:29:08
Spacewolves: 1850pts
Darkeldar: 1850pts
Dwarfs: 2400pts
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![[Post New]](/s/i/i.gif) 2011/08/23 16:35:16
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Longtime Dakkanaut
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I'll chalk this one up to horrible terrain and your opponent deploying terribly.
#1. 25% of the board should be terrain with a mix of area terrain and LoS blocking. I'm just going to assume that you didn't count that hill as area terrain so there was nothing for the longfangs to hide in, which there will be is standard games.
#2. Your opponent went second so he KNEW you were going to outflank the walkers, yet proceeded to expose his rear armor and not block the board edge of his vulnerable flank.
#3 Why the hell did he get out of his tanks down south turn 5? That pretty much cost him the game right there
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![[Post New]](/s/i/i.gif) 2011/08/23 17:32:34
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Pyro Pilot of a Triach Stalker
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NO.1 he hasn't played my eldar yet, so he wasn't knowing of my energy field, which is why he got out. He has been lucky with melta before. No. 2 he deployed with his razor backs covering his long fangs.
No.3 we were playing that if you shot onto the hill you got a cover save. Can't shoot over them unless you are are tall enough.
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![[Post New]](/s/i/i.gif) 2011/08/23 18:13:20
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Stern Iron Priest with Thrall Bodyguard
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Yeah, I think the Space Wolves player lost this one more than you won it. Poor deployment and a complete lack of terrain gave you a significant turn 1 advantage, and instead of parking both Rhinos on the objective and hunkering down, he went after your Wave Serpents (a terrible move) and made it impossible to contest your objective in turn 6.
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![[Post New]](/s/i/i.gif) 2011/08/23 18:27:34
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Longtime Dakkanaut
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1 Regardless of not having played Eldar before that is a REALLY bad choice. Get your scoring unit on the object since it's possibly last turn or get out to try to shoot down 2/3 of the incomming enemies should be a no brainer.
2 I'm not sure what covering the long fangs accomplished. You have 36" range and would be coming in from either side of the board, you're going to get hit.
3 That really heavily favored the Eldar. All your vehicles are tall enough to see the top of the hills and without area terrain SM aren't nearly as powerful as they are in standard games.
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![[Post New]](/s/i/i.gif) 2011/08/23 18:34:10
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Pyro Pilot of a Triach Stalker
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I'll be playing him again soon, so next time I will get more terrain.
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![[Post New]](/s/i/i.gif) 2011/08/23 18:35:58
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Trustworthy Shas'vre
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woodbok wrote:I'll be playing him again soon, so next time I will get more terrain.
I'll play you with my Tau or Chaos if you can make your way down to GW Poole
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![[Post New]](/s/i/i.gif) 2011/08/24 07:41:17
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Pyro Pilot of a Triach Stalker
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GoDz BuZzSaW wrote:woodbok wrote:I'll be playing him again soon, so next time I will get more terrain.
I'll play you with my Tau or Chaos if you can make your way down to GW Poole 
I'm not going to travel to the other side of england for 1 game.
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![[Post New]](/s/i/i.gif) 2011/08/24 11:10:12
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Fresh-Faced New User
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BlueDagger wrote:I'll chalk this one up to horrible terrain and your opponent deploying terribly.
#1. 25% of the board should be terrain with a mix of area terrain and LoS blocking. I'm just going to assume that you didn't count that hill as area terrain so there was nothing for the longfangs to hide in, which there will be is standard games.
There needs be place to hide fromt all direction? Guess not. And with your 25% assumption... Guess tournaments at your area differ a lot from most... or maybe it's just my country.
BlueDagger wrote:#2. Your opponent went second so he KNEW you were going to outflank the walkers, yet proceeded to expose his rear armor and not block the board edge of his vulnerable flank.
Fangs were way more important than other vehicles. Blocking the "weak" flank with vehicles wouldn't likely be a success since deployment rules... There would still be plenty of space. And Space Puppies would quickly regret such an awkward positioning.
BlueDagger wrote:#3 Why the hell did he get out of his tanks down south turn 5? That pretty much cost him the game right there
Did it? Having stunned/immobilised Serpents he nails it. He possibly though he can hop inside again.
Aldarionn wrote:Yeah, I think the Space Wolves player lost this one more than you won it. Poor deployment and a complete lack of terrain gave you a significant turn 1 advantage, and instead of parking both Rhinos on the objective and hunkering down, he went after your Wave Serpents (a terrible move) and made it impossible to contest your objective in turn 6.
He was playing for a win, not a draw. He wanted to stop Serpents and THEN go for Objectives. Guess you miss that slight point. And wait a second... poor deployment? Long Fangs were clean off fire lanes. They die when Scatter-lasered to death. Like, they do die. Deployment was actually more than clever.
