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![[Post New]](/s/i/i.gif) 2011/09/03 22:40:48
Subject: Thundertusk vs HE
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Focused Dark Angels Land Raider Pilot
Provo, UT
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Dakka,
I haven't seen the new Ogres book and I have a tournament coming up in a week. I read on GW's site that the Thundertusk has an aura that makes units around it ASL. I was wondering if there is any ruling on how that interacts with The Speed of Asuryan racial rule for HE? I ask this, because I know there will be an Ogre player at the upcoming tournament and I'd like to avoid arguments with him.
Thanks.
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"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2011/09/03 22:50:01
Subject: Re:Thundertusk vs HE
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Tail-spinning Tomb Blade Pilot
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It should function like any other item / spell / ability that grants ASL. So the High Elves within the aura will have both ASF and ASL, which means they will strike at Initiative.
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2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.
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![[Post New]](/s/i/i.gif) 2011/09/03 22:53:03
Subject: Thundertusk vs HE
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Focused Dark Angels Land Raider Pilot
Provo, UT
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What about HE wielding great weapons? Does that drop them to initiative 1? Or does the FAQ stating that they can still ASF with GW still apply, despite having to strike at Int?
Also, that sucks for HE players lol. Because one unit can cancel out an entire races special ability. I'm sure no one else cares but HE players, and maybe not even some of them.
But the racial ability of ASF was one of the main pulls for me to play them....Sigh, times are tough.
Edit: Also, if it works out that the Thunderstusk does make HE strike at Int order, does that mean they lose their re-rolls? Because it's not like they lost ASF, they just had ASL added into the mix of rules.
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This message was edited 1 time. Last update was at 2011/09/03 22:58:48
"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2011/09/03 23:55:28
Subject: Thundertusk vs HE
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Decrepit Dakkanaut
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No, they strike at I, because SoA means they retain ASF regardless of which weapon they fight with.
If they do not have ASF, which they dont because ASL cancels it out, they then lose rerolls
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![[Post New]](/s/i/i.gif) 2011/09/03 23:57:46
Subject: Re:Thundertusk vs HE
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Cold-Blooded Saurus Warrior
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Yep, ASF + ASL= they cancel out and are ignored. Check pg 66 under Always Strike Last.
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I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
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![[Post New]](/s/i/i.gif) 2011/09/05 05:36:12
Subject: Thundertusk vs HE
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Angry Chaos Agitator
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They'd both strike in initiative order, with no re-rolls for ASF involved.
Always Strikes Last isn't ever indicated as a stackable special rule. You get it once.
ASF + ASL = initiative order attacking. With Great Weapons or with Hand weapons.
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![[Post New]](/s/i/i.gif) 2011/09/05 12:31:31
Subject: Thundertusk vs HE
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Yep, everyone strikes at I, regardless even of weapon. So those Swordmasters are still probably striking before everyone else
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/09/05 14:39:10
Subject: Re:Thundertusk vs HE
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Scouting Shadow Warrior
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Swordmasters
Took me so long to finally get High Elves. Bought them ages ago, didn't like the models, but I was totally enthralled by their concept, their history . . . everything. The new rules came out, not good enough - I wanted style. Then they released new models . . . total dream come true
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![[Post New]](/s/i/i.gif) 2011/09/06 07:42:06
Subject: Thundertusk vs HE
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Longtime Dakkanaut
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The unit has almost no effect on HE because every HE unit is basically one BAJILLION times faster than Ogres anyway. So them striking at base I attribute is still plenty good.
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![[Post New]](/s/i/i.gif) 2011/09/06 07:52:33
Subject: Thundertusk vs HE
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Decrepit Dakkanaut
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"almost no effect"? Losing reroll to hit is a BIG loss in efficacy for the squishy elves.
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![[Post New]](/s/i/i.gif) 2011/09/06 08:11:14
Subject: Re:Thundertusk vs HE
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Scouting Shadow Warrior
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Personally I think that WS6 is still enough to hit a Thundertusk . . . also not that many models can attack the Thundertusk with that size of base, which means that re-rolling won't have as greater effect. IMO Swordmasters can have troubles with several large monsters due decreased models in base contact
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![[Post New]](/s/i/i.gif) 2011/09/06 08:42:09
Subject: Thundertusk vs HE
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Decrepit Dakkanaut
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Yes, you hit on 3s. That still means you miss about 1/3rd of your attacks, and wounding on 5's meaning every missed hit hurts you a lot.
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![[Post New]](/s/i/i.gif) 2011/09/06 09:16:43
Subject: Thundertusk vs HE
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Ancient Space Wolves Venerable Dreadnought
Victoria B.C.
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Muahaha elves fighting in molasses too funny.
But yes they strike at I that means most stills trike before you but they dont re roll which makes them a little more than tall people which lack armor
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Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!
Do you have enough Priests do you?
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![[Post New]](/s/i/i.gif) 2011/09/06 18:06:49
Subject: Thundertusk vs HE
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Focused Dark Angels Land Raider Pilot
Provo, UT
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Cerebrium wrote:Yep, everyone strikes at I, regardless even of weapon. So those Swordmasters are still probably striking before everyone else 
Excellent, plus, with the list I run (lore of light), their going to be WS10 I10 most of the game anyway.
