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Made in ca
Space Marine Scout with Sniper Rifle





Canada

This list is still undergowing changes, as soon as I get a couple more XV88s I'll be substituting more stuff out. By the way I'm under the impression that if you upgrade a battlesuit to a team leader, it can select 3 hardpoints gain acess to the battlesuit wargear list, meaning If I had an XV8 team leader with a Twin Linked MP + Flamer, I would beable to hardwire a MT as well? (I fight a bit of a 50/50 mix between horde and meq at my local store). ANYWAYS! Give me your opinions guys, I would love to hear them!

HQ
1x Shas'el with (MP + PR + Hardwired MT+ TA+ HWDC 2 gun drone) = 117 pts

Elites
2x XV8 (bonded) (1 Team Leader with PR + MP + MT, 1 with PR + MT + MP) = 134 pts

2x XV8 (bonded) (2 with FB + MT + PR(1 is team leader) = 134 pts

2x XV8 (bonded) (1 Team Leader with TL MP + Flamer + HWMT, 1 with TL MP + Flamer) = 104



Troops
9x FW = 90 pts
9x FW = 90 pts
12x Kroot = 90 pts


Fast Attack
Pirannah + FB + Dispod = 70
9x Pathfinders with rail rifles 6 with PC + Devilfish(Dispod) - 233 pts

Heavy Support
1x XV88 Broadside Team Leader A.S.S. + HWDC + 2 SD = 110 pts

1x Hammerhead with (railgun + Dispod + Hardwired MT + Hardwired TA(free) + Smart Missile System + Sensor Spines) = 185 pts

1x Hammerhead with (Ion Cannon + Dispod + SMS + TA(free) + Sensor Spines = 140

Total = 1496 pts

This message was edited 2 times. Last update was at 2011/08/27 05:36:50


"I will ward of your enemies as felt cloth protects one from the wind"
 
   
Made in nl
Fierce Foe-Render





's-Gravenzande

Tsubodai wrote:This list is still undergowing changes, as soon as I get a couple more XV88s I'll be substituting more stuff out. By the way I'm under the impression that if you upgrade a battlesuit to a team leader, it can select 3 hardpoints gain acess to the battlesuit wargear list, meaning If I had an XV8 team leader with a Twin Linked MP + Flamer, I would beable to hardwire a MT as well? (I fight a bit of a 50/50 mix between horde and meq at my local store). ANYWAYS! Give me your opinions guys, I would love to hear them!


Yes, yes you can


Not sure about your use of a fusion blaster/plasma rifle combo, but then again the first thing I thought when I looked at it was "hey, that could be useful..." so I'd say roll with it and see how it does

I'd say drop the FW squads down to 6 man teams and drop the rail rifles from the pathfinders... rail rifles really do nothing but hold you back. They look nice on paper, but they're too inefficient/inaccurate to justify their points cost IMO. Also, your pathfinder squad seems to be oversized a bit...

That'll give you some extra points to play with, to either make sure both your FW squads can be put in a 'fish or just jam more suits in there.

 
   
Made in us
Fixture of Dakka





Los Angeles

Tsubodai wrote:1x Shas'el with (MP + PR + Hardwired MT+ TA+ HWDC 2 gun drone) = 117 pts
When he is by himself with just the drones, you've dropped his Toughness to T3, because of Majority Toughness rules. Shield Drones are better.

Tsubodai wrote:2x XV8 (bonded) (1 Team Leader with PR + MP + MT, 1 with PR + MT + MP) = 134 pts
2x XV8 (bonded) (2 with FB + MT + PR(1 is team leader) = 134 pts
2x XV8 (bonded) (1 Team Leader with TL MP + Flamer + HWMT, 1 with TL MP + Flamer) =
You don't need bonding (and thus Team Leader) when it is only two suits. When one dies, the other is still 50% of the unit, and eligible to rally. Only buy BKs if the unit is 3 suits. IF you're doing this to be able to rally if the Shas'el attaches, then just buy *him* the BK, paying only once.

Tsubodai wrote:9x Pathfinders with rail rifles 6
The max number is 8 per unit, not 9. For reasons stated in previous threads, railrifles aren't worth it.

Tsubodai wrote:1x Hammerhead with (railgun + Dispod + Hardwired MT + Hardwired TA(free) + Smart Missile System + Sensor Spines)
I don't think there's hard-wiring for tanks.

