I'll keep updating this once I get time to write up the rest of the games.
Played in Da Grand Waagh
GT this past weekend. The tournament was a 2 day 5 game event at 1850pts. There was around 50 to 60 players, 5 of us from Team Zero Comp and around 8 more players that we play with on a semi regular basis. The judges kept us all away from each other for the first two rounds till points wouldn't allow for it. Which was nice, we rather play new faces. In the end Team Zero Comp took Best Overall, Best General and all 5 of us were in the top 10. Reece taking overall, and Christian taking Best General.
I've forgotten everyones names for the most part. But, if your reading this feel free to drop your name and your actual list, as im going off the top of my head. Also sorry for the lack of pictures, I once again forgot my camera :( But we did manage to talk some friends into walking around doing video battle reps. Which Im sure will be posted at a later time. Now, on to the battle reports.
I brought out my current Tourny build, fatecrusher daemons to the event. This has been the same list for the most part for the past year.
HQ
Fateweaver-
Herald of Tzeentch on chariot-
-Bolt-
-Master-
-Legion-
Herald of Tzeentch on Chariot-
-Bolt-
-Master-
-Legion-
Elites
Bloodcrushers-6x-
-Icon-
-intru-
-fury-
Bloodcrushers-6x
-icon-
-intru-
-fury-
Fiends-6x-
-might-
Troops
Plaguebearers-7x-
-Icon-
Plaguebearers-6x-
Intru.
Plaguebearers-6x-
Intru.
Fast
Seekers-14x-
Game 1
Player: Forgot his name
Army: Black Templars
List from memory-
HQ
Emperors Champ-
Elites
Dreadnaught
-multimelta-
Droppod-
8x-Terminators-
5x-Lighting Claws
3x-Thunder Hammers
-Furosio Charge-
-Vow for preferred enemey-
Troops
8x Crusaders-
2x Neophyles-
-power fist-
-meltagun-
Rhino-
8x Crusaders-
2x Neophyles-
-power fist-
-meltagun-
Rhino-
7x Crusaders-
2x Neophyles-
-power fist-
-meltagun-
Rhino-
Heavy
Vindicator
-power of the machine spirit-
Vindicator
-power of the machine spirit-
Landraider Crusader-
-power of the machine spirit-
Mission 1
4 objectives. Players can only place one objective per table corner. 12 inchs from each other and 12 inches from table edges.
-Deployment-
Table Corners
-Bonus points-
1pt-Kill Highest point
HQ
1pt-Kill Highest point unit
1pt(or 3pts- For controlling more objectives then your enemy.( Becomes 3 pts if you wipe your opponent.)
He won first turn kept it, and picked the corner to my upper right. He deployed his army, I rolled for my favored half, got it. And the game was on.
1st turn-
His landraider immobilized its self with the terminators near his table edge moving 12 into the corner to my upper left. That was really the only thing I was afraid of in this list, once it got immobilized that far away from where I wanted the battle to take place I was in a really good spot. His rhinos and vindies stayed pretty close to each other moving 18 on the road to my lower right corner.His terminators left the raider to try to run there way back into the game for a later turn.
I decided to place my stuff behind his rhinos and vindies near his deployment corner and my plague unit with icon to my lower left hand objective along with my seekers near by. Everything else landed near enough to run towards fateweaver. After some shooting I immobilized one of the vindies. Plague unit runs onto a objective.
2nd turn-
Dread did not come in. He did something somewhat odd to me. All his units disembarked their rhinos and moved into assault range of my crushers. his moveable vindie moved towards my plague unit and seekers. And his terminators moved (and ran in the shooting phase) in another attempt to get back into the game. He then shot all his pistols and meltaguns from all 3 units at my bloodcrushers causing only 2 or 3 wounds because of fateweavers awesomeness haha. One of his vindies shot the seekers killing 4, and the other shot the plague unit that went to ground and killed 1. He then assaulted my crushers with all 3 units including the champ. killed a crusher and did another wound. Then I prescended to kill a couple guys from each unit. winning combat by a couple.Then he lost a model or two from each unit from fearless saves.
