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Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

So now I've finally purchased the IG-dex (after several weeks in sweden and dennmark where they had everything in their lgs exept IG) and I want to make a fitting list for my army.

The thing is I dont know much about IG and hence dont know wich units are good. Plus I want a themed list and not the standard tournament list, so I need units that fit the theme. But even though the theme comes first, the army should still be somewhat effective in friendly games.

Can you help me make up a 1500p army that represents rebellious space pirates? The background is this: a regiment of IG (have yet to make up wich) was sent to assist some gks in a deamon war. They won, badly decimated, but they won. But the Gks then wanted to purge the regiment, wich the brave soldiers in it didnt like at all. They managed to escape somehow (also have to make up this) and loot a huge battle ship, wich is their "home planet". Since it was very unthankful to them, they strongly dislike the imperium, and they spent all their recources fighting a constant war against it. They try never to face a proper imperial army, for obvious reasons, but they raid and plunder every settlement they find.
This has provided them with a nive amount of stolen weapons and even a battered LR Punisher.

So my list should include that Punisher, and a lot of penal legion and veterans (with alot of high-quality, stolen equippment). I also like the idea of stolen sentinels.

Please post your idears and experimental lits. Thanks!

This message was edited 1 time. Last update was at 2011/10/13 14:20:55


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Witch Hunter in the Shadows





Earth

Here is an idea: why don't you post a list yourself?

You don't care about about a tournament list. You want all those units list above. You have the codex. Take some pride in your own project man.

   
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Fixture of Dakka





Feasting on the souls of unworthy opponents

Barksdale wrote:Here is an idea: why don't you post a list yourself?

You don't care about about a tournament list. You want all those units list above. You have the codex. Take some pride in your own project man.


My thoughts exactly.

   
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Blood Angel Terminator with Lightning Claws





Baal Fortress Monastery

Are you gonna include Commissar YARRRRRRR-ick in your army?
   
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The Hive Mind





+1 for Yarrick. And why is this in Tactics?

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If you're posting in tactics, I'm going to asume you want at least some tactical advice. Posting a list would probably help.

There is only one piece of advice one can give you from what you have posted.
That piece of advice is: Never take the Punisher. It is terrible. There is exactly one situation where it will be slightly useful (Your opponent brings loads of T6) and even then it's a stretch.

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Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

Yeah, stupid me, should have poted thi before....

Some complications might arise as I only have the dex in german. Hrmpf.

HQ

-Company Command Squad 235
w Skraken, medic, banner, flamer, h. flamer, 4+armor (dont know engl. name), 2 bodyguards and and an Astropath

ELITES

-Marbo 65

TROOPS

-Penal Legion 80

-Penal Legion 80

-Veterans 165
w. Harker, all pumpguns, flamer, melta, h.flamer

-Infantry Platoon
--Platoon Command Squad 85
w- pw for commander, 4*melta, frag grenades

--Infantry squad 65
w. sniper and hb team

--Infantry squad 65
w. sniper and hb team

--Hw-team 80
w. 2 autocannons and one ml

--Sw team 65
w 2 flamers and one demo charge

FAST

- 3 Sentinels 120
w. 1 missile, 2 autocannon

- Valk. 130
with those 30p misiles

HEAVY

Punisher with hb sponons and dozer blade

1500


Automatically Appended Next Post:
Irdiumstern wrote:If you're posting in tactics, I'm going to asume you want at least some tactical advice. Posting a list would probably help.

There is only one piece of advice one can give you from what you have posted.
That piece of advice is: Never take the Punisher. It is terrible. There is exactly one situation where it will be slightly useful (Your opponent brings loads of T6) and even then it's a stretch.


thank for telling me. Why is it so lousy, and wich LR woud be more useful?

This message was edited 1 time. Last update was at 2011/10/14 10:48:16


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Deranged Necron Destroyer





1.) Heavy Flamers on infantry squads are almost always a waste because they cost 4 times as much as a regular flamer. If you want to spread burny goodness, consider 4 flamers on a platoon command squad. 50 points and 4 flame templates. I see you gave them 4 melta guns in your list. Why not instead give them 4 flamers and take 3 meltas on a vet squad, which is statistically identical due to the BS4? Also, PW are for infantry squad leaders, not Platoon Command Squads. They're pretty much useless with only 4 ablative wounds.

2.) If you're dead set on taking harker, think about what his squad should be doing. A single melta won't kill vehicles, and they'll die like flies if you use your flamers. I'd suggest giving them lasguns, a heavy bolter, and 3 plasma guns if you want to take harker. Infiltrate into cover, sit there, and distract any heavy infantry in the vicinity.

3.) Penal Legion troops look cool at first glance, but mostly suck. They might make a good distraction, but an infantry platoon blobbed will be vastly superior in CC.

