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Made in us
Stealthy Warhound Titan Princeps







I am playing a 7000 point apoc game in the near future, with my two mantas each deploying a 1500pt hunter cadre, does anyone know which units I should be careful to eliminate quickly so as to keep them alive?

Thx for any help.

   
Made in ca
Lethal Lhamean





somewhere in the webway

anything the other guys fields across from you is a good start
; )



but seriously.... would help if we know what you were facing

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Flashy Flashgitz






If the enemy is fielding Titans of any sort, hit those first. Or pretty much any superheavy. They'll probably be doing the same for your Mantas.

I'll show ye..... - Phillip J. Fry

Those are brave men knocking on our door! Let's go kill them! - Tyrion Lannister 
   
Made in us
Stealthy Warhound Titan Princeps







beigeknight wrote:If the enemy is fielding Titans of any sort, hit those first. Or pretty much any superheavy. They'll probably be doing the same for your Mantas.


Alright, I'll keep that in mind. I am facing a pair of reavers with some guard in the background.

   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Try keeping them off board for a few turns.Becuase they are flyers,they can deploy anywhere without risk.If you get any weapon destroyed or Crew Shaken result,target weapons that have AA mounts first.

If you are willing to buy a few more modals,and ally with Ultrasmurfs and GK,then there are 2 units that might be of worth.GK Grand Masters/Captains,and Chief Libby Tiguirius.

The GK has the power Psychic Communion,which allows you to add or subtract 1 from reserve rolls.Tiguirius allows you to reroll reserev rolls,even successful ones.

If you are willing to get those 2,or possibly more,models,then they can ensure that you bring on the mantas when it is appropriate.





They are fielding Reavers?Target destroyer weapons firts.These include Turbo Lasers,Laser Blasters,and ignore stuff like weapons with blasts,templates,or close combat weapons,as these pose no risk to you.

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Made in us
Tail-spinning Tomb Blade Pilot





He's playing Apoc. Reserves work differently. Half your reserves come in on t2, the rest on t3. There is no reserves roll to modify

W/L/D: 9/4/8 Under Construction 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Oh.The keep them off till turn 3,and soften up the enemy AA weapons.Then use the Mantas' weapons the blow up the titans.Use low strength,high shot weapons for wearing down the AV 12 voids,then Heavy Railguns for the Titan itself.

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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Whoa whoa whoa, hold on - you own two Mantas??

Anyway, go for enemy D-weapons, those things butcher vehicles like mad.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Beware enemy flyers. they will be difficult to hit so bring some AA of your own.

a Thunderbolt could be a real headache for you.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stealthy Warhound Titan Princeps







Grey Templar wrote:Beware enemy flyers. they will be difficult to hit so bring some AA of your own.

a Thunderbolt could be a real headache for you.


Well I was hoping to use skyrays with AA upgrade, and LB ion cannons.


Automatically Appended Next Post:
Andilus Greatsword wrote:Whoa whoa whoa, hold on - you own two Mantas??

Anyway, go for enemy D-weapons, those things butcher vehicles like mad.


Alright, thank you for the advice.

And yeah, people are often amazed at the fact and then they laugh when I answer.

This message was edited 1 time. Last update was at 2011/08/29 01:11:50


   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Most D-weapons are blast weapons,so flyers can't be hurt be them unless they have AA in which case it is an all or nothing affair.Flyers are also safe from vortex weapons,Templates,and assault.Weapons other than AA weapons need a 6 to hit them.

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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

D weapons arn't usually an issue because most flyers have Av12 or less. Missile launchers will bring em down.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Even Thunderhawks have AV 12/12/10.Funny seeing as how the smaller Stormraven has 12/12/12.


ML needs a 6 to hit a flyer.AA mount it just fires,but still.Flyers are also safe from pistols,,rapid firing,meltaguns,and need to be very close to be affected by assault cannons,psycannons,and the like.

I'm celebrating 8 years on Dakka Dakka!
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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yes, missile launchers need 6s. but Missile launchers are also cheap.

a guard army can put out enough shots to not care and Orks need 5s to hit with Rokkits so the difference is moot.



the guide to win with Appoc is not with the big things, but with many small things.