Next turn my other herald comes in along with another plague unit. The herald comes off my plague icon, and the new plague unit comes off my crusher icon near another objective. My seekers go after his terminators, heralds fire everything destroying the immobilized vindie. He does nothing in the next assault phase and kill some more marines from each unit winning combat again. my seekers go crazy causing 6 or 7 rends and 5 wounds. He ends up rolling poorly and losing all the thunderhammer termies and 1 or 2 lighting claw termies. strikes back killing a few seekers. I lose combat and lose a couple more seekers. Leaving me with around 6 left.
3rd turn-
His Dread comes in near my plague unit with icon. He moves his last vindie near it aiming its cannon at my plague unit. His surviving rhinos move near each other popping shots at one of my heralds causing a wound or 2. He shots his vindie and dread at my plague unit they go to ground and only kills one again. My seekers kill 2 more terminators leaving one left and he wiffs but is still in combat after saves. I finally mop up all the marines send fateweaver towards the landraider, and the crushers towards the rhinos since there never going to get to the other side.
My fiends and other plague unit come in. Leaving my crushers still stuck in the warp

. Fiends go off my plague icon in front of the dread in a attempt to protect them. Other plague unit comes off crushers icon and runs towards another objective. crushers go after the rhinos and the heralds along with fateweaver go landraider hunting. Both heralds do nothin to the raider, then fateweaver destroys it with his shot

fiends run and make a wall infront of the plague unit. Crushers assault killing 2 rhinos and immoblizing the last one. At this point I have 3 objectives and I need to table him to gain full points
4th turn-
Vindie moves 12 again and fires at the plague unit with icon doing nothing. He then assaults into my fiends with his dread after failing to do anything in the shooting phase. I end up blowing it up. Along with finishing off the terminators and killing his last rhino since it couldnt move out of base contact. Seekers make their move towards the vindie.
Crushers finally come in but the game is over by now. They come off my plague units icon. and fateweaver along with the heralds go after the last vindie at range doing nothing. Seekers assault the vindie and fiends multi assault the vindie and droppod. I end up blowing them both up gaining full points after the first round.
Post Game thoughts and talk with other player.
- After the game I asked why he did a all out assault on my crushers. He said he thought he could take them on. I told him crushers with fateweaver behind them isnt to great a idea. especially when theres only 3 weapons that ingnore my armor ( the 3 fists) The champ went into base with fateweaver. In my opinion I think he was better off just running away. Crushers are slow, all you have to do is keep them away. Plus he was on a road, and could move way farther. Other then that, the landraider immobilizing itself first turn that far away saved me some pain. I didnt have to worry about it for a while. I didnt see my seekers doing to well against a unit that big of termies, I was more so trying to tie them up longer. But it worked.
Game 2
Player: Mark. I believe was his name. He works at Great Escape Games in Sac.
Army: Elder
List From memory-
HQ
2x Fareers
Elites
10x Wraithguard
-plus one I
-plus one
WS
Troops
20x Guardians
10x Dire Avengers
Wave Serpent
10x Storm Guardians
Wave Serpent
Heavy
3x Warwalkers
Wraithlord
Mission 2
Victory Points
Bonus Points
2pt- Killing named general
1pt-Killing highest point unit
??? forgot the rest
Deployment
Triangle Deployment
He won the dice off and gave me first turn. He decided to leave everything in reserves, to see where I would land on my turn. I rolled against the gods once again, and once again got my half. Game on.
1st Turn-
fateweaver and friends land near each other centrally on the board and just out of about 12inchs to his deployment. and all units ran towards each other to gain fateweavers awesomeness haha.
His turn was done fast as everything was kept in reserve.
2nd Turn-
If I recall correctly. I get both plague units in, herald and other unit of crushers. They all pop up near my two icons. New crusher unit closer to the upper left corner. fiends behind them. plague unit join the other plaguebearers behind a wall

. I spread out my seekers to be in range of anything deciding to come out of my right side.
He rolled reserves. Getting his warwalkers, wraithlord, wraithguard with a farseer and guardians. And deployed to my upper left hand side all the way in the corner. Warwalkers shot my bloodcrushers doing nothing. Wraithlord shot at my plague unit in a building killing one. wraithguard ran up a little behind a unusable bunker, but line of sight blocker. Now this is when it gets good. (For me atleast) He causes 14 wounds to my seekers that are not in cover but have one model within 6 of fateweaver and only killed 2 or 3 of them after I rolled 5s and 6s like a mad man.
