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![[Post New]](/s/i/i.gif) 2011/10/09 05:35:03
Subject: Stormraven tactics
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Noise Marine Terminator with Sonic Blaster
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I had this idea for my 2500 point list to have one raven carry assault terminators and a TA chap, and the other a TA Libarian with regular Terms. Anyway the question that's probably been asked already is "What's the best loadout for 2 Stormravens?" I know I kinda want the current trend of TL AC, the Multi-Melta, and the hurricanes. However, I also like the look of the TL Plasma Cannon. So I haven't got them built completely yet, as weapons are still workable. Currently I'm leaning towards TL PC, MM, Hurricanes, and the other be a wave of bullets with TL AC, HB, and Hurricanes. Anyways....suggestions?
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![[Post New]](/s/i/i.gif) 2011/10/09 07:25:58
Subject: Stormraven tactics
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Fresh-Faced New User
Sweden
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If you go with hurricanes you are effectivly aiming for a anti-infantry role. And as such it is pretty effective combining it with the typhoon missiles. This (while somewhat pricey) gives you the option of going 12" and unloading your turret weapon (I usually take plasma) as well as all defensive weapons on one squad (Both hurricanes, and 2 frag missile shots from the typhoon)... and... machine spirit one missile at a nearby vehicle.
Since frag missiles are str 4, you can even fire them when deepstriking
If you really NEED to kill a vehicle a 6" move and 2kraks + 4 bloodmissiles usually does the trick
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![[Post New]](/s/i/i.gif) 2011/10/09 09:00:49
Subject: Stormraven tactics
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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For transporting stuff into combat: MM and TL-AC (Maybe Hurricane too)
For Long Range AT: Typhoon and TL-LC
For Anti MEQ: TL-PC and Typhoon
For Anti GEQ: TL-AC, Typhoon and hurricane.
If you are transporting troops, you probably be going flat out and machine spirit one weapon till you are there, so only MM and TL-AC is really needed. Hurricane gives you some extra shots when you get there though.
With long range weapons like PC, LC and Typhoon, you probably be hanging back and Hurricane wont be in range.
HB isnt really worth having, unless you are running GK and can get Psybolts for it.
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This message was edited 1 time. Last update was at 2011/10/09 09:07:05
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![[Post New]](/s/i/i.gif) 2011/10/09 10:20:14
Subject: Stormraven tactics
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Twisted Trueborn with Blaster
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If you're using stormraven as a transport, Extra Armor is always a worthwhile upgrade to negate stunned results. Especially with PoTMS allowing you to always fire a single weapon even if you're shaken and have moved flat out.
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![[Post New]](/s/i/i.gif) 2011/10/10 03:05:21
Subject: Re:Stormraven tactics
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Rotting Sorcerer of Nurgle
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My dual SR list runs mephy and a furioso in 1 raven w/ MM/ AC, and 5 terms w/ priest and libby in a second similar raven. Both with EA. Works awesome
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![[Post New]](/s/i/i.gif) 2011/10/10 13:04:50
Subject: Re:Stormraven tactics
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Discriminating Deathmark Assassin
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I run two storm ravens in my GK lists. I've found the best way to keep them alive is running them flat out all the time. That 4+ cover save is a life saver. In higher point games I have a Libby that can shroud both SR's bringing it down to a 3+ cover save. My current fave loadout is twin linked plasma, twin linked melta and mindstrike missiles. Basically keeping the SR at it's cheapest. Since GK doesn't have easy access to melta (unless you want to go the inquisitor war band route) having two SR's flying around with melta gives you a pretty good shot at popping high value armor. Once there's no armor left start on the infantry with your plasma.
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![[Post New]](/s/i/i.gif) 2011/10/10 13:07:45
Subject: Stormraven tactics
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Witch Hunter in the Shadows
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It's best to magnetize all your options as different choices will be more suited to different games and opponenets.
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![[Post New]](/s/i/i.gif) 2011/10/11 04:03:59
Subject: Stormraven tactics
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Noise Marine Terminator with Sonic Blaster
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Okay I'm leaning towards one traditional:
MM,TL-AC, Hurricanes
And the suggested Anti-MEQ:
TL PC, Typhoon
Now as I said they would be transporting Terms...
So Assault Terms and Chap in the Traditional and the shooty terms with the Lib in the Anti-MEQ?
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![[Post New]](/s/i/i.gif) 2011/10/11 07:20:39
Subject: Re:Stormraven tactics
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Homicidal Veteran Blood Angel Assault Marine
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There isn't much point in transporting shooty Terminators. There isn't much point in having shooty Terminators.
In my opinion, facing 5 TH/SS Terminators is a problem, facing 10 is a nightmare. Storm Ravens are meant to haul scary CC monsters, and shooty Terminators are not CC monsters.
I'd also stay away from the Hurricane Bolters. Any shooting you get out of a Storm Raven is a bonus, so I wouldn't spend 30 points on weapons that don't do much. You can only expect to kill a little less than 3 Orks from a round of shooting them, assuming the Orks have cover (they will).
It would be a very, very good idea for you to read Zid's battle reports.
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This message was edited 1 time. Last update was at 2011/10/11 07:21:12
Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points
In Progress: 500 points
Coming Soon: |
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![[Post New]](/s/i/i.gif) 2011/10/11 13:44:02
Subject: Stormraven tactics
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Long-Range Black Templar Land Speeder Pilot
Indiana
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Get some cooked dice for cover saves.
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My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired
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![[Post New]](/s/i/i.gif) 2011/10/13 04:11:57
Subject: Stormraven tactics
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Noise Marine Terminator with Sonic Blaster
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cooked?
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![[Post New]](/s/i/i.gif) 2011/10/13 11:47:48
Subject: Stormraven tactics
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Devestating Grey Knight Dreadknight
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Loaded.
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![[Post New]](/s/i/i.gif) 2011/10/14 04:03:16
Subject: Stormraven tactics
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Noise Marine Terminator with Sonic Blaster
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Ah okay, will never cheat no matter what.
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