Its infantry that kill big stuff.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Sio flashlights/Lasguns bring down Titans?Well you really fethed up my Apoc plans!

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






My first apoc game was vs 8k points worth of baneblade variants. It was close to impossible for them to keep 8k worth of orks/IG away, and we had nothing non-codex but two regular stompas, in the end they all the baneblades fell victim to meganobz, bikernobz, tankbustaz and renegade melta vets. We swept across the table like a true green tide. Don't overestimate super-heavies.

This message was edited 2 times. Last update was at 2011/08/29 14:28:55


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Stealthy Warhound Titan Princeps







Deadshot wrote:Most D-weapons are blast weapons,so flyers can't be hurt be them unless they have AA in which case it is an all or nothing affair.Flyers are also safe from vortex weapons,Templates,and assault.Weapons other than AA weapons need a 6 to hit them.


I am glad about the vortex thing...vortex missiles are just freakishly strong.

BUT with mantas, you can hit them with normal BS as long as it is a weapon capable of hurting it, due to size. It's alright though, because SP10 AV 13 (or is it twelve?) and a 4+ inv. save is very useful.

Also they have 16 HB equivalents that can all fire independantly, meaning unlike titans which can target 2 or three units, mantas can fire at...everything.


Automatically Appended Next Post:
Jidmah wrote:My first apoc game was vs 8k points worth of baneblade variants. It was close to impossible for them to keep 8k worth of orks/IG away, and we had nothing non-codex but two regular stompas, in the end they all the baneblades fell victim to meganobz, bikernobz, tankbustaz and renegade melta vets. We swept across the table like a true green tide. Don't overestimate super-heavies.


Have you read the statline for mantas?

Also, they are unassaultable, so if I take out heavy weapons and flyers early on, then I pretty much have guaranteed victory. I wouldn't have dished out 1500$+ for a second one if the first hadn't been cleaning house

This message was edited 1 time. Last update was at 2011/08/29 15:25:38


   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Deadshot wrote:Sio flashlights/Lasguns bring down Titans?Well you really fethed up my Apoc plans!


Heavy Weapons teams, Heavy Weapons teams everywhere!!!, but you knew that of course

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in au
Norn Queen






Grey Templar wrote:
Deadshot wrote:Sio flashlights/Lasguns bring down Titans?Well you really fethed up my Apoc plans!


Heavy Weapons teams, Heavy Weapons teams everywhere!!!, but you knew that of course


That comes down to terrible target priority by the person with the super heavy. Most weapons that superheavies carry far outrange regular heavy weapons, put out multiple S10 or SD shots per weapon and, in the case of titans, can see everything on the board due to their height. Those heavy weapons squads shouldn't be getting anywhere close to being in range.

Regarding Mantas, they lose out on range outside of their heavy rail guns, but with the amount of firepower they can put out (like, what, 16 burst cannons and two heavy ion cannons?) against infantry, eliminating heavy weapons squads before they can fire back is pretty easy. Just put them near those heavy weapons, wipe out masses of them, repeat. Remember - every one of those burst cannons, heavy ion cannons and heavy rail guns can shoot a different target. If there's troops on the ground marketlighting various units, all the easier.

This message was edited 1 time. Last update was at 2011/08/31 05:09:19


 
   
Made in us
Stealthy Warhound Titan Princeps







-Loki- wrote:
Grey Templar wrote:
Deadshot wrote:Sio flashlights/Lasguns bring down Titans?Well you really fethed up my Apoc plans!


Heavy Weapons teams, Heavy Weapons teams everywhere!!!, but you knew that of course


That comes down to terrible target priority by the person with the super heavy. Most weapons that superheavies carry far outrange regular heavy weapons, put out multiple S10 or SD shots per weapon and, in the case of titans, can see everything on the board due to their height. Those heavy weapons squads shouldn't be getting anywhere close to being in range.

Regarding Mantas, they lose out on range outside of their heavy rail guns, but with the amount of firepower they can put out (like, what, 16 burst cannons and two heavy ion cannons?) against infantry, eliminating heavy weapons squads before they can fire back is pretty easy. Just put them near those heavy weapons, wipe out masses of them, repeat. Remember - every one of those burst cannons, heavy ion cannons and heavy rail guns can shoot a different target. If there's troops on the ground marketlighting various units, all the easier.