3rd Turn-
The rest of my army comes in around the icons. fiends behind the crushers to my left. Everything nearer to that side moves towards the elder corner. Fateweaver following behind them all. seekers go after the guardians. Warwalkers being my number 1 target to destroy, I throw all my shooting at them blowing 2 of them up. Leaving fateweaver to roam around a little safer

Seekers end up winning combat against the guardians but took a huge blow in return leaving only around 6 or 7 left.
Everything else in his army comes in from reserves. His 2 wave serpents turbo boost 24 to my right near the outside board edge. Warwalker shoots at my main
HQ for bonus points causing 4 wounds, and almost killing it out right. wraithlord threw some pop shots into my crushers causing a wound.
4th Turn-
The herald with one wound left turbo boosts behind a wall. The other, goes wave serpent hunting. Leaving one of the crushers unit running towards my lower right in a attempt to someday catch those wave serpents (not)
lol. Crushers, fiends and fateweaver move closer to the elder corner. And seekers stay in a building to stay alive. Fiends end up being out of range for the multi assault onto the wraithlord but kill off the last warwalker. Leaving my fiends and crushers right in the elder players face and within 6 of fateweaver.
He turboboost his 2 wave serpents again further up the field into my lower right corner to stay away from everything. His wraithlord shoots everything at the fiends killing one. And wraithguard shoot everything at the crushers causing a few wounds. They both charge their targets as its better to assault me then have me assault you. And there was no where else to run. I was a bit surprised he didnt do it a little differently and have the wraithlord shoot and assault the crushers instead to help out the wraithguard. Fiends wiffed against the wraithlord causing no rends, and the crushers won combat but stayed lock in.
5th Turn-
The herald with one wound, again turbo boosts farther away from the wave serpents behind other walls. The other takes a pop shot at the wave serpent doing nothing. fateweaver trys to spawn the farseer doing nothing. then joins in on the fun. This time i kill off the wraithlord with the fiends. I win combat against the wraithguard again but theres still a good amount of them there. about 5 or 6 left along with the farseeer.
Wave Serpents move up again shooting at the visible herald doing nothing. I win combat again with the wraithguard but there still there haha.
6th Turn- (Game was a auto 6 turn game)
Wasnt much to do really. I took my herald out of hiding as it didnt really hurt my standings if he died. They both shot at one of the wave serpents causing nothing. I finally finish up the wraithguard with the help of the fiends. And its basically game at this point.
To get a couple more points with the lose. He moves towards the wounded herald with both wave serpents and unload there troops finally killing it. I win with 16 out of 20 points because I couldnt kill his named general which was in one of the wave serpents.
Post Game Thoughts and talk with other player.
After a bit of talking on how the game went, I explained to him him those warwalkers should have been shooting at fateweaver both times they had a chance to shoot. They were my number 1 target haha. Other then that it was a good game. I think he should have kept moving those wraithgaurd up the left flank. My crushers would have never caught up. Fiends would have but wouldnt have been able to hold there own against a full squad of wraithguard.
Game 3
Player: Steve. Fellow Zero Comp Teammate.
Army: Space Wolves
List from memory
HQ
Rune Priest-
-Jaws-
-dont remember what else-
Elites
2x Lone Wolves- (armed the same)
-Storm Sheild-
-chainfist-
-2x- Wolves-
-Wolve Guard- (dont remember the amount of them probably 6x)
-Powerfist-
-combi melta-
Troops
9x Grey Hunters-
-melta gun-
-Banner-
-Rhino
9x Grey Hunters-
-melta gun-
-Banner-
Rhino
9x Grey Hunters-
-melta gun-
-Banner-
Rhino
9x Grey Hunters-
-melta gun-
-Banner-
Rhino
5x Grey hunters-
-melta gun-
Razorback
-Las/
plas
5x Grey Hunters-
-melta gun-
Razorback
-las/
plas
Heavy Support
6x Long Fangs-
-5x-missiles
Razorback
-Las/
plas
6x Long Fangs-
-5x-missiles
Razorback
-Las/
plas
6x Long Fangs-
-5x-missiles
Razorback
-Heavy bolter
Mission 3
Kill Points win by 2
Rogue Trader model has special wargear. Goal is to walk him off opponents players board edge for 2 addition kill points
Bonus Points
2pt- Rogue Trader is alive, or makes it across the opponents table edge.
