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Made in ca
Dangerous Duet






So, what do you think should be include in it? Here's what I would like to see:

-Legion option: Make your army based on a particuliar legion (like if it was originating from it), for some points, gain a specific rule or rules. Example:

World Eater Origin (30 pts per squad): Your units, except the vehicules, walkers, dreadnought, berzerkers, summoned deamons, gain fearless and +1 atk. Your army cannot include psykers and characters from another legion (example: noise marine).

-Some revised stats for the terminators (I think they need at least fearless).

-New Melee weapons.

-Mutation Option: Buy a mutation to a character in a unit. Example:

Bloody Talons (10 pts): anyone in the unit can trade his melee weapon for bloody talons, which enable to reroll missed rolls to wound

So this is just some random ideas like that. What would you like to see?

 
   
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A SC for each Legion that changes how your army operates.

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CHAOS(!) should be in the new CSM codex!

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United Kingdom

Codexes are going that way, with HQ choices making a huge impact, e.g. freeing elites as troops options as Draigo and Crowe do for the GK. So legion-specific HQs giving specific god benefits?

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Boston, MA

coolyo294 wrote:A SC for each Legion that changes how your army operates.

This idea seems more likely than most, and I like it. If there were options for equipping said SC (like how Belial can have TH/SS or pw/sb, or Calgar can have terminator armor or not) that would be gravy.

I like the idea of marked troops being unlocked by your lord, as I think it was in the first CSM 3rd ed dex. As in you can take one of each cult troop type unless your lord has the corresponding mark, in which case you can take as many as you can fit in your army. In other words, an army with a lord of undivided could take 0-1 berserker squads as troops choices, or he could buy them as elites. A lord of Khorne could take them as troops altogether. Having two lords of different flavors would let you take, for example, 3 squads of berserkers and 3 squads of plague Marines as troops. I like this idea since it encourages a fluffy, focused army. If they left lesser daemons as is but let them take marks I'd be fine with them.

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Cut down the cost of HQ's or give them Eternal Warrior. It's ridiculous to pay that much for Typhus just have him insta-gibbed by a rouge strength 8 rocket. He's the Herald of Nurgle for cryin' out loud!!

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Australia

Brother SRM has hit the mark in how I’d like the troop mechanic to work. The third edition CSM books were a joy to use.

Personally I’d like to see proper lesser daemons reintroduced into chaos. Not generic daemons or marked generic daemons but actual proper lesser daemons. I want my Bloodletters to have power weapon attacks and I want my Horrors to shoot stuff.

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NoVa

I agree on the IC for each legion. I want a Word Bearer's Chaplain! And I want the IC's to actually be there for a purpose, not just for being a lord with an extra ability. Like the alpha legion IC Giving the infiltrate SR to troop choices, or Giving Night Lords IC some wicked wargear that makes turns into night fighting with all infantry gaining night vision.

Things of that nature would be great. Personally I liked when your special IC could only be played with their army. (typhus for Death Gaurd, lucius for Emperor's children, etc.) This rule if implemented would need each army to be different in terms of rules though, like what units they could take and if they were elites or infantry ( like how it used to be), special equipment/units available to only one legion.
   
Made in ca
Dangerous Duet






that looks pretty awesome to be honest. I hope to see this. But what Kind of characteras should there be like option? Do we keep those we have with the same stats, or change them a little bit? Or do we add some new ones? And what about generic characters???

 
   
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Boston, MA

Khornate25 wrote:that looks pretty awesome to be honest. I hope to see this. But what Kind of characteras should there be like option? Do we keep those we have with the same stats, or change them a little bit? Or do we add some new ones? And what about generic characters???

I would personally give Chaos Lords and the like a few options for daemonic mutations and gifts, but I wouldn't go anywhere near as far as the old 3.5 dex. That codex, while fun, showed the dangers of going overboard with that kinda thing when somebody could have 2 winged Nurgle lords with every gift under the sun assaulting your army on turn 1. As for special characters, I'd really like it if they just used some of the existing models they have, like the Iron Warriors Warsmith. Call him Scallifrax or whatever badguy sounding name you can dream up, and let him take Vindicators as Fast Attack in addition to Heavy Support choices or something. Maybe he can give a few units in your army Tank Hunters or something to represent siege specialists. Anyway, those are just my suggestions for Iron Warriors, basically just to get my idea across.