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"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2011/09/07 18:53:35
Subject: Thundertusk vs HE
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Evasive Eshin Assassin
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That seems...a little redundant.
The loss of ASF for High Elves is both as minor and major as everyone says. It reduces the number of hits by...20%, I believe. Assuming you need 3+ to hit. Not crazy, but not negligible.
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![[Post New]](/s/i/i.gif) 2011/09/07 18:59:07
Subject: Thundertusk vs HE
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Decrepit Dakkanaut
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14 SMs without ASF deal the Thundertusk 4.66 wounds (5), with ASF they'd have dealt it 6.21 (6) wounds and killed it.
Statistically, the re-roll would've allowed the SMs to kill it, as it stands, they now suffer its attacks and thunderstomp, plus the fact that they'll be in combat and open to flank or rear charges on the next player turn.
The re-roll here makes a large tactical difference.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2011/09/07 18:59:10
Subject: Thundertusk vs HE
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Focused Dark Angels Land Raider Pilot
Provo, UT
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Warpsolution wrote:That seems...a little redundant.
The loss of ASF for High Elves is both as minor and major as everyone says. It reduces the number of hits by...20%, I believe. Assuming you need 3+ to hit. Not crazy, but not negligible.
The Speed of Light (WS10 I10) is to ensure they hit first and on 3's. The Speed of Light combined with Pha's is to ensure that they are hitting me on 6's. As you know, the best armor save for a High Elf, is to not get hit in the first place.
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"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2011/09/07 20:22:49
Subject: Thundertusk vs HE
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Inspiring Icon Bearer
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DarkAngelHopeful wrote:Warpsolution wrote:That seems...a little redundant.
The loss of ASF for High Elves is both as minor and major as everyone says. It reduces the number of hits by...20%, I believe. Assuming you need 3+ to hit. Not crazy, but not negligible.
The Speed of Light (WS10 I10) is to ensure they hit first and on 3's. The Speed of Light combined with Pha's is to ensure that they are hitting me on 6's. As you know, the best armor save for a High Elf, is to not get hit in the first place.
I do the same thing on the bloodletters.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2011/09/08 15:23:18
Subject: Thundertusk vs HE
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Avatar 720 wrote:14 SMs without ASF deal the Thundertusk 4.66 wounds (5), with ASF they'd have dealt it 6.21 (6) wounds and killed it.
Statistically, the re-roll would've allowed the SMs to kill it, as it stands, they now suffer its attacks and thunderstomp, plus the fact that they'll be in combat and open to flank or rear charges on the next player turn.
The re-roll here makes a large tactical difference.
Yup, and this assumes the Thundertusk is in combat with maximum models in contact.
More likely, its hovering closely, or it double charged, alongside an ogre unit, so its only corner to corner with the Elf unit. thereby limiting the attacks its taking back.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/09/08 16:34:37
Subject: Thundertusk vs HE
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Fixture of Dakka
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Grey Templar wrote:Yup, and this assumes the Thundertusk is in combat with maximum models in contact.
More likely, its hovering closely, or it double charged, alongside an ogre unit, so its only corner to corner with the Elf unit. thereby limiting the attacks its taking back.
And doesn't take into account half the unit being wiped by thundetusk shooting (snowball and harpoon and maybe the chaintrap if close enough). Or the thundertusk having regeneration from a successful maw spell. Thunderstomp is still d6 autohits isn't it?
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/09/08 16:38:00
Subject: Thundertusk vs HE
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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agnosto wrote:Grey Templar wrote:Yup, and this assumes the Thundertusk is in combat with maximum models in contact.
More likely, its hovering closely, or it double charged, alongside an ogre unit, so its only corner to corner with the Elf unit. thereby limiting the attacks its taking back.
And doesn't take into account half the unit being wiped by thundetusk shooting (snowball and harpoon and maybe the chaintrap if close enough). Or the thundertusk having regeneration from a successful maw spell. Thunderstomp is still d6 autohits isn't it?
yup, its no slouch in CC. it actually has more attacks in subsequent rounds then a Stonehorn does because it has 2 riders.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/09/08 16:40:48
Subject: Thundertusk vs HE
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Fixture of Dakka
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Grey Templar wrote:agnosto wrote:Grey Templar wrote:Yup, and this assumes the Thundertusk is in combat with maximum models in contact.
More likely, its hovering closely, or it double charged, alongside an ogre unit, so its only corner to corner with the Elf unit. thereby limiting the attacks its taking back.
And doesn't take into account half the unit being wiped by thundetusk shooting (snowball and harpoon and maybe the chaintrap if close enough). Or the thundertusk having regeneration from a successful maw spell. Thunderstomp is still d6 autohits isn't it?
yup, its no slouch in CC. it actually has more attacks in subsequent rounds then a Stonehorn does because it has 2 riders.