Six ion cannons actually

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






As I don't own IA:3, so I don't know the exact rules of a manta, but I have seen Lynxes(multiple) and Warlord titans been shot to scrap by rokkits, so I'm not that scared about them. Not to mention that shooty stompas have a good chance of taking a bunch of structure points off anything.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Stealthy Warhound Titan Princeps







Jidmah wrote:As I don't own IA:3, so I don't know the exact rules of a manta, but I have seen Lynxes(multiple) and Warlord titans been shot to scrap by rokkits, so I'm not that scared about them. Not to mention that shooty stompas have a good chance of taking a bunch of structure points off anything.


AV13 4++ and 10 SP.

And manta was the first imperial armour I believe.

But trust me, they are your worst nightmare if your are using lots of squishy infantry i.e. orks.

The sheer amount of firepower they can deploheavy RGy in one turn is frightening, and then can pwn titans by deploying multiple seeker missiles, then once they down the voids,

   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Kaboom,down goes the Warlord!

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

-Loki- wrote:
Grey Templar wrote:
Deadshot wrote:Sio flashlights/Lasguns bring down Titans?Well you really fethed up my Apoc plans!


Heavy Weapons teams, Heavy Weapons teams everywhere!!!, but you knew that of course


That comes down to terrible target priority by the person with the super heavy. Most weapons that superheavies carry far outrange regular heavy weapons, put out multiple S10 or SD shots per weapon and, in the case of titans, can see everything on the board due to their height. Those heavy weapons squads shouldn't be getting anywhere close to being in range.

Regarding Mantas, they lose out on range outside of their heavy rail guns, but with the amount of firepower they can put out (like, what, 16 burst cannons and two heavy ion cannons?) against infantry, eliminating heavy weapons squads before they can fire back is pretty easy. Just put them near those heavy weapons, wipe out masses of them, repeat. Remember - every one of those burst cannons, heavy ion cannons and heavy rail guns can shoot a different target. If there's troops on the ground marketlighting various units, all the easier.



Are you playing on Appoc boards that are 10 feet accross?

Thats about the only situation where a Titan would be able to totally avoid everything except other Super Heavies.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stealthy Warhound Titan Princeps







Grey Templar wrote:
-Loki- wrote:
Grey Templar wrote:
Deadshot wrote:Sio flashlights/Lasguns bring down Titans?Well you really fethed up my Apoc plans!


Heavy Weapons teams, Heavy Weapons teams everywhere!!!, but you knew that of course


That comes down to terrible target priority by the person with the super heavy. Most weapons that superheavies carry far outrange regular heavy weapons, put out multiple S10 or SD shots per weapon and, in the case of titans, can see everything on the board due to their height. Those heavy weapons squads shouldn't be getting anywhere close to being in range.

Regarding Mantas, they lose out on range outside of their heavy rail guns, but with the amount of firepower they can put out (like, what, 16 burst cannons and two heavy ion cannons?) against infantry, eliminating heavy weapons squads before they can fire back is pretty easy. Just put them near those heavy weapons, wipe out masses of them, repeat. Remember - every one of those burst cannons, heavy ion cannons and heavy rail guns can shoot a different target. If there's troops on the ground marketlighting various units, all the easier.



Are you playing on Appoc boards that are 10 feet accross?

Thats about the only situation where a Titan would be able to totally avoid everything except other Super Heavies.


Mine is actually fairly large (didn't measure) because on my apoc board I once played against a near-entirely basic ork boyz army at 8000pts.

almost a thousand models.

Anyways, I won my match.

I deployed my broadsides early on and their long range firepower combined with my mantas took the reavers out nice and early.

I killed both reavers, at the cost of a manta, then my other manta proceeded to attack his ground force, killed about 2 dozen conscripts and then got it's ass handed to it by anti-air tanks, but my manta crashed and killed god knows how many models by accident, then my XV9s proceeded to mop up...everything.

Have you guys ever played with/against XV9s? They are rape-sauce distilled.

   
 
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