2pt-Kill Highest point unit
1pt-Kill General
Deployment
Pitched battle. 12inch
I won the dice off, and gave him first turn denying him of a turn of shooting. He deploys everything pretty spread out with a long fang squad on each side and 1 in the middle. I roll for my half which i changed to encluded both squads of blood crushers this time around, and once again get what i want.
1st Turn-
he moves up a little to take up more of the table.
I deployment everything to my right side since there is a huge line of sight blocking piece of terrain where i can hide from atleast 10 of the missiles. I decided to play pretty aggressively and tried to deploy my first unit of crushers pretty close they mishap and i roll a 3. He sticks them in my lower left hand corner. They run in the shooting phase. I place my next unit in the same spot and they land. everything else lands pretty close by. I destroy a tank and kill some long fangs with my shooting.
2nd turn-
Both lone wolves go towards the crushers. After everything shoots i have about 4 crushers left, fateweaver lives thru the first volley. Only one lone wolve makes combat and somehow holds my crushers in assault with a wound left as my crushers wiff
my fiends, herald, and 1 plague unit make it in. the plague unit hops off the other plagues unit icon behind the hill. and the fiends land in terrain off the crushers icon. fateweaver decides to jump into the mist of battle and kills off a long fang unit as well as a razorback. Heralds miss everything. I kill off his lone wolve and move into cover near by with fateweaver and the fiends.
3rd turn-
A lot of his grey hunters come out ready to assault and shoot at fateweaver and the crushers. His rune prist goes solo in a attempt to jaws fateweaver he misses and he is now in the open. He ends up killing fateweaver and leaving 3 crushers left and assaults with his other lone wolve. Which again ties my crushers up in combat haha.
Everything else in my army comes in. all the troops stay together behind the hill. The other crusher unit moves up again and is now looking like they might make a appearance soon next turn. I start opening up some more razorbacks and rhinos with my shooting. 1 of my heralds goes after the priest doing 1 wound then assaulting. fiends assault another rhino and a squad. Herald gets locked in with the priest and the fiends blow up another rhino and get tied in with the grey hunters. I kill the lone wolve again, and again can take another turn of shooting with there perfect timing haha. Damn them.
4th turn-
More grey hunters come out to play and finish off the crushers and fiends in combat. my herald also gets charged but kills off the rune priest as he dies. my other unit of crushers takes a couple wounds from all his missles. Seekers get scraped by frag missiles and basically get taken out of the game not enough to do anything.
At this point its not looking to good, but in the back of my mind I only have 10
Kps and he has a ASS load. With things not looking to good I start going after easy kill points. I send my surviving crushers after 2 razorbacks instead of going after the long fangs and risking not making assault. I destroy one. my other herald takes out a rhino. and the surviving seekers attempt to take out another rhino but wiff. All 3 of my plague units are hanging out behind of the hill still.
5th Turn-
He finisihs up my crushers, seekers and herald. Leaving me with my 3 units of plaguebearers. The remaining grey hunter units go after them and make assault. I live thru the assault.
I join in on the fight with the rest of my plaguebearers and kill off the grey hunters. I run back behind the hill.
6th Turn-
Another unit makes assault 2 5 mans. And once again my units live thru it.
I charge in with my remaining unit and kill off one of the smaller 5 man units. All i have left is 4 plague bearers from 2 units.
We count up kill points and im up by 1 after counting up the
kps and rogue traders. But still a draw as you have to win by 2.
Post Game thoughts and talk with other player.
After fateweaver died and he started hammering down all my units. I knew it wasnt my game anymore and
id have to start taken out easy kill points rather then trying to survive haha. Good game as aways between us. After the first day I have 2 wins a tie. leaving me at about 50
BPs.
Game 4
Player- Dawson I believe. Works with the Independent Character Podcast.
Army- Space Wolves
List from memory-
HQ
TWC Lord-
-Claws-
-
SS-
TWC Lord-
-Claws
-
SS-
TWC Lord-
-Powerfist-
-
SS-
Rune Priest-
-Jaws-
-?-
Elites
3x- Wolve Guard-
-Combi melta-
-powerfist-
Troops
10x-Grey Hunters-
-wolfin-
-meltagun-
-banner-
Droppod
10x-Grey Hunters-
-wolfin-
-meltagun-
-banner-
Droppod
9x-Grey Hunters-
-wolfin-
-meltagun-
-banner-
Droppod
Heavy Support
5x Long Fangs-
-4x missiles
5x Long Fangs-
-4x missiles
5x Long Fangs-
-4x missiles
Mission 4
3 objectives. One in the middle of the board, and 1 in each deployment zone 12inchs from each board edge near to it. Reserve rolls are made on turn 3 instead of 2.