Off topic but I have to say that I love the wording on the Maw spells, "Friendly units within 12 inches"
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/09/08 16:41:50
Subject: Thundertusk vs HE
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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agnosto wrote:Grey Templar wrote:agnosto wrote:Grey Templar wrote:Yup, and this assumes the Thundertusk is in combat with maximum models in contact.
More likely, its hovering closely, or it double charged, alongside an ogre unit, so its only corner to corner with the Elf unit. thereby limiting the attacks its taking back.
And doesn't take into account half the unit being wiped by thundetusk shooting (snowball and harpoon and maybe the chaintrap if close enough). Or the thundertusk having regeneration from a successful maw spell. Thunderstomp is still d6 autohits isn't it?
yup, its no slouch in CC. it actually has more attacks in subsequent rounds then a Stonehorn does because it has 2 riders.
Off topic but I have to say that I love the wording on the Maw spells, "Friendly units within 12 inches"
T4, Str3, regenerating Gnoblars FTW!!!
O'yeah, Thundertusk too
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/09/08 16:48:56
Subject: Thundertusk vs HE
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Fixture of Dakka
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Grey Templar wrote:agnosto wrote:Grey Templar wrote:agnosto wrote:Grey Templar wrote:Yup, and this assumes the Thundertusk is in combat with maximum models in contact.
More likely, its hovering closely, or it double charged, alongside an ogre unit, so its only corner to corner with the Elf unit. thereby limiting the attacks its taking back.
And doesn't take into account half the unit being wiped by thundetusk shooting (snowball and harpoon and maybe the chaintrap if close enough). Or the thundertusk having regeneration from a successful maw spell. Thunderstomp is still d6 autohits isn't it?
yup, its no slouch in CC. it actually has more attacks in subsequent rounds then a Stonehorn does because it has 2 riders.
Off topic but I have to say that I love the wording on the Maw spells, "Friendly units within 12 inches"
T4, Str3, regenerating Gnoblars FTW!!!
O'yeah, Thundertusk too 
I might add that it'll be hard to buff those HE units when all your wizards are dead by the end of turn 2 to vanguard/sniping maneaters. bwahahahaha
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/09/08 18:08:09
Subject: Thundertusk vs HE
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Killer Klaivex
Oceanside, CA
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agnosto wrote:
I might add that it'll be hard to buff those HE units when all your wizards are dead by the end of turn 2 to vanguard/sniping maneaters. bwahahahaha
+ Firebelly with feedback scroll, Slaughter Master with hellheart (and lore of death).
I'm going to gear my army to snipe as many characters as possible.
-Matt
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![[Post New]](/s/i/i.gif) 2011/09/08 20:30:46
Subject: Thundertusk vs HE
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Focused Dark Angels Land Raider Pilot
Provo, UT
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Quick side question. Can the Maneaters unit snipe with two shots from the brace of pistols? And can they snipe a character in the second rank and if so, does that character benefit from hard cover due to being more than 50% covered by the rank in front?
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"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2011/09/08 20:48:08
Subject: Thundertusk vs HE
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Fixture of Dakka
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DarkAngelHopeful wrote:Quick side question. Can the Maneaters unit snipe with two shots from the brace of pistols? And can they snipe a character in the second rank and if so, does that character benefit from hard cover due to being more than 50% covered by the rank in front?
No. The sniper shot is a special shot instead of the model's normal shooting.
Yes, sniper rule states they may snipe any model they can see. TLOS.
Yes, cover applies.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/09/08 21:18:04
Subject: Thundertusk vs HE
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Focused Dark Angels Land Raider Pilot
Provo, UT
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agnosto wrote:DarkAngelHopeful wrote:Quick side question. Can the Maneaters unit snipe with two shots from the brace of pistols? And can they snipe a character in the second rank and if so, does that character benefit from hard cover due to being more than 50% covered by the rank in front?
No. The sniper shot is a special shot instead of the model's normal shooting.
Yes, sniper rule states they may snipe any model they can see. TLOS.
Yes, cover applies.
Awesome. So, they might not be to bad with my current army set up. Because to shoot my mage you'll most likely be at long range, maybe moved, and hard cover, plus sniper. That's a -5 to hit.
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"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267
I think George Orwell was unknowingly describing 40K.
Armies - Highelves, Dwarves |
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![[Post New]](/s/i/i.gif) 2011/09/08 21:20:41
Subject: Thundertusk vs HE
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Fixture of Dakka
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I just don't know what's better. Vanguard or Scout. Maybe Scout; isn't that the rule that lets you set up 12" away from an enemy?
Some people were kicking around Snipe+Poison since you'd need 6s (or better) to hit anyway...
Bear in mind that they're BS4 and have nearly the same statline as Bruisers so they could just as easily put a hurt on most units in melee anyway.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/09/08 21:37:05
Subject: Thundertusk vs HE
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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agnosto wrote:No. The sniper shot is a special shot instead of the model's normal shooting.
quote]
This is possably wrong.
the ONLY case in which Sniper and Multiple shots are found together, aside from Maneaters, is the Skink special character and his blow pipe.
the FAQ for Lizardmen gave him Multi-shots and Sniper together. I take this as evidence that Maneaters get both shots with their Sniper Handguns.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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