4.) Generally, you don't want to mix heavy weapons (Sentinels, HW Team), but autocannon + missile launcher might be feasible. Perhaps consider taking 3 of one or the other, but I don't see this as a highly pressing issue.

5.) You completely lack anti-tank. I suggest taking some more Valks/Vendettas and loading in a few Vets with meltaguns, if you are concerned about your lack of anti vehicle.

6.) Your Infantry squads seem to be laid out for anti infantry, but really, I doubt they'll accomplish much that way. It would probably be better if you just scrapped them as they are now, and go full blob. 2+ Infantry squads, each with a PW on the sergeant and special weapon of choice, along with a Commissar in one of the squads. Nice for tying stuff up and chewing down most assaults.

7.) The Punisher is lousy because IG is already great at killing infantry. 20 shots are not going to make a dent into anything with power armor. The Vanilla Leman will let you do some damage to Meq infantry. The Demolisher will let you do some damage to just about everything. The Executioner can be fun for "lololol plasma blasts". The rest of the lemans are not that great, but the exterminator is at least useable somehow in my opinion. However, in an infantry list, a single leman will die way too quickly to be useful.

8.) Your list is lacking an overall theme/direction. You are sinking lots of points into a HQ unit that would enable CC guard (Good Luck) but not taking any other units in the army to synergize with that. You need to think about the direction you want to take the army, not just throw in hodgepodge units.

For pirates that appear from somewhere and raid, perhaps a combination of several vendettas/valks with an al'rehm platoon. That way, you load you commander into a valk or vendetta (Vendettas are good anti-tank. So are Vets with 3 meltas) and use him to assault in combination with the platoon comming in on your opponent's flank. Chimeras outflanking with al'rehm could be loaded with special weapon squads and thrown at the enemy (Demos and flamers, or meltas if you don't want to use flyers). Hellhounds could also be used to coral the enemy towards the rest of your army.

At least that's how I'd do it

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Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

Thanks Irdiumstern, that helps a lot.

1)god idea

2)Seems you're right about hiding Harker in cover, but that wouldnt fit in a cc list would it? I actually intended the veterans to join cc, but on second thought thats quite stupid as theyd just do what normal guardman could do as well for 1/3 of the points cost. I guess I can do without him.

3)I thought penal legion troopers would work in a cc list, thanks to their extra rules. Anyway, I want to have at least some in my army because they represent crimial and violent pirates quite nicely.

4) Idea was: autocannons are good against troops and vhicles, and misile launchers are good as well, since they can go frag or krak.

5) rigt, there are no lascannons, maybe I shoud get some. I thought the pcs could wreck a tank or two, but then again, theyll be shot down in turn one.

6) hm, maybe I should drop the heavy weapons, get a flamer and a pw and run into cc? Id like to avoid having 150+ models, so i dont want to have full blobs....

7)ok ill choose another one, depending on what my new list will be lacking

8) I have to agree that my list is lacking a direction, I'll have to fix this. I very much like the idea of ccguard, so wich units should I take? Orgryns? I heard they were not that great.

And yes, fast vehicles would be quite fitting, ill try to include some.

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Decrepit Dakkanaut






Burtucky, Michigan

As you already know, Im a brand spanking new IG player

But I can tell you your logic on the plasma cannon as a tank wrecking is flawed. They simply dont do what you need as far as anti tank go. You can get lucky on the rear AV but you never want to play with luck, it bites your ass everytime. If your going for that, an Autocannon would actually be better at anti tank simply because its got more shots.
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

yeah thanks, i put the autocannons on sentinels, so i can outflank and shoot reararmor.
I think youre right about plasma being crap against vehicles, but you must have misread something, because i didnt put any plasma guns or cannons in my army. with pcs i meant Platoon command quad, wich in my case has 4 meltas
. that does threaten a tank, provided it comes close...

I just saw i got my IG thread up only 4h before you did the same thing, lol.



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Deranged Necron Destroyer





My idea (Not optimal, but decent within the constraints given)

HQ:
Company Command Squad - Straken, Carpace Armor, Special Weapons to taste (or just CC Weapons), 2 Bodyguards, Astropath
Elite:
Marbo
Troops
Platoon - Command Squad w/ Al'Rahem, 3 Flamers or Meltas, Vox in Chimera (Vox for Alrehms Like the Wind. It's not a run, so you're firing and moving an extra d6, while still able to charge)
3 Infantry Squads - Flamer, Power Weapon in each, One with Vox and Commissar (With PW)
FA:
Vendetta - 130

That clocks in at just over 800 points and provides a nice core to build from. You could either add some vet squads with melta and shotties in skimmers, or add in some special weapon teams that take chimeras from the infantry squads, allowing them relative safety. You can add 2 more infantry squads for even more cc omph. A Priest, kept in the back of the blob (Aleiros has an article on this) could also be interesting. Penal Legion Troops (2 of them) could work as more outflankers to allow you to corral your enemy.