Deployment
Modified table corners.
I win the dice off and give him first turn to take a turn of shooting away. I roll for my wave again and once again i get it. Thats 4 for 4 so far in the tournament.
1st Turn-
2 droppods come in. One landing in the objective in his corner the other in the middle of the table.
Fateweaver scatters kind of far away, so all my other models have to kind of land near him towards the middle but in my "deployment area". plague unit lands on my objective in my corner in the back.
2nd Turn-
His
TWC move closer to try to get a assault off on the crushers and roll a 1 on there fleet. All the long fangs unload on the crushers causing a wound. He was rolling poorly.
Since none of my stuff can come in yet, I move up the middle towards the middle objective and grey hunter unit. After Some shooting I kill a long fang, then assault the grey hunter squad with my seekers and crushers. Killing all of them and getting another move closer to him. I make a wall with my crushers so he cant assault past them.
3rd turn-
His other drop pod lands on top of my objective 1 inch away from my plague unit in my corner.
TWC move up close to my crushers, and I once again take the next volley of long fangs taking a couple wounds.
TWC assault the crushers with fateweaver behind killing 2 and causing some wounds. I fight back doing 1 wound to the powerfist lord. I lose combat and get tied in.
Crushers, and both my plague units come in off the plague units icon near the new grey hunter unit. my seekers run up the field in a attempt to assault one of the long fang squads. Herald once again does nothin against the droppod. fateweaver trys to turn one of the lords into a Spawn... and DOES

. He then joins in on the fun with the remaining two. Seekers fail to charge and are left sittin in the open. This is where I make my first mistake, I charge my large unit of plague bearers into his grey hunters in a attempt to hold them back a turn. banner gets popped, and wolfin goes crazy. The whole unit gets killed. I end up winning combat against the
TWC they flee 13 inchs towards his table edge only to regroup for next turn

Fateweaver gets a 6in move enabling himself to reach the seekers so there not totally screwed and is still within range of the remaining 3 crushers after there move.
4th Turn-
TWC regroup and move back toward the small crusher unit. Rune priest breaks off the unit in a attempt to jaws a couple of the central plague unit and some crushers and fails. grey hunters move in on the plague unit after some shooting. And most other then 3 or 4 seekers are left after a lot of fragin from the long fangs. He charges my crushers killing one, I do another wound to the powerfist
TWC. And he kills off all but one plaguebearer in assault, leaving me with only 2 troop units left, 1 of which is only dead.
Everything else comes on. fiends land behind the small crusher unit and make a wall infront of the plague unit after a good run move. My other crusher unit moves in on the grey hunters in a attempt to save my last plague bearer. Heralds do nothing to any of drop pods again. seekers decided to help out on the
TWC and fateweaver leaves the crushers and goes after a long fang unit and the grey hunter unit on his objective. I multi assault the rune priest and grey hunters with the crushers killing them all but they still maintain to kill off my plaguebearer since i assaulted thru cover allowing them to strike first. he kills off all the seekers does nothing to my crusher, who then dies to fearless saves

. Luckily I was prepared for something like that and walled up around my objective with the fiends. fateweaver kills all but one long fang and they stay tied in.
5th turn-
His
TWC assault into my fiends, and his last grey hunter unit assaults fateweaver for a last ditch effort to kill him and keep him away from the object. fiends kill the powerfirst
TWC and stay locked in. Fateweaver somehow wins combat against the grey hunters causing them to flee haha, but is still tied in with the last long fang.
We looked over the field and basically it came down to me killing the drop pod on my central objective to win it. Or we tie. With that said Both heralds once again shot at it. And once again they both wiffed

. With that said we tie.