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IMO, Honsou should be the Iron Warriors SC.

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Boskydell, IL

Personally, I'd like to see Chaos all under one book, including Daemons as well as Lost and the Damned. Not likely to happen, but it's what I would like. The army changing HQs is a great idea. I love it in my Codex (Marines) and think it would go great in others as well.

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Fixture of Dakka






Bring the spirit of the 3ed codex back, add LnD make Choas, all of chaos. Otherwise run a Legion book and a Chaos book. Demons is just [Mod Edit - Please don't use that word that way here on Dakka Dakka - thanks!].

This message was edited 1 time. Last update was at 2011/08/25 10:38:18


 Avatar 720 wrote:
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Boston, MA

AustonT wrote:Demons is just [Mod Edit - Please don't use that word that way here on Dakka Dakka - thanks!]]

Ugh, please don't use that word.

I would like some Lost and the Damned element to the army, even if it was just squads of 10-30 cultists that can buy special/heavy IG weapons for X amount of points. Figure that and units of mutants with big mutants filling a sergeant role and you've got most of what you need for Lost and the Damned in just two unit entries.

This message was edited 1 time. Last update was at 2011/08/25 10:38:50


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The codex Chaos Demons is [Mod Edit - Don't play games with it either - thanks!]

This message was edited 1 time. Last update was at 2011/08/25 10:39:21


 Avatar 720 wrote:
You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.

Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters..
 
   
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Cult terminators!
   
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Norwalk, Connecticut

20 point Noise Marines with Sonic Blasters already attached. Luscius the Eternal to have an ability if he dies in combat, the opponent has to test to succumb at the start of his turn for the rest of the game. 1st turn after Luscius dies, he fails on a 6. Next turn it's a 5. So on and so forth. Only works in CC
God-specific Dreadnaughts
God Specific Daemons taken from Daemon codex.
Daemon Princes with more options.

That's good enough for me. I'd swoon from all that for GW, and take back my evil words against them (except I have given no evil words to their customer service, which is amazing beyond compare)

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I would like to see a more balanced codex that can compete with the codex creep we are seeing. Some armies have become nigh impossible to beat with CSM.

The thing that is most lacking is the ability to take special weapons on cult troops choices excluding plague marines, that and long range anti tank, some form of PoTMS combined with a TL multi melta like every single marine army has.

I have an easier time killing tanks with orks...

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Hamburg

Well, the former 3.5 ed codex was one of the best codices ever. I'd like to see a move into this direction combined with the 6th ed rules.

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Made in ca
Dangerous Duet






Yeah, the idea of having cultist and more option for the non generic CSM is awesome. I'd also like cult terminators also. Or maybe just terminator with fearless, a CC of 5 rather than 4, and more weapon options. Can't wait to see if it will happen.

 
   
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AustonT wrote:The codex Chaos Demons is [Mod Edit - Don't play games with it either - thanks!]

How DARE I use the English language in a proper and contextual manner that is commonly understood. Allow me to rephrase AGAIN.

The codex Chaos Demons is stunted
The codex Chaos Demons is incomplete
The codex Chaos Demons is fragmentary
The codex Chaos Demons is deficient
The codex Chaos Demons is like making a Codex Space Marines Scouts



 Avatar 720 wrote:
You see, to Auston, everyone is a Death Star; there's only one way you can take it and that's through a small gap at the back.

Come check out my Blood Angels,Crimson Fists, and coming soon Eldar
http://www.dakkadakka.com/dakkaforum/posts/list/391013.page
I have conceded that the Eldar page I started in P&M is their legitimate home. Free Candy! Updated 10/19.
http://www.dakkadakka.com/dakkaforum/posts/list/391553.page
Powder Burns wrote:what they need to make is a fullsize leatherman, like 14" long folded, with a bone saw, notches for bowstring, signaling flare, electrical hand crank generator, bolt cutters..
 
   
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Boston, MA

I think Terminators should be fearless by default for CSM as a little flavorful buff to distinguish them from loyalists. Marking them then would get closer to true cult Terminators.