And lack of terrain means advantage to less mobile armies with long range firepower... Like, Wovles with Fangstar facing tons of fast vehicles? Unable to utilise lots of terrain for cover and hide their MSU scoring crew and protect in such a manner from enemy fire...
Yeah, yeah. He sucked. woodbok dared to utilise small mistakes, cope with opponents brilliant deployment and use the fact the enemy was not fully aware of Eldar possibilities (though I guess woodbok, you asked him beforehand was he familiar?). They both suck. Totally.
So where are YOURS battle reports?
BlueDagger wrote:1 Regardless of not having played Eldar before that is a REALLY bad choice. Get your scoring unit on the object since it's possibly last turn or get out to try to shoot down 2/3 of the incomming enemies should be a no brainer.
Apparently shouldn't if you actually want to WIN a game.
BlueDagger wrote:2 I'm not sure what covering the long fangs accomplished. You have 36" range and would be coming in from either side of the board, you're going to get hit.
Like, Eldar has 42" range from right-hand side, so has no range, and from left-hand side can't shoot them... like in this report. Cause 64 S6 shots means 9 dead Marines. 12 includind Serpent shooting. Enough to wipe 2 squads of Fangs and cripple third.
I guess he wouldn't have enough tools to handle all those walkers then, would he?
BlueDagger wrote:3 That really heavily favored the Eldar. All your vehicles are tall enough to see the top of the hills and without area terrain SM aren't nearly as powerful as they are in standard games.
HELLO! TRUE LINE OF SIGHT! WHAT DON'T YOU GET? Ever saw a hill? Sorry for getting emotional, but that's really pissing off!
"You won only because you played as rules speak, which makes the Space Puppies less OP than they should you - and they should wheep your ass any time, dumb Eldar player! How dare you even compete with SW players!"
Guess you don't know Eldar, kind sir, and know little about meta game. Hills provided cover for Wolves. Hills provided BLoS to their superior infantry. Hills didn't block LoS to Eldar Tanks.
And despite this, woodbok won. Can't get your argumentation, really.
@woodbok
Guess yer should ignore those lads. They are petrified by vision that Eldar can still beat Puppies. It's a direct threat to other their armies, and shocking one.
You know how they feel: "The message boards and internet forums are a lie!" Quoting newest Deus Ex, if you want to make enemies, try to change something, lol.  Good job, once again.
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This message was edited 1 time. Last update was at 2011/08/24 11:11:30
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![[Post New]](/s/i/i.gif) 2011/08/24 12:10:50
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Trustworthy Shas'vre
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the weird one wrote:BlueDagger wrote:I'll chalk this one up to horrible terrain and your opponent deploying terribly.
#1. 25% of the board should be terrain with a mix of area terrain and LoS blocking. I'm just going to assume that you didn't count that hill as area terrain so there was nothing for the longfangs to hide in, which there will be is standard games.
There needs be place to hide fromt all direction? Guess not. And with your 25% assumption... Guess tournaments at your area differ a lot from most... or maybe it's just my country.
BlueDagger wrote:#2. Your opponent went second so he KNEW you were going to outflank the walkers, yet proceeded to expose his rear armor and not block the board edge of his vulnerable flank.
Fangs were way more important than other vehicles. Blocking the "weak" flank with vehicles wouldn't likely be a success since deployment rules... There would still be plenty of space. And Space Puppies would quickly regret such an awkward positioning.
BlueDagger wrote:#3 Why the hell did he get out of his tanks down south turn 5? That pretty much cost him the game right there
Did it? Having stunned/immobilised Serpents he nails it. He possibly though he can hop inside again.
Aldarionn wrote:Yeah, I think the Space Wolves player lost this one more than you won it. Poor deployment and a complete lack of terrain gave you a significant turn 1 advantage, and instead of parking both Rhinos on the objective and hunkering down, he went after your Wave Serpents (a terrible move) and made it impossible to contest your objective in turn 6.
He was playing for a win, not a draw. He wanted to stop Serpents and THEN go for Objectives. Guess you miss that slight point. And wait a second... poor deployment? Long Fangs were clean off fire lanes. They die when Scatter-lasered to death. Like, they do die. Deployment was actually more than clever.
And lack of terrain means advantage to less mobile armies with long range firepower... Like, Wovles with Fangstar facing tons of fast vehicles? Unable to utilise lots of terrain for cover and hide their MSU scoring crew and protect in such a manner from enemy fire...
Yeah, yeah. He sucked. woodbok dared to utilise small mistakes, cope with opponents brilliant deployment and use the fact the enemy was not fully aware of Eldar possibilities (though I guess woodbok, you asked him beforehand was he familiar?). They both suck. Totally.
So where are YOURS battle reports?
BlueDagger wrote:1 Regardless of not having played Eldar before that is a REALLY bad choice. Get your scoring unit on the object since it's possibly last turn or get out to try to shoot down 2/3 of the incomming enemies should be a no brainer.