Tsubodai wrote:1x Hammerhead with (Ion Cannon + Dispod + SMS + TA(free) + Sensor Spines otal = 1496 pts
In another thread, didn't I state the detriments of the IonCan? And the non-need for Sensor Spines? *checks* Doesn't appear so. Alright then:

Ion Cans are less effective in 5e than they used to be in 4e. Then, they did kill more SM, but now the Railhead's submunition shot kills more. It's worth the extra cost.

Sensor Spines. Why? The Dispod provides a Cover Save, so why park in terrain? Tank shocking enemies off objectives is the only thing, but really, these points could be spent on more dakka.

This message was edited 2 times. Last update was at 2011/08/27 14:12:57


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Human Auxiliary to the Empire



Everywhere

Previous statements about the Shas'el I agree with.

Your XV8's look nice, I've used the PR\FB combo before on high-priority targets, and they perform well.

In contradiction to everyone else it seems, I like taking my FW squads in large numbers, maxed out if I can afford it. They perform well when you pour some points into them, at least they always have for me. I figure, since you gotta take em, take em to be efficient.

I personally hate kroot. Don't ask.

Nerf the Pathfinder squad down to 8 and drop the railrifles.

And invest in railguns. They are what make Tau, Tau.

These are just suggestions, though (except the 9 pathfinders, you actually need to drop 1 lol) Do what you feel, and feel what you do. Good luck, man!

When life gets you down because your Devilfish just got popped; when your Broadsides can't hit the broad side of Landraider; When the AP of your weapon doesn't really matter because of those damn cover saves, just keep telling yourself... GET THERE!!!  
   
Made in ca
Space Marine Scout with Sniper Rifle





Canada

Oh damn I was under the impression PFS rolled in squads of 4-12, sigh. And I didn't know that about the gun drones with my Shas'el, I'll remove them immediately!! And honestly, on Tau tactica theres more good comments about Ion cannons than railheads. It was a more or less even game yesterday I played in the campaign vs a Chaos Deamons player, but for the most part I got my ars handwed to me, mostly because 3 out of 4 of my submunition rounds practically flew away. I only got one semi-drect hit, which was only a few inches off but still. Maybe I will drop some stuff and chuck on the railhead, but still I dunno . From the sounds of it it works great against tyranid!

"I will ward of your enemies as felt cloth protects one from the wind"
 
   
Made in us
Focused Fire Warrior




Boone, NC

If you find the points I greatly reccomend some d-fish. 85 Points for it and a pod is a really good investment IMHO, because mobility is key in any Tau army.

Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild"  
   
Made in nl
Fierce Foe-Render





's-Gravenzande

In a lot of ways the Tau sites are still in 4th edition... back when Ion Cannons were good these days, not so much.

Personally I find it hilarious to fire markerlights on a squad then submunition them... once got a scatter of 8 inches reduced to nothing because I did a massive BS increase... XD obliterated an entire large tyranid brood with that one. That aside, sounds like you just got unlucky on your scatter.

 
   
Made in ca
Trustworthy Shas'vre




Markerlights can only increase a BS to 5, no more.

Tau and Space Wolves since 5th Edition. 
   
Made in nl
Fierce Foe-Render





's-Gravenzande

I'll have to bear in mind was my first time using a pathfinder squad, so I had no experience with markerlights at that point that said, been playing them properly since then, come to think of it. These things slip my mind sometimes, I must be getting old XD

Still would've wiped out most of 'em though. Always had good luck with railgun submunitions solid shot as well, come to think of it.

This message was edited 1 time. Last update was at 2011/08/27 19:57:20


 
   
Made in ca
Space Marine Scout with Sniper Rifle





Canada

Another day of bad luck on a scale of disbelief, both my rail heads did absolutely nothing today, and both blew up on turn two -.-

"I will ward of your enemies as felt cloth protects one from the wind"
 
   
Made in us
Stealthy Warhound Titan Princeps







You may want to cut down on your fire warriors, they're not SO good, and they are taking up points that you could use for a bigger XV88 squad, because one broadside isn't so useful.

   
Made in ca
Space Marine Scout with Sniper Rifle





Canada

O believe me I definitely would, but I don't have the money to buy anything more for now. I added a second hammerhead in though that I bought a couple days ago, so I'm removing the sniper drone team and a couple xv25s

"I will ward of your enemies as felt cloth protects one from the wind"
 