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Classified

In an ideal world, a 400 page hardback collecting the rules for everything, with force organisation charts for all nine legions, plus a 'Cult Uprising' list and a kitchen sink 'Black Crusade' list. I'd prefer legion-specific FoCs to the obligation to field particular special characters in order to unlock legion-specific options (I like being able to design and convert my own), but the latter is the way they've been going, and would still be better than the present system (or lack thereof).

I'd pay Games Workshop fifty quid for that.



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Longtime Dakkanaut






coolyo294 wrote:A SC for each Legion that changes how your army operates.


This. Include cult terminator options. Then, shovel cult troops into the Elites section. Dreadnoughts lose the stupid Crazed! rule, and may take marks (Tz = 5+ invul, Kh = +1 A and FC, Nur = Defensive and Offensive Grenades, Slaaneshi = +1 I).

Something like...

Iron Warriors SC: HS options may be taken as Elites choices. D3 terrain pieces gain Bolster Defenses (+1 to cover save provided)

Night Warriors SC: FA options may be taken as Elites choices. D3 units gain the Scouts special rule.

Fabius Bile: Any unit of CSM may be given the Enhanced characteristic as outlined in current Codex CSM. Includes cult units.

Khornate SC: 12" preferred enemy and +1 A bubble, Berzerkers may be taken as Troops. Roll a D6 for each infantry unit in the army. On the roll of a 1 it gains the Rage USR.

Nurgle SC: 12" difficult terrain bubble for enemies (flies and nastiness), and any friendly unit within 12" counts as having defensive grenade. Plague Marines may be taken as Troops. Roll a D6 for each infantry unit in the army. On the roll of a 1 it becomes SnP.

Slaaneshi SC: 12" +1 I bubble , Noise Marines may be taken as Troops.

Tzeench SC: 12" 5+ invul bubble similar to KFF, Rubric Marines may be taken as Troops.

Tier 1 is the new Tactical.

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Chaos Legion Codex will probably have,

4 Cult marine troops choices and undivided marines for Black legion.

You will probably get bonuses if you focus on a certain god, or don't take any from a god of opposite alignment. Abbaddon probably wil have a special rule where you suffer no penelties for taking multiple Gods in tandam.

Legion Dex will also have cultists. cheapo cannon fodder(3-4 points each in units of 10-30) that have basic human profiles, 6+ armor, BS and WS2, and lasguns or Laspistol and CCW. May take an exaulted champion for a hidden power fist.

Daemonic Gifts return to wargear.



Codex Renagades will have,

Basic chaos marines. maybe choice between Bolter or Pistol and CCW(Legion wil have both) and can take marks

Dex wil probably have Traitor Guard. Basic guardsmen that can take Marks. Lemun Russ(basic type) and Basilisks.

more of a focus on the renagade factors of basically Imperial forces that have gone traitor. no daemonic gifts or such.

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Dangerous Duet






can't wait can't wait. Almost waiting for this as much as for Diablo 3. God I like evil things

 
   
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Jimsolo wrote:Personally, I'd like to see Chaos all under one book, including Daemons as well as Lost and the Damned. Not likely to happen, but it's what I would like. The army changing HQs is a great idea. I love it in my Codex (Marines) and think it would go great in others as well.


Ditto. If the Chaos marines are really working with Daemons in the fluff, then they should actually be working with real Daemons in the rules. For example, a DP in one should be identical in the other.

------------------
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Made in ca
Dangerous Duet






would like to see the codex's sections as the following:

1-Introduction to chaos

2-Chaos History

3-Chaos Characters and units for CSM (with revised stats, options and rules, maybe some new variants)

4-Chaos Renegades (fallen IG, Cultists, Mutants, Etc)

5-Chaos Demons (real stats and options)

6-Armory (like last one, but with mutations and gift of chaos)

7-Psychics Powers (we definitively need more powers. I mean, chaos is the source of sorcery, so how do the GK have more than us?)

8-Painting and Modeling

9-Army List

 
   
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Qo'noS

They should get And They Shall Know no Fear, or a renamed version. This is more of a fluff point, the reasoning being-why do Marines become more cowardly when they become evil?

Also, it would give some viability to the standard CSM.

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