Another option is that Harker allows his squad and an attached chimera to outflank, which could help get some multimeltas on target quickly without using a valk.

Another option is to take the Company Command Squad with no special weapons or armor, and leaving them in their ride as long as possible for greater aura coverage.

Your heavy support options should synergize with the rest of your list, and in this case, that means probably starting off the board and providing a good alpha strike. In that case, a Manticore would provide good anti-horde and anti-vehicle coverage. It could also start on the board behind cover and fire indirect.

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Made in au
Hardened Veteran Guardsman




Brisbane, Australia

Think about stormtroopers with power sword and two plasmaguns or meltaguns deepstriking or infiltrating alongside harker and his men. Stormtroopers are far better than veta in CC with 4+ armour and 2 attacks standard. Every stormtrooper has a pistol and sword as well as a rifle. You can do some serious marine killing with a full squad of sturmtruppen!

If you dont want manticore then the classic basilisk (two of them) will rain hell on the enemy and can even take out tanks. They are like giant lascannon templates which are super effective against vehicles because of ordnance rules

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Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

From a modeling prospective, you could take missile launchers and model them like cannons.

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Hardened Veteran Guardsman




Brisbane, Australia

Yeah loota boy thats a good idea ay. Like light field artillery.. But direct fire. Pretty cool idea

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Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

loota boy wrote:From a modeling prospective, you could take missile launchers and model them like cannons.


hey great idea lol

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Ye Olde North State

I have an old looted valk somewhere, and i modeled it so it was flying a banner reading "WAAAAGH!!!" you could do the same on your vendetta with a pirate flag.

This message was edited 1 time. Last update was at 2011/10/15 01:18:47


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Devestating Grey Knight Dreadknight






Tokyo, Japan

If you want to get really creative, and this would only be a friendly games thing as it wouldn't technically be legal list but sorta works in a space pirate way.. try orc freebooters! They have been known to get hired out by humans. Kaptin Badrukk is even dressed as a pirate in space even!

off topic I know >.< but couldn't resist what with all the Waaagh going on now in this thread @_@

+ Thought of the day + Not even in death does duty end.


 
   
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Hardened Veteran Guardsman




Brisbane, Australia

Could one use Nobs as Ogryn counts-as? That would be SIICK! Nob mercenaries.. paid in Teef of course!


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Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

Irdiumstern wrote:My idea (Not optimal, but decent within the constraints given)

HQ:
Company Command Squad - Straken, Carpace Armor, Special Weapons to taste (or just CC Weapons), 2 Bodyguards, Astropath
Elite:
Marbo
Troops
Platoon - Command Squad w/ Al'Rahem, 3 Flamers or Meltas, Vox in Chimera (Vox for Alrehms Like the Wind. It's not a run, so you're firing and moving an extra d6, while still able to charge)
3 Infantry Squads - Flamer, Power Weapon in each, One with Vox and Commissar (With PW)
FA:
Vendetta - 130

That clocks in at just over 800 points and provides a nice core to build from. You could either add some vet squads with melta and shotties in skimmers, or add in some special weapon teams that take chimeras from the infantry squads, allowing them relative safety. You can add 2 more infantry squads for even more cc omph. A Priest, kept in the back of the blob (Aleiros has an article on this) could also be interesting. Penal Legion Troops (2 of them) could work as more outflankers to allow you to corral your enemy.

Another option is that Harker allows his squad and an attached chimera to outflank, which could help get some multimeltas on target quickly without using a valk.

Another option is to take the Company Command Squad with no special weapons or armor, and leaving them in their ride as long as possible for greater aura coverage.

Your heavy support options should synergize with the rest of your list, and in this case, that means probably starting off the board and providing a good alpha strike. In that case, a Manticore would provide good anti-horde and anti-vehicle coverage. It could also start on the board behind cover and fire indirect.


Thank you again, Ill start building my new list right after some work i have to do now. You really helped me!

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Deranged Necron Destroyer





No problem, its an idea I've been kicking around for a while. Another fun thing is putting a Multi-Melta on a hell hound. A Fast Vehicle able to threaten both infantry and tanks is great. It's also great when your opponent sees the flamer, and drives a Land Raider too close.

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Tzeentch Veteran Marine with Psychic Potential





Am I too late to defend the Punisher? Are have you already moved on?

Otherwise, the theme sounds cool. Sentinels, I've found, are at their best when equipped with Autocannons or Multilasers; the other options are too narrow or too pricey.

Straken is expensive and not particularily effective, in my experiences with him. I've never used Harker so... yeah.

Hopefully I helped!