   
Made in us
Stealthy Warhound Titan Princeps







Tsubodai wrote:O believe me I definitely would, but I don't have the money to buy anything more for now. I added a second hammerhead in though that I bought a couple days ago, so I'm removing the sniper drone team and a couple xv25s


http://www.dicebucket.com/servlet/StoreFront

Now you can afford

   
Made in us
Regular Dakkanaut



Neverland

most of the advice is good PR MP are you best combo PR BC if you need to save points and PR FB for big nasty targets. in regard to sub-munition blast you need to hit 5 guys to statisticly be able to kill 1 marine so IF you have enough anti tank (seldom have ever had enough) but is all up to you I have been able to flank and use the ion gun to blast smaller tanks but your not going be doing well against med-heavy ones

3000

2000

crisis suits
http://www.dakkadakka.com/dakkaforum/posts/list/360480.page 
   
Made in us
Stealthy Warhound Titan Princeps







atlas_garon wrote:most of the advice is good PR MP are you best combo PR BC if you need to save points and PR FB for big nasty targets. in regard to sub-munition blast you need to hit 5 guys to statisticly be able to kill 1 marine so IF you have enough anti tank (seldom have ever had enough) but is all up to you I have been able to flank and use the ion gun to blast smaller tanks but your not going be doing well against med-heavy ones


You really never need an ion cannon for any situation.

Chances are you IC will only kill one marine, but submunition will kill many when they use hordes.

   
Made in us
Regular Dakkanaut



Neverland

I prefer the MORE broadside approach 12STR5 shots from 3 broadsides mobs up orks and nids submunition only shines in the hord meta. out here its a marine meta so pick what you think will be more usefull

3000

2000

crisis suits
http://www.dakkadakka.com/dakkaforum/posts/list/360480.page 
   
Made in ca
Stealthy Warhound Titan Princeps







atlas_garon wrote:I prefer the MORE broadside approach 12STR5 shots from 3 broadsides mobs up orks and nids submunition only shines in the hord meta. out here its a marine meta so pick what you think will be more usefull


Except each broadside will kill one or two marines a turn, and cost seventy points, they will never make up their point that way. Also, they will be distracted from the purpose they were made for: tank kill. With them, tau seriously lack anti-tank.

   
Made in us
Regular Dakkanaut



Neverland

i use the rails on their tanks and transport once they have no more mobile heavys i slide back from dev squads and chew up the forces. In marine meta theres never time until late in the game to drop a template with all the rhinos and razerbacks you have to kill so yes ill take broadsides any day over a hammerhead and IF i have extra point if found a cheap ion hammer able to mop quite well but in most things its about how you use it

3000

2000

crisis suits
http://www.dakkadakka.com/dakkaforum/posts/list/360480.page 
   
Made in us
Focused Fire Warrior




Boone, NC

Ion hammers can't mop up much anything. They kill 1-2 marines a turn and have mediocre anti-horde/anti-tank.

Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild"  
   
Made in us
Winged Kroot Vulture





Seattle, WA

Broadsides are superior to Hammerheads. Period. This arguement has been stretched thin and beat to death. You can't beat 12str5 or 3 TL str 10 with a pie plate. You can't.

The only reason to take a Railhead, is because you are listing against blob IG or green tide OR because you don't have the points for more broadsides.

4 Broadsides @ 1500
6 Broadsides @ 2000
9 Broadsides @ 2500

That's my rule.

   
Made in nl
Fierce Foe-Render





's-Gravenzande

Cottonjaw wrote:Broadsides are superior to Hammerheads. Period. This arguement has been stretched thin and beat to death. You can't beat 12str5 or 3 TL str 10 with a pie plate. You can't.


Well no, but 3 broadsides comes in pricier than a railhead by a considerable amount just felt an urge to butt in and point that out, as price can't be ruled out as a factor, after all.

Edit: and I've never needed more than 2 broadsides at 1500, although that may be because I only actually have 2 so I have to make do... meh

This message was edited 1 time. Last update was at 2011/09/08 13:36:41


 
   
Made in us
Winged Kroot Vulture





Seattle, WA

Price is a factor. True. But the potential to bring AP4 pie doesn't outweigh multiple long range twinlinked str10 ap1. It just don't.


   
Made in ca
Stealthy Warhound Titan Princeps







Cottonjaw wrote:Broadsides are superior to Hammerheads. Period. This arguement has been stretched thin and beat to death. You can't beat 12str5 or 3 TL str 10 with a pie plate. You can't.

The only reason to take a Railhead, is because you are listing against blob IG or green tide OR because you don't have the points for more broadsides.

4 Broadsides @ 1500
6 Broadsides @ 2000
9 Broadsides @ 2500

That's my rule.


The points-broadside ratio you just posted really just sums it up.

at 1500 I always run 2 squads o 2 broadsides + 1 hammerhead. That's the beginning and end of it.