Post Game thoughts and talk with other player
I made a couple of mistakes this game after looking back on it. First came with my seekers, I should have came in and reinforced my crushers in the beginning instead of trying to go for the long shot and hitting the long fangs. Second mistake was assaulting the grey hunters with my plague unit. Which I knew was a bad idea to begin with haha. And last but not least, once again forgetting that my fiends have hit and run haha. I could have hit and run off the last lord and recharged into the
TWC as well as the drop pod. Other then that it was a great game, great opponent.
Game 5
Player: Israel
Army: Tau
List from memory- (I dont know anything about the Tau codex, so i'll give a bief go down his list)
HQ
special character, with large unit of suits. Somewhere between 900pts
Elites
another unit of 3 suits
Pathfinders-8x-
-devilfish
Troops
5 or 6x- Fire Warriors
-Devilfish
5 or 6x- Fire Warriors
5 or 6x- Fire warriors
Heavy-
3x- Broadsides-
Mission 5
16 inch deployment I believe. And the whole point of the mission was to have more scoring units in the other persons deployment zone then them at the end of the game.
I won the dice roll and gave him first turn. And once again got my half. (I went 5 and 5 this tournament against the gods, Last
GT I got my half once :(
1st Turn-
He kept his expensive
HQ unit in reserves. and moved up the field a little.
All my units but my herald land to my upper left hand corner and run towards each other to gain rerolls. My herald lands to my lower right and takes a couple pop shots at one of the devilfish doing nothing.
2nd Turn-
His super unit comes in on a 2 plus. And shoots up my seekers killing all but about 5 or 6. Both devilfishs move flat out towards my deployment. Everything else shoots at the crushers causing a couple wounds.
I get everything but crushers. Everything goes after the devilfishs. All my plague units pop up off my plagues unit icon and are all in his deployment. After some shooting I blow up one of the devilfishs killing all but 1 guy inside. And do nothing to the other. I then charge the single guy and the other devilfish with my crushers. and charge the seekers into the same target. i end up blowing it up as well killing 3 guys and making them run. Game is looking highly in my favor.
3rd Turn-
Troop unit falls back again because they're still within 6. His super unit moves up in assault range to my crushers. He shoots up fateweaver causing 4 wounds. I fail all 4 and reroll it, failing 3 out of the 4... fateweaver dies and the tables turn haha. He then unloads everything into the crushers killing all but 3. He then charges into them and the remaining seekers killing everything and begins to move towards my troops.
My crushers still stay out of the game

fiends say F that and go after the broadsides since they're the closest thing to my plague units in that corner. heralds move together unloading everything onto the super unit killing some drones and causing a wound or 2. Fiends assault the broadsides winning combat and making them run off the board. they get a 1 and stay there within assault range of the super unit.
4th turn.
his super unit goes after the fiends. killing 2 or 3 with shooting then charging them and killing them off. moving them closer to my plague unit.
Crushers decide to still not come in haha. My 3 plague units make a run for the corner while still gaining a cover save from the building. heralds move up unloading everything on the suits again killing some more drones and causing a wound or 2.
5th turn-
he moves towards the plague units with everything. unloads everything 1 of my units goes to ground and loses 2 models. he moves closer with his assault moves.
Crushers auto come in off my icon and land into the building in a attempt to make the suits stay away. The other 2 troop units move farther away up the field but stay in the deployment. heralds come up again unloading everything and causing a wound or 2. crushers run making a wall infront of all the plague units.
6th turn-
he moves closer with everything and once again unloads everything into my troops. I lose all but 1 in the smaller unit after going to ground. and making a ass load of 3 plus cover/ 4 plus feel no pain saves.after his assault moves he blocks charge with his drones and other suit unit to his super unit from my crushers.
We end up calling it before my turn. However someone comes up explaining that the game is actually a tie because the deployment is 6 inchs from the sides of the board. We look at each other and say wow
lol. He tells me I cant have my turn then after some more talk tells me he was joking with me and allows me to move my plague unit into 6 grabbing the win. ( we play at the same game stores so we know each other.) He could have easily gotten away with pulling the No we called the game you dont get your turn card. But he was nice enough to allow me to do my turn.
Post Game thoughts and talk with other player.
Fateweaver dieing like a chump charged the tables in that game pretty quick. It was looking really good for me till that happened. I think my only real big mistake was not going after the super unit with my crushers instead of assaulting the devilfishs. Fateweaver would have more then likely been able to join in with them. I kind of doubted the units ability because they were tau. But, I will never doubt them again haha.