Apparently shouldn't if you actually want to WIN a game.
BlueDagger wrote:2 I'm not sure what covering the long fangs accomplished. You have 36" range and would be coming in from either side of the board, you're going to get hit.
Like, Eldar has 42" range from right-hand side, so has no range, and from left-hand side can't shoot them... like in this report. Cause 64 S6 shots means 9 dead Marines. 12 includind Serpent shooting. Enough to wipe 2 squads of Fangs and cripple third.
I guess he wouldn't have enough tools to handle all those walkers then, would he?
BlueDagger wrote:3 That really heavily favored the Eldar. All your vehicles are tall enough to see the top of the hills and without area terrain SM aren't nearly as powerful as they are in standard games.
HELLO! TRUE LINE OF SIGHT! WHAT DON'T YOU GET? Ever saw a hill? Sorry for getting emotional, but that's really pissing off!
"You won only because you played as rules speak, which makes the Space Puppies less OP than they should you - and they should wheep your ass any time, dumb Eldar player! How dare you even compete with SW players!"
Guess you don't know Eldar, kind sir, and know little about meta game. Hills provided cover for Wolves. Hills provided BLoS to their superior infantry. Hills didn't block LoS to Eldar Tanks.
And despite this, woodbok won. Can't get your argumentation, really.
@woodbok
Guess yer should ignore those lads. They are petrified by vision that Eldar can still beat Puppies. It's a direct threat to other their armies, and shocking one.
You know how they feel: "The message boards and internet forums are a lie!" Quoting newest Deus Ex, if you want to make enemies, try to change something, lol.  Good job, once again.
I wonder how the Kroot would've done on this board...
What you don't get is, he can't hide from your Skimmer WS' because they will always be able to see over the hill as he is in the air, that should be a no brainer. And it's not like he could've blocked them from the War Walkers, they could've come on anywhere on that side of board so they could see their targets. And why would he need to be 50% obscured other than the Fusion guns?All of the Scatter lasers are AP 6 so a 4+ cover would'nt of helped.
This was a blatant advantage to the Eldar, if they were on a hill they get a cover from anything AP4 while the wolves get squat because you are shooting AP6 weaponry.
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![[Post New]](/s/i/i.gif) 2011/08/24 12:13:50
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Pyro Pilot of a Triach Stalker
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So your saying that me using lots of scatter lasers was an advantage to me?
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![[Post New]](/s/i/i.gif) 2011/08/24 12:17:34
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Trustworthy Shas'vre
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woodbok wrote:So your saying that me using lots of scatter lasers was an advantage to me?
The fact that you claimed that the hill terrain was a 4+ cover was an advantage to you, because only you would make a good enough benefit from it.
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![[Post New]](/s/i/i.gif) 2011/08/24 12:19:07
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Pyro Pilot of a Triach Stalker
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It's an advantage to all armies with terrible armour.
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![[Post New]](/s/i/i.gif) 2011/08/24 12:20:18
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Trustworthy Shas'vre
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woodbok wrote:It's an advantage to all armies with terrible armour.
Like yours and not his, then?
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![[Post New]](/s/i/i.gif) 2011/08/24 12:25:53
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Pyro Pilot of a Triach Stalker
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Like nids, tau, guard, Dark eldar, orks. These armies benefit from cover, marine armies generally do not.
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![[Post New]](/s/i/i.gif) 2011/08/24 12:36:57
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Trustworthy Shas'vre
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woodbok wrote:Like nids, tau, guard, Dark eldar, orks. These armies benefit from cover, marine armies generally do not.
Yeah they do, they are at their best when in cover, they get a 3+ save from AP4+ weaponry and then get a 4+ from stuff that would kill then outright, this makes them much more survivable as there is a relatively low model count in their army, playing with 25% terrain on the board is a must otherwise 'Long Range Armies' such as Tau, Deldar and Eldar excel especially as they don't have to move to kill a target, they can just sit there and shoot.
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![[Post New]](/s/i/i.gif) 2011/08/24 13:03:00
Subject: 1750 Dual Autarch eldar vs. Space wolves (Vassal)
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Agile Revenant Titan
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SW player decisions were very questionable. Not sure how this ended up with an Eldar win. SW player had 30 Marines in tanks near an objective and looked to change his gameplan late game. It was a pretty poor decision (and the fact of him not knowing what Wave Serpents do compounded it).
SW should have placed himself centrally in the board and used the vehicles to shield his Long Fangs from WW, then concentrate on vehicles. His play looked like he was fairly inexperienced against an Eldar army.
It does show that armylists alone don't win games. One has to 1. know how to play their own army and 2. know what they are facing.
Interesting report. Was this a Vassal game? I'm assuming it was.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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