The hammerhead weapon options suck, with railgun being the only good one, but is about twice as expensive as the tl fusion cannon.


Automatically Appended Next Post:
Beregond wrote:
Cottonjaw wrote:Broadsides are superior to Hammerheads. Period. This arguement has been stretched thin and beat to death. You can't beat 12str5 or 3 TL str 10 with a pie plate. You can't.


Well no, but 3 broadsides comes in pricier than a railhead by a considerable amount just felt an urge to butt in and point that out, as price can't be ruled out as a factor, after all.

Edit: and I've never needed more than 2 broadsides at 1500, although that may be because I only actually have 2 so I have to make do... meh


The regular ones break way too easy tho, you may want to consider the forgeworld ones, only slightly most expensive, but MANY hours of fixing less.

This message was edited 1 time. Last update was at 2011/09/08 21:21:40


   
Made in nl
Fierce Foe-Render





's-Gravenzande

im2randomghgh wrote:The regular ones break way too easy tho, you may want to consider the forgeworld ones, only slightly most expensive, but MANY hours of fixing less.


Indeed, I've been thinking about it. But, tbh, I've been collecting and (occasionally) gaming with my Tau for at least 6 years at this point, and I've never needed broadside spam before got my two back in the day when they were far, far less expensive XD Forgeworld ones are still weak at the ankles though, right?

And I take the opposite approach my 1500pts has 2 Railheads and 2 Broadsides, works out fine against pretty much everything I've come across (which, admittedly, isn't as much as a lot of people encounter... people I play with don't like mech guard or spehss muhreens XD)

 
   
Made in ca
Stealthy Warhound Titan Princeps







Beregond wrote:
im2randomghgh wrote:The regular ones break way too easy tho, you may want to consider the forgeworld ones, only slightly most expensive, but MANY hours of fixing less.


Indeed, I've been thinking about it. But, tbh, I've been collecting and (occasionally) gaming with my Tau for at least 6 years at this point, and I've never needed broadside spam before got my two back in the day when they were far, far less expensive XD Forgeworld ones are still weak at the ankles though, right?

And I take the opposite approach my 1500pts has 2 Railheads and 2 Broadsides, works out fine against pretty much everything I've come across (which, admittedly, isn't as much as a lot of people encounter... people I play with don't like mech guard or spehss muhreens XD)


4 is spam?

   
Made in us
Fixture of Dakka





Los Angeles

im2randomghgh wrote:4 is spam?
"Maximum amount of" is usually spam. Filling in each FoC slot, with full units, is spamming. Taking a RazorLasPlas for each of your SW troop units is spam ... and one for each Long Fang.

4+ venoms in DE @ 1500 = Spam.

And so, yeah, it's spam ... but then again, as sorry as tau is against most codexes right, now ... I may take all that back and say, "Nope, not even 9 b-sides is spam. Tau need 'em."

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Winged Kroot Vulture





Seattle, WA

I field 9 Broadsides. I do it all the time. I really want to work it into a 2000p list. I'd love to have them @ 1850.

Call me a spammer. Call me whatever you want.

They are the single best unit in our codex. Hands down.

They have the best weapon loadout. The best stat line. The best armor save. The best wargear options.

And they are the only thing that isn't overcosted.

   
Made in ca
Stealthy Warhound Titan Princeps







Cottonjaw wrote:I field 9 Broadsides. I do it all the time. I really want to work it into a 2000p list. I'd love to have them @ 1850.

Call me a spammer. Call me whatever you want.

They are the single best unit in our codex. Hands down.

They have the best weapon loadout. The best stat line. The best armor save. The best wargear options.

And they are the only thing that isn't overcosted.


^I agree completely. Broadsides and battlesuits are the only weapons in our arsenal not filled with blanks.

The only things I like more for Tau are completely non-codex (XV9s, mantas, and SXV-141s)

(pretty non-canon)

http://www.chapterhousestudios.com/SXV141/SAW%20Rules.pdf

This message was edited 1 time. Last update was at 2011/09/10 01:08:44


   
Made in us
Fixture of Dakka





Los Angeles

Cottonjaw wrote:I field 9 Broadsides. I do it all the time. I really want to work it into a 2000p list. I'd love to have them @ 1850.

Call me a spammer. Call me whatever you want.
"Spammer! Spam-spammy-Spamer!"

'Course, *I* spam venoms in my DE. I run all my Crisis Suits (9 of 'em).

Spam is good. Embrace the spam! Hmm, that might just need to be a T-shirt one wears to RTTs.

This message was edited 1 time. Last update was at 2011/09/10 15:54:25


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
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