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in gb
Regular Dakkanaut





Maybe you could have the whole straken but put make his ccs combaty(well as you can for guard) and in a chimera, and take some roughriders , then they will benifit for the furious charge(you could convert them into like hooverbikes, or anything the pirates can get there hands on.)
   
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Deranged Necron Destroyer





odorofdeath wrote:Am I too late to defend the Punisher? Are have you already moved on?

Otherwise, the theme sounds cool. Sentinels, I've found, are at their best when equipped with Autocannons or Multilasers; the other options are too narrow or too pricey.

Straken is expensive and not particularily effective, in my experiences with him. I've never used Harker so... yeah.

Hopefully I helped!


You're saying straken is too expensive but punishers are worth defending? lol

Straken will make your powerblobs more effective at CC, force multiplier style. S4 and I4 on the charge lets you strike at the same time as marines, and hurt them on 4's instead of 5's. Counterattack gives you an extra attack on the defensive. Not a bad force multiplier. Then you have Straken himself. Strength 6 (7 on the charge) with monstrous creature. That's already pretty fun. He'll always get 5 attacks on the first turn of combat. Also nice. And he comes with a minimum of 4 ablative wounds. I'd say that's pretty decent for 145 points minimum (Although I'd say closer to 200 with bling)

Now the Punisher. It has no force multiplier effect. As for its own merits, they're lacking. Pretty much everyone has done the math, and there's cheaper ways to kill infantry, not even counting templates. I will admit that it is a fairly decent way to take down T6 +3 save MC's. However, against pretty much every other target, other units will be better and will be able to engage more diverse targets. And those units don't take up heavy support slots.
Also, terminators are much vaulted as things Punishers help against. However, 1 Plasma Vets squad lays down more kills on non SS termies (1 more kill, to be exact), and only lags behind by .1 kill against SS termies. And that squad is 85 points less than the Punisher.


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Made in au
Hardened Veteran Guardsman




Brisbane, Australia

Would straken running around in a chimera or valkyrie with a horde of roughriders (2 squads of 10) be any good? Imagine roughriders with s6 i6 power weapon attacks! Instant rape.

As a pirate army i can see how hoverboard/hoverbike dudes with the explosive lances would be super epic. I might even do this myself.


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Made in gb
Regular Dakkanaut





See told you it would look cool !
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

Hey guys stop confusing me with other cool units i could take, I dont want to change evrything again

So here's another list:

HQ
-CCS
w. skraken, carpace, medic, vox, 3 flamers, asthropath and 2 bg 270

- priest with thi chainword (dont know engl name) and pumpgun 60

ELITES

- Marbo 65

TROOPS

-IP
-PCS w. alrahem, vox and 3 flamers 120
- Inf. Squad w. pw on sarge and flamer 65
-Inf. Squad w. pw on sarge and flamer 65
-Inf. Squad w. pw on sarge and flamer, vox and commiar with pw. 110
- HW team with 2acs and one ml 80
- sw team with 2 flamers, one demo charge 65

-Penal Legion 80

-Penal Legion 80

-Chimera for alrahems squad 55

FAST ATTAC

- Vendetta 130

- 3 Sentinels, 2 autoc. one ml 125

- Hellhound with multimelta and extra armor. 160



Sadly Im 35 p over and i dont want to take anything away. hrmpf! Got any ideas? Is this list better?

Edit
Im not including any hs because pirates are not heaviely supported. The Sw team rides in the vendetta and drop its bomb un juicy targets, marbo and the PL troopers confuse and annoy the enemy.

This message was edited 2 times. Last update was at 2011/10/15 21:36:37


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Stealthy Grot Snipa






New England

A lot of Valkyries/vendettas would go perfectly with the theme of "pirates".

   
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Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

kyranzor wrote:Would straken running around in a chimera or valkyrie with a horde of roughriders (2 squads of 10) be any good? Imagine roughriders with s6 i6 power weapon attacks! Instant rape.

As a pirate army i can see how hoverboard/hoverbike dudes with the explosive lances would be super epic. I might even do this myself.



Im seriously thinking about including this. Thanks! Theyd be able to charge in turn two and rreally kick ass, that togheter with their super epicness makes me want to really use them!

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Hardened Veteran Guardsman




Brisbane, Australia

Lol well first i recommend taking out the medic and carapace(+4) armour and only one body guard from straken's squad.

By the rules your special weapons team MUST take three of the same weapon. So fix that.

Maybe change some of the weapons to be meltas somewhere? Dont put them all in one weak unit either. As in, do not use your 6-man special weapon team to carry the only 3 melta in your army.

The two penal legion squads are okay, but when you play, they MUST stick together and gang-up on one enemy at a time. Only 80 points you should only expect them to be able to challenge a 5 man marine squad.. And that is if you charge. So keep them as a 20-man style group!

How many pts are you aiming for again?